Commit Graph

139 Commits

Author SHA1 Message Date
OrionTheFox
d33967c931 [WIP][Test merge me please] Rockplanet Revamp! (#6256)
* Merge the Ruins module into the Mapping module

I was always confused which to use soooo now theyre just the same

* Re-mapping + Files

THIS ISNT WORKING HELPHELPHELP

* wow thats a bad typo

fun fact, missing a single / can keep all ruins from spawning :)

* Ruins atmos + adds

There's probably a better way to do this. I'll probably have to revert the atmos things with this. Oh well.

* fixefixe

hngh

* fix that little pre-spawned ruin

hnngh

* fixes that pre-spawned ruin

hnngh OCD

* Delete quicksand.dmi

whoops

* Apply suggestions from code review

Co-authored-by: Tom <tomforde4@gmail.com>

* makes var-edited turfs into subtypes

i fucking hate it

* adds whiteship LZ (hopefully they all fit?)

* RENAMES ANY CODE MENTION TO "ROCKPLANET" FROM "ASTEROID"

Fixes having to differentiate between Asteroid(Mining planet) and Asteroid(Space object)

* rocklblnbglb

mapp p

* renames asteroid.txt to rockplanet.txt in config

* "sorts" files in the mapping module

while I'm here im gonna tidy it up ok

* fixes map conflicts

* missed a bit

* few gulag tweaks

hehe

* fix random space tile/area fuckery/aaaaaaa

* move mobs stuff about/rename/prep for The Lost

* pretty stuff.,.,.,

MY METAL POLES ARE HERE POG

* lz lz lz

* shower fix ree

Co-authored-by: Tom <tomforde4@gmail.com>
2021-07-21 15:46:16 +01:00
SkyratBot
f4b2218a9b [MIRROR] Rework maintenance loot spawners to fire at roundstart (#6986)
* Rework maintenance loot spawners to fire at roundstart (#59913)

Maintenance loot spawners now fire at roundstart, rather than during the initialization of the Atoms subsystem.
Maintenance loot spawners do not qdel themselves during the spawning process, but persist, and merely hide themselves from living players.

As a cute side effect, this lets preround observers look at the colourful maintenance loot dice icons before the round starts. Observers can continue to see the loot dice post-round, but they are deliberately
very faint.

* Rework maintenance loot spawners to fire at roundstart

* fixafix

Co-authored-by: coiax <yellowbounder@gmail.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2021-07-19 15:04:40 +02:00
SkyratBot
0842c757f9 [MIRROR] makes a bunch of lists that use typecacheof() static. doesnt find out why its overtiming at all but what the hell it helps (#6885)
* makes a bunch of lists that use typecacheof() static. doesnt find out why its overtiming at all but what the hell it helps (#60147)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* makes a bunch of lists that use typecacheof() static. doesnt find out why its overtiming at all but what the hell it helps

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-07-12 22:50:42 +01:00
SkyratBot
7d1d0e1fad [MIRROR] Refactors most spans into span procs (#6315)
* Refactors most spans into span procs

* AA

* a

* AAAAAAAAAAAAAAAAAAAAAA

* Update species.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-16 00:24:49 +01:00
SkyratBot
cd94063668 Fix race condition in SSmapping z-level creation (#59560) (#6207)
As described in issue #56733, there is a possibility of a race condition in SSmapping.add_new_zlevel - either during Z level incrementing, or the proc itself, as it only expands the amount of registered z-levels after being finished.

While the first hopefully shouldn't happen, it can still manifest because of the CHECK_TICK within. A practical result is that two concurrent calls to this proc will both create a new Z-level, but actually report having made the same first one.

This is problematic for map_templates that will then load blindly to the reported Z-level when using load_new_z, overwriting each other. We sometimes encounter that end result on CM13 codebase because of a map load that can be triggered by an user topic - if two people click at the same time, it's not unlikely for the first call to sleep in CHECK_TICK and let the second run, causing double-loading.

Co-authored-by: fira <loyauflorian@gmail.com>
2021-06-10 08:55:34 +12:00
SkyratBot
3103eee3d1 [MIRROR] Deletes code that has a comment stating that it should be deleted after an issue that is now closed is resolved. (#6130)
* Removes SSmapping delayed config loading. (#59328)

Does it in /New instead

* Deletes code that has a comment stating that it should be deleted after an issue that is now closed is resolved.

Co-authored-by: interestingusernam3 <51925758+interestingusernam3@users.noreply.github.com>
2021-06-05 16:37:36 +12:00
BluBerry016
9e0647852b [FUCK] Fixes Random Mining (#5974)
* Update mapping.dm

* Update mapping.dm

* Update mapping.dm

* Update mapping.dm

* Update mapping.dm

* Update mapping.dm

* Update mapping.dm
2021-05-30 22:52:19 +01:00
BluBerry016
a5a6bc1e8d [Non-Modular] Implement sanity check so random mining doesn't load on icebox (#5924)
* Automatic changelog compile [ci skip]

* Implement sanity check so random mining doesn't load on icebox

* AAAAAAA

* Update mapping.dm

* Revert "Update mapping.dm"

This reverts commit 7f21ab22f786a32d3720dff7574fedc4111f1476.

* Revert "AAAAAAA"

This reverts commit bbf839213d6d3a491017c8cd0fa9587d56841720.

* Revert "oke"

This reverts commit b974de84b836034d3d0cc565f44a9ed417f66f6d, reversing
changes made to a35307c16b1f4757a08f95d883c971e340a8ac31.

* Update mapping.dm

* Update 2021-05.yml

Co-authored-by: Changelogs <action@github.com>
2021-05-26 16:35:51 +01:00
Gandalf
56a7766d1b Revert "Fixes master 514 (#5927)" (#5929)
This reverts commit aab764575a.
2021-05-25 03:24:45 +01:00
Gandalf
aab764575a Fixes master 514 (#5927)
* a

* l

* Update sheet_types.dm
2021-05-25 03:06:58 +01:00
Azarak
20db06c6d0 Liquids system (#4584)
* a

* a

* uncommentize

* aa

* Cache stuff

* Attrition

* blcok heights

* Abstractify reagents

* Lots of stuff

* stuff

* stuffs n drains

* Update drains.dm

* pumps and drains

* Update liquids.dm

* Ethanol burns, but only sometimes..

* color debug and big fuel tank boom fix

* watermeta

* Atmos moment

* Update living.dm

* burn

* anti-aliased icons, drain fix, liquids not on space

* Thermal energy + magboots fix

* Update liquids.dm

* Plumbing devices for liquids & engineering plumbing rcd

* From the creators of watermeta: WaterKilo

* Update WaterKiloStation.dmm

* Update WaterKiloStation.dmm

* Update _basemap.dm

* ocean biome generator

* Convert immutables when constructed over

* Forgot water pumps for station

* Update liquids.dm

* Ocean ruins

* cool looking blue ocean

* a

* a

* a

* weh

* a

* aa

* Merge pull request #1 from Azarak/errrrrror

Updates

* finishing touches

* aaa

* aaaa

* aaaa

* patch

* map fixes

* not so high pressurized now

* squeezing into bucket now removes 75% reagents, buckets get 100 volume

* empty ocean maps not used anymore

* reforged

* Update WaterKiloStation.dmm

* Update ocean_listening_outpost.dmm

* Update WaterKiloStation.dmm

* a

* ol

* 0

* Update liquids.dm

* Update _open.dm

* 0

Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-24 02:43:57 +01:00
BluBerry016
fabd25cd19 w-weh? (#5879) 2021-05-23 15:05:56 +01:00
SkyratBot
ea9aed5554 [MIRROR] Replace alert usage with tgui_alert (#5815)
* Replace alert usage with tgui_alert

* a

* Update observer.dm

Co-authored-by: Celotajs <81999976+celotajstg@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-21 00:06:09 +01:00
BluBerry016
952210e364 [Semi-Modular] *Inflates your rockplanet making it full of content and fun* (#5587)
* DEFINE NEW RUINS TYPE BABY

* Update Rockplanet.dmm

* Update Rockplanet.dmm

* Example ruin

* Update maps.dm

* Update rockplanet.dm
2021-05-13 14:49:16 +01:00
SpaceVampire
bd8b23381a Revert "Prisoners now spawn in the prison(hopefully) (#4991)" (#5139)
This reverts commit 1d645b9c94.
2021-04-24 02:06:17 +01:00
Gandalf
1d645b9c94 Prisoners now spawn in the prison(hopefully) (#4991)
* makes

* Update job.dm

* aaa

* aa

* a
2021-04-22 08:48:52 +01:00
SkyratBot
4440140319 [MIRROR] The CE can now buy the BYOS (#5079)
* The CE can now buy the BYOS (#58389)

* The CE can now buy the BYOS

* aaa

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-22 01:27:04 +01:00
Gandalf
f136e49b88 Actually fixes mining maps lol (#4968)
* Update mining_maps.dm

* Update mining_maps.dm

* a

* aaa

* aaaa

* Update mining_maps.dm

* aaaaa
2021-04-17 15:52:34 +01:00
Gandalf
c7e7a0ef50 Whoops (#4961)
* aaaa

* AAAAAAAAAAAAAAAAAA

* 0..

* Update mapping.dm

* Update Rockplanet.dmm

* AAAAAAAAAAAAA

* Update Vote.js

* aaaa
2021-04-16 23:29:43 +01:00
Gandalf
73a45dea8e Random mining! [DOWNSTREAM IMPORTANCE LEVEL 1] (#4957)
* aaaa

* AAAAAAAAAAAAAAAAAA

* 0..

* Update mapping.dm

* Update Rockplanet.dmm
2021-04-17 00:19:58 +02:00
Gandalf
0b957f39a9 Lobby UI overhaul (#4738)
* aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

* aaaaa

* Update _basemap.dm

* Update new_player.dm

* Update CaveGenerator.dm

* aaaaaaaaaaaaaaaaaaaaa

* a

* aaa

* aaaa

* aaaa

* Update login.dm

* aaaaaaaaaa

* aaaaaa

* Update lobby.dm
2021-04-09 21:18:40 +01:00
Gandalf
4b917b713f Rockplanet LZ-669 [READY] (#4534)
* aaaaaaaaaa

* aqaa

* aaaaaaaaaaaaaaaaaaaaaaaa

* aaaaaaaaaaaaaaaaaa

* aaaaaa

* Update rockplanet.dmm

* aaaaaaaaaaaa

* Update rockplanet.dm

* Update rockplanet.dm
2021-04-06 19:25:09 +01:00
SkyratBot
bd97409e3f [MIRROR] holodeck templates no longer take double the room in the template-place list, even though they deserve all that room (#4066)
* holodeck templates no longer take double the room in template-place (#57598)

* holodeck templates no longer take double the room in the template-place list, even though they deserve all that room

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2021-03-11 13:38:58 +01:00
SkyratBot
e63094d9ae [MIRROR] adds a bitflag for no random pixel shift on dropping, adds turf_flags var to replace usage of flags_1 on turfs (#3737)
* adds a bitflag for no random pixel shift on dropping, adds turf_flags var to replace usage of flags_1 on turfs (#57263)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* adds a bitflag for no random pixel shift on dropping, adds turf_flags var to replace usage of flags_1 on turfs

Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-03-01 17:55:55 +00:00
SkyratBot
fc2fc8db6b [MIRROR] Icebox QoL minus features (#3459)
* Icebox QoL minus features (#56472)

* Icebox QoL minus features

Co-authored-by: Whoneedspacee <yougotreallyowned@gmail.com>
2021-02-21 22:02:33 +00:00
SkyratBot
18eca27569 [MIRROR] update_appearance (#3508)
* update_appearance

* a

* a

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-19 16:08:09 +00:00
SkyratBot
b332b46b65 [MIRROR] Remove hideous inline tab indentation, and bans it in contributing guidelines (#3394)
* Remove hideous inline tab indentation, and bans it in contributing guidelines

* a

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-15 15:32:02 +00:00
SkyratBot
4dbe8a2659 [MIRROR] Refactors Holodeck to Use Map Templates, Again! Black Magic OOM Crashing No Longer Included (#2957)
* Refactors Holodeck to Use Map Templates, Again! Black Magic OOM Crashing No Longer Included (#55645)

Refactors the holodeck to use map templates instead of copy_contents_to, which every maintainer seems to have complaints about.

Fixes #41485 because the matches become part of the spawned list created by ssatoms
Fixes #54789 because the holodeck area no longer has the NO_TELEPORT flag
Fixes #55676 because the map templates cant be changed midround unlike the program copies in the centcom z level
Fixes #49318 because the holodeck no longer creates new areas like the original did

This pr also changes initTemplateBounds to be a /datum/map_template proc instead of a parsed_map proc. This was mainly so I wouldn't have to duplicate vars between map_template and parsed_map. It's also nice because there's no longer a parsed_map proc inside the map_template file, especially when it didn't need to be a parsed_map proc.

The holodeck sims wont take up space in the centcom z level any more (which allows for more possible programs in the future), and map templates are more heavily tested. This is also a chance to future proof the holodeck against bugs. Holodeck also seems more responsive. This should allow for a second custom holodeck in some future ruin as well, although that of course will not be in play for the near future because of the offstation content ban. Also I documented the fuck out of the holodeck

* Refactors Holodeck to Use Map Templates, Again! Black Magic OOM Crashing No Longer Included

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2021-01-30 16:40:12 +00:00
SkyratBot
0c53462374 [MIRROR] Refactors the procedural generation of lavaland and turf/closed/mineral (#2131)
* Refactor the procedural generation of lavaland and turf/closed/mineral (#54915)

This replaces lavaland's old diagonal tunnel gen which was really
horrendously jammed into asteroid floor code (?????) with Cellular
Automata which runs in rust (PR for that here:
https://github.com/tgstation/rust-g/pull/57 ). The new code is a bit
cleaner, but also looks better.

VID: https://streamable.com/a45ke2

Things to do:
- Make an icemoon version
- Fix the roundstart atmos adjacency issues

I asked AnturK if this was an acceptable PR for this month; he said it
was okay as long as I didn't add new areas, which I don't plan to do.
But if anyone thinks this PR breaks the spirit of the month I'll open
it again in december.

* Refactors the procedural generation of lavaland and turf/closed/mineral

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2020-12-11 06:10:38 +01:00
SkyratBot
c487c73f39 [MIRROR] Grep for space indentation (#1969)
* Grep for space indentation

* aa

* Update species.dm

* Update species.dm

* Update maps.dm

* Update examine.dm

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-12-01 12:26:41 +01:00
SkyratBot
30fc6c78ac [MIRROR] Turns transparency for turfs into an element, and gives it to datum materials. (#1567)
* Turns transparency for turfs into an element, and gives it to datum materials. (#54250)

* Turns transparency for turfs into an element, and gives it to datum materials.

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2020-11-04 00:33:49 +00:00
SkyratBot
df3c9f87cb [MIRROR] Restyles Stat Panel, Adds Subpanel Sub-Categories (#1044)
* Restyles Stat Panel, Adds Subpanel Sub-Categories (#53947)

I re-styled the CSS for the stat panel in hopes to make it look nice, and I also added the ability to use sub-categories (currently a single level) of verbs using a . (period), an example being Admin.Fun instead of the previous Admin - Fun. This now results in a sub-category being automagically generated in the stat panel.

* Restyles Stat Panel, Adds Subpanel Sub-Categories

Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
2020-09-29 12:31:56 +02:00
SkyratBot
0c6796d235 [MIRROR] Implements jungle generation and area map generator datums (#571)
* Implements jungle generation and area map generator datums (#51082)

* Implements jungle generation and area map generator datums

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2020-08-30 05:25:48 +02:00
SkyratBot
8ca4a452f8 [MIRROR] Refactors area stuff (#265)
* Refactors area stuff (#52751)

-bitfielded a bunch of bools on /area, I left some untouched cus they get called a lot
-Unused vars
-Fixed a var pretending to be a fake bool
-Probably more

* Refactors area stuff

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
2020-08-10 23:20:00 +01:00
SkyratBot
ee324ab3c2 [MIRROR] Cleanup up all instances of using var/ definitions in proc parameters. (#240)
* Cleanup up all instances of using var/ definitions in proc parameters. (#52728)

* var/list cleanup

* The rest of the owl

* plushvar bad

* Can't follow my own advice.

* Cleanup up all instances of using var/ definitions in proc parameters.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-08-07 18:26:21 +01:00
skoglol
eca1ebad92 Removes BoxStation in favor of IceBox 2020-07-06 15:03:07 +02:00
nemvar
b87f65d95e Converts ALL typepaths to lowercase (#51642)
* Case of lower

* More changes

* Ruins the nice 420 diff, brainfart when doing the second batch of conversions

* More changes

* Next batch. I think

* Converts even more paths

* Restarts bots

* Capital Free Zone

* Come on travis, do something

* Renames areas

* Bots, please stop dying

* Updates CONTRIBUTING.md and updates a few paths I missed.

* APC recgarftzfvas
/obj/item/computer_hardware/recharger/apc to /obj/item/computer_hardware/recharger/apc_recharger
2020-06-17 20:47:57 -03:00
Tad Hardesty
829e95896e Replace BSQL with rust-g, paramaterize all queries (#51255)
cl
refactor: BSQL has been replaced with rust-g, improving SQL reliability and safety.
/cl

Queries were parameterized as much as possible. Careful code read by someone else also versed in SQL would be a good idea. Things seemed fine spot-testing roundstart, library, bans, and polls, but more stress-testing may be useful.

Also updates rust-g to v0.4.5:

    Improved Linux .so detection
    Perlin noise functions

Also updates Travis script to bionic.
2020-06-08 16:00:07 +12:00
spessman-007
ab84042f94 [READY] Improve spelling (#51134)
* Improve spelling

* Spell isn't, ain't, shouldn't, hasn't, wasn't correctly

Co-authored-by: NewSta <spessman-007@users.noreply.github.com>
2020-05-25 02:13:37 +08:00
spessman-007
5ae305ec9f Resolve issues with incorrect usage of a/an (#51095)
Co-authored-by: NewSta <spessman-007@users.noreply.github.com>
2020-05-25 01:34:34 +08:00
Whoneedspacee
8af93a638b Icebox Station (#51090)
* there was an attempt

* adds ice moon map

adds config options for choosing mining maps

areas now have options that affect random generation on them

weather now has an option to not target indoor areas

adds base for icemoon ruins

turns many 1's into booleans

adds ice chasms

adds ztraits for weather stuff

* fixes up ice ruins to be ice moon compatible

adds lower z level to the ice moon mine

ice chasms now have a smoothed icon

megafauna only spawn in the underground portion of ice moon now

* openspace fixes

* adds new areas and underground specific ruins

* Adds the abandoned village ruin for Ice Moon

* adds abandoned village ruin and fixes some area and tile stuff to work with ice moon

* random mining maps are no longer picked in the config

you can no longer change the mining map before setup is complete

* adds above and below ground ruin as a test

* adds debug functionality for ice moon ruins

fixes a bug where multiz was impossible unless there were shared areas because of whitelisted areas

adds multiple whitelist areas for ruin placement in a list

all underground areas are now outdoors

underground plasma lava rivers are now only spawned in unexplored areas so ruins don't get destroyed by them

* adds unique spawners to icemoon to replace tendrils

adds 2 new mobs to icemoon the polar bear and wolf

adds a clothing flag for shoes that dont slip on ice

modifies mining site to be ready except for the boss

adds the ability for tunnel width to be a specification, ice moon can have 1 tile wide tunnels and rarely 2 wide tunnels

adds a no caves mineral for ice moon ruins

* wolves no longer run into lava or chasms

bears now enrage sooner

bear spawners can now actually be created

adds base for ice moon atmospherics

adds base for a new boss and achievements / score

really bad coder icon for ice boots added

* ice moon now has it's own planetary atmos! (thank god)

* new frost miner stuff

megafauna recovery time can now be tailored to have different cooldowns to ranged or melee attacks
by default sets both of them, with two arguments the first is ranged cooldown and the second is melee cooldown

* converts a bunch of lavaland maps to be compatible with ice moon

adds tendrils from lavaland to the bottom of ice moon with the other megafauna

* updates mob drops for ice moon mobs

updates config entry default value for ice moon

updates ice moon map to have new gulag

* updates station parallax for icemoon

removes extra lavaland ported ruins

updates to demonic frost miner

adds ladder to icemoon map near station

* updates ice moon map to have the ladder inside the mining base

plant flora dont spawn on the lower z level of ice moon now

you get sand from mining rocks now

buncha demonic frost miner changes holy cow

* adds the buried library

* improves map, fixes comment

* make this crap work with the station cause i have to lol it is pretty cool though and now i understand the mapping crap better

* updates ice ruin blacklist

* ice moon stop being too cold thanks

icebox changes, now actually has its own z level that can spawn ruins and such instead of just being openspace

tunnel width is now not stupid

* fixes a demonic frost miner bug where orbs werent exploding after death

atmosphere temp is now correct

fixes library ruin for icemoon

polar bear range is now fixed, only aggros in a short range and follows further than 3 tiles

reverts necropolis chest change

* Adds a new ruin: bathouse, barebones edition

* adds many new ruins

fixes a bug with tunnel creation that caused it to enter no tunnel allowed areas

finishes the frost miner and adds loot to him

you can now force a wabbajack option

* main z level now always has gravity for ice box

* hopefully the hot springs arent the buggiest thing in the world anymore

protects areas near the station from having openspace

* icebox takes less players

fixes the ladder positioning on every icemoon map

* snowstorms now only occur on the station level

fixes some issues with the icebox z level having openspace over the lower level mining base

* Update code/datums/map_config.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/datums/ruins/lavaland.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/game/objects/structures/lavaland/necropolis_tendril.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/game/turfs/closed/minerals.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/game/turfs/open/chasm.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/game/turfs/open/floor/plating/asteroid.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/modules/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/modules/mob/living/simple_animal/hostile/mining_mobs/polarbear.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/modules/mob/living/simple_animal/hostile/mining_mobs/wolf.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/modules/ruins/icemoonruin_code/hotsprings.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* fixes areas on the lust ruin

polar bears now drop a goliath plate equivalent

wolfs now drop a watcher sinew equivalent

adds snow legions

adds a crusher trophy for the demonic frost miner that prevents movement

fixes a bug with asteroid mobs where the aggro icon would never show

adds ice to the snow cave tunnel generation

* starts work on the wendigo megafauna

* replaces snowball machine gun with more miner useful content

adds gentle var for knockback to prevent stunning on hit

polar bears move slower now

new icon for phase 2 demonic miner now

* fixes lust ruin areas

fixes whitespace

fixes nesting issues

adds underground specific mobs

* name / location fixes

demonic frost miner doesnt stun on knockback now

ice demons move faster

* fixes icebox having the wrong baseturf

* adds achievement defines to the wendigo

snowstorm for the lower z level again

adds a new helper for ranged target turfs

theres now a specific subtype for rivers

fixes a bug where ice and spawners spawned with rocks and other flora on top of them

adds indestructible ice rock turf

fixes a bug with ice demons teleport distance being incorrect

adds the start of wendigos attacks

* Apply suggestions from code review

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Update code/modules/mapping/ruins.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Fixes a dumb bug with ruins from a webedit review

The syndicate shuttle can now land on mineral turfs

* the final commit, all that im going to change after this is documentation for procs lol

makes both ice moon z levels below the station underground, and makes it so they generate rivers of their baseturf

* adds nice animation to wendigo scream

* small fixes

* finishes autodoccing everything i could find

* ok im done for real now

* adds anywhere ruins

does review stuff

* review stuff

* ok it removes the stuff now

* fix removal

* fixes from the git

* adds surroundings to the asteroid and lavaland sites

adds butchering gloves to wrath ruins

the lower icebox levels are no longer station levels

fixes capitals on blood drunk and frost miner boss medals

adds engineering outpost ruin by trollbreeder

adds boxstation job changes to icebox

polar bear transformation no longer has immunity to lavaland mobs

fixes ice whelp spelling mistake

* fixes engi outpost atmospherics

fixes missing plating on solar panels

changes slowdown for icemoon turfs

* fixes ruins areas so tunnels can spawn into some of them

adds lights to icebox below area

openspace turfs mine the thing below them now

* fixes wall boundings on asteroid and lavaland domes

* ur lame armhulen

* adds public mining area to icebox

adds computer vendors to icebox

* minor fixes

* fixes map type error

* removes slowdown entirely

increases ore chances

fixes openspace on main map

fixes a ton of active turfs at roundstart

modifies demonic frost miner loot to be cooler and more useful since the boss was hardly killed during tests

tunnels are wider underground now

openspace now deletes itself if it spawns above a ruin

* improve da ruins

* tries to fix multiple atmos issues with ruins

removes bz from the planetary atmos since it could cause unstoppable chain reactions which would cause massive lag

demonic frost miner drill now automatically scans everywhere around you

fixes tunnel generation issue

makes it so randomly generated turfs inherit their no_ruins flags

Co-authored-by: Jonathan Church <jchurch093@gmail.com>
Co-authored-by: s <wesoda24@gmail.com>
Co-authored-by: spookydonut <github@spooksoftware.com>
Co-authored-by: Rohesie <rohesie@gmail.com>
2020-05-22 02:17:15 -07:00
AnturK
d02e0cc364 Gateway refactor (#49868)
* Gateway refactor core stuff

* Updates gateways on aways.

* Boxstation gateway & control

* Deltastation gateway & control.

* Kilo gateway & control

* Meta gateway & control.

* Pubby gateway & control.

* makes away gateways easier to use.

* Makes gateway names bit better.

* No need for two dmis

* Autolinkup & description

* Docs formatting.

* Donutstation gateway & control

* Icon and init fixups

* ui fixups

* Better var name

* Use roundstart time instead of server time.

* sets dir properly, and locks bumper to south entry only.

* Cleans up gateway sprite a bit ?

* tgui build
2020-03-19 22:31:01 +02:00
Emmett Gaines
718074ce55 Build SpacemanDMM from source (#49712)
* Build SpacemanDMM from source

* oops

* Fix new unreachables/dumb code

* ooops cache conflict

* bugfix

* oops

* lint

* ninjanomnom held me down and forced me to delete this
2020-03-05 11:54:04 -05:00
peoplearestrange
7c85e14c78 Change category
Load Away Mission = Admin - Events
2020-02-04 04:37:51 +00:00
skoglol
8206b1e1cb Map rotation touchup, automatic map votes (#48602)
* Map rotation touchup, automatic map votes

* votes already running

* Pre-init vote restrictions

* No rotation for rounds less than 10 minutes.

* Splits voting preferred map check

* Fixed comment
2020-01-07 09:46:49 -05:00
skoglol
c2dac45fcf Readds map diversity (#48446)
* Restricts map votes

* votable

* Fix novotes, define, fexist

* And one more define
2019-12-30 17:44:10 -05:00
TheChosenEvilOne
a414d76718 Custom (station) map loading for admin use. (#47778)
* Custom Map Loading

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* hh

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* Use load_map_config instead of just setting next_map_config

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* Some small changes.

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* Checks if map is correct and don't return on empty shuttle.

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* Thank you VSCode, very cool

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* Added a map bounds check.

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* Moved the config reset and file removal to the end of loadWorld()

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* Actually set the next map to default.

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>
2019-11-16 19:56:01 +01:00
AnturK
6ae5b3a3cb Fixes shuttles 2019-10-26 17:25:26 +02:00
AnturK
bec3e60880 Multiz and isolated ruins support. (#47336)
Two new always_load_with options for ruins.
Use PLACE_ISOLATED to load the secondary ruin part in separate z level.
Use PLACE_BELOW to load it on the z level below.
2019-10-26 21:06:05 +13:00
XDTM
afcbb30024 Makes lowmemorymode spawn the transit z level 2019-06-17 17:31:49 +02:00