* Overhauls job eligibility checking and improves job debug logging.
* Fixing conflicts
* Makes Veteran the first check since it's the most likely.
Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
* initial commit
* whoops hahah you don't need that comment
* species check on the prefs menu
* species check actually works now, podpeople quirks
* goof was right
* Use ckeys instead of keys in key name helper proc and new_player login. (#61857)
* Use ckeys instead of keys in key name helper proc and new_player login.
Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
* Changes a bunch of New()s to Initialize()s (#61626)
* Changes a bunch of New()s to Initialize()s
Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
* Added Two New Moustache Styles on the Character Setup. (#60721)
* Added Two New Moustache Styles on the Character Setup.
Co-authored-by: MetalClone <metalclone@protonmail.com>
* tgui Preferences Menu + total rewrite of the preferences backend
* nah, we dont need to ping those people
* trying to remove the funny stuff
* unmodularizing this
* prefs reset
* this may need to be reverted, who knows
* okay, this part
* perhaps
* EEEEEEEEE
* unsanitary
* E
* Stage 1 + loadout system
* more fixes
* E
* I mean, it launches?
* More fixes and reorganisation
* E
* customisation code is spaget.
* disable ERP prefs
* Update erp_preferences.dm
* Update erp_preferences.dm
* E
* Slowly getting there
* It may be time for help :)
* tri...colors... help
* preferences now pass preferences
* Update dna.dm
* Fuck this man
* missing savefile return, set_species works, removed dumb stuff from updateappearance
* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8199
* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8224
* https://github.com/tgstation/tgstation/pull/61519
* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8278
* e
* le butonAZARAK HELLO
* hhh
* Proper recognition where it's due, MrMelbert!
* EEEE
* examine block
* Better gen hit sounds from whitedream
* final loadout touches, more bug fixes im sure to come
* i said there would be bugfixes
* Update LoadoutManager.js
* Missing preferences in the html menu
* LIVE TESTING PHASE BABY
* Update LoadoutManager.js
* EEE
* LAUNCH TEST FIRE
* Update job.dm
* Update new_player.dm
* 50gb DAY ONE PATCH
* EEE
* Update preferences.dm
* buggle fixes
* Update examine.dm
* >LOOC starts on
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
* observe button uses alert instead of tg alert (#61404)
observe button uses alert instead of tg alert
if your tgui is broken you literally cant join the game other than spawning as a job and ghosting out, id say its a critical enough button to keep as old alert
* observe button uses alert instead of tgui alert
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
* Adds in asexual-themed socks. (#61175)
Adds in the asexual socks, called the ace socks because i like the abbreviation as it makes it sound cooler.
Also fixes bee socks being ordered improperly in the code.
* Adds in asexual-themed socks.
Co-authored-by: CRITAWAKETS <sebastienracicot@hotmail.com>
* Drastic Lag Mitigation Subsystem: SSlag_switch (#59717)
Requested by oranges and inspired by the upcoming event. A new subsyetem, non-processing (for now), aimed at providing some toggle switches that can be flipped as a last ditch effort to save some CPU cycles by sacrificing some non-critical mechanics. Below you can see each individual toggle.
Screenshot of the admin panel:
image
Surely there are more opportunities for toggles I missed, but adding new ones is not very difficult at all.
Why It's Good For The Game
Better performance during extreme pop, I hope.
Changelog
cl
code: Introduces the Lag Switch subsystem for when a smoother experience is worth trading a few bells and whistles for. Performance enhancement measures can be togged by admins with the Show Lag Switches admin verb or enabled automatically at a pop amount set via config.
config: Added a new config var: number/auto_lag_switch_pop
* Drastic Lag Mitigation Subsystem: SSlag_switch
* mirrored the changes to the modular file
Co-authored-by: Wayland-Smithy <64715958+Wayland-Smithy@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
* Adds Neon Carpet (#59140)
Adds a couple varieties of neon carpet.
Makes decals care about their plane in addition to their layer.
* 0
* A
* a
Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
* added three new hair gradients, a pair of shorter fades and a spiky wave (#59545)
imageadd: Three new hair gradients, a pair of shorter fades and a spiky wave.
* Adds some additional hair gradient styles
Co-authored-by: Thunder12345 <Thunder12345@users.noreply.github.com>
* Detaches Anonymous themes and Triple AI from SSTicker (+ more anonymous themes and content) (#59373)
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
* Detaches Anonymous themes and Triple AI from SSTicker (+ more anonymous themes and content)
* Mirror!
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
* Prevent players who get booted back to the lobby on shiftstart from getting broken antag status on latejoin (#59377)
* Prevent players who get booted back to the lobby on shiftstart from getting broken antag status on latejoin
* Mirrored
* oop
Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Funce <funce.973@gmail.com>
* Tidy HTML folder (#58761)
This PR aims to make the HTML folder a little more organized, as well as remove a few unused files.
Why It's Good For The Game
Doesn't change anything for the player, however makes the files more organized.
* Tidy HTML folder
Co-authored-by: Celotajs <81999976+celotajstg@users.noreply.github.com>
* Highlander + Summon Guns and Magic now uses signals to equip new crewmembers (#57817)
* Highlander + Summon Guns and Magic now uses signals to equip new crewmembers
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
* Partial revert of datum poll creation, fixes duplicated irv votes (#57462)
* Partial revert of datum poll creation + stops duplicated votes from being trusted from clients
Reverts the part of jordies poll refactor that allowed a duplicated vote in the db to make it back on the client's vote screen.
Also fixes the code that would allowed duplicated votes to be passed from the client. (not from jordie's poll refactor pr.)
The race condition still exists, thats harder to fix, counting code handles this correctly
* Update poll.dm
* Update poll.dm
* Partial revert of datum poll creation, fixes duplicated irv votes
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
* New flight potion wing sprites for moths (#56412)
Wing sprites are courtesy of Papaporo Paprito over on Fulpstation!
This PR adds a second sprite for flight potion wings for moths.
A new system is implemented to make this possible, using radial menus.
* New flight potion wing sprites for moths
* Update species.dm
Co-authored-by: Jack7D1 <59462654+Jack7D1@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>