Commit Graph

23176 Commits

Author SHA1 Message Date
Jordie
8d8e05b61c Merge pull request #32753 from optimumtact/wegetityouvape
Smoke circuit only notifies admins on first use and reagent change
2017-11-16 19:10:53 +11:00
duncathan salt
33f2f2f0dd Atmos Filter/Scrubber UI update (#32746)
* filter tgui update

* vent scrubber tgui update

* portable scrubber tgui update

* fix portable scrubber ui
2017-11-15 22:37:58 -05:00
ShizCalev
fd7c67ba06 Fixes t-rays chamleon sprite, adds new inhands for each mode (#32678)
* Fixes tray icons, adds inhands

* Fixed action button

* change

* Fixed icon not properly updating for nonhuman mobs
2017-11-15 22:24:10 -05:00
ike709
9b308c274d New vent and scrubber sprites (#32742)
* New vent and scrubber sprites

* Readds OFF and siphon arrow to map sprites
2017-11-15 20:09:04 -05:00
Tad Hardesty
c08c48fa4e Fix Create Object/Turf/Mob all having the same title (#32747) 2017-11-15 20:06:35 -05:00
oranges
98542b359d Merge remote-tracking branch 'mrstonedone/myhill' into HEAD 2017-11-15 21:07:13 +00:00
Emmett Gaines
5941e802ee 511 client fix and a config to make the version warning a popup (#32757)
* 511 client fix

* cache list memes
2017-11-15 11:39:25 +01:00
oranges
385659bd0a Smoke circuit only notifies admins on first use and reagent change 2017-11-15 03:42:32 +00:00
Emmett Gaines
bdede06db4 [512] Makes gas mouse transparent (#32569)
* Makes gas mouse transparent

* readability cleanup

* future proofing
2017-11-14 17:46:34 -06:00
vuonojenmustaturska
3f582454a8 Minor speedups to movement: First Blood Part 2 (#32702) 2017-11-14 18:59:45 -02:00
MrStonedOne
c0b23af114 Revert "hey it's been a week, time to Remove Secborg (#32708)"
This reverts commit f59d9a870a.
2017-11-14 12:36:43 -08:00
Robustin
eeb3e97a1b Tesla no longer NOTHING PERSONNEL's the power beacon (#32714)
* Tesla beacon movement sanity

* Announcement tweak
2017-11-14 14:12:41 -06:00
vuonojenmustaturska
6a32f31a82 Greatly increases the performance of station-ending plasma fires (#32620)
* So pity us poor sailors, wherever we roam. For there's no guarantee that we'll ever come home

* All the engines were dead, and the life systems shot

* Should take care of borg cameras

* Fixes the issue with singulos and cameras, also fixes atmos and power alarts to be as performant as the fire alert

code also tested again

* rename area var to myarea to distinguish it from the type, fixes fire alarms and singulos

* Remove unnecessary iteration (webedit, test later)
2017-11-14 14:51:22 -05:00
AutomaticFrenzy
40b918f341 Alt clicking additions (#32607)
Adds alt clicking to lock/unlock for apc and air alarm
2017-11-14 14:48:25 -05:00
Robustin
fa12854a16 More nuanced damage examination (#32707)
* More nuanced damage examinations

* Tweaking examination values

* Redundancy Removal
2017-11-14 13:47:55 -06:00
Iamgoofball
f59d9a870a hey it's been a week, time to Remove Secborg (#32708)
* hey it's been a week, time to Remove Secborg

https://tgstation13.org/phpBB/viewtopic.php?f=7&t=13970
hey look at that, borg laws vs humans with a focus on the borg being security and able to remove players from a round that way
https://tgstation13.org/phpBB/viewtopic.php?f=33&t=13886
hey look at that 4 pages of people explaining why secborgs were garbage tier and awful

@korphaeron
module left in as per your request but the config and shit was removed with the option to pick them also removed

* Update game_options.dm

* Update game_options.txt
2017-11-14 14:13:41 -05:00
Vladimir Veysman
d5f42eafe5 Fixed TGchat (#32705) 2017-11-14 09:40:26 -02:00
arsserpentarium
bdfbafd54a [READY]integrated circuitry port+upgrade. (#32481)
* first

* printer, tools, prefab, assemblies, power.dm(looks like so)

* integrated circuit

* input memory epv2 exonet node

* input,manipulation,output,poweract

* fixes

* reagents fix

* time

* minor fixes

* all errors fixed

* bugfixes

* prefab, tickers, camera, led, assembling bugs,

* All except exonet node UI and led's

* cameras, led and some exonet

* 11

* 111

* lesser fixes.

* botanic shit

* icon

* nobludgeon for debugger

* gui, typos

* gui, typos

* dopil

* smaller diff, rm template and node

* mergefix

* list fix

* weakrefs

* fixes

* Clamp, crowbar, minor shit

* fukken refs

* exonet node refactor, put defines into defines.

* dme upload

* defines,helpers,exonet node, botanic

* TRUE/FALSE and minors

* datumfix

* moved init to ss

* quickfix

* cryo runtime fix

* datums quickfix

* admins

* minor fixes

* fixes

* refs,tools

* printer

* fixes

* fixes

* check interactivity redo.

* usercheck, fixes

* weakrefs

* T/F

* WEAKREF

* unfuckup

* fixes and shit

* Update assemblies.dm

* crypto

* fuck

* SS, final fixes

* looks like final fixes.

* release,crypto, ranged scnner

* defines

* Resets some files

* find/replace

* Associative addresses

* Update exonet_node.dm

* push

* there we go

* fix

* FINISH!

* WEAKREFUCK

* FixeS

* Woops

* Woops

* woops

* fix

* fixes

* loops

* fix or break?

* fix,dammit!

* fix,dammit![2]

* fix,dammit![3]

* disconnect

* fix

* input

* lag

* pin

* map

* sdegsds

* >>>lights

* fixes le map

* makes circuits actually speak

* halffix

* resets maps to tgstation master

* typeless loops in init

* Changes subsystem to not initialize new types and use initial instead.

* fix

* trying to get rid of obj list.

* get rid of .

* Better code makes better mind

* fixed

* pin fixes

* fix

* compiled tgui

* circuits config

* spelling
2017-11-14 04:05:22 -05:00
nicbn
3cfe9eab43 Makes cryoxadone heal clone damage again 2017-11-13 20:31:15 -02:00
Jalleo
fa741f56e9 Old debug objects which one has been replaced and another nobody needs at the moment. Also removal of comments that I forgot to removal at _machinery.dm (#32685) 2017-11-13 16:18:27 -06:00
oranges
108a594ef1 Merge pull request #32712 from ShizCalev/ambient-sound-revert
Revert: [WIP] Floyd's wild sound adventure (Adds sound_loop datums to a bunch of machinery)
2017-11-14 10:47:46 +13:00
ShizCalev
c3981ff578 [WIP] Floyd's wild sound adventure (Adds sound_loop datums to a bunch of machinery) (#32336)
* noisy

* Adds sounds to modular computers

* Adds range modifier var to sound loops

* finetunes computer sound range

* maybe fixes stuff

* changes some of the sound lengths

* borgs and some small changes

* sanity

* gravgen makes noise too
 (reverted from commit ea523084c2)
2017-11-13 14:20:34 -05:00
nicbn
eae3d10cfc Cryo rebalance (#32565)
* Cryo rebalance

* performance, generic overlay

* No more space change

* oops i used commas instead of dots

* Update cryo.dm

* fukkin github

* Update cryo.dm
2017-11-13 14:11:05 -05:00
ACCount
4daec51473 Updates all the map disposal pipes for recent disposals refactor (#32670)
* Updates all the maps to match the new disposal typepaths

* Removes hacks for supporting old maps from disposals code

* Updates the main maps again, fucking conflicts

* More pipes updated, integrated another disposals fix PR
2017-11-13 13:29:13 -05:00
Jordan Brown
2d04e1172d Merge pull request #32641 from praisenarsie/patch-8
blah blah adds some initialize() for squeaky clean code and performance
2017-11-13 12:37:22 -05:00
Emmett Gaines
28e6359939 makes blueprints work on station and able to expand old areas (#32280)
🆑 ninjanomnom
add: You can now select a nearby area to expand when using a blueprint instead of making a new area.
add: New shuttle areas can be created using blueprints. This is currently not useful but will be used later for shuttle construction.
tweak: Blueprints can modify existing areas on station.
admin: Blueprint functionality has been added to the debug tab as a verb.
/🆑

Additionally the code for getting all turfs in a contained space has been refactored for some pretty good performance improvements.

Old proc: Self CPU 8.816, Total CPU: 10.009, Real Time: 10.009, Calls: 5000
New proc: Self CPU 4.174, Total CPU: 9.000, Real Time: 9.001, Calls: 5000

They've been moved into a area helpers file.
2017-11-13 22:32:36 +13:00
oranges
ac8864b6e3 Merge pull request #31947 from AnturK/yarr
How does this work:
Station receives a communication extorting current cargo point, if they answer yes the points are just gone and nothing of interest happens.

If station refuses to pay or is silent for 3 minutes, pirate shuttle spawns somewhere in space.

    There's an internal GPS onboard so crew will always be able to follow the shuttle.
    Crew of 3, moderately armed. (Balance pending)
    Shuttle engines have 3 minute cooldown between jumps.
    Special shuttle equipment will block cargo and emergency shuttles from leaving and slowly steal the points.
2017-11-13 22:18:37 +13:00
oranges
022cac6ce3 Merge pull request #32553 from ExcessiveUseOfCobblestone/ihategoofxray
Xrays go through walls but stop on mobs/blob
2017-11-13 22:16:34 +13:00
KorPhaeron
050d2e7780 Fixes chaplain not getting his weapon on spawn (#32658) 2017-11-13 04:15:15 -05:00
Ashe Higgs
5946689f10 Improves the deep fryer (#32482)
While I was messing with vitamins and nutrients, I decided to touch up on deep fryers as a separate project. A demo of sounds can be found here, using the looping sound framework added recently. Also, sound quality in the video is kind of terrible; it sounds much nicer in-game.

Fryers themselves now use the cooking oil reagent, which is new and can be obtained by grinding soybeans (for vegetable oil) or meat (for oil derived from fats.) This does include synthmeat, which you can also use for meat anyway! By default it takes about 1.2 units of oil to fry one object.

Also adds oil_use and fry_speed vars that determine how well the fryer does its job. These values start at ~0.04 and 1 respectively, and can be brought to 0.01 and 4 with max-tier parts (each fryer uses one micro laser.)

Cooking oil itself can be heated to 450 K to bring out its latent frying powers. When splashed on object, it will fry them instantly (albeit inefficiently)... and can also fry humans and other creatures rather painfully.
2017-11-13 22:15:07 +13:00
oranges
72506428e2 Merge pull request #32557 from kevinz000/hairstyle_drill
Adds Extended Drill Hair
2017-11-13 22:12:02 +13:00
Qustinnus
ea523084c2 [WIP] Floyd's wild sound adventure (Adds sound_loop datums to a bunch of machinery) (#32336)
* noisy

* Adds sounds to modular computers

* Adds range modifier var to sound loops

* finetunes computer sound range

* maybe fixes stuff

* changes some of the sound lengths

* borgs and some small changes

* sanity

* gravgen makes noise too
2017-11-13 22:10:43 +13:00
nicbn
1eaa87650a Fixes cryo overlay system (#32613)
* Fixes cryo overlay system

* oops
2017-11-12 20:27:43 -05:00
AnturK
b1051ae506 Fixes stimulum decay (#32597)
* Fixes stimulum decay

* Nitryl too

* This too.

* Makes stimulum actually apply it's anti-stun changes.
2017-11-13 10:32:19 +13:00
Jalleo
2f9537c7a9 Refactor of base machinery a tiny bit more. DONE (#32546)
* Moves a base uid from machienry to a bunch of children as it was literally setting a var that most machines never used. This is probably a good candidate for a component replacement.

* Just checking something

* Does this fix the compiling not working properly?

* And this?

* What is going wrong ugh!

* params["target"] instead of params["set"] bug was there before I even touched it but my compiling of TGUI caused it or something?

* Slight tidying up for what Cyberboss and Antur likes.

* Fixes the things that I was asked to fix
2017-11-12 14:19:04 -05:00
Jordan Brown
a4210e9bbf Merge pull request #32585 from Qbopper/turnitdown
adjusted default internet song volume to 25
2017-11-12 13:52:14 -05:00
FrozenGuy5
5294c48be1 Adds alot more initialize() part two 2017-11-12 10:56:33 +00:00
kevinz000
18bae22e2b Fixes Colossus Projectiles (#32621) 2017-11-12 02:26:33 -05:00
ACCount
8b5cd7f7dc Disposal pipes and pipe dispensers refactor (#32435)
* Disposal pipes and pipe dispensers refactor

* Disposal pipes refactor, phase 2: Reviewing Intensifies

* More code review edits

* Changes hasmob check loop

* There was a point when we should have stopped, and we have clearly passed it.
2017-11-12 01:30:17 -05:00
FrozenGuy5
de0d93467e Adds alot of initialize() in lots of files 2017-11-11 20:58:15 +00:00
AnturK
3093d86897 Makes false alarm use more explicit in event code. (#32559) 2017-11-11 18:35:49 -02:00
Emmett Gaines
0f0d39ebff fixes 512 compile reminders (#32582) 2017-11-11 21:32:10 +01:00
Dax Dupont
b59ac46501 Fixes medbots not injecting from one tile away 2017-11-11 11:29:50 -06:00
Leo
52c0d78037 Merge pull request #32583 from Iamgoofball/patch-334
Frog masks no longer have a sound
2017-11-11 14:23:26 -02:00
Leo
9641d108b8 Merge pull request #32577 from PKPenguin321/patch-13
Fixes lich revival text spelling
2017-11-11 09:37:55 -02:00
Emmett Gaines
934f3459df Fixes some cases where changeturf were called incorrectly (#32584) 2017-11-11 09:34:56 -02:00
Kyle Spier-Swenson
d7b537ce24 SSoverlay improvements and tweaks (#32371)
* Overlay per-type cost logging.

Overlays will now log how long each type took to process.

Changed up how overlays was done to account for the fact its a queue and not a processor. (it was using almost none of the processing subsystem framework)

Made the overlay loop faster by making it not cut the list until the end.

Added a simple generic benchmark stat tracking system.

I don't know how much overhead this adds to overlays. i may put it behind testing or something, but i do want to test this on the serbers to get some stats.

* Removes flush() as it was creating race conditions

* Use ref

* text2file

* Atoms added as an overlay will have their pending overlays compiled before being converted to an appearance
2017-11-10 20:25:29 +01:00
JJRcop
ce3035289a Adds default volume to tgchat javascript as well 2017-11-10 13:14:20 -05:00
Leo
e23451a09c Merge pull request #32560 from Mark9013100/11/9/17_char_antitox
Renames charcoal bottles
2017-11-10 13:09:47 -02:00
as334
f71595a3e2 Assmos tweaks/minor additions. (#32400)
* Adds pluoxium formation, makes fusion radioactive and nerfs it, makes noblium cost more energy.

* Review response.

* tanks now melt above 1 Million degrees Kelvin.
2017-11-10 01:30:36 -06:00