## About The Pull Request
Does a full shutdown of auxlua when the lua subsystem shuts down. This
should unpin the dll file.
Compare `AUXTOOLS_SHUTDOWN` code with `AUXTOOLS_FULL_SHUTDOWN`, let me
know if I'm mistaken:
### AUXTOOLS_SHUTDOWN
bc5b2cf019/auxtools/src/lib.rs (L346)
### AUXTOOLS_FULL_SHUTDOWN
bc5b2cf019/auxtools/src/lib.rs (L365)
## Why It's Good For The Game
Fixes auxlua keeping the dll pinned when the server is in a process of
shutting down.
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
* Give Error Messages On Subsystem Initialization Failure CI (#82139)
## About The Pull Request
Noticed during #82138
Basically, the unit test that makes sure that all of the subsystems that
had to initialize properly initialized is good with the Notice
annotation, but it had a flaw - it didn't tell you _why_ the subsystem
failed to initialize:

Basically this PR just adds a variable, `initialization_failure_message`
(i have it on good authority that variables that don't get changed from
their compile time variable don't take up extra memory), and we just
append the failure message to this notice should it occur so all of the
information is available in one spot, rather than have the coder dig
through the CI Run Log to figure out what the specific error was should
it occur on something that isn't SSlua.
also small cute code cleanup :3
* Give Error Messages On Subsystem Initialization Failure CI
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Co-authored-by: san7890 <the@san7890.com>
* Moves lua off of the timer subsystem and onto its own internal scheduler. (#82131)
## About The Pull Request
Lua uses the timer subsystem, which can end up holding the entire timer
subsystem if lua is creating a lot of timers.
The solution to this is to use an internal scheduler instead so that the
load gets placed onto the lua subsystem.
## Why It's Good For The Game
Performance improvement when using lua scripts.
## Changelog
🆑
refactor: Auxlua no longer uses the timer subsystem to get stuff done,
lua scripts shouldn't slow down timers anymore.
/🆑
---------
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
* Moves lua off of the timer subsystem and onto its own internal scheduler.
---------
Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
* More lua harddel fixes (#77556)
## About The Pull Request
Fixes some more lua harddel problems with lingering refs on the gc_guard
variable. This variable has been changed to a list instead and will get
cleared every time the SSlua subsystem fires so that lua instantiated
objects that are not tracked by the subsystem will essentially delete
themselves on the next tick, aka whenever the lua script sleeps.
Also removed the unnecessary and not completely functional
lua_reference_cleanup proc which wasn't even being called reliably
because the signal handler was the datum itself.
## Why It's Good For The Game
Fixes more harddel bugs, increases consistency.
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
* More lua harddel fixes
---------
Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
* Fixes a lua state null return related to the print wrapper, improves the lua editor ui formatting, and implements a stopgap lua lag fix (#68816)
This PR fixes this issue by making sure every proc called in the stack of /proc/wrap_lua_print which could sleep is called using INVOKE_ASYNC, and to prevent such problems in the future, marks all the wrappers as SHOULD_NOT_SLEEP(TRUE). I also figured out how to fix the dumb overflowing problem of the lua editor ui.
Due to lag concerns regarding lua states with a large number of global variables (including fields within global tables), I have made it so the global table and state log are hidden by default - they can be shown using a toggle button in the editor ui.
* Fixes a lua state null return related to the print wrapper, improves the lua editor ui formatting, and implements a stopgap lua lag fix
Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>