Commit Graph

27855 Commits

Author SHA1 Message Date
SkyratBot
8bcb0dfd7a [MIRROR] Move current pick_weight consumers to not pass in zeros [MDB IGNORE] (#9647)
* Move current pick_weight consumers to not pass in zeros (#62940)

About The Pull Request

pick_weight_allow_zero was a backwards compatible hack, so it exists alongside pick_weight.

I would really like to just remove the old proc and just rename it, so I want to log what, if anything, is relying on this behavior, to see if it's a bug or if it needs to be handled especially in that case.

* Move current pick_weight consumers to not pass in zeros

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-11-23 08:39:03 -05:00
SkyratBot
af035bb850 [MIRROR] Fixes Catwalk Tiles [MDB IGNORE] (#9641)
* Fixes Catwalk Tiles (#62988)

* Fixes Catwalk Tiles

Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>
2021-11-23 08:20:32 -05:00
SkyratBot
6babd3498e [MIRROR] move space heaters on process_atmos() [MDB IGNORE] (#9632)
* space_heaters on process_atmos() (#62760)

Consistency between the various systems, space heater affected how atmos worked, should be processed on the same level (Maybe makes it operate twice as "strong"? but that's ok it's a bit bad now anyway -Lemon)

* move space heaters on process_atmos()

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
2021-11-23 04:08:03 +00:00
SkyratBot
137bd41185 [MIRROR] Fixes some issues and an exploit with abandoned crates. [MDB IGNORE] (#9628)
* Fixes some issues and an exploit with abandoned crates. (#62949)

* Fixes some issues and an exploit with abandoned crates.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-22 23:15:18 +00:00
SkyratBot
4ace8d3eb1 [MIRROR] Washing machines can now shrink old t-shirts. [MDB IGNORE] (#9617)
* Washing machines can now shrink old t-shirts. (#62296)

About The Pull Request
image
Worn T-shirts, found in maintenance are now susceptible to shrinkage after repeated washing machine washings.
Too many machine washes can cause the shirts to shrink to the point that they simply disappear to the laundry dimension, as does real clothes in real life.

Why It's Good For The Game
Fun little hidden interaction with laundry machines due to my having noticed that laundry machines exist in the code still.

Changelog
🆑
expansion: Laundry machines can shrink particularly old, worn t-shirts. Remember kids, hand wash only.
/🆑

* Washing machines can now shrink old t-shirts.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2021-11-22 19:00:48 +00:00
SkyratBot
3154627354 [MIRROR] Yee-haw Update: Code Spaghetti Western Edition [MDB IGNORE] (#9603)
* Yee-haw Update: Code Spaghetti Western Edition

* Feex?

Co-authored-by: Farquaar <44147031+Farquaar@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-22 14:29:53 +00:00
SkyratBot
69a9694b3a [MIRROR] Bonfire can be made with wood [MDB IGNORE] (#9611)
* Bonfire can be made with wood (#62939)

Co-authored-by: Colovorat <lolqwert569@ gmail.com>

* Bonfire can be made with wood

Co-authored-by: Colovorat <35225170+Colovorat@users.noreply.github.com>
Co-authored-by: Colovorat <lolqwert569@ gmail.com>
2021-11-22 09:19:18 -05:00
SkyratBot
e784b7402d [MIRROR] [PORT] Adds Safety Moth posters from Beestation! (Attempt 2) [MDB IGNORE] (#9605)
* [PORT] Adds Safety Moth posters from Beestation! (Attempt 2) (#62936)

add: Added Safety Mothposters!

* [PORT] Adds Safety Moth posters from Beestation! (Attempt 2)

Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>
2021-11-22 00:38:47 -05:00
SkyratBot
8ca66e7bb2 [MIRROR] Stun Batong now turns off/on constantly for short time after emp [MDB IGNORE] (#9601)
* Stun Batong now turns off/on constantly for short time after emp (#62943)

About The Pull Request
title

Why It's Good For The Game
i dunno, seems funny it gives more depth or something allows for more intresting interactions

Changelog
🆑
expansion: Stun Batong now turns off/on constantly for short time after emp

* Stun Batong now turns off/on constantly for short time after emp

Co-authored-by: Colovorat <35225170+Colovorat@users.noreply.github.com>
2021-11-21 19:11:34 -05:00
OrionTheFox
b4bfffa54e ranged analyzer hnngh (#9510) 2021-11-21 18:46:39 +00:00
SkyratBot
0ab81fe466 [MIRROR] Refactors Sign Language & Fixes Inconsistency [MDB IGNORE] (#9596)
* Refactors Sign Language & Fixes Inconsistency (#62836)

Refactors Sign Language code so instead of copy-pasting the same giant wall of checks we can just use a proc.
Also now checks to see if your limb is disabled, which fixes people with disabled robotic limbs being able to sign still.
Finally, the tongue only has ORGAN_UNREMOVABLE if you attained it from the trait. I've been told that the tongue could be attained from meateors and I think that's funny as hell so I swapped that over.

* Refactors Sign Language & Fixes Inconsistency

Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
2021-11-21 18:33:00 +00:00
SkyratBot
532ce4e9ef [MIRROR] Proper custom job name support [MDB IGNORE] (#9547)
* Proper custom job name support

* merge (#9552)

Co-authored-by: Tastyfish <crazychris32@gmail.com>
2021-11-20 22:52:42 +01:00
SkyratBot
9c6890ecc1 [MIRROR] Exempts non-deadminned admins from all the chat filters so they can break the server rules and get banned if they want to. [MDB IGNORE] (#9582)
* Exempts non-deadminned admins from all the chat filters so they can break the server rules and get banned if they want to. (#62944)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Exempts non-deadminned admins from all the chat filters so they can break the server rules and get banned if they want to.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-11-20 08:50:20 -05:00
SkyratBot
a94325afe4 [MIRROR] Replacing more C-style for loops with the faster, traditional ones. [MDB IGNORE] (#9560)
* Replacing more C-style for loops with the faster, traditional ones. (#62908)

* Replacing more C-style for loops with the faster, traditional ones.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-19 20:37:13 +00:00
Pinta
a4bc438356 [SEMI-MODULAR] Hypospray storage consistency tweaks. (#9511)
* belt

* belts
2021-11-18 18:48:37 -05:00
SkyratBot
81f5e47881 [MIRROR] Adds a new poster to commemorate the end of an era [MDB IGNORE] (#9550)
* Adds a new poster to commemorate the end of an era (#62885)

* Added a new poster

* Adds an extra layer of grime.

Co-authored-by: Farquaar <(tgGithubPW0)>

* Adds a new poster to commemorate the end of an era

Co-authored-by: Farquaar <44147031+Farquaar@users.noreply.github.com>
2021-11-18 18:41:05 -05:00
SkyratBot
cca62b656e [MIRROR] Pacifists can no longer attach c4 to other living creatures. [MDB IGNORE] (#9549)
* Pacifists can no longer attach c4 to other living creatures. (#62903)

* Pacifists can no longer attach c4 to other living creatures.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-18 18:40:37 -05:00
GoldenAlpharex
7534cd43c5 Whoops (#9534) 2021-11-18 02:37:03 +00:00
SkyratBot
c728650fa7 [MIRROR] implements pews needing a tool to be rotated [MDB IGNORE] (#9530)
* implements pews needing a tool to be rotated (#62373)

About The Pull Request

    PR'ed for Hacktoberfest (so if this passes muster I'd appreciate it being tagged with hacktoberfest-accepted)
    Pews now require a wrench in hand to be rotated
    closes

    Can rotate pews #50136
    image

Why It's Good For The Game

This prevents people from easily messing up the chapel and publicly placed pews
Changelog

cl
add: Wooden pews now require a wrench in hand to be rotated
/cl

* implements pews needing a tool to be rotated

Co-authored-by: phasenoisepon <82134074+phasenoisepon@users.noreply.github.com>
2021-11-17 20:10:56 -05:00
SkyratBot
f80134d6a4 [MIRROR] Fixes some issues with the PDA UI [MDB IGNORE] (#9526)
* Fixes some issues with the PDA UI (#62864)

* Fixes some issues with the PDA UI

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-17 22:26:17 +00:00
SkyratBot
cc6398eb35 [MIRROR] Fixing quantum pads teleporting themselves, or How I Stopped People Stealing The Self-Destruction Terminal [MDB IGNORE] (#9522)
* Fixing quantum pads teleporting themselves, or How I Stopped People Stealing The Self-Destruction Terminal (#62849)

* Fixing quantum pads teleporting themselves, or How I Stopped People Stealing The Self-Destruction Terminal

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-17 20:52:37 +00:00
SkyratBot
7f6712e121 [MIRROR] Gets Rid Of An Errant Space From The Baton Knockdown Message [MDB IGNORE] (#9520)
* Gets Rid Of An Errant Space From The Baton Knockdown Message (#62865)

* Gets Rid Of An Errant Space From The Baton Knockdown Message

Co-authored-by: Jackraxxus <60418544+Jackraxxus@users.noreply.github.com>
2021-11-17 20:31:49 +00:00
SkyratBot
054b4d9739 [MIRROR] nitryl and stimulum merge in nitrium [MDB IGNORE] (#9514)
* nitryl and stimulum merge in nitrium (#62061)

This PR is the first of a few were i'll be merging similar working gases into one.
This time is Nitryl and Stimulum. They'll be merged into Nitrium , a brown gas with both features of the two gases
The main scope is to add dept to atmos by removing bloated content and/or repeated content that has never seen the lights of the day (how many times have you seen both gases made and used at the same time?)
The PR so far:
-removed nitryl
-removed stimulum
-merged them into Nitrium (Nitrium is now made with trit, nitrogen and bz from a minimum temperature of 1500 K)
-made Nitrium have both gases features such as fast movements and sleep and stun immunity but increased damage taken
-Nitrium can make crystals that spread the chemicals with a cloud (is still far more efficient to just breathe the gas)

Less rare gases, going towards a better atmos gameplay loop

* nitryl and stimulum merge in nitrium

* Fixing blackmesa

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-17 15:14:33 -05:00
Superlagg
1b427bdda1 [NON-MODULAR] Re-adds per-character PDA settings (#9453)
* Ringers work now
Added entry on the list
moved PDA colors and style to character prefs
Works as far as I can tell!

* Made requested changes
Description less overly specific and meta-referencey
Sanitized input
2021-11-16 16:34:53 -05:00
SkyratBot
aa350bb1af [MIRROR] Adds New Aquarium Fish! [MDB IGNORE] (#9498)
* Adds New Aquarium Fish! (#62840)

* fish

* fixes broken stuff

* no emulsijack betrayal, emuslijacks will now reproduce

* Adds New Aquarium Fish!

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-11-16 16:31:53 -05:00
SkyratBot
16e3baa55e [MIRROR] Comfy chair code improvements [MDB IGNORE] (#9494)
* Comfy chair code improvements (#62842)

* Comfy chair code improvements

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-16 15:55:22 -05:00
SkyratBot
6586d8203d [MIRROR] New/Modification sprite for the barrier grenade [MDB IGNORE] (#9491)
* New/Modification sprite for the barrier grenade (#62775)

imageadd: New barrier grenade sprite

* New/Modification sprite for the barrier grenade

Co-authored-by: UnokiAs <82665345+UnokiAs@users.noreply.github.com>
2021-11-16 12:02:25 -05:00
Gandalf
4a950241b6 [PRIORITY] MODULARISATION AUDIT PART 1: MAKING SKYRAT GREAT AGAIN (#9464)
* EFT

* E

* EEE

* E

* INTO TO ORBIT

* I hate this but I'm going to ignore it.

* Seriously, fuck this.

* Update CentCom_skyrat_z2.dmm

* Update tgstation.dme

* oops

* Update positronic_alert_console.dm

* E
2021-11-16 12:01:30 -05:00
SkyratBot
902f2ae0ef [MIRROR] Da carpskin tailoring expansion: New luxurious carpskin suit and fedora. [MDB IGNORE] (#9490)
* carpswag (#62811)

expansion: Carpskin suits and fedoras can now be crafted using carp scales.

* Da carpskin tailoring expansion: New luxurious carpskin suit and fedora.

Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com>
2021-11-16 11:14:02 -05:00
SkyratBot
af127f47b1 [MIRROR] Smooths the gliding of moving trams and its passengers. [MDB IGNORE] (#9488)
* Smooths the gliding of moving trams and its passengers. (#62587)

This makes the glide size of movables inside a tram match that of the platform they are on when the tram is moving (which should in turn match the tramprocess substystem wait).

This will stop slower mobs from looking all jittery when moving on a tram at the cost of a blockier movement while moving inside a moving tram*. This is a small price to pay also considering there's not much space to move around inside the tram anyway and it isn't as annoying.

*Byond/our code doesn't support concurrent glide sizes ( basically if you try to change it midmovement, it'll also update the speed of the current movement step). There's no efficient and universal solution to this.

* Smooths the gliding of moving trams and its passengers.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-16 08:33:09 -05:00
SkyratBot
05d6feb6b4 [MIRROR] Allows plates on trays [MDB IGNORE] (#9487)
* Allows plates on trays (#62814)

* Allows plates on trays

Co-authored-by: RaveRadbury <3204033+RaveRadbury@users.noreply.github.com>
2021-11-16 08:32:02 -05:00
SkyratBot
a860769e8f [MIRROR] Fixes Atheism [MDB IGNORE] (#9481)
* The atheists fedora now makes you try to get further from god (#62821)

Co-authored-by: Thunder12345 <stewart@ critar.demon.co.uk>

* Fixes Atheism

Co-authored-by: Thunder12345 <Thunder12345@users.noreply.github.com>
Co-authored-by: Thunder12345 <stewart@ critar.demon.co.uk>
2021-11-15 20:03:25 -05:00
Gandalf
9298f04a70 Modularised Cryopods (#9456)
* E

* E

* We don't need the area lol.
2021-11-15 16:57:12 -05:00
SkyratBot
e73b2b4b01 [MIRROR] Double beds can now have two people buckled to them at a time. Also doubles the material costs to make them and their sheets. [MDB IGNORE] (#9477)
* Double beds can now have two people buckled to them at a time. Also doubles the material costs to make them and their sheets. (#62813)

* Double beds can now have two people buckled to them at a time. Also doubles the material costs to make them and their sheets.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-15 13:01:08 -05:00
SkyratBot
edad8e7fbe [MIRROR] Stops HFRs (and other INDESTRUCTIBLE machinery) from being able to be blown up if an explosion's epicenter is on the tile [MDB IGNORE] (#9471)
* Stops HFRs (and other INDESTRUCTIBLE machinery) from being able to be blown up if an explosion's epicenter is on the tile (#62164)

* Stops HFRs from being able to be blown up if an explosion's epicenter is on the tile

* Stops stationloving objects from being able to be teleported to HFR core

* Automatically add PREVENT_CONTENTS_EXPLOSION_1 to all INDESTRUCTIBLE machinery

* Document reason for PREVENT_CONTENTS_EXPLOSION_1 flag being needed

* Stops HFRs (and other INDESTRUCTIBLE machinery) from being able to be blown up if an explosion's epicenter is on the tile

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
2021-11-15 09:44:12 -05:00
SkyratBot
3711dd5026 [MIRROR] Adds a worn on belt sprite for seclites [MDB IGNORE] (#9470)
* Adds a worn on belt sprite for seclites (#62805)

* big light

* dah, verry good

* Adds a worn on belt sprite for seclites

Co-authored-by: itseasytosee <55666666+itseasytosee@users.noreply.github.com>
2021-11-15 09:43:22 -05:00
SkyratBot
be852cdc9e [MIRROR] Changes chem lockers to pharmacy access [MDB IGNORE] (#9454)
* Changes chem lockers to pharmacy access (#62531)

About The Pull Request

Changes the access requirement of chemistry lockers from chemistry access to pharmacy access
Why It's Good For The Game

It's a minor change that I'm making it mostly to remove the clutter of needing to ask a chemist, the CMO or god forbid the Captain (if you get really unlucky with how the station's roles are assigned) to open the chemistry locker in pharmacy if you want to get an empty pill bottle or medical gel as an MD. It's not going to allow anyone that wouldn't already been able to easily get the things from the locker to obtain them or vice versa, and it makes sense for MDs to have easy access to most of the items inside. It's just QoL.
If there was different code for each, I'd make this change only for the chem locker in pharmacy, but that isn't the case and having it also affect the one in plumbing has virtually no consequences
Changelog

cl
qol: changes the access requirement of chem lockers from chemistry access to pharmacy access
/cl

* Changes chem lockers to pharmacy access

Co-authored-by: FernandoJ8 <80640114+FernandoJ8@users.noreply.github.com>
2021-11-15 00:33:11 +00:00
SkyratBot
296d749e2e [MIRROR] market crashing is now a status strait to avoid concurrence problems. [MDB IGNORE] (#9434)
* market crashing is now a status strait to avoid concurrence problems.

* Update economy.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-11-14 23:32:09 +00:00
SkyratBot
2e0e84a6dd [MIRROR] Antag HUDs will now animate if you have multiple antagonists, and will no longer clear on deconversion [MDB IGNORE] (#9397)
* Antag HUDs will now animate if you have multiple antagonists, and will no longer clear on deconversion (#62718)

About The Pull Request

This is for the admin combo HUD. Players shouldn't notice any difference (except at roundend).
2021-11-09T16-27-26.mp4

Removes the ability to set custom antag HUDs for custom admin teams for complexity, though if there's a large enough demand I can try to bring it back in another PR.

Fixes #59767

TM candidate only so that I can make sure antags aren't getting leaked to people who shouldn't see them.
Changelog

cl
fix: Antag HUDs will no longer clear on deconversion if the player was another antag.
qol: Antag HUDs (as seen by admins and at the round end) will now animate between all antagonists, rather than just choosing the most latest.
/cl

* Antag HUDs will now animate if you have multiple antagonists, and will no longer clear on deconversion

* Update sol_fed.dm

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-11-14 23:27:01 +00:00
SkyratBot
e7eaf20969 [MIRROR] The witchunter hat no longer makes you look bald [MDB IGNORE] (#9450)
* The witchunter hat no longer makes you look bald (#62793)

Removes the HIDEHAIR bitflag from the withchunter hat

* The witchunter hat no longer makes you look bald

Co-authored-by: Arturlang <24881678+Arturlang@users.noreply.github.com>
2021-11-14 23:19:51 +00:00
Gandalf
50e7995249 Whew. 2021-11-14 23:15:14 +00:00
SkyratBot
ff74ed72a1 [MIRROR] Removes cryostasis pods from the game pending creation of a proper design document [MDB IGNORE] (#9418)
* Removes cryostasis pods from the game pending creation of a proper design document

* Axe body spray

* Update ai.dm

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-11-14 22:44:45 +00:00
SkyratBot
6d2fc24f22 [MIRROR] splits space adaptation into two mutations [MDB IGNORE] (#9440)
* splits space adaptation into two mutations

* Feex

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-14 14:02:44 -05:00
SkyratBot
395f31fdad [MIRROR] The detomatix cart now sends forged messages that make PDAs explode if one tries to reply to them instead of detonating them right off the bat. [MDB IGNORE] (#9441)
* The detomatix cart now sends forged messages that make PDAs explode if one tries to reply to them instead of detonating them right off the bat.

* Feex

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-14 13:54:48 -05:00
SkyratBot
270a8253bf [MIRROR] Routine Cargo Departmental Deliveries [MDB IGNORE] (#9405)
* Routine Cargo Departmental Deliveries (#61992)

About The Pull Request

Document: https://hackmd.io/@ bazelart/HkY-SO9VF

Each department's request console is upgraded. Instead of making requests, they are only able to see crates related to their department that helps the department. They can order one for free (so not out of anyone's wallet) and it will arrive at cargo. Cargo gets the price of the ordered crate for bringing it to the department that ordered it (via an area check, of which the crate will remain locked until satisfied, emitter cracking aside).

Ordering a crate puts the console on a cooldown depending on the price of the crate ordered. The time ranges from 10 minutes at the lowest value, to capped at 20 minutes at 4x the default crate's price. the price in time follows a ease in out circular function, where the time increases slowly as the time goes up, but a lot in the middle. towards the higher end it slows down again.

Cargo will start with far less money, but this is countered by the new source of income.

Finish Mapping it
Finish tgui panel for department orders
Testmerge it for balance and feedback who cares

    Maybe give multiple destination areas, just in case one area gets obliterated who cares!

Why It's Good For The Game

Cargo starts with a budget to spend on themselves, which lets them order their department rewards before doing anything. There is no inherent reward to delivering to other departments other than social expectations of filling the job, which means cargo will simply ignore deliveries and requests if there are more self-important things going on, since those deliveries both cost cargo and do not help cargo in any way
Changelog

cl
add: replaced the request consoles in each department with department order consoles, which order for free on a cooldown. cargo gets these orders and delivers the crates, which are locked until delivery. upon delivery, cargo gets paid the value of the crate, and can then sell the crate back on the shuttle.
balance: cargo doesn't start with a budget, other departments get what their budget was split up amongst them
/cl

* Routine Cargo Departmental Deliveries

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-14 12:04:29 -05:00
GoldenAlpharex
bdbad2e39e Makes a fireplace's fire last a lot longer (#9423)
* Last longer damnit

* Fuck it go higher
2021-11-14 03:12:41 +00:00
Elli-Skala
821e7ee618 Revert "makes bone spears have reach of two (#3383)" (#9421)
This reverts commit 888e223d69.
2021-11-13 09:31:28 -05:00
SkyratBot
9a58a61c6c [MIRROR] Change maint crate spawners to be randomized [MDB IGNORE] (#9428)
* Change maint crate spawners to be randomized (#62742)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Change maint crate spawners to be randomized

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-11-13 09:01:49 -05:00
SkyratBot
aa9529cf37 [MIRROR] Fix power constant documentation [MDB IGNORE] (#9403)
* Fix power constant documentation (#62722)

sigh

* Fix power constant documentation

Co-authored-by: esainane <esainane+github@gmail.com>
2021-11-11 21:55:41 -05:00
SkyratBot
e42c71a9e1 [MIRROR] [s] Fixes an exploit in chef order console that potentially let players lag the server [MDB IGNORE] (#9402)
* [s] Fixes an exploit in chef order console that potentially let players lag the server (#62724)

* Update chef_order.dm

* Update chef_order.dm

* Update chef_order.dm

* [s] Fixes an exploit in chef order console that potentially let players lag the server

Co-authored-by: CocaColaTastesGood <47264839+CocaColaTastesGood@users.noreply.github.com>
2021-11-11 21:53:20 -05:00