Commit Graph

6 Commits

Author SHA1 Message Date
Useroth
f900b1ec6d [MDB IGNORE] Eliminates Toxins (#60619) (#7911)
Repaths everything referring to "toxins" while actually meaning either the room in science or plasma gas. While this PR might be disrespectful to our forefathers, given this is (I believe) a holdover from as far back as the Exadv1 days, this has constantly irked me since I started working with the code. None of the player-facing stuff has referred to plasma as toxin since before 4407 hit, besides the Toxins Lab, and yet all of the type-paths are still pointing at toxins, making it a nightmare to search for in a map editor, and making the code needlessly easy to confuse with that of toxin damage. So this just fires it into the sun.

Anything relating to Toxins, the science subdepartment, now makes reference to Ordnance instead. This felt fitting enough given the focus of the subdepartment is around the creation of and testing of explosives.
Anything relating to plasma gas has, fittingly, been made to refer to plasma gas.

Edit: Ah yes, I feel I should probably apologise off the bat for the size of this PR- the code touched is mostly atmos machinery and simplemobs, a few sprites here and there, and of course the station maps + a few offstation maps.

Makes the code more legible and makes mapping less painful.

(The payment has been made)

Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-01 16:50:22 +01:00
SkyratBot
3103eee3d1 [MIRROR] Deletes code that has a comment stating that it should be deleted after an issue that is now closed is resolved. (#6130)
* Removes SSmapping delayed config loading. (#59328)

Does it in /New instead

* Deletes code that has a comment stating that it should be deleted after an issue that is now closed is resolved.

Co-authored-by: interestingusernam3 <51925758+interestingusernam3@users.noreply.github.com>
2021-06-05 16:37:36 +12:00
SkyratBot
da9f453f6b [MIRROR] SecHUD icon generation fixes and code improvement. (#4067)
* SecHUD icon generation fixes and code improvement. (#57570)

* SecHUD icon generation fixes and code improvement.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2021-03-11 13:40:20 +01:00
SkyratBot
a51b300cc6 [MIRROR] Adds extended Centcom support for ID console app and misc fixes (#3961)
* Adds extended Centcom support for ID console app and misc fixes (#57420)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Adds extended Centcom support for ID console app and misc fixes

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-03-07 00:36:38 +00:00
SkyratBot
551ca60e3b [MIRROR] Fixes ID trim singletons ignoring config flags. (#3890)
* Fixes ID trim singletons ignoring config flags. (#57406)

* Fixes ID trim singletons ignoring config flags.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2021-03-05 14:04:16 +00:00
SkyratBot
a05f7e863a [MIRROR] Fully implements the ID Card design document (#3729)
* Fully implements the ID Card design document

* Oh fuck that hurt.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-03-03 01:54:25 +00:00