Commit Graph

12233 Commits

Author SHA1 Message Date
SkyratBot
8ca4a452f8 [MIRROR] Refactors area stuff (#265)
* Refactors area stuff (#52751)

-bitfielded a bunch of bools on /area, I left some untouched cus they get called a lot
-Unused vars
-Fixed a var pretending to be a fake bool
-Probably more

* Refactors area stuff

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
2020-08-10 23:20:00 +01:00
SkyratBot
cb3c031e54 [MIRROR] Refactors Temporal Scarring, changes how it works, removes longtimer quirk (#264)
* Refactors Temporal Scarring, changes how it works, removes longtimer quirk (#52688)

* changes temporal scarring

* hhh why is there no ckey

* note

* oops

* fixed

* Refactors Temporal Scarring, changes how it works, removes longtimer quirk

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2020-08-10 23:16:22 +01:00
SkyratBot
af4cab5382 [READY] Mafia Lobby Reworks, Panel Redesign, Abstaining, and More. (#246)
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2020-08-10 06:12:51 +01:00
SkyratBot
30ef67dfe3 [MIRROR] Re-enables cyborg cameras through camera consoles and AI eye vision. (#244)
* Re-enables cyborg cameras through camera consoles and AI eye vision. (#52767)

* Better camera logic

* AI eye cameras can see through borgo cams

* Switch that to being able to see through any silicon's camera

* Switch that to being able to see through any silicon's camera

* Disable borgo camera at high damage

* Rohesie-proof some code

* Re-enables cyborg cameras through camera consoles and AI eye vision.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-08-09 09:55:34 +01:00
SkyratBot
1f7572847a [MIRROR] Petting more animals now causes floating hearts and a moodlet, borgs can now pet animals. (#243)
* Petting more animals now causes floating hearts and a moodlet, borgs can now pet animals. (#52594)

* Petting.

* Oops.

* Update code/modules/mob/living/simple_animal/friendly/penguin.dm

Co-authored-by: Fikou <piotrbryla@onet.pl>

* Working on underlying redo.

* More.

* Fixing to work with new emote system.

* Move proc and defines to living instead of mob.

* ...Moves it to simple_animal instead.

* Revert cat crate fix (other PR handling), fixes emote thing.

* Appveyor did not care for that.

* Comment typo.

* Very descriptive var name.

* Borgs can now commit pet.

* sweeps up missing manual_emotes, adds a hop to link for ghosts, and moves the name preface to ghost only

* More descriptive vars and proc name.

* Better descriptive vars.

* Making the borg code slightly nicer.

Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>

* Petting more animals now causes floating hearts and a moodlet, borgs can now pet animals.

Co-authored-by: uomo <51800976+uomo91@users.noreply.github.com>
Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2020-08-08 02:08:14 +01:00
SkyratBot
a00c65aad6 [MIRROR] Lazylists some /mob and /living stuff (#238)
* Lazylists some /mob and /living stuff (#52750)

* lazy

* Apply suggestions from code review

Co-authored-by: Rohesie <rohesie@gmail.com>

Co-authored-by: TiviPlus <TiviPlus>
Co-authored-by: Rohesie <rohesie@gmail.com>

* Lazylists some /mob and /living stuff

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: Rohesie <rohesie@gmail.com>
2020-08-07 18:44:40 +01:00
SkyratBot
ee324ab3c2 [MIRROR] Cleanup up all instances of using var/ definitions in proc parameters. (#240)
* Cleanup up all instances of using var/ definitions in proc parameters. (#52728)

* var/list cleanup

* The rest of the owl

* plushvar bad

* Can't follow my own advice.

* Cleanup up all instances of using var/ definitions in proc parameters.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-08-07 18:26:21 +01:00
SkyratBot
6d54be4124 [MIRROR] Pai cable fix, adds icon for when new personalities show up (#232)
* Merge pull request #52725 from ShizCalev/pai-fixes

Pai cable fix, adds icon for when new personalities show up

* Pai cable fix, adds icon for when new personalities show up

Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
2020-08-07 11:10:12 +02:00
SkyratBot
b5ce584906 [MIRROR] Allows blind people to touch things to examine them (#231)
* Merge pull request #52727 from MrMelbert/touchyfeely

Allows blind people to touch things to examine them

* Allows blind people to touch things to examine them

Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
2020-08-07 11:08:02 +02:00
SkyratBot
38c75c7573 [MIRROR] Ghost Pool Protection Admin Button (#226)
* Ghost Pool Protection Admin Button (#52683)

* Ghost Pool Protection

* okay

* Update tgui.bundle.js

* just a bit of feedback

* temporarily

Co-authored-by: Emmanuel S. <emmanuelssr@gmail.com>

* Update GhostPoolProtection.js

* Update tgui.bundle.js

* my devserver broke

* okay done for real

* conflict resolution bundle

* Rohesies dope review

Co-authored-by: Rohesie <rohesie@gmail.com>

Co-authored-by: Emmanuel S. <emmanuelssr@gmail.com>
Co-authored-by: Rohesie <rohesie@gmail.com>

* Ghost Pool Protection Admin Button

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Emmanuel S. <emmanuelssr@gmail.com>
Co-authored-by: Rohesie <rohesie@gmail.com>
2020-08-07 01:39:43 +01:00
SkyratBot
97c323b98e [MIRROR] Sharpness fixes (#221)
* Sharpness fixes (#52720)

* Sharpness fixes

* fix

* Sharpness fixes

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2020-08-07 01:38:38 +01:00
SkyratBot
956325ac28 [MIRROR] repaths the demons (#217)
* repaths the demons (#52716)

* repaths the demons

* tweaks

* sprite tweak to imp

* adresses review

* Update code/modules/antagonists/slaughter/slaughter.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update _maps/RandomZLevels/Academy.dmm

Co-authored-by: Rohesie <rohesie@gmail.com>

Co-authored-by: Rohesie <rohesie@gmail.com>

* repaths the demons

Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: Rohesie <rohesie@gmail.com>
2020-08-07 01:37:44 +01:00
SkyratBot
f9790d97a9 [MIRROR] Implements job skillchip framework as per hackmd.io design document (#212)
* Implements job skillchip framework as per hackmd.io design document (#52630)

* Shift wire revealing logic to dedicated proc

* Bit of code modification. Framework for roundstart job skillchips.

* Implement roboticist skillchip trait functionality.

* Feex moth feet messup

* Add skill chips to robodrobe inventory

* Code refactor. Add missing skill_stations to Pubby and Delta.

* Implement special flags, changelings inherit skillchip skills

* Additional code refactor. Traitor chameleon skillchip framework.

* Implement traitor skillchip, fix up more code, move job chips to outfit datums

* Modify autosurgeon, create skillchip variant, add to uplink

* Implement chip cooldowns. Add new skillchip for station engineers. Cleanup some code. Add job chips to lockers.

* Feex

* Feex

* Code review implementation

* More feexes, improved chameleon chip code and more.

* Code review and minor refactor

* Additional review fixes, rebuild tgui

* Minor logic fixes

* Final Rohesie review

* Robust code changes, improved slot/complexity system.

* Rebuild tgui

* Code review

* Brain regeneration failsafe

* Lazylist cut fix

* Implements job skillchip framework as per hackmd.io design document

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-08-06 01:03:04 +01:00
SkyratBot
c5c00fc6ff [MIRROR] Confusion will no longer continue to confuse after being cured (#213)
* Confusion will no longer continue to confuse after being cured (#52286)

* Confusion will no longer continue to confuse after being cured

* Grammar comment fix

* Move to status effect

* Remove test per request

* Make confusion a status effect, confusion curing now completely neuters the confusion

* set_confusion changes, get_confusion

* Fix confusion going down twice per tick

* Change strength = to proc

* Move procs to status_procs

* Confusion will no longer continue to confuse after being cured

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2020-08-06 01:02:19 +01:00
Gandalf
26eb610173 Blueshield [READY] [SEMI-MODULAR] (#127)
* Blueshield

* MODULAR NEXT

* MODULAR NEXT

Full modularisation complete.

* Update readme.md

* Update traitor_bro.dm

* Update blueshield.dm
2020-08-05 15:21:25 +01:00
SkyratBot
201a185cd8 [MIRROR] Add a space between a var definition and a comment to stop my eternal triggering (#203)
* Add a space to stop my eternal triggering (#52697)

* Add a space between a var definition and a comment to stop my eternal triggering

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-08-05 10:13:20 +02:00
SkyratBot
f6e0d4b92a [MIRROR] Fixes seeing audible emotes on runechat while deaf (#196)
* Fixes seeing audible emotes on runechat while deaf (#52584)

* deaf folk

* no blind

* Fixes seeing audible emotes on runechat while deaf

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-08-04 12:21:12 +02:00
SkyratBot
5fd8cb072e [MIRROR] Color standardization, vars moved, and signals (#194)
* Color standardization, vars moved, and signals (#52574)

    Defined all the existing light_color values.
    Moved their definitions to colors.dm
    Made white the default color. It was so already, but that was very obscured.
    Moved the atom light-related variables to the atom definition.
    Wrapped changes to variables such as light_color into procs that report the event through signals.
    Moved the light_on variable to the atom level, also adding a signal for its changing, to represent toggling lights.
    Cleaned up a little bit of code in where new variables were defined before redefinitions.

This is all atomization to reduce changes in #52413
None of this affect gameplay at all, it's all code cleaning and refactoring.

There's more colors to standardize, a search for color = will find lots of targets, and I see little need to have both the LIGHT_COLOR and COLOR patterns, but I don't want to make this PR bigger than it already is.

* Color standardization, vars moved, and signals

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-08-04 12:20:31 +02:00
SkyratBot
d7323dcefa [MIRROR] Fixes carbon wash runtime (#188)
* Fixes carbon wash runtime (#52643)

* Fixes carbon wash runtime

* Update code/modules/mob/living/carbon/carbon.dm

Co-authored-by: spookydonut <github@spooksoftware.com>

Co-authored-by: spookydonut <github@spooksoftware.com>

* Fixes carbon wash runtime

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
Co-authored-by: spookydonut <github@spooksoftware.com>
2020-08-04 12:18:11 +02:00
SkyratBot
5dfd1cc353 [MIRROR] Adds a coder override emote so manual custom emotes work properly (#186)
* Adds a coder override emote so manual custom emotes work properly (#52602)

* Adds a coder override emote to skip dumb shit with me

* I know this sucks, I can't comprehend how to do this cleanly without a full rewrite

* cleaner now

* Adds a coder override emote so manual custom emotes work properly

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2020-08-03 16:38:29 +02:00
SkyratBot
9c340954b9 [MIRROR] Fixes pets breeding with their own children. (#180)
* Fixes pets breeding with their own children. (#52669)

* Fixes pets breeding with their own children.

* cached var

* Fixes pets breeding with their own children.

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2020-08-03 16:35:38 +02:00
SkyratBot
00b7ed5b83 [MIRROR] Drones now use a radial menu to choose their skins (#170)
* Drone radial menus (#52618)

* Drones now use a radial menu to choose their skins

Co-authored-by: Arkatos1 <43862960+Arkatos1@users.noreply.github.com>
2020-08-02 17:56:40 +01:00
ShizCalev
52afb7d200 Cleans up paicard and aicard code (#52575)
* Cleans up paicard and aicard code

* fix

* more fixes
2020-08-01 05:45:33 -04:00
SkyratBot
857b67ff44 [MIRROR] Fix pulsing the power wire shocking you repeatedly unless you close tgui (#150)
* Fix pulsing the power wire shocking you repeatedly unless you close tgui (#52541)

* Fixes #52538

* Allow those with insulated gloves to mess with airlocks still

* Fix not being able to interact with insulos

* Fix style qualms

* Add shock immune to should_electrocute

* Fix pulsing the power wire shocking you repeatedly unless you close tgui

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2020-07-31 14:07:00 +02:00
SkyratBot
6488442ac6 [MIRROR] [READY] HERETICS balancing: makes raw prophets more useful (#146)
* [READY] HERETICS balancing: makes raw prophets more useful (#52028)

* e

* makes raw prophets more useful

* e

* Update code/modules/mob/living/simple_animal/eldritch_demons.dm

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/eldritch_demons.dm

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/eldritch_demons.dm

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>

* Update code/modules/antagonists/eldritch_cult/eldritch_magic.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/antagonists/eldritch_cult/eldritch_magic.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/antagonists/eldritch_cult/eldritch_magic.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/antagonists/eldritch_cult/eldritch_magic.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/mob/living/simple_animal/eldritch_demons.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* E

* Update code/modules/antagonists/eldritch_cult/eldritch_magic.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* E

* Update code/modules/antagonists/eldritch_cult/eldritch_magic.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* E

* Update code/modules/antagonists/eldritch_cult/eldritch_magic.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/mob/living/simple_animal/eldritch_demons.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/mob/living/simple_animal/eldritch_demons.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/mob/living/simple_animal/eldritch_demons.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/mob/living/simple_animal/eldritch_demons.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Apply suggestions from code review

Co-authored-by: Rohesie <rohesie@gmail.com>

* E

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
Co-authored-by: Rohesie <rohesie@gmail.com>

* [READY] HERETICS balancing: makes raw prophets more useful

Co-authored-by: EdgeLordExe <42111655+EdgeLordExe@users.noreply.github.com>
Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
Co-authored-by: Rohesie <rohesie@gmail.com>
2020-07-31 00:36:56 +02:00
SkyratBot
aac0a0626c [MIRROR] Admins can respawn (#139)
* Admins can respawn (#52567)

* respawn

* changes

* spawn

* R_ADMIN

* Admins can respawn

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-07-31 00:31:56 +02:00
SkyratBot
284f2de8a1 [MIRROR] Cleans up some unused procs and makes is_blocked_turf a turf proc. (#136)
* Cleans up some unused procs and makes is_blocked_turf a turf proc. (#52482)

* Cleans up some unused procs and makes is_blocked_turf a turf proc.

* Update code/game/turfs/turf.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

Co-authored-by: Rohesie <rohesie@gmail.com>

* Cleans up some unused procs and makes is_blocked_turf a turf proc.

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
Co-authored-by: Rohesie <rohesie@gmail.com>
2020-07-31 00:30:27 +02:00
SkyratBot
d44362146e [MIRROR] repaths neurotoxin + embedding changes in bullets + adds effects when you shoot energy weapons (#132)
* repaths neurotoxin + embedding changes in bullets + adds effects when you shoot energy weapons (#52543)

* how

* Update alien_powers.dm

* adds impact effects, makes thinks that shouldnt embed not embed

* rogue pixel moment

* repaths neurotoxin + embedding changes in bullets + adds effects when you shoot energy weapons

Co-authored-by: Fikou <piotrbryla@onet.pl>
2020-07-31 00:24:09 +02:00
SkyratBot
676952afe0 [MIRROR] Dismemberment wound tweaks, zombies are easy to wound/dismember, tweaks to head vulnerability (#130)
* Dismemberment wound tweaks, zombies are easy to wound/dismember, tweaks to head vulnerability (#52534)

* adds wound armor to helmets + such, nerfs standard head resist

* dismember + wound species balance, retitle traits

* Dismemberment wound tweaks, zombies are easy to wound/dismember, tweaks to head vulnerability

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2020-07-31 00:22:04 +02:00
Gandalf
65895fa8e3 Merge pull request #122 from Skyrat-SS13/upstream-merge-52477
[MIRROR] Cleanable cleanup
2020-07-30 00:33:12 +01:00
Gandalf
242f38df81 Merge pull request #121 from Skyrat-SS13/upstream-merge-52427
[MIRROR] Renames smooth var to smoothing_flags
2020-07-30 00:33:02 +01:00
Daniel Hultgren
bae9371da5 Cleanable cleanup (#52477)
* Don't initialize the atom_colours list on atoms until it's actually needed

* Moved bloody_hands var to mob/living/carbon/human instead

* Added COMSIG_COMPONENT_CLEAN_RADIATION signal to reduce moms spaghetti

The shower and suit storage unit now calls this signal instead of either doing it manually or doing it via the washed proc

* Cleaned up carbon washing, renamed washed to wash

* The wash proc now doesn't take the washer as first arg because that wasn't used anywhere
* The wash strength is no longer optional
* Carbons now overrides the wash proc instead of using the signal
* Properly check for obscuredness before washing any equipped items
* Properly wash all items and bloody hands etc
* Added clean_lips proc for humans for cleaning any lipstick

* Cleaned up washing. Washy stuff now calls wash instead of calling the clean signal directly

* Renamed is_cleanable to ismopable, gives this category a more fitting purpose. Many things beyond floor decals are cleanable. It is now also determined using the atom layer instead to make it more generic.
* Properly utilize the is_cleanable define
* Added wash override for turfs where they also wash any mopables on the same tile
* Space cleaner and cleaning element etc now simply washes the mob instead of doing its own manual cleaning on ~some~ equipped items

* Non-component washables now simply override wash instead of registering for the clean signal

* Fixed some left over clean signal registers not returning true

* Added clean_strength var to space cleaner

* Moved human wash proc next to the other washing procs

* Also wash glasses and mask if not obscured when washing face

* Fixed attempting to "scoop up" cleanable decals using a rag

* Fixed plasmaman spacehelm icon not updating when washed

Also removed a duplicated worn_overlays proc

* Fixed head icon not updating when washing lipstick

* Moved radioactive clean signal register to where it should be

* Added atom radiate VV verb for debugging

* Redesigned the CLEAN constants into a more sensible flags setup

This makes it more dynamic, cleaning apparatuses can clean more specific than just a cleaning strength.

* CLEAN_TYPE_* flags indicate a specific cleanable, such as blood, fingerprints or disease
* CLEAN_* consts consist of a combination of cleaning types to make cleaning apparatuses have a consistent behaviour on what they clean

* Fixed broken rad removal logic in showers

* Apply suggestions from code review

Co-authored-by: Rohesie <rohesie@gmail.com>

* Removed unneccesary bool from sink code

* Fixed wrongly named variable in turf wash

* Renamed bloody_hands to blood_in_hands

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-07-29 08:32:30 -04:00
Rohesie
e7941a25ce Renames smooth var to smoothing_flags (#52427)
* smooth_flags

* SMOOTH_FALSE

* smooth_flags
2020-07-29 04:20:34 -04:00
AnturK
1f5e905c0d Simple skill/skillchip framework (#52314)
* Simple skills framework.

* Map changes.

* Adds skillchips to vendor

* Adds skill stations to the map.

* Circuitboards

* Fix typo

* Some minimal instability

* Fixes,tweaks etc

* Suggest better names or we'll end up with these.

* sharpness thing

* tgui build

* Makes wine from booze synthetizer show to wine tasters.

* Makes wine from dispenser have taste for wine tasters.

* Apply suggestions from code review

Co-authored-by: Rohesie <rohesie@gmail.com>

* Swaps to carbon var.

* wordy helper proc

* While i'm at it, other relaymoves

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-07-29 04:14:10 -04:00
Azarak
b658ceb00d Merge pull request #102 from Skyrat-SS13/upstream-merge-52441
[MIRROR] Dead chat can only see AI law changes when dead
2020-07-28 05:09:41 +02:00
NightRed
3cc86e17e8 Dead chat can only see AI law changes when dead (#52441)
* dead check on ai law change readout

* chat notice on deny
2020-07-27 22:20:35 -04:00
MrMelbert
169e6ec24b Fixes another borg runtime + middle click cycling for borgs (#52476)
* zoom

* aight then
2020-07-27 22:16:15 -04:00
Time-Green
528f5a6e5d Renames instabitaluri to syntflesh (#52523)
* Renames instabitulari to synthflesh

* Recommits Jared Foggles correction
2020-07-27 17:05:49 -04:00
Azarak
3ce69ab02c Merge pull request #93 from Skyrat-SS13/upstream-merge-52498
[MIRROR] Fix multiple message prefixes being allowed at a time. AKA, you can now start messages with ellipses again.
2020-07-27 12:50:23 +02:00
Jared-Fogle
dd6e5a96c0 Fix multiple message prefixes being allowed at a time. AKA, you can now start messages with ellipses again. (#52498) 2020-07-26 22:08:27 -04:00
skoglol
1fc4fca2f9 Fixes statues casting spells (#52511) 2020-07-26 22:08:22 -04:00
Azarak
7e83c1a4f8 Merge pull request #85 from Skyrat-SS13/upstream-merge-52472
[MIRROR] Validate client when rolling guardian
2020-07-26 22:37:02 +02:00
Azarak
cf37c554fd Merge pull request #84 from Skyrat-SS13/upstream-merge-52497
[MIRROR] Smartfridges will now drop boards set to the type of fridge they were when deconstructed
2020-07-26 22:36:45 +02:00
Azarak
ce5d976227 Merge pull request #77 from Skyrat-SS13/upstream-merge-52494
[MIRROR] Fixes failure message being sent to player when an emagged borg is self destructed
2020-07-26 22:34:14 +02:00
Azarak
ff6987d2ac Merge pull request #80 from Skyrat-SS13/upstream-merge-52479
[MIRROR] Fixes the "See runechat emotes" pref doing nothing
2020-07-26 22:33:16 +02:00
NightRed
8363b16f3a Validate client when rolling guardian (#52472) 2020-07-26 13:44:02 -04:00
ShizCalev
f475d7030e Smartfridges will now drop boards set to the type of fridge they were when deconstructed (#52497) 2020-07-26 13:42:54 -04:00
skoglol
dd18f9efce Merge pull request #52479 from Wayland-Smithy/runechat_pref_fix
Fixes the "See runechat emotes" pref doing nothing
2020-07-26 11:31:13 -04:00
skoglol
cac095d850 Merge pull request #52481 from ShizCalev/singularity-pull
move_resist INFINITY items/mobs can no longer be pulled by the singularity
2020-07-26 11:31:07 -04:00
skoglol
962e66ba90 Merge pull request #52494 from ShizCalev/fixes-mmi-qdel-message
Fixes failure message being sent to player when an emagged borg is self destructed
2020-07-26 11:22:40 -04:00