Commit Graph

2933 Commits

Author SHA1 Message Date
SkyratBot
4ace8d3eb1 [MIRROR] Washing machines can now shrink old t-shirts. [MDB IGNORE] (#9617)
* Washing machines can now shrink old t-shirts. (#62296)

About The Pull Request
image
Worn T-shirts, found in maintenance are now susceptible to shrinkage after repeated washing machine washings.
Too many machine washes can cause the shirts to shrink to the point that they simply disappear to the laundry dimension, as does real clothes in real life.

Why It's Good For The Game
Fun little hidden interaction with laundry machines due to my having noticed that laundry machines exist in the code still.

Changelog
🆑
expansion: Laundry machines can shrink particularly old, worn t-shirts. Remember kids, hand wash only.
/🆑

* Washing machines can now shrink old t-shirts.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2021-11-22 19:00:48 +00:00
SkyratBot
3154627354 [MIRROR] Yee-haw Update: Code Spaghetti Western Edition [MDB IGNORE] (#9603)
* Yee-haw Update: Code Spaghetti Western Edition

* Feex?

Co-authored-by: Farquaar <44147031+Farquaar@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-22 14:29:53 +00:00
SkyratBot
8bc5abff25 [MIRROR] Fixes a few cargo exports problems. [MDB IGNORE] (#9531)
* Fixes a few cargo exports problems. (#62686)

About The Pull Request

Cargo exports will now start deleting the thing and its contents only after everything has been sold and hopefully stop objects from being deleted before getting sold (no export datum actually deletes anything on sell_object()). This PR also removes a variable only used in one place (an admin only item created by ExcessiveUseOfCobblestone, who probably didn't know there's an argument that stops unsold items from getting deleted) and that may be source of harddels.
Why It's Good For The Game

This will fix #62644, perhaps some harddels and other oddities.
Changelog

cl
fix: Cargo exports will now start deleting items only after everything is sold. This will fix issues such as unachievable exports (like machine ones) and getting less credits than what export scanners says.
/cl

* Fixes a few cargo exports problems.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-18 01:16:46 +00:00
SkyratBot
054b4d9739 [MIRROR] nitryl and stimulum merge in nitrium [MDB IGNORE] (#9514)
* nitryl and stimulum merge in nitrium (#62061)

This PR is the first of a few were i'll be merging similar working gases into one.
This time is Nitryl and Stimulum. They'll be merged into Nitrium , a brown gas with both features of the two gases
The main scope is to add dept to atmos by removing bloated content and/or repeated content that has never seen the lights of the day (how many times have you seen both gases made and used at the same time?)
The PR so far:
-removed nitryl
-removed stimulum
-merged them into Nitrium (Nitrium is now made with trit, nitrogen and bz from a minimum temperature of 1500 K)
-made Nitrium have both gases features such as fast movements and sleep and stun immunity but increased damage taken
-Nitrium can make crystals that spread the chemicals with a cloud (is still far more efficient to just breathe the gas)

Less rare gases, going towards a better atmos gameplay loop

* nitryl and stimulum merge in nitrium

* Fixing blackmesa

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-17 15:14:33 -05:00
SkyratBot
e110100e8b [MIRROR] Modern Armor For The Modern Age - Marine ERT's Armor Update [MDB IGNORE] (#9499)
* Modern Armor For The Modern Age - Marine ERT's Armor Update (#62714)

* Modern Armor For The Modern Age - Marine ERT's Armor Update

Co-authored-by: Paxilmaniac <82386923+Paxilmaniac@users.noreply.github.com>
2021-11-16 16:32:04 -05:00
Gandalf
4a950241b6 [PRIORITY] MODULARISATION AUDIT PART 1: MAKING SKYRAT GREAT AGAIN (#9464)
* EFT

* E

* EEE

* E

* INTO TO ORBIT

* I hate this but I'm going to ignore it.

* Seriously, fuck this.

* Update CentCom_skyrat_z2.dmm

* Update tgstation.dme

* oops

* Update positronic_alert_console.dm

* E
2021-11-16 12:01:30 -05:00
SkyratBot
902f2ae0ef [MIRROR] Da carpskin tailoring expansion: New luxurious carpskin suit and fedora. [MDB IGNORE] (#9490)
* carpswag (#62811)

expansion: Carpskin suits and fedoras can now be crafted using carp scales.

* Da carpskin tailoring expansion: New luxurious carpskin suit and fedora.

Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com>
2021-11-16 11:14:02 -05:00
SkyratBot
2e0e84a6dd [MIRROR] Antag HUDs will now animate if you have multiple antagonists, and will no longer clear on deconversion [MDB IGNORE] (#9397)
* Antag HUDs will now animate if you have multiple antagonists, and will no longer clear on deconversion (#62718)

About The Pull Request

This is for the admin combo HUD. Players shouldn't notice any difference (except at roundend).
2021-11-09T16-27-26.mp4

Removes the ability to set custom antag HUDs for custom admin teams for complexity, though if there's a large enough demand I can try to bring it back in another PR.

Fixes #59767

TM candidate only so that I can make sure antags aren't getting leaked to people who shouldn't see them.
Changelog

cl
fix: Antag HUDs will no longer clear on deconversion if the player was another antag.
qol: Antag HUDs (as seen by admins and at the round end) will now animate between all antagonists, rather than just choosing the most latest.
/cl

* Antag HUDs will now animate if you have multiple antagonists, and will no longer clear on deconversion

* Update sol_fed.dm

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-11-14 23:27:01 +00:00
SkyratBot
131b02ba5a [MIRROR] Updates to envirosuit's virus protection values. [MDB IGNORE] (#9366)
* Updates to envirosuit's virus protection values. (#62680)

* added permeability_coefficient to plasmaman suits

* readded virus protection to eva envirosuit

* Updates to envirosuit's virus protection values.

Co-authored-by: remuluson2 <remuluson2@gmail.com>
2021-11-10 10:32:52 -05:00
SkyratBot
952e0bac66 [MIRROR] You can't type with boxing gloves on. [MDB IGNORE] (#9334)
* You can't type with boxing gloves on. (#62642)

* You can't type with boxing gloves on.

Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
2021-11-09 08:23:35 -05:00
SkyratBot
640ddb76cd [MIRROR] Removes the rad shielding from the Atmos hardsuit and fixes the allowed list on the Mining one. [MDB IGNORE] (#9342)
* Fix Atmos/Mining hardsuits (#62663)

* Removes the rad shielding from the Atmos hardsuit and fixes the allowed list on the Mining one.

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
2021-11-09 08:13:32 -05:00
SkyratBot
bd39aef673 [MIRROR] Deletes magic armor [MDB IGNORE] (#9330)
* Deletes magic armor (#62594)

* Deletes magic armor

* removes arcane barrage's 0 armor penetration

* makes magic use NO flags. Get fucked.

* Deletes magic armor

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2021-11-09 08:09:46 -05:00
SkyratBot
98428cdfb5 [MIRROR] Replaces a portion of C-style for loops with the more commonplace for loops, which are faster. [MDB IGNORE] (#9298)
* Replaces a portion of C-style for loops with the more commonplace for loops, which are faster.

* Update code/modules/projectiles/boxes_magazines/_box_magazine.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
2021-11-08 10:50:29 -05:00
SkyratBot
134fc7042f [MIRROR] Ports BeeStation Cloak sprites by Naevii! [MDB IGNORE] (#9309)
* Ports BeeStation Cloak sprites by Naevii! (#62603)

imageadd: Ports BeeStation cloak

* Ports BeeStation Cloak sprites by Naevii!

* Makes the cloaks use the /tg/ ones since it's the same icons

Co-authored-by: Imaginos16 <77556824+Imaginos16@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-08 10:25:11 -05:00
SkyratBot
2aa1b63aae [MIRROR] Fixes Centcom suit stuff [MDB IGNORE] (#9284)
* Fixes Centcom suit stuff (#62613)

For some reason, the new icon I made for the CC suit just disappeared off the face of the earth, why? I do not know. How? I also do not know, but I have fixed it.

Also, the helmet and gas mask's icons didn't work. Why? Again, do not know. But I've fixed it by brute-forcing their icon paths and states, prob not the most efficient way, but it works. :V

* Fixes Centcom suit stuff

Co-authored-by: AxieTheAxolotl <86872535+axietheaxolotl@users.noreply.github.com>
2021-11-07 08:05:24 -05:00
SkyratBot
b7b6bd501f [MIRROR] removes double spaces AFTER symbols [MDB IGNORE] (#9226)
* removes double spaces AFTER symbols

* Fixing conflicts

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-05 18:15:12 -04:00
SkyratBot
92aee50492 [MIRROR] Makes the Disco Elysium jumpsuits non adjustable [MDB IGNORE] (#9252)
* Makes the Disco Elysium jumpsuits non adjustable

* Makes the Disco Elysium jumpsuits non adjustable

Co-authored-by: ReinaCoder <83892995+ReinaCoder@users.noreply.github.com>
2021-11-05 17:17:24 -04:00
death and coding
1b1362da01 [non-modular][ready][fix]unfucking the new reskins (#9238)
* unfucking the new reskins

* fuck
2021-11-04 06:43:06 -04:00
death and coding
5df228479e [nonmodular][ready](hopefully) gets all the sec items that were missed in the reskinning (#9115)
* (hopefully) gets all the sec items that were missed in the reskinning

* i am an idiot

* *sigh

* please work

* subtyped the cossack coat, made a few capital Os

* Update misc.dm

* Update modular_skyrat/modules/customization/modules/clothing/suits/misc.dm

Co-authored-by: louiseedwardstuart <bonniefluff>
Co-authored-by: louiseedwardstuart <bonniefluff@protomail.com>
2021-11-03 18:02:55 -04:00
GoldenAlpharex
fd0dd64d00 Improves the code & the sprite of my donator item (#9183)
* Improves the code for my donator item (just a bit)

* Fixing the description a bit

* Makes it clearer where my code ends so it's clearer in the future for other people's donator items.

* Making it actually work, with SOUND!

* Whoops!
2021-11-03 12:58:24 +01:00
SkyratBot
bfa2972b25 [MIRROR] Syringe guns new sprite and become bulky [MDB IGNORE] (#9203)
* Syringe guns new sprite and become bulky (#62443)

This PR change the syringe gun sprite, the syringe gun is now bulky and can only be placed on back slot or suit storage with labcoat, medical windercoat and biosuit.

* Syringe guns new sprite and become bulky

Co-authored-by: UnokiAs <82665345+UnokiAs@users.noreply.github.com>
2021-11-02 12:33:00 -04:00
SkyratBot
e90627be0e [MIRROR] Modernizing Radiation -- TL;DR: Radiation is now a status effect healed by tox healing, and contamination is removed [MDB IGNORE] (#9176)
* Modernizing Radiation -- TL;DR: Radiation is now a status effect healed by tox healing, and contamination is removed

* Fixing conflicts

* Makes it compile, yeet all the RAD armor from everywhere (thanks RegEx!)

* Removing more lingering rad armor (woo)

* Damnit powerarmors

* Bye bye rad collectors!

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-02 10:36:46 -04:00
SkyratBot
898c907545 [MIRROR] De-hardcodes accessory dmi files [MDB IGNORE] (#9199)
* Changes accessory dmi files to be on the accessory instead of jumpsuit (#62503)

* De-hardcodes accessory dmi files

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2021-11-02 08:01:38 -04:00
SkyratBot
4203400cf0 [MIRROR] heavily EMPing suit sensors will now short them out instead of randomizing them [MDB IGNORE] (#9119)
* heavily EMPing suit sensors will now short them out instead of randomizing them (#62393)

Heavily EMPing a jumpsuit or another piece of under clothing will now short out its suit sensors (as if they had shorted out from damage to the jumpsuit) instead of randomizing their setting. You can repair them with a cable coil as normal.

The sensor list will now be updated when your jumpsuit is EMP'd to reflect any possible changes in suit sensor status.

Under clothing will now respect the EMP_PROTECT_SELF flag.

This makes the primary counter to bloodthirsty paramedics not RNG-dependent.

* heavily EMPing suit sensors will now short them out instead of randomizing them

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
2021-10-29 11:23:57 -04:00
SkyratBot
7954d664a8 [MIRROR] removes double spaces before symbols [MDB IGNORE] (#9117)
* removes double spaces before symbols (#62397)

This can apparently cause some bugs on occasions, so I thought I might as well try to kill them all.

* removes double spaces before symbols

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2021-10-29 04:14:00 +01:00
SkyratBot
b7e9a0838b [MIRROR] Fixes corgi hats stuck to them forever & SAVES HALLOWEEN [MDB IGNORE] (#9070)
* Fixes corgi hats stuck to them forever & SAVES HALLOWEEN (#62318)

About The Pull Request

Corgi hats used to resist any attempts at removing them from the corgi wearing said hat. This fixes that.
Also fixes #62297 by giving carved pumpkins and blumpkins their own dog_fashion datums.
Why It's Good For The Game

Corgis are now no longer stuck to wearing one hat. Spookifies Ian for Halloween with two amazing pumpkin hats.
image
Changelog

cl
expansion: Spooky headless corgi spirits have been sighted across the Sector!
fix: fixes hats glued to corgis' heads when dressing corgis up
/cl

* Fixes corgi hats stuck to them forever & SAVES HALLOWEEN

Co-authored-by: Sealed101 <75863639+Sealed101@users.noreply.github.com>
2021-10-27 17:21:15 +01:00
NotRanged
143dea00eb [Semi-modular] Adds Teshari (#8663)
* Initial commit, first PR added, small sprite tweaks done myself

* hardsuit tail sprite and more modifications

* Language and stuff, most of second PR

* idk what I did here because I slept between commits but probably a lot

* Adds many many matrix coloured earsprites fuck me this was a lot of work

* Species page, body markings and final cosmetic changes

* Small tail tweak

* Small clothing sprite tweak

* Linter: trailing newline

* schechi icon made, code clothing moved to modular/master file

* Some suggestions implemented

* Comments etc

* snake_case

* Changes var names, rejects body size modification

* again but properly this time

* Moves clothing pixel stuff into defines

* Quirks can be restricted for some species now

* And now it actually works

* Move to modular file

* removes species quirk stuff

* Fixed Schechi

* Fixes 0 damage punch, made a husk sprite

* improves clothing sprites, fixes offsets of 'certain' bodyparts... :/

* Nevermind, it just doesn't work, no dicks for you

Co-authored-by: Ranged <nickvanderkroon@gmail.com>
2021-10-26 17:28:13 +01:00
Iamgoofball
fd577e0227 GoofSec: Departmental Guards, Stamina Crit Fixes, Armory Rework, 3-Hit-Stamcrit Batons, Flashbang fixes (#8524)
* GoofSec: Departmental Guards, Stamina Crit Fixes, Armory Rework, 3-Hit-Stamcrit Batons, Flashbang fixes

* More realism changes to the guns.

* "lmao lets just make bullets do double damage!!!!!"

* maint-fu properly restored

* fixes disabler desc

* sagwfwdqdqa

* Departmental Guard Drip + Fixing Guard Rolling Antags

* adds the trims for the guards

* haha yes i totally forgot the knockdown

* Brute damage hardlight bullets + map fixes!

* afwefqdqwd

* fixes security armor balance lmfao

* NICE FUCKIN MERGE CONFLICT

* Big Security Armor Rework + Fixing cell swapping issues

* Space Police!

* removes 2hand from the guns for now

* Fixes Guard antag rolling.

* Stamina crit filter is back!

* Fixed vendors, 911 overhaul, Re-added sec crates to cargo

* whoops haha

* afwvwsadcwaed

* efWEFwedqadq

* bank error, you have been rewarded 20 thousand credits

Co-authored-by: Funce <funce.973@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-26 17:17:20 +01:00
SkyratBot
79f51c06b1 [MIRROR] Nearsighted quirk lets you pick the look of the glasses you spawn with [MDB IGNORE] (#8929)
* Nearsighted quirk lets you pick the look of the glasses you spawn with (#62145)

expansion: Nearsighter quirk now lets you pick the look of your prescription glasses from the character preference menu
imageadd: Added thin prescription glasses

* Nearsighted quirk lets you pick the look of the glasses you spawn with

Co-authored-by: Mickyan <38563876+Mickyan@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-23 00:35:04 +01:00
SkyratBot
e461a027fb [MIRROR] Security Plasmamen spawn with maximum suit sensors. [MDB IGNORE] (#8948)
* Sec PlasmaMen Max Suit Sensors (#62192)

Security Officers that spawn with normal jumpsuits have their suit sensors to maximum by default, Plasmamen should be the same.

* Security Plasmamen spawn with maximum suit sensors.

Co-authored-by: MentalCow <92743514+MentalCow@users.noreply.github.com>
2021-10-23 00:23:34 +01:00
SkyratBot
13d38add93 [MIRROR] Repaths knives to not all be children of the kitchen knife. [MDB IGNORE] (#8843)
* Repaths knives to not all be children of the kitchen knife.

* Fix

Co-authored-by: itseasytosee <55666666+itseasytosee@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-23 00:07:08 +01:00
SkyratBot
dac314fffc [MIRROR] Makes the Syndicate mask fireproof and acidproof [MDB IGNORE] (#8912)
* Blacksuits don't gotta worry about fire anymore (#62146)

* Makes the Syndicate mask fireproof and acidproof

Co-authored-by: Halcyon <81479835+Ebin-Halcyon@users.noreply.github.com>
2021-10-22 13:09:26 +13:00
SkyratBot
e268d919dc [MIRROR] Adds a cool pair of salesman shades to the maintenace loot pile [MDB IGNORE] (#8953)
* Adds a cool pair of salesman shades to the maintenace loot pile (#62141)

Adds a pair of tinted glasses to the maintenance loot pool that has a unique effect when the wearer is at low sanity. Also adds a signal that sends the sanity amount of a mob every time SetSanity is called.

* Adds a cool pair of salesman shades to the maintenace loot pile

Co-authored-by: MMMiracles <lolaccount1@hotmail.com>
2021-10-20 20:39:53 +01:00
SkyratBot
d7bb4a9a9c [MIRROR] Disco Elysium suits [MDB IGNORE] (#8876)
* Disco Elysium suits (#62113)

Re-opening goof's PR that was closed earlier this week: #61401 that ports Disco Elysium sprites from Fulp's old repo: TheSwain#306 but with fixes to armhole issue on the under/jobs/security sprites and minor punctuation corrections on some item descriptions.

* Disco Elysium suits

Co-authored-by: Horatio22 <69338705+Horatio22@users.noreply.github.com>
2021-10-17 12:44:26 +01:00
SkyratBot
f0db07b17d [MIRROR] makes it so the sanitize_hexcolors' default is 6 characters rather than 3 and gets rid of color_legacy [MDB IGNORE] (#8840)
* makes it so the sanitize_hexcolors' default is 6 characters rather than 3 and gets rid of color_legacy

* Feex

* Feex some more

* Final feex

* Please no more I'm tired

* <<<<<<< HEAD

Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-10-17 00:30:28 -04:00
SkyratBot
230a34588f [MIRROR] modules/atmospherics major cleanup [MDB IGNORE] (#8818)
* modules/atmospherics major cleanup

* E

* E

* 0

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-14 22:44:30 +01:00
SkyratBot
9d8c12e074 [MIRROR] Fixes holoparas breaking their user's glasses when manifesting. [MDB IGNORE] (#8815)
* Fixes holoparas breaking their user's glasses when manifesting.  (#62058)

Fixes holoparas breaking their user's glasses when manifesting: #61767

Adds a check for IN_INVENTORY when a mob moves onto the same turf as glasses.

* Fixes holoparas breaking their user's glasses when manifesting.

Co-authored-by: Coconutwarrior97 <40315842+Coconutwarrior97@users.noreply.github.com>
2021-10-14 15:09:13 +01:00
SkyratBot
fa519bdde3 [MIRROR] cleanup _HELPERS/_lists.dm and all the necessary files [MDB IGNORE] (#8783)
* cleanup _HELPERS/_lists.dm and all the necessary files

* Epbic

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-13 21:07:35 +01:00
Pinta
6bb61699a9 [MOSTLY MODULAR][REFACTOR] Refactors Mediguns into a subtype of Cell-Loaded guns. (#8724)
* The start

* More work

* firing modes

* Now displays ammo type when swapping and examining

* code refactoring

* replaces a bunch of code

* custom medicell text

* Update emitter.dm

* removes some testing stuff that isn't needed anymore

* repaths medicells

* This bothered me

* now uses conversion kit framework from https://github.com/Skyrat-SS13/Skyrat-tg/pull/8506/files instead of crafting
2021-10-13 20:20:57 +01:00
SkyratBot
cfdd4b3907 [MIRROR] Converts the behavior from suit/toggle to component behavior [MDB IGNORE] (#8758)
* Converts the behavior from `suit/toggle` to component behavior

* E

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-13 19:43:18 +01:00
SkyratBot
ceeb074068 [MIRROR] Makes engineering clothing have working reflective stripes. [MDB IGNORE] (#8796)
* Makes engineering clothing have working reflective stripes. (#61955)

* Makes engineering clothing have working reflective stripes.

* 0

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-13 19:18:09 +01:00
SkyratBot
cc93b11d23 [MIRROR] _HELPERS/unsorted.dm has been sorted [MDB IGNORE] (#8627)
* _HELPERS/unsorted.dm has been sorted

* Feexing conflicts

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-10-06 22:07:01 +01:00
SkyratBot
fc29da4e9c [MIRROR] [s] Cleanup escalation unsafe procs [MDB IGNORE] (#8642)
* [s] Cleanup escalation unsafe procs (#61905)

Fixes admins spawning in atoms and datums without the DF_VAR_EDITED flag

* [s] Cleanup escalation unsafe procs

Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2021-10-06 14:36:27 -04:00
SkyratBot
ccb3c3417a [MIRROR] Mime Fan vs Clown Enjoyer [MDB IGNORE] (#8567)
* Mime Fan vs Clown Enjoyer (#61818)

Changes the flavor of the clown fan quirk to something more appropriate

* Mime Fan vs Clown Enjoyer

* Update maint_loot_common.dm

Co-authored-by: Hulkamania <39933245+JetBrody@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-02 23:17:21 +01:00
SkyratBot
2c5479e9de [MIRROR] Was/Were grammar fix on Knock Off [MDB IGNORE] (#8551)
* Was/Were grammar fix on Knock Off (#61817)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
Co-authored-by: Paxilmaniac <82386923+Paxilmaniac@ users.noreply.github.com>

* Was/Were grammar fix on Knock Off

Co-authored-by: Mooshimi <85910816+Mooshimi@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
Co-authored-by: Paxilmaniac <82386923+Paxilmaniac@ users.noreply.github.com>
2021-10-02 21:12:25 +01:00
Gandalf
ead36fce72 e (#8535) 2021-10-01 21:28:49 +01:00
Cherno00
450f70a966 Fixes ushanka hiding hair (#8445)
* Fixes ushanka hiding hair

* Update code/modules/clothing/head/hat.dm

Co-authored-by: MessoDepresso <50876580+MessoDepresso@users.noreply.github.com>

Co-authored-by: MessoDepresso <50876580+MessoDepresso@users.noreply.github.com>
2021-09-29 18:07:57 -04:00
SkyratBot
c8761c0af1 [MIRROR] Replaces CTF hardsuits with new armoured vests [MDB IGNORE] (#8466)
* Replaces CTF hardsuits with new armoured vests (#61716)

Co-authored-by: Thunder12345 <stewart@ critar.demon.co.uk>

* Replaces CTF hardsuits with new armoured vests

Co-authored-by: Thunder12345 <Thunder12345@users.noreply.github.com>
Co-authored-by: Thunder12345 <stewart@ critar.demon.co.uk>
2021-09-29 02:17:33 +01:00
Iamgoofball
f7677075f2 Fixes Families outfits having rendering issues. (#8447) 2021-09-28 08:12:17 -04:00
SkyratBot
ec84d03d09 [MIRROR] FAMILIES 4.0: "fuck it, MRP only this time" (#8420)
* FAMILIES 4.0: "fuck it, MRP only this time"

* F

Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-28 00:08:13 +01:00