Commit Graph

118 Commits

Author SHA1 Message Date
SkyratBot
3916ea03de [MIRROR] Kapulimbs [MDB IGNORE] (#12497)
* Kapulimbs

* conflicts

* part one of fixes

* more fex

* ugh

* more fix

* eee

* e

* more fix

* Well it compiles, but we need to get digi legs working

* more fixes

* https://github.com/tgstation/tgstation/pull/65887

* https://github.com/tgstation/tgstation/pull/65904

* https://github.com/tgstation/tgstation/pull/65923

* more fix

* now uses dna specific icon overrides.

* species code no longer dictates what icon the limbs use

* digitigrade legs implemenation

* more fixes, species indexing, species bodyparts

* remaining mutant bois

* 0

* okay this work!

* IPC stuffs

* inv file uses

* optimisation and limb string rendering digitigrade stuff

* wew

* partial vox support

* bodymarkings are now stored on the bodypart

* limb key caching

* Update carbon_update_icons.dm

* Update carbon_update_icons.dm

* Moves our mutant variance to the new system and makes shoes squash.

* all legs do it

* https://github.com/tgstation/tgstation/pull/65918

* https://github.com/tgstation/tgstation/pull/65899

* https://github.com/tgstation/tgstation/pull/65990

* teshari bodytype

* them teshari's aren't humans

* bandaid for future proper teshari implementation

* Update vox_bodyparts.dm

* fixes chests and teshari implementation

* fixes

* fex

* Update mutant_zombie_bodyparts.dm

* oops

* Update synthetic_lizard_bodyparts.dm

* Update code/modules/mob/living/carbon/human/human_update_icons.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human_update_icons.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human_update_icons.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/modules/surgery/bodyparts/species_parts/ghoul_bodyparts.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/modules/surgery/bodyparts/species_parts/ghoul_bodyparts.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/modules/surgery/bodyparts/species_parts/ghoul_bodyparts.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/modules/surgery/bodyparts/species_parts/ghoul_bodyparts.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update scissors.dm

* wound stuff

* Update carbon_examine.dm

* more stuff

* Delete human_update_icons.dm

* begone thot

* https://github.com/tgstation/tgstation/pull/66065

* Update _external_organs.dm

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-04-11 02:40:05 +01:00
SkyratBot
9334b84c47 [MIRROR] Fix welders wasting fuel when clicking on tiles [MDB IGNORE] (#12386)
* Fix welders using fuel when clicking on tiles (#65762)

Fixes #49664

Welders now conserve fuel when you accidentally click on tiles.

* Fix welders wasting fuel when clicking on tiles

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-03-30 15:00:01 +01:00
SkyratBot
4c0719fcb4 [MIRROR] Belt sprites for the syndie screwdriver and alien tools [MDB IGNORE] (#12078)
* Belt sprites for the syndie screwdriver and alien tools (#65400)

* update

* makes the alien toolbelt use the sprites

* Revert "makes the alien toolbelt use the sprites"

This reverts commit caea9f52741e4f1553f3b3812336b3a4a235b6aa.

* Revert "Revert "makes the alien toolbelt use the sprites""

This reverts commit c60276e7aac93169a036bfe0bc42fb9c736d1d99.

* please check gods

* check pass?

* forgot that

* tabs

* Belt sprites for the syndie screwdriver and alien tools

Co-authored-by: Ebb-Real <95765134+Ebb-Real@users.noreply.github.com>
2022-03-14 13:01:31 +00:00
SkyratBot
17e4f6ad76 [MIRROR] Converts SFX keys into DEFINES [MDB IGNORE] (#11990)
* Converts SFX keys into DEFINES

* fixes and updates

Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
2022-03-11 16:43:39 -07:00
SkyratBot
80d6870000 [MIRROR] Tool act superpack 2 [MDB IGNORE] (#11947)
* Tool act superpack 2 (#64428)

About The Pull Request

Continuation of #64375, extracting tool behavior from attackby() and moving it into discrete _act procs. This is about as many files as I had in the last version, as I still want this to be reviewable.

As before, I've tested everything in game and it works as it previously did.
Why It's Good For The Game

The more code moved out of attackby, the more modular things become.
Changelog

cl
refactor: Moves more tool behavior out of attackby().
/cl

* Tool act superpack 2

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2022-03-07 22:11:04 -07:00
Nerevar
85fed784da [Semi-Modular] Synthetic Rebalance III: A Rope of Sand (#10821)
* upgradespeopleupgrades

* yeah

* weldingmoment

* Apply suggestions from code review

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* love death and robots

* modularity i guess who knows

* Apply suggestions from code review

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* wew

* literally just kill me

* satisfaction

* i hate synths

* Fixing the commented code

* Update code/modules/surgery/healing.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* whew

* Update modular_skyrat/master_files/code/modules/power/cable.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/game/objects/items/tools/weldingtool.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* wew

* Update code/__DEFINES/~skyrat_defines/mobs.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* Should hopefully actually fix the logic for the synth revival surgery

* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/human_defense.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* uwu

Co-authored-by: Snakebittenn <12636964+Snakebittenn@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-02-16 16:51:40 +00:00
SkyratBot
26de81a8c1 [MIRROR] Removes useless status effect path defines. [MDB IGNORE] (#11143)
* Removes useless status effect path defines.

* Removes useless status effect path defines.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-01-30 15:56:13 +00:00
SkyratBot
d1e81abb1c [MIRROR] Replaces the powergame crowbar accidentally mapped into icebox mining [MDB IGNORE] (#10936)
* nerf da crowbar (#64317)

* Replaces the powergame crowbar accidentally mapped into icebox mining

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-01-24 13:28:07 -05:00
SkyratBot
b7b6bd501f [MIRROR] removes double spaces AFTER symbols [MDB IGNORE] (#9226)
* removes double spaces AFTER symbols

* Fixing conflicts

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-05 18:15:12 -04:00
SkyratBot
e90627be0e [MIRROR] Modernizing Radiation -- TL;DR: Radiation is now a status effect healed by tox healing, and contamination is removed [MDB IGNORE] (#9176)
* Modernizing Radiation -- TL;DR: Radiation is now a status effect healed by tox healing, and contamination is removed

* Fixing conflicts

* Makes it compile, yeet all the RAD armor from everywhere (thanks RegEx!)

* Removing more lingering rad armor (woo)

* Damnit powerarmors

* Bye bye rad collectors!

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-02 10:36:46 -04:00
SkyratBot
b8b2f988ac [MIRROR] Brings recycling results of advanced tools up to their printing costs [MDB IGNORE] (#8896)
* Brings recycling results of advanced tools up to their printing costs (#62092)

Advanced tools have either been using their parent basic tools' custom_materials or their custom_materials were lowered for what I presume was destructive experimentor work. This counts for recycling these items in an autolathe as well. In the first case, alien tools were made out of the same material amount as their basic counterparts, and in the second case - the recycling results were heavily lowered.
Also kills off some single-letter vars since I'm here.

* Brings recycling results of advanced tools up to their printing costs

Co-authored-by: Sealed101 <75863639+Sealed101@users.noreply.github.com>
2021-10-17 23:16:26 +01:00
SkyratBot
c23bd1cb8c [MIRROR] every case of initialize that should have mapload, does (#8374)
* every case of initialize that should have mapload, does

* E

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 23:07:53 +01:00
SkyratBot
39ecb0a174 [MIRROR] Radically improves explosion logging. (#8255)
* Radically improves explosion logging.

* Update eldritch_effects.dm

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-19 22:25:20 +01:00
SkyratBot
26f934c258 [MIRROR] Baton refactor. item/melee/baton is now a subtype of item/melee/baton (formerly classic_baton) (#8076)
* Baton refactor. item/melee/baton is now a subtype of item/melee/baton (formerly classic_baton)

* EEEE

* E

* follow the fucking guidelines

* E

* Update CentCom_skyrat.dmm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-13 23:27:01 +01:00
jjpark-kb
6dfd617177 fixes some of the issues of the createanddestroy unit test (#7648)
* send help

* polychromic createanddestroy fix
2021-08-20 23:23:23 -04:00
SkyratBot
78a89af660 [MIRROR] Fixes wirecutters worn belt-state. (#7422)
* Fixes wirecutters worn belt-state (#60683)

* Fixes wirecutters worn belt-state.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2021-08-06 05:10:24 +01:00
SkyratBot
8a9ab67aad [MIRROR] That's it. *GAGS'ifies your berets* (#7097)
* That's it. *GAGS'ifies your berets*

* a

* Update head.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-07-28 22:21:49 +01:00
SkyratBot
68e40b28f1 [MIRROR] convert some adv tool actions into balloon alerts (#6999)
* convert some adv tool actions into balloon alerts

* Update screwdriver.dm

Co-authored-by: InsaneRed <47158596+InsaneRed@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2021-07-19 16:02:05 +01:00
SkyratBot
c7cab95593 [MIRROR] Rust Component / Wirebrush Rust Remover (#6778)
* Rust Component / Wirebrush Rust Remover (#59977)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Rust Component / Wirebrush Rust Remover

* Revert "[modular] wirebrush (#6521)"

This reverts commit 4f87b970f4.

* Makes the advanced wirebrush not critfail anymore.

Co-authored-by: Matthew J <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2021-07-08 03:06:22 +02:00
SkyratBot
7d1d0e1fad [MIRROR] Refactors most spans into span procs (#6315)
* Refactors most spans into span procs

* AA

* a

* AAAAAAAAAAAAAAAAAAAAAA

* Update species.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-16 00:24:49 +01:00
SkyratBot
9f06506148 [MIRROR] Durathread Strangling Bug Fix and Better Feedback (#6228)
* Durathread Strangling Bug Fix and Better Feedback (#59572)

* Makes durathread strangling show up on examine

* Better and grammatically accurate feedback

* more grammar fixes

* Makes it work on jaws of life as well

* Make it check tool behavior as well

* Fixes some compile errors

* Durathread Strangling Bug Fix and Better Feedback

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
2021-06-10 23:50:04 +01:00
SkyratBot
008c96c691 [MIRROR] Standardizes greyscale belt overlays (#6041)
* Standardizes greyscale belt overlays

* Mirror!

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-06-01 12:53:43 +12:00
SkyratBot
66df847bad [MIRROR] Adds a unit test for icon states on GAGS items and fixes some inhand sprites (#6015)
* Adds a unit test for icon states on GAGS items and fixes some inhand sprites (#59330)

This adds a unit test which goes through all items and makes sure all the icon states needed are in the greyscale configurations, if it has one.

* Adds a unit test for icon states on GAGS items and fixes some inhand sprites

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
2021-05-28 16:42:34 +01:00
SkyratBot
243275c171 [MIRROR] Makes washing machines support GAGS recoloration (#5950)
* Makes washing machines support GAGS recoloration (#59292)

* Makes washing machines support GAGS recoloration

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
2021-05-25 21:33:19 +01:00
SkyratBot
c3a1b78d8f [MIRROR] Adds greyscale color selection to vending machines (#5814)
* Adds greyscale color selection to vending machines

* conflicts?

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
Co-authored-by: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com>
2021-05-20 23:25:31 +01:00
YakumoChen
4ff17cc25d Special Antag Descriptions 3: Syndicate Tools Edition (#5717)
* Update multitool.dm

* Update multitool.dm

* Update crowbar.dm

* Update crowbar.dm
2021-05-17 05:38:27 +01:00
SkyratBot
5b8a38af3a [MIRROR] Makes the explosive compressor and blastcannon actually use the TTVs they're given + the explosion changes to support that. (#5244)
* Makes the explosive compressor and blastcannon actually use the TTVs they're given + the explosion changes to support that. (#58015)

* Adds explosion SFX to the blastcannon and explosive compressor

- Extracts the explosion SFX and screenshake proc from the SSexplosions explosion handling proc and lets the explosive compressor and blastcannon use it.

* Miscellaneous changes

- Adds defines for the internal explosion arglist keys
- Reverses the values of the explosion severity defines
- Changes almost everything that uses `/proc/explosion` to use named arguments

- Removes a whole bunch of argname = 0 in explosion calls.

* Removes named callback arguments.

* Changes the explosion signals to just use the arguments list

Adds a simple framework to let objects respond to explosions occurring inside of them.

Changes a whole bunch of explosions to use the object being exploded as the origin of the explosion rather than the turf the object is on.

Makes the explosive compressor and blastcannon actually use the TTVs they are given.

Adds support for things responding to internal explosions.
Less snowflake code for the explosive compressor and blastcannon calculating bomb range.*
Less confusing explosion severity defines.
Less opaque explosion arguments

*does not guarantee that the solution to letting them actually use the TTV is any less snowflake.

* Makes the explosive compressor and blastcannon actually use the TTVs they're given + the explosion changes to support that.

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2021-04-27 01:53:17 +01:00
SkyratBot
eaf3dd34fa [MIRROR] screwdrivers no longer randomize their pixel_y on initialize (#5231)
* screwdrivers no longer randomize their pixel_y on initialize (#58707)

removes the 75% chance on screwdrivers initialize to have a random pixel_y between 0 and 16

it looks bad now that the screwdriver is centered on the tile

* screwdrivers no longer randomize their pixel_y on initialize

Co-authored-by: Fikou <piotrbryla@onet.pl>
2021-04-27 00:00:56 +01:00
SkyratBot
03db312b96 [MIRROR] Tool Resprite? (#5165)
* Tool Resprite (#58616)

* Tool Resprite?

Co-authored-by: Kokonut <38844529+maxymax13@users.noreply.github.com>
2021-04-25 03:30:29 +01:00
SkyratBot
b826379ef8 [MIRROR] Changes reinforced window deconstruction to right click (#5114)
* Changes reinforced window deconstruction to right click

* Update weldingtool.dm

Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-23 22:14:08 +01:00
SkyratBot
d5bf2b0b4e [MIRROR] Converts screwdrivers to GAS (#5058)
* Converts screwdrivers to GAS (#58453)

* Basic GAS setup

* Compile fix

* Fixes, inhands, belt icons

* New procs

* New version of GAGS

* Inhand for subtypes

* Typo fix

* Converts screwdrivers to GAS

Co-authored-by: Arkatos1 <43862960+Arkatos1@users.noreply.github.com>
2021-04-21 05:53:17 +01:00
Gandalf
6b8a912840 Item use power and cell component refactor (#4900)
* aaaaaaa

* Update cell_component.dm

* Update cell_component.dm

* Update cell_component.dm

* aaaaa

* aaaaaaaaaaaaaaaaaaaaa

* Update flashlight.dm

* Update flashlight.dm

* aaaaaaaaaaaaaaaaaaaaaaaaaaaa

* AAAAAAAAAA

* Update _wires.dm

* aaaa

* AAAAAAAAAAAAAAAAA

* aaa

* Update cell_component.dm

* aaaa

* AAAAAAAAAAAAAAA

* AAAAAAAAAA

* AAAAAAAA

* Update youtool.dm

* aaaaaaaa

* aaaa

* aaaa

* asaa

* HOLY FUCK YOU GUYS ARE ALL SO LAZY JESUS FUCKING CHRIST

* aaaaa

* Update cell_component.dm

* Update cell_component.dm

* Update cell_component.dm

* Update cell_component.dm

* Update cell_component.dm

* Update traitordevices.dm

* aaa

* Update traitordevices.dm

* Update traitordevices.dm

* aaa

* Update cell_component.dm

* POWER CELLS VERSION 2

* OH YEAH BABY

* A

* Update cell_component.dm

* Update flashlight.dm

* AAAAAA

* Update flashlight.dm

* Update atoms.dm

* aa

* AAAAAAAAAAAAA

* aa

* Update multi_cell_charger.dm

* Update flashlight.dm

* Update flashlight.dm

* Update multi_cell_charger.dm

* aaa

* Update _wires.dm

* Update electric_welder.dm

* aaaaa

* Update tools.dmi
2021-04-18 15:09:13 +02:00
SkyratBot
fa8e5628e6 [MIRROR] Move eyestabbing to an element, rather than as part of core combat code (#4964)
* Move eyestabbing to an element, rather than as part of core combat code

* Update item_attack.dm

* Update item_attack.dm

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-17 01:57:45 +01:00
SkyratBot
1fa8f89cd1 [MIRROR] Converts wirecutters to GAS (#4927)
* Converts wirecutters to GAS (#58307)

* New wirecutters Greyscale

* New procs use

* Converts wirecutters to GAS

Co-authored-by: Arkatos1 <43862960+Arkatos1@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-15 17:13:49 +01:00
Gandalf
f8c8d0bc26 Gun huds V2 [NOW WITH COMPONENTS!] (#4333)
* start

* Update tgstation.dme

* Update human.dm

* aaa

* aaaaaa

* Advanced shit here.

* NEXT GEN FPS

* Update gun_hud.dm

* Update gun_safety.dm

* Update ballistic.dm

* Delete gun_safety.dm

* Create gun_safety.dm

* eeee

* WAKE THE FUCK UP SAMURAI

* aaaa

* aaaa

* v2.3

* aa

* Update gun_hud_component.dm

* aaaaaaaa

* aaaaaaaaaa

* Update gun_hud_component.dm

* Update weldingtool.dm

* Update gun_hud_component.dm

* aaaaa

* aaa

* JAMMED"

* Update gun_hud_component.dm

* Update gun_hud_component.dm

* Update gun_hud_component.dm

* Fullauto stack tracing added

* aaaaaa

* TICK TEST

* Update fullauto.dm

* Update fullauto.dm

* REVERT THIS MAYBE

* Update fullauto.dm

* Update fullauto.dm

* Update fullauto.dm

* Update fullauto.dm

* WORK YOU BITCH

* Update fullauto.dm

* a

* Update gun_hud_upgrades.dm

* aaaa

* aaaaaaaaa

* aaaaa

* Update gun_hud_component.dm

* Update gun_hud_component.dm
2021-04-03 18:20:25 +01:00
KathrinBailey
28b9239271 toolspeed increases to 0.5 from 0.7 for power tools (#3715)
also increases syndie jaws speed for obvious reasons
2021-02-28 14:36:08 +00:00
SkyratBot
18eca27569 [MIRROR] update_appearance (#3508)
* update_appearance

* a

* a

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-19 16:08:09 +00:00
SkyratBot
b332b46b65 [MIRROR] Remove hideous inline tab indentation, and bans it in contributing guidelines (#3394)
* Remove hideous inline tab indentation, and bans it in contributing guidelines

* a

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-15 15:32:02 +00:00
SkyratBot
e890b1282b [MIRROR] Replaces intents with combat mode (#3063)
* Replaces intents with combat mode

* updates

* a

* Update living_defense.dm

* https://github.com/tgstation/tgstation/pull/56638/files

* gunsafety!

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-05 16:58:16 +01:00
Gandalf
34d8917ebc Aesthetics fixes (#2986)
* fixes

* a
2021-01-31 16:40:05 +00:00
Azarak
6c1ec2d7a3 Update weldingtool.dm (#1955) 2020-11-30 19:50:27 +00:00
SkyratBot
f02e30a50e [MIRROR] Implements timed_action_flags for do_after-like procs (#1385)
* Implements timed_action_flags for do_after-like procs (#54409)

Originally I wanted to fix an issue where the `get_up()` `do_after()` would ignore the callback checks, because it was `uninterruptible`, so that made me refactor these procs to allow for higher granularity on checks and standardize behavior a bit more.
There's more work to be done for them, but one thing at a time.

* Removes the `uninterruptible` check in favor of the more granular `timed_action_flags`
* Cleans code on the `do_atom`, `do_after_mob`, `do_mob` and `do_after` procs to standardize them a little better.

* Implements timed_action_flags for do_after-like procs

* Update horror_form.dm

Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-21 07:06:03 +02:00
SkyratBot
4b6cc9d088 [MIRROR] Arcane finishes the fight and adds all the missing belt sprites and a worn sprite Admin Tool. (#830)
* Arcane finishes the fight and adds all the missing belt sprites and a worn sprite Admin Tool. (#53305)

* Arcane finishes the fight and adds all the missing belt sprites and a worn sprite Admin Tool.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2020-09-17 02:05:30 +01:00
SkyratBot
1e705faa19 [MIRROR] Process procs now properly utilize deltatime when implementing rates, timers and probabilities (#709)
* Process procs now properly utilize deltatime when implementing rates, timers and probabilities (#52981)

* Process procs now properly use deltatime when implementing rates, timers and probabilities

* Review fixes

* Geiger counters cleanup

Made hardsuit geiger code more similar to geiger counter code
Geiger counters are more responsive now

* Moved SS*_DT defines to subsystems.dm

* Rebase fix

* Redefined the SS*_DT defines to use the subsystem wait vars

* Implemented suggested changes by @AnturK

* Commented /datum/proc/process about the deltatime stuff

* Send delta_time as a process parameter instead of the defines

Also DTfied acid_processing

* Dtfied new acid component

* Process procs now properly utilize deltatime when implementing rates, timers and probabilities

Co-authored-by: Donkie <daniel.cf.hultgren@gmail.com>
2020-09-09 08:19:23 +02:00
SkyratBot
ec09510459 Bools and returns super-pr (#53221) (#565)
Replaces like 70-80% of 0 and such, as a side effect cleaned up a bunch of returns
Edit: Most left out ones are in mecha which should be done in mecha refactor already
Oh my look how clean it is

Co-authored-by: TiviPlus <TiviPlus>
Co-authored-by: Couls <coul422@gmail.com>

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: Couls <coul422@gmail.com>
2020-08-30 05:12:59 +02:00
SkyratBot
5224ea87de [MIRROR] Misc grammar fixes to plasmaman suits and jaws of life (#529)
* Misc grammar fixes to plasmaman suits and jaws of life (#53179)

* Misc grammar fixes to plasmaman suits and jaws of life

Co-authored-by: msgerbs <msgerbs@users.noreply.github.com>
2020-08-27 03:06:58 +02:00
SkyratBot
3bd294f26f [MIRROR] Defines damage flags. (Hopefully without 50+ commits) (#491)
* Defines damage flags. (#53158)

* Defines damage flags. (Hopefully without 50+ commits)

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2020-08-24 22:52:31 +02:00
SkyratBot
0b65cc596b [MIRROR] Overlay lighting component (#469)
* Overlay lighting component (#52413)

Sparks no longer lag, projectile beams move super smoothly, same with mobs and whatnot. This also allows for easy expansion into directional lights, field-of-view, wee-woo rotating lights or whatever.

It does have a downside: things right-clicked or checked through the alt+click tab will show the light overlay:


This is a BYOND limitation, very well worth it IMO.

🆑
add: Smooth movable lighting system implemented. Projectiles, sparks, thrown flashlights or moving mobs with lights should be much smoother and less laggy.
balance: Light sources no longer stack in range, though they still do in intensity.
/🆑

* Overlay lighting component

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-08-23 20:17:12 +02:00
SkyratBot
49f7becb88 [MIRROR] Personalized combat messages part 2 (#334)
* Personalized combat messages part 2 (#52890)

Adds more "personalized" combat messages for all participants in a fight: the attacker, the victim and the spectators

* Personalized combat messages part 2

* Update misc.dm

Co-authored-by: kingofkosmos <riki.sundberg@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2020-08-14 23:29:15 +02:00
SkyratBot
5fd8cb072e [MIRROR] Color standardization, vars moved, and signals (#194)
* Color standardization, vars moved, and signals (#52574)

    Defined all the existing light_color values.
    Moved their definitions to colors.dm
    Made white the default color. It was so already, but that was very obscured.
    Moved the atom light-related variables to the atom definition.
    Wrapped changes to variables such as light_color into procs that report the event through signals.
    Moved the light_on variable to the atom level, also adding a signal for its changing, to represent toggling lights.
    Cleaned up a little bit of code in where new variables were defined before redefinitions.

This is all atomization to reduce changes in #52413
None of this affect gameplay at all, it's all code cleaning and refactoring.

There's more colors to standardize, a search for color = will find lots of targets, and I see little need to have both the LIGHT_COLOR and COLOR patterns, but I don't want to make this PR bigger than it already is.

* Color standardization, vars moved, and signals

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-08-04 12:20:31 +02:00