* Converts A && A.B into A?.B (#54342)
Implements the ?. operator, replacing code like A && A.B with A?.B
BYOND Ref:
When reading A?.B, it's equivalent to A && A.B except that A is only evaluated once, even if it's a complex expression like a proc call.
* Converts all A && A.B into A?.B
Co-authored-by: ZeWaka <zewakagamer@gmail.com>
* Arcane finishes the fight and adds all the missing belt sprites and a worn sprite Admin Tool. (#53305)
* Arcane finishes the fight and adds all the missing belt sprites and a worn sprite Admin Tool.
Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
* Adds native chilly peppers to icebox flora. (#53544)
Now, icebox has a native plant that can be picked on the surface level, where the sunlight reaches highest, and rarely seen underground, and provides you chilly peppers. Traditionally a chili pepper mutation, the theme was close enough that I felt it'd be a good fit for the map, and helps break up the monotony of the map being ice, rock, and more ice with some harvest able flora.
* Adds native chilly peppers to icebox flora.
Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Makes acid levels a component.
Merges the acid effect object into the component.
Reworks acids decay rates slightly.
Rebalances xenos acid spit so that they can still melt through walls.
Misc. associated changes:
Adds defines for a lot of the acid associated constants.
Documents clean types and adds CLEAN_TYPE_ACID
Adds and implements a return bitflag for COMSIG_COMPONENT_CLEAN_ACT
Adds a looping sound for acid.
Makes /atom/proc/acid_act return a boolean.
Fixes waterclosets creating a new reagent holder datum every time they are used.
Removes waterclosets regenerating reagents on-use and restricts their reaction volume to 5 units.
Adds and implements a couple reagent signals.
Renames a few vars so Rohesie can stop telling me to rename more vars.
Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
* The great Spectral Blade permanent ghost trap unGBJing - 10/10 ghosts currently hate this blade (#53324)
Fixes a bug caused by transferring an orbiter component to a parent where one already exists. Causing the old original orbiter to update the added ghosts positions when the parent moves, but not allowing them to ever break orbit and also setting the ref to null for the component on the whole due to old signals it would seem.
Also tweaks the blades use in hand ghost notification message to remove the redundant (Orbit) link.
* The great Spectral Blade permanent ghost trap unGBJing - 10/10 ghosts currently hate this blade
Co-authored-by: Wayland-Smithy <64715958+Wayland-Smithy@users.noreply.github.com>
Replaces like 70-80% of 0 and such, as a side effect cleaned up a bunch of returns
Edit: Most left out ones are in mecha which should be done in mecha refactor already
Oh my look how clean it is
Co-authored-by: TiviPlus <TiviPlus>
Co-authored-by: Couls <coul422@gmail.com>
Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: Couls <coul422@gmail.com>
* Overlay lighting component (#52413)
Sparks no longer lag, projectile beams move super smoothly, same with mobs and whatnot. This also allows for easy expansion into directional lights, field-of-view, wee-woo rotating lights or whatever.
It does have a downside: things right-clicked or checked through the alt+click tab will show the light overlay:
This is a BYOND limitation, very well worth it IMO.
🆑
add: Smooth movable lighting system implemented. Projectiles, sparks, thrown flashlights or moving mobs with lights should be much smoother and less laggy.
balance: Light sources no longer stack in range, though they still do in intensity.
/🆑
* Overlay lighting component
Co-authored-by: Rohesie <rohesie@gmail.com>
* Completely remove the blood contract from the game, including the blood contract antag datum. (#53059)
* Completely remove the blood contract from the game, including the blood contract antag datum.
Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
* Reworks the Hierophant Club as a general utility item and removes attacks. (#52880)
This PR reworks the Hierophant Club into a utility item. Mining? Gone. Attacks? Gone.
In their place? 5-tile range point-and-click instant teleport similar to the ninja. Max charge is 1. Recharge time is 15 seconds.
With the removal of this bloat, the item is now small enough to fit in the average backpack.
The hiero club establishes itself as the entry-level megafauna drop from the entry-level megafauna.
* Reworks the Hierophant Club as a general utility item and removes attacks.
Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
* Personalized combat messages part 2 (#52890)
Adds more "personalized" combat messages for all participants in a fight: the attacker, the victim and the spectators
* Personalized combat messages part 2
* Update misc.dm
Co-authored-by: kingofkosmos <riki.sundberg@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
* Refactors area stuff (#52751)
-bitfielded a bunch of bools on /area, I left some untouched cus they get called a lot
-Unused vars
-Fixed a var pretending to be a fake bool
-Probably more
* Refactors area stuff
Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
* Contributes more missing belt, back, and otherwise ERRORing sprites. (#52670)
* I'm crying over all these beeeeeeelts
* Removes ?
* Provides some close enough substitutes for inhands
* Contributes more missing belt, back, and otherwise ERRORing sprites.
Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
* Cleans up some unused procs and makes is_blocked_turf a turf proc. (#52482)
* Cleans up some unused procs and makes is_blocked_turf a turf proc.
* Update code/game/turfs/turf.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: Rohesie <rohesie@gmail.com>
* Cleans up some unused procs and makes is_blocked_turf a turf proc.
Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
Co-authored-by: Rohesie <rohesie@gmail.com>
* pierce the heavens
* starts doing projs
* continue pierce
* before armor
* before sharpness redefine
* rename sharp defines, before further implementation
* finishing undoing atk_type back to sharpness
* neatens up sharpness defines, FALSE -> SHARP_NONE
* more piercing, removes brute damage bleed, bubblegum no longer wound
* starts letting embeds get in on the fun
* half with embed
* work on dismembering
* continued embed work
* more moving bandaging to limbs
* more dismemberment work
* removing embed pierce stuff
* tweaking bullets
* more docs and work on dismemberment
* spans, piercing, guns
* dismemberment and scar fixes
* bee changes
* bullets embedding
* more bullet and dismember work
* dismemberment, surgery, piercing, formaldehyde,
* pleases travis
* pierce smite
* nicer on blood
* Auto stash before rebase of "tgstation/master"
* more neatening
* wounds only consider up to 35 damage, wounds on l6 and 762
* updates hulk
* balance
* defines
* lower slug to 50 brute to accommodate wounds
* adds differentiation for having flesh/bones/both in mobs
* moves scar descs to json, renames organic_state
* excises removed healing skill
* fixes logs, inconsistencies, some balance changes
* untab
* slight compress
* a
* kills pointed global list
* dmdoc
* halfway through roh
* finishes roh review
* okay NOW i finished roh's reviews
* roh roh roh your boat
* gently down the stream
* global lists
* list ops, fix scanner for bone gel improvised fix
* travis moment
* sounds added and moved
* pellet clouds can join the fun fully, slight gun balancing for wounds
* doc moment
* unconflicts myself
* update hulk
* Update code/_onclick/item_attack.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* crying ascii face
* final rohview
* oops
* final final
Co-authored-by: Rohesie <rohesie@gmail.com>
About The Pull Request
Miners can no longer get meat hook from necropolis chest, it was moved to being a cook traitor item that costs 11tc. You know it is literally called meat hook, it is thematically better as a chef weapon.
Why It's Good For The Game
Why? just why? Who the fuck would give miners a weapon that is completely useless against lavaland mobs, but is incredibly good at killing people.
Changelog
cl
balance: Meat hook is now a 11tc cook traitor item. It can no longer be aquired from necropolis chests. sorry miners!
/cl
* Case of lower
* More changes
* Ruins the nice 420 diff, brainfart when doing the second batch of conversions
* More changes
* Next batch. I think
* Converts even more paths
* Restarts bots
* Capital Free Zone
* Come on travis, do something
* Renames areas
* Bots, please stop dying
* Updates CONTRIBUTING.md and updates a few paths I missed.
* APC recgarftzfvas
/obj/item/computer_hardware/recharger/apc to /obj/item/computer_hardware/recharger/apc_recharger
* necropolis chest changes, concussive gauntlets
* fixes bad things
* h
* ah yes, the "get banned" grenade as lavaland loot
* better code
* fuck
* what did he mean by this
* FUCK!!
* oops
* hamburger cheeseburger big mac whopper big mac whopper big mac whopper
* spel fix
* wh*t the heck?
* this file has all the other tendril loot so
* Renames a few variables. Also reorders fallback order again.
Renames item_state to inhand_icon_state
Renames mob_overlay_icon to worn_icon
Renames mob_overlay_state to worn_icon_state
worn_icon_state/mob_overlay_state now never gets used for inhands.
* Fixes some comments
* Fixes map issue
* Restart lints
* Properly resolves conflicts
About The Pull Request
This pr adds in a new lavaland boss in a seperate z level arena also included are goat plushies that ram into people and goat skins which you get by butchering goats and can wear on your head, a goat gun that shoots goats and finally multiple tweaks/fixes generally involving possible ways to teleport out of noteleport area and or cheese the king goat.
Why It's Good For The Game
Lavaland has not seen any new bosses for a long bloody time and although the boss may be a bit silly I feel more hardcore players will enjoy the challenge it brings since this is meant to be a very hard boss also new goat related items are always neat.
🆑 Fluffe9911 for porting/making most of it, Monster and Sabiran for the King Goat!
add: A new king goat lavaland boss!
add: Goats now drop skin which you can wear on your head! (coder sprite)
add: Goat themed plushies that ram people! (realistic version sprite by identification code by karma)
/🆑
goat
This is ported over from my work on yogstation with minor changes mostly to make things work there is more goat content I made but didnt wanna do too much at once and dont know if tg would like it
About The Pull Request
Removes the stun on the hook to bring it in line with other weapons losing their stun. Reduces the brute damage, adds stamina damage.
Why It's Good For The Game
Paralyze as a weapon mechanic is no longer supported, this brings the hook in line with other modern stamina-damage weapons. It also brings the hook's armor penetration down to something closer to an armor piercing rifle round, rather than being an absolutely perfect armor penetrator.
cl
balance: Removes hitstun on meathook
balance: Changes meathook's damage from 25 brute at 100 armor penetration to 20 brute, 20 stamina at 60 armor penetration
balance: Changes the bounty hunter's meathook to do 40 stamina damage instead of a stun, adds a half-second knockdown.
/cl
* Adds sorting to most input() lists.
* Sorted some global lists, added more input sorting
* Should now use correct sort everywhere.
* compiles
* Last fixes.