* Sorts quirks into medical record categories
Removes Allergens from med record, still need to squash a bug.
* Makes Rohesie's requested changes
* typo
* Replaces magic numbers with defines
* Added a new sprite for the trumpet
IT'S NO LONGER A FUCKING BUGLE
WHO THE FUCK MADE A BUGLE SPRITE FOR A TRUMPET
* Finished trumpet sprite and trumpet inhands
It's no longer a fucking trombone (why was it a trombone in the first place!??)
* Added spectral trumpet and inhands
It's all animated.
All fucking animated.
* ByondUi, Cam Console
* Remove todos
* Rebuild tgui
* Poltergeist fix
* Clean up imports in CameraConsole
* More cleanup
* Rebuild tgui
* Address reviews, optimize camera code
* CRASH instead of stack_trace
Co-Authored-By: Rohesie <rohesie@gmail.com>
* Micro manage that code to death
* Prefer to perform the operations first on Destroy()
Co-Authored-By: Rohesie <rohesie@gmail.com>
* Typecast in get_bbox_of_atoms, skip ismob() check
Co-authored-by: Rohesie <rohesie@gmail.com>
About The Pull Request
Removes minor and major crimes to simplify them, they are just "crimes" now.
Adding a crime is now 2 1 pop-ups instead of 3.
Instead of adding details in sechuds, you can add it in sec consoles or by viewing crime in hud.
Why It's Good For The Game
My goal was to simplify adding crimes to encourage security to actually do that.
Since the space law is only a roleplay suggestion, we don't need that distinction.
Changelog
cl
del: Deleted minor and major crimes (they are just crimes now).
tweak: Adding a crime (via sec huds) is now only 1 pop-up, seriously try it.
add: You can now add crime details in security consoles.
/cl
🆑
tweak: Ducts can now be hidden under tiles
code: tile hiding is now an element and way cooler and sexier
/🆑
Ducts can now be hidden under tiles
Plumbing machinery connects can now be hidden aswell
Plumbing can now also be properly mapped in without breaking anything
Plumbing component now uses the normal overlay systeem instead of being a weird exception
You can now add the /datum/element/undertile element to instantly make something hidable under tiles when appropriate.
* getting somewhere
* cleanup one
* cleanup two
* supermatter immunity > HADS
* more fluff
* proper return, compile
* lint
* lint 2 electric boogaloo
* cobby happy
* HADS
* some more changes
* i don't know why this file went rogue
* final fixes, small name change, difficulty up (polish!)
* skog help
* EUREKAAAAAAAAAAAAAAAAAAA
* chelp
* reverts some regenerate limbs changes as they are no longer needed, fully integrates attach limb power
* minor fuck before the big fuck
* the big fuck ALMOST DONE, FINISHING TOUCHES NEEDED
* the big fuck finale
* teenie fuck ;)
* line endings
Co-authored-by: spookydonut <github@spooksoftware.com>
* The hell factory is born. Initial Commit.
* Alright just makes sure to re-add the dmi files, so at least SOMEWHERE they exist
* I somehow lost my pressure plate fix and didn't actually fix the conflict.
* No, really, how did I break this so badly. Jesus christ.
* Quick anti-cheese measures.
* Made the map a bit more comfortable, APCs/ Keycard
* mapmerge hook :(