* Adds nekomimetic, the felinid language (#52958)
Currently felinids are the only roundstart species without a language, this sees to that.
Changelog
cl Skoglol
add: Adds nekomimetic.
/cl
* Adds nekomimetic, the felinid language
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
* Cleanup up all instances of using var/ definitions in proc parameters. (#52728)
* var/list cleanup
* The rest of the owl
* plushvar bad
* Can't follow my own advice.
* Cleanup up all instances of using var/ definitions in proc parameters.
Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
* Adds Foreigner Quirk
Blocks Galactic Common
* Exceptions for species without secondary languages.
Adds beachtongue for humans and felinids
* Adds Galactic Uncommon
* Adds uncommon include into the .dme
Gotta tick that box
* Racial Languages
Adds a whole bunch of racial languages.
* Travis you are a cruel mistress
Snarky comments will be the death of me
* Better names, better language distribution
Decided to take some suggestions from the github and discord
* 2001: A Space Indent Odyssey
Fixed that stuff for you, green name man
* Nanotrasen fires the Wave Motion Gun at the Clock Cult
* Fixes a random changelog appearing from the reebe void.
* Fixes a wrong type reference regarding the bronze sheets in the Lavaland Ruin for it.
* Fixes redundant cells after CC removal in ruin by populating them with varied ore chunks, or destruction clutter.
* why is it /obj/item/stack/sheet/metal but not /obj/item/stack/sheet/iron
* Fixes the lavaland ratvar ruin to have fluff variant structures of deleted shit it referenced instead what I thought was reasonable.
* Virus antagonist initial commit
* Updated disease code
* Sentient virus improvements
* Renamed /mob/living/var/viruses to diseases, and /mob/living/var/resistances to disease_resistances
* Added sentient virus event
* Renamed VIRUS defines to DISEASE defines
* Fixed bugs in rewritten disease code
* Fixed advanced disease Copy()
* Finalized disease antagonist
* Made cooldown buttons stop processing if they are removed from an owner.
Made sentient disease active sneeze and cough not available if the host is unconscious.
Made sentient disease menu refresh when adaptations are ready or hosts are added or removed.
Made sentient disease following use movement signals instead of fastprocess.
* Added better icons to sentient disease abilities
🆑 coiax
add: Galactic Common has been added to silicon's internal language
database, meaning even if a cyborg is created from someone who
previously did not know Galactic Common, they will be able to speak it
as a silicon.
/🆑
An oversight on my part. Otherwise, when you borg xeno brains, they'll
only be able to speak xeno, Draconic and EAL, which is a little silly.
This has been asked for by the design lead.
`bob.copy_known_languages_from(alice)` will grant Bob all of Alice's
known languages.
`bob.copy_known_languages_from(eve, replace=TRUE)` will replace all of
Bob's known languages with Eve's known language.
Valid arguments are language holders, mind datums, and atom/movables.
* Ghosts now have a language menu
🆑 coiax
add: Ghosts can now modify their own understood languages with the
language menu.
/🆑
- Language menu is now on /atom/movable, and can be opened by any atom
with the `open_language_menu` proc.
- Used for testing, and simulating what various station members hear.
* Language holders, I
* Language holder, II
* Dos line endings
* MIND LANGUAGES
* Fixes some mobs not having language holders in their minds
* Shadow languages
* How did you lose the holder?
* Mob level IC->Open Language Menu verb
* Gives draconic to silicons
* Lazy breeki
* Use of pre-initialized global lists for languages
* Fixes bugs with lazy holders