Commit Graph

12825 Commits

Author SHA1 Message Date
skoglol
a28b24f149 Completely removes cloning (#48668)
* Removed from code

* Removes cloners from maps

* Some more references, now compiles.

* Reduces availability of replica pods

* DNA scanner and tech disk rebranding

* pubby door name, cargo pack description
2020-02-04 16:04:06 -05:00
skoglol
c44e913803 Some more cloning prep stuff (#49090)
* defib texts improved, now gives a little guidance.

* Removes the superfluous braindeath

* Organ repair surgeries now repeatable

* Death info message

* Reverts repeatables, improves brain repeatable

* defib more forceful, better brain messages, better mannitol healing.

* OR

* Update code/modules/surgery/brain_surgery.dm

Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>

Co-authored-by: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
2020-02-04 13:50:56 -05:00
Jordan Brown
c0e897fe59 Merge pull request #49048 from 81Denton/trophycase
Fixes constructed display cases starting with an alarm system
2020-02-04 11:09:10 -05:00
Jordan Brown
ce9577663a Merge pull request #49173 from ninjanomnom/material-lazy-init
Makes the global materials lookup lazily initialized
2020-02-04 11:05:59 -05:00
ShizCalev
bfb4218a87 Merge pull request #49176 from AnturK/runtimesareforever
Few more runtime fixes.
2020-02-04 04:08:53 -05:00
ShizCalev
6c20da6b66 Fixes spellbooks becoming unreadable if the mob moves (#49139) 2020-02-04 07:27:43 +01:00
ShizCalev
3055b70349 emitter cleanup and fixes (#49129) 2020-02-04 07:14:41 +01:00
itseasytosee
0837547ff9 Adds 3 new toys to the prize pool not removing all of science edition. (#49122)
* creative

* God damn it Travis

* Trick blindfold looks like a blindfold at first glance
2020-02-04 07:07:14 +01:00
Qustinnus
48de09b7a4 Edible component; be gone vile organ code (#48596)
* component

* progress

* stuff

* Makes minor progress on edible component

* Finishes component and applies it to organs

* newline

* forgot to send signal

* domob addition

* wave that organ flag

* return adde

* fixes some minor issues

* fixes

* done

* done

* done

* added last one

* done

* done

* fix
2020-02-04 01:05:55 -05:00
Mickyan
e985a0a18f Blood dripping scales with bleeding rate (#49092)
* bleed decal rate

* forgot this guy
2020-02-04 07:00:24 +01:00
cacogen
bbdb22a346 Improves cyberimplant readout (#49087) 2020-02-04 06:58:11 +01:00
Emmett Gaines
2cf7728494 Removes the bitflag helpers (#49106) 2020-02-03 16:26:00 -05:00
skoglol
a97b90bc3f Slight adrenal buffs (#49140) 2020-02-03 12:23:46 -05:00
Emmett Gaines
ab3a127295 Makes the global materials lookup lazily initialized 2020-02-03 10:17:13 -05:00
AnturK
5af512f8f1 Removing wanted poster fixup 2020-02-03 10:18:04 +01:00
zxaber
79e59077eb Allows defib units to be used as medical borg upgrades, adds message to borgs when they recieve an upgrade, re-organizes borg attackby(). (#48805)
* Delete stale.yml

* Create stale.yml

* clear

* Can now replace the defib pack with an upgrade card to get the pack back.

* less redundant checks

* borg > cyborg text changes
2020-02-02 22:08:40 -05:00
RaveRadbury
8b19d797ca [Ready] Prisoner role (#48819)
About The Pull Request

I observed someone request to be perma'd round start and then they just chilled in perma the whole shift. Security isn't always going to be up for putting people in perma and players who have been placed in perma tend to go catatonic. This allows players who are interested in having a chill shift doing the stuff in perma and acting like they've done crimes the opportunity to do that.
Why It's Good For The Game

Crew content. I'm not saying it's mindblowing but if we add it in as a role it will open the door for people to look at perma and what could be done with prisoners.

Prisoners spawn with a prison ID, a jumpsuit, and shoes. They are also currently spawning with a backpack and I'm uncertain about whether or not I want to do anything with that.

This is ready for a testmerge and worked for me locally.

Thanks to Tralezab for assistance with merge conflicts.
Thanks to EOBGames for the plasmaman prisoner sprites.
Thanks to Quill-Weave for encouragement.

Feedback is of course welcome, and I'd appreciate suggestions re: balancing this role. Maybe they should be roundstart pacified or something.
Changelog

cl
add: Adds prisoner role
/cl
2020-02-03 09:54:03 +13:00
MrPerson
12eecfd181 Makes raw HTML and browser datum popups UTF-8 aware (#49066)
* Makes raw HTML and browser datum popups UTF-8 aware

Admin menus specifically really shouldn't break just because you named some guy "☺s the Clown"

* Fixed new_player.dm

* Fucking filing cabinets
2020-02-01 22:14:31 +01:00
AnturK
4fbf5b8118 Fixes pda manifest (#49115) 2020-02-01 04:42:51 -08:00
blessedmulligan
54dc879f19 Cyborg spin throwing now depends on intent (#48891)
Trying this again. When *spin-ing as a cyborg, the way mobs are thrown off you depends on your intent. On help intent, they will be thrown a shorter distance from you and will never be damaged or stunned (they will still be knocked down). On harm intent, they will be thrown the current distance and will be damaged and stunned if they hit a wall or another person.

WHAT THIS ACTUALLY CHANGES:
Currently, whether or not *spin-ing will actually hurt/stun someone depends on whether or not the *spin-ing borg is emagged. This PR also reduces the range of the help intent throw, but since the knockdown happens whether or not the thrown mob hits something this is in most circumstances a cosmetic change. So, in summary, if you are a non-emagged borg in help intent the only thing this changes is you will chuck people a slightly shorter distance.
Why It's Good For The Game

This isn't exactly the most important change, but a borg should be able to control their behavior. Having damage/stun from throwing determined solely by emag-ness seems more like a hacky kludge than a legitimate design choice. Also, having the behavior of borg-throwing determined in the code for carbons is messy.
Changelog

🆑
add: The behavior of cyborg's *spin emote now changes with intent; on harm intent, it will throw its passenger farther and damage and stun them if they hit a wall or another person.
/🆑
2020-02-01 20:30:57 +13:00
81Denton
3f694a598e Merge pull request #48919 from cacogen/pubbywayfinderbeacons
Pubby wayfinding beacons
2020-02-01 08:10:59 +01:00
skoglol
d33b46bb37 Light step quirk rebalance (#49059)
* Light step rebalance

* null check

* Reduced cost back to 1
2020-01-29 13:46:51 -05:00
AffectedArc07
6f5c638764 Adds a not garbage PDA manifest (#48915) 2020-01-28 18:31:36 -05:00
skoglol
398bbdbbec Removes dorms toolboxes, tool storage insuls and multitools. (#48856)
* Replaces tool storage insulated gloves with budgets.

* Removes multitools, dorms toolboxes

* Adds multitools to youtool premium
2020-01-28 18:06:58 -05:00
itseasytosee
165602d45a Plastic Ducks (#48885)
Nanotrasen has just come out with a new clown tech design, Plastic Duckys™. Move aside expensive rubber donk.co and waffle.co brand duckies. These quality* made ducks are fabricated at our finest research stations with industrial-grade** protolathes. Made from chemically processed plastics from our expert*** chemists!
Plastic ducky
Why It's Good For The Game

plastic uses are neato. This may be controversial as it ads a potentially unlimited source of honks but if people think this is really an issue then I would consider adding a bananaium cost that would make it on par with other printable honk items.
Changelog

🆑 itseasytosee
add: Nanotracen is beginning to dabble in toy-making technologies. Clown tech now adds a design for a cheap alternative to rubbers ducks made from plastic.
/🆑
2020-01-29 11:57:57 +13:00
fluffe9911
00043330a0 New King Goat Lavaland Boss! (#48823)
About The Pull Request

This pr adds in a new lavaland boss in a seperate z level arena also included are goat plushies that ram into people and goat skins which you get by butchering goats and can wear on your head, a goat gun that shoots goats and finally multiple tweaks/fixes generally involving possible ways to teleport out of noteleport area and or cheese the king goat.
Why It's Good For The Game

Lavaland has not seen any new bosses for a long bloody time and although the boss may be a bit silly I feel more hardcore players will enjoy the challenge it brings since this is meant to be a very hard boss also new goat related items are always neat.

🆑 Fluffe9911 for porting/making most of it, Monster and Sabiran for the King Goat!
add: A new king goat lavaland boss!
add: Goats now drop skin which you can wear on your head! (coder sprite)
add: Goat themed plushies that ram people! (realistic version sprite by identification code by karma)
/🆑

goat

This is ported over from my work on yogstation with minor changes mostly to make things work there is more goat content I made but didnt wanna do too much at once and dont know if tg would like it
2020-01-29 11:50:27 +13:00
Qustinnus
83d8030bea You can no longer build tables from rods or floor tiles (#48585)
🆑 floyd
fix: You can no longer dupe mats by making tables from rods
/🆑

apparently you could use rods and floor tiles to finish tables, now you can only use sheets.

fixes #48547
2020-01-29 11:40:59 +13:00
vuonojenmustaturska
40657c9ccd removes a bunch of unused/bad helpers (#48969)
* a commit

* Update code/controllers/subsystem/persistence.dm

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>

* Update code/__HELPERS/text.dm

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>

* Update advance.dm

* Update security_officer.dm

* Update text.dm

* Update unsorted.dm

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
2020-01-28 16:22:20 +01:00
ShizCalev
f044bc1d70 Merge pull request #49052 from MrPerson/agent_cards_were_broken_and_nobody_cares_because_they_suck
Fixes Agent ID naming
2020-01-28 04:54:39 -05:00
ShizCalev
4c3a23bf52 Merge pull request #49034 from Names-Are-Hard/pai-law-fix
Fixes setting pAI laws
2020-01-28 04:50:51 -05:00
ShizCalev
86b1d134ee Merge pull request #49033 from Names-Are-Hard/borg-barrier-fix
Allows borgs and various other things through medical holobarriers
2020-01-28 04:50:32 -05:00
MrPerson
fbe82deca5 Fixes Agent ID naming
Fixes #49022

I botched a merge confict on this and broke it, my bad
2020-01-27 18:51:01 -06:00
spookydonut
ac7f2b5166 Fix Crossed/Entered/Exited/Bump/ui_act parameter casting (#49016)
About The Pull Request

Detected as part of my work on SpaceManiac/SpacemanDMM#167
2020-01-28 10:51:15 +13:00
AnturK
b7aa7ef4b4 Saves a bit of memory per decal (#48985) 2020-01-27 16:28:23 -05:00
Names Are Hard
4da5445620 Nonhuman things can now move through the barrier 2020-01-27 12:13:49 -08:00
AnturK
c21867735d Merge pull request #49013 from rdragan/wallet
Fixes wallet icons
2020-01-27 11:42:30 +01:00
Tlaltecuhtli
d29d87630c adds constable outfit in cargocrate (#48748)
🆑
add: contraband crate with british police outfit
/🆑
why is it good for gaming:
now they can buy thematic items and sec can do fun rp

description of what is added:
items added in the security vendor:
an hat with same properties of the helmet
a suit with same properties of normal sec suit for
a whistle with 10s cooldown
a pair of white gloves
a conversion kit which can turn a stun baton in a crappier police baton (no free batons and no "upgraded versions*")
for 1100 credits

prices are so sec can buy the whole reskin kit within 20 minutes of the round

tl note: police baton is more garbage than the roundstart free sec baton its for thematic rp
2020-01-27 23:41:40 +13:00
thebleh
ea9dc6082b update implantcase icons on initialize (#48984) 2020-01-27 11:26:25 +01:00
Denton
ceb4b5b76e Fixes constructed display cases 2020-01-27 08:49:17 +01:00
Names Are Hard
1ab54b76fe Fixes things 2020-01-26 21:53:32 -08:00
Names Are Hard
6fb3c0dfdd Adds check to allow silicons through med barriers 2020-01-26 21:26:18 -08:00
Arkatos1
36dc328b4d Fix trashbag icons when emptying (#49001)
Trashbag will now properly update its icon state upon emptying or 
filling it with content.
2020-01-26 16:24:33 -08:00
Radu Dragan
52f7031c86 remove caching from wallet update_overlays() 2020-01-26 02:53:15 +02:00
Rohesie
cb9c710b5d Icon fix (#48972) 2020-01-24 21:40:06 -05:00
AnturK
b04934a0d1 Fixes runtimes & some cleanup (#48776)
* Keyless emote sanity.

* Camera bug runtime

* SM runtime

* Removes random <br>'s in atmos logs

* light spark runtime

* uranium splashing on walls runtime

* throwing clown with clown shoes runtime.

* beam rifle runtime

* Don't warn on mesageless keyless emotes.

* Fixup
2020-01-24 13:23:59 -05:00
Fikou
c0b821e24e adds canvases to cloth recipes (#48952) 2020-01-24 11:25:44 -05:00
Rohesie
7bef84f009 Mass-replacement of stat to machine_stat (#48758)
Living and machine stat vars are pretty different, one uses flags and other number-defines.
This should make some other mass-replacements and searches a bit easier.
2020-01-24 12:37:17 +13:00
ArcaneMusic
b62d105228 Adds the Wood Datum Material, giving it to items made from wood. (#48820)
* Initial commit, wood datum mat. Works on my machine.

* Wait this makes baseball bats worthless nevermind

* Review changes, uses the define now, just don't know how bitflags work well enough for that other bit

* Adds the material dependance check

* FINE
2020-01-23 17:36:10 -05:00
kevinz000
e8b8894efc Update robot_items.dm (#48930) 2020-01-23 09:29:15 -05:00
spookydonut
ce339bd7d9 removes some new unreachable code (#48907) 2020-01-22 12:52:34 -05:00