Commit Graph

112 Commits

Author SHA1 Message Date
MrStonedOne
c91c592f04 MC: tweaks, midnight rollover fix, and some 510 work
Fixes the mc getting all fucked up during midnight rollover

Mc now tracks the tick_usage of every subsystem, and will skip running an expensive subsystem if we are too close to overrunning in a tick, waiting until next tick, unless that subsystem is excessively past due (because we kept skipping it).

It now assumes that 20% of a tick should be saved for byond to do it's things, and stops running all subsystems once we get to 80% tick usage.

Dynamic wait will only smooth out wait changes over 8 fires if the new wait is lower than the old wait, before it would smooth out wait increases as well as decreases.

The fps throttle system is now 509 only.

The mc will now run every 1ds, no GCD bullshit, as we want to spread things out more.

Offline subsystems will still show their stat message

DS is now rounded to 2 digits, not 3, to make room for the tick percentage bit, and because the 3rd digit was useless and all MoE
2016-02-07 18:03:19 -08:00
AnturK
8999db80b4 Fixes shuttles loading improperly in templates
Adds template datum and preloader
2016-01-29 20:51:12 +01:00
Bjorn Neergaard
081b6b0a04 Rework minimaps 2016-01-24 20:07:26 -06:00
MrStonedOne
fcae050052 Make up missed SS ticks less aggressively.
Don't attempt to make up missed subsystem ticks on dynamic wait subsystem

Only make them up 25% at a time.

(Also tweaks high cpu delaying a bit)
2016-01-22 15:25:03 -08:00
MrStonedOne
cbdc6a4ac1 Makes the MC avoid triggering the byond bug that causes lag.
See http://www.byond.com/forum/?post=2021963#comment18164837

Higher fps when cpu goes over 120 causes issues. I have it scaling around 100 to give us a buffer, and not going back down until it drops below 75 to avoid it jumping too much.

This is a bit of a mess, but all of it can removed once the bug is fixed on byond's end.
2016-01-22 00:13:24 -08:00
MrStonedOne
fd80575f38 Removes a bunch of sleep(-1) and spawn(-1) from the code
This seems to be causing issues where if the queue was too long, byond would attempt to process through all of it while hanging everything else.
2016-01-04 15:17:12 -08:00
KorPhaeron
f0def4cb4c Forgot to remove undef 2015-12-28 09:26:41 -06:00
KorPhaeron
9d9bd85350 Removes ruin stuff from MC 2015-12-28 09:26:06 -06:00
KorPhaeron
5201b77495 Random Ruins 2015-12-19 06:55:50 -06:00
Bjorn Neergaard
531e4b947f Subsystem display tweaks 2015-12-05 10:13:59 -06:00
Bjorn Neergaard
34b717afb4 radio_controller -> SSradio, SSbp -> SSnpc 2015-12-04 22:25:24 -06:00
Bjorn Neergaard
97ca70cd34 Rework Master Controller, Failsafe, and Subsystem code 2015-12-04 15:40:58 -06:00