Commit Graph

29 Commits

Author SHA1 Message Date
jdawg1290
62676e72a8 Force LF line endings with gitattributes and convert repo (#52266)
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-07-16 03:02:40 +03:00
Jordie
248a6fd50c Datum based poll creation and vote handling update (#50843)
An almost complete rework of how creating polls, their data and voting on them is handled.

Instead of repeatedly querying for poll data, running polls are loaded at runtime into poll_question and poll_option datums that stores all the needed variables for both. This datum is then used for creating, editing and accessing poll data. The database is only contacted when saving changes or votes.

Creating polls and options is now done with a html window instead of a series of popups akin to how the banning panel works. The form data is parsed and error-checked before passing to be saved.
This is done in two stages, first time a poll's details are entered and it must be initialized (created as a datum) before options can be added and all of both are saved to the database. Instructions about how this work are shown on the poll creation window.

A new field for polls has been added, subtitles, which is text only shown when a poll is opened by a player instead of on the list of polls. Intended so the actual question text can be kept to only a name and important information about a poll goes in a subtitle.
All polls can now have revoting enabled on them.
Polls can have a starting datetime specified, this can be in the past but why would you do that?
Polls and options can be edited once created, excluding the type of a poll. Doing so will by default clear all existing poll votes. Votes can also be cleared by a button.

The handling of how votes are processed has been adapted for the datum system but is on the whole not functionally that different aside from poll validation not being roughly copypasted across each poll type's vote proc

All poll tables now have a deleted column for retaining 'deleted' data.
poll_question has also gained the columns created_datetime, subtitle, allow_revoting, their function explained above, and a change of idx_pquest_time_admin to idx_pquest_time_deleted_id.

A stored procedure set_poll_deleted has been added. This is called when setting a poll as deleted to avoid needing 4 separate queries from the server or one fairly long 4-way joined 

Create Poll verb is renamed to Server Poll Management
2020-05-11 14:34:51 +12:00
Iamgoofball
a3aa69701a [READY] Basically, Instant Explosions 2: The Search For More Money: Eternal: A Tail Of Two Kitties: 33 1/3 (#50594)
About The Pull Request

Extools maptick stuff is in the game. Stolen from BeeStation/BeeStation-Hornet#1119, improves performance. Requires ex-tools on the server, though.

Explosions have been refactored to do the actual exploding in a subsystem.

Credit to goon.

Here's some videos!

Why It's Good For The Game
Basically instant max-caps now.
We can now give more of a tick over to the sending of map updates

Changelog

cl Goonstation Coders, Beestation, Extools devs
refactor: Explosions have been heavily optimized.
/cl
2020-04-30 10:27:53 +12:00
moo
72b7a266b3 Adds Religious Sects and Basic Technophile Sect for Proof of Concept (#49434)
* このコミットの中が未来です

* Adds Rites

* 💻

* remove bible global

* last minute code changes 😏

* review brah

* waaa_fb

* 

Review stuff, Doc stuff, You can now coax a user to the platform for !!FUN!!

* Update code/modules/religion/religion_sects.dm

Co-authored-by: spookydonut <github@spooksoftware.com>
2020-03-06 11:11:52 +08:00
nemvar
2fb1150130 Replace global TAB variable with a define (#45264)
Replaces 4 spaces global var with a define!! BADMINS BTFO'd YET AGAIN!!
2019-07-20 16:22:05 -07:00
AffectedArc07
9955d0efbc Gives SSreligion the boot 2019-05-29 13:33:04 +01:00
monster860
b17168691a Fixes the comment on what CELLRATE is (#38743) 2018-06-27 17:09:52 +03:00
kevinz000
f300a5c155 Interaction/Attack Hand Refactor (#36405) 2018-03-23 11:20:54 +01:00
Jordie
23a45889ed Modernizes SQL admin loading (#35264)
* updates sqladmins with excluded flags and tempminning

* rank, editing and permission protections; json backup

* fixes

* reverted the wrong file

* fix slidecolor cascading and disabled switches not being sent in form

* removes debug uncommenting

* whoops this too

* commas fix + versions for changelog entry headers since 3.0

* actually account for can_edit_flags and use of @ with - or *

* fixes and rearrangement of admin > localhost > autoadmin precedence

* in case you want to not have autologin autoadmins
2018-03-02 13:38:26 +13:00
vuonojenmustaturska
2871b70733 /obj/item var cleanup (#34909)
* draft 1

* Update energy.dm

* Update twohanded.dm

* Update weaponry.dm

* Update ninja_stars.dm

* Update cult_items.dm
2018-01-25 22:44:32 -05:00
Jordan Brown
9de6f6ef1d Add datum flags to the VV helpers (#34822) 2018-01-24 15:47:46 -02:00
vuonojenmustaturska
6406896df1 Replaces a bunch of obj vars (and emagged on machinery/items) with obj_flags (#34078)
* It works, but is it worth it?

* bitfield helpers take 1

* Would this work?

* remove dangling debug code

* rebase & fixes

* vv bitfield stuff, reading

* DNM oceans of shitcode DNM

* honk

* honk2

* plonk

* rebase & fix
2018-01-22 20:19:46 +01:00
AnturK
3d813853b5 Roundend report refactor (#33246)
* Roundend report refactor

* I won't be fixining every moved part but here you go

* Preparation for feedback

* Fixup

* First draft of feedback (wip)

* Simple version of feedback for custom objectives/explanation texts

* Debug verb removal

* Fixes & show again action button

* Admin objective handling

* Fix and first step of css standarization.

* Every time

* More css

* Fix

* Fixes, abductee datum, css tweak

* Feedback and css fix

* CLIENT DETAILS DATUM + CLIENT ACTIONS + spilled css fix

* Integrates clockult badcode

* Fix

* Fix lists in assoc feedback

* Unified antagonists and teams feedbacks, bumped up antagonists version

* Adds chat link to reopen the the report

* Fixes some clockcult stuff, passes antag name to feedback

* review stuff

* fix

* Adds some missing spacing

* Roundend corners, has css gone too far.

* Spacing between same antags

* Changeling and traitor objectives now have same spacing

* Wizar report typo fix

* Wrap brother team.

* Also move it to more relevant file

* Fixes cult summon objective

* Fixes roundend report for full-round observers

* Fixes wizard with apprentices roundend report

* Tutorial scarabs don't show in roundend anymore, adds some check_ticks

* Prettier station goals

* Merges roundend delay things

* Spread the lag around

* Fixes relogin qdeling eminence

* ckey -> key
2017-12-11 11:57:20 -05:00
kevinz000
d1250a16a1 Bluespace Artillery now requires keycard authentication to unlock controls (#28592)
* kor

* doot

* Update bsa.ract

* Update keycard_authentication.dm

* recompiled
2017-06-20 09:55:23 -04:00
Cyberboss
ee404b2170 World.dm Refactor (#27268)
* Cleanup world/New

* Moves some things from OnReboot SS Shutdowns

* Move mode handling procs to ticker

* Moves delayed reboot to ticker
Cleans up round end sound setting
Splits round end animation between SStitle and SSticker

* Moves PR announcement to where it can use the define

* Clean this bit up

* Move out datacore Initialization

* Fix some stuff

* Fix this for

* Different PR

* Gives admins reboot options

* Make it smaller
2017-05-18 21:53:46 +10:00
Cyberboss
3c3f7d3b60 Refactors dbcon into a subsystem (#26134)
* Refactors dbcon into a subsystem

* Swear I got that already...
2017-04-17 15:18:17 +10:00
Cyberboss
a1403bc424 [s] Moves sensitive data out of GLOB (#26039)
* Moves sensitive data out of GLOB

* Make it a real boy

* Whoops
2017-04-12 19:53:13 +02:00
Cyberboss
9e1ef0ffe2 Global variable wrappers (#25325)
* Add the system for managed global variables

* Travis ban old globals

* So you CAN inline proccall, that's neat

* Fix that

* master.dm

* Remove the hack procs

* Move InitGlobals to the proper spot

* configuration.dm

* Fix the missing pre-slash

* clockcult.dm

* This is probably for the best

* Doy

* Fix shit

* Rest of the DEFINES tree

* Fix

* Use global. for access

* Update find_references_in_globals

Always hated that proc

Whoever made it must've bee a r e a l idiot...

* __HELPERS tree

* Move global initialization to master.

Fix the declaration

* database.dm

* Dat newline

* I said DECLARATIVE order!

* Here's something you can chew on @Iamgoofball

* game_modes.dm

* Fix this

* genetics.dm

* flavor_misc.dm

* More stuff

* Do it mso's way. Keep the controllers as global

* Make master actually see it

* Fix

* Finish _globalvars/lists

* Finish the rest of the _globalvars tree

* This is weird

* Migrate the controllers

* SLOTH -> GLOB

* Lighting globals

* round_start_time -> ticker

* PAI card list -> pai SS

* record_id_num -> static

* Diseases list -> SSdisease

* More disease globals to the SS

* More disease stuff

* Emote list

* Better and better

* Bluh

* So much stuff

* Ahh

* Wires

* dview

* station_areas

* Teleportlocs

* blood_splatter_icons

* Stuff and such

* More stuff

* RAD IO

* More stuff and such

* Blob shit

* Changeling stuff

* Add "Balance" to changelogs

* Balance for changelog compiler + Auto Tagging

* Update the PR template

* hivemind_bank

* Bip

* sacrificed

* Good shit

* Better define

* More cult shit

* Devil shit

* Gang shit

* > borers

Fix shit

* Rename the define

* Nuke

* Objectives

* Sandbox

* Multiverse sword

* Announce systems

* Stuff and such

* TC con

* Airlock

* doppllllerrrrrr

* holopads

* Shut up byond you inconsistent fuck

* Sneaky fuck

* Burp

* Bip

* Fixnshit

* Port without regard

* askdlfjs;

* asdfjasoidojfi

* Protected globals and more

* SO MANY

* ajsimkvahsaoisd

* akfdsiaopwimfeoiwafaw

* gsdfigjosidjfgiosdg

* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!

* facerolll

* ASDFASDFASDF

* Removes the unused parts of dmm_suite

* WIP

* Fix quote

* asdfjauwfnkjs

* afwlunhskjfda

* asfjlaiwuefhaf

* SO CLOSE

* wwwweeeeeewwwww

* agdgmoewranwg

* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?

* Fix syntax errors

* 100 errors

* Another 100

* So many...

* Ugh

* More shit

* kilme

* Stuuuuuufffff

* ajrgmrlshio;djfa;sdkl

* jkbhkhjbmjvjmh

* soi soi soi

* butt

* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING

* lllllllllllllllllllllllllllllllllllllllllll

* afsdijfiawhnflnjhnwsdfs

* yugykihlugk,kj

* time to go

* STUFFF!!!

* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!

* ngoaijdjlfkamsdlkf

* Break time

* aufjsdklfalsjfi

* CONTROL KAY AND PRAY

* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* Goteem

* Fix testing mode

* This does not belong in this PR

* Convert it to a controller

* Eh, fuck this option

* Revert controllerization Ill do it some other time

* Fix

* Working controllerization

* FOR THE LOVE OF CHRIST PROTECT THE LOGS

* Protect admins and deadmins

* Use the inbuilt proc
2017-04-06 23:26:13 -06:00
Cyberboss
81433c4859 Removes an unused variable (#24749) 2017-03-07 21:14:49 +01:00
Cyberboss
ab9f1f0448 It's 2017, time to fuck (some) spawns and cleanbots (#22801)
* Spawn -> addtimer

* Remove this unused proc

* Oh boy, there he goes touching MC again

* Remove spawn in flick_overlay

* Remove spawn in pollCandidates

* flash_color: waitfor = 0

* Don't mess with my grepping, comments

* clear_fullscreen: waitfor = 0

* Why the hell was telekinisis not using the define?

* check_for_cleanbot_bug: waitfor = 1

* Failsafe loop launcher

* assets: waitfor = 0

* Ticker nuke cleanup: addtimer

* ticker post setup: addtimer

* ticker cinematic cleanup: addtimer

* Revert "Why the hell was telekinisis not using the define?"

Handled in #22803

This reverts commit 1da293e687f1811ae69001cb02dfa6f15f451354.

* ticker maprotate: addtimer 0

* beam start: addtimer 0

* browser onclose setup: waitfor = 0

* Revert "check_for_cleanbot_bug: waitfor = 1"

This reverts commit 99e50724b3bc6a3682d042b36f97c906c7f7d96d.

* Finally remove check_for_cleanbot_bug

* browser timeout: addtimer

* deafness symptom: addtimer

* Shedding symptom: addtimer

* Animate doesn't sleep

* MSOs stuff

* > Tfw you committed without saving
2017-01-23 21:06:30 +04:00
Shadowlight213
ab25f840e9 Adds detecting newly made byond accounts (#16269)
* Adds age checking for byond accounts.

* WIP. moved to regex.

* Actually works now.

* local vars

* Changes to use sql.

* Fixes

* Removes unused var
2016-04-15 11:04:52 +10:00
carnie
a029a49392 SubSystem rewrite
Misc:

+Fixes unreported issue with initializing lighting on a specific zlevel

+Fixes two similar issues with moveElement and moveRange. Where fromIndex or toIndex could be adjusted incorrectly in certain conditions. Potentially causing bad-sorts, or out of bound errors.

+Rewrites listclearnulls(list/L) to no longer iterate through L.len elements for every null in the list (plus 1). i.e. went from L.len*(number_of_nulls+1) list-element reads (best-case), to L.len list-element reads (worst-case)

+New proc/getElementByVar(list/L, varname, value) which finds the first datum in a list, with a variable named varname, which equals value. You can also feed it atoms instead of lists due to the way the in operator functions.

+Fixes an unreported issue with Yota's list2text rewrite. Under certain conditions, the first element would not be converted into a string. Causing type-mismatch runtimes.

+New global map_ready variable. This is not fully implemented yet, but will be used to avoid duplicate calls to initialize() for map objects.

+All turfs now maintain references to all lights currently illuminating them. This will mean higher memory use unfortunately, due to the huge number of turfs. However, it will speed up updateAffectingLights significantly. I've used list husbandry to reduce baseline memory usage, so it shouldn't be any worse than some past atmos modifications memory-wise.

-Removed 'quadratic lighting', can add this back at some point. Sorry.

+modified the way lum() works slightly, to allow turfs to have overridden delta-lumen. i.e. space cannot be illuminated more than its default ambiance. This allowed removal of some iffy special-snowflake lighting areas implemented by somebody else.

+Lighting images in the dmi can now use arbitrary naming schemes. It is reliant on order now. This allows the dmi to be replaced by simply dropping in a new dmi.

-Removed all subtypes of /area/shuttle. Shuttles now create duplicate 'rooms' of /area/shuttle. (More on this later). This will conflict with most maps. Guide on how to fix to follow.

+All verbs/tools relating to world.tick_lag were refactored to use world.fps. However old config text for setting tick_lag will still work (it converts the value to fps for you)

+MC stats improved using smoothing. They now have their own tab so they dont get in the way when you're playing as an admin.

-removed the push_mob_back stuff due to conflicting changes. Sorry Giacom.

_OK, NOW THE ACTUAL INTERESTING STUFF_

Following systems moved over to subsystem datums:
air_master
garbage_manager
lighting_controller
process_mobs (aka Life())
nanomanager
power
sun
pipenets
AFK kick loops
shuttle_controller (aka emergency shuttle/pods), supply_shuttle and other shuttles
voting
bots
radio
diseases
events
jobs
objects
ticker

Subsystems hooks and variables should be commented fairly in-depth. If anything isn't particularly clear, please make an issue.

Many system-specific global variables have been refactored into

All tickers which previously used world.timeofday now use world.time

some subsystems can iterate before round start. this resolves the issue with votes not working pregame
2014-12-31 13:25:41 +00:00
ikarrus
e47b75c02f Strip Menu now obscures items based on flags_inv
I also made it look pretty
2014-05-31 13:45:14 -06:00
Mloc-Hibernia
8af8a43d6f Initial pass to convert LF to CRLF
Signed-off-by: Mloc-Hibernia <colmohici@gmail.com>
2014-03-24 08:53:40 +00:00
Razharas
2254ad4cb6 Fixes the admin notice thingie
Fixes #2427
2014-01-19 22:05:35 +04:00
Aranclanos
1ee59747c4 Merge pull request #1940 from YotaXP/HTML-Entities-and-Timestamps
NTSL, parrots, and ID consoles hate apostrophes less.
2013-12-10 04:53:09 -08:00
ikarrus
5f15506e38 Admin Notices
Lets admins set temporary notices that will last until the end of the round.
* All players that join the server will see this notice.
* Anyone can check it using the Adminnotice verb
* Also adds the motd verb that can be used to check the server's message of the day

The intention of this is to make it easier for admins and server hosts to run special events.
2013-12-03 22:25:28 -07:00
YotaXP
91d7150eed NTSL, parrots, and ID consoles hate apostrophes less.
NTSL's timestamp() will fetch the proper station time.

ID consoles enforce standard player name restrictions on the ID name and assignment.
2013-11-30 14:33:02 -05:00
supersayu
711654c15e Moved #defines
Moves the constants from defines and compile_options files into the __DEFINES directory.  The compile options in the latter file that are actually tweakable remain in their existing file in the code directory.
Constants from DEFINES.dm, globals.dm, names.dm, and global_lists.dm have been moved into the _globalvars subdirectory.
stylesheet.dm has been moved into the interface directory since that's a better place for it.

This move contains no code changes for stock TG.  It is purely an organizational move meant to clean up hard to read code.
Some global constants that appear to be unused have been put into unused.dm, but not unticked.  This list is by no means exhaustive.

Branches should be aware that they need to move any additional defines and global constants manually.
2013-10-23 16:11:45 -04:00