Commit Graph

24 Commits

Author SHA1 Message Date
SkyratBot
6f3b151bb8 [MIRROR] Fixes a bunch of harddels that are sourced from player action (#6252)
* Fixes a bunch of harddels that are sourced from player action

* Mirror!

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-06-11 03:13:33 +01:00
SkyratBot
42bd885efd [MIRROR] Fixes a fuck ton more harddels (#5476)
* Fixes a fuck ton more harddels (#58779)

Redoes how geese handle eating shit, it was fucking stupid and caused harddels, and while this method is technically slower in the best case, it's a fucking goose
Fixes action related harddels, I hate how they work but at least this way they won't hold refs.
Fixes the hierophont causing its beacon to harddel
Removes the M variable from megafauna actions, it was used like a typed owner and caused harddels, so I burned it
Fixes target and targets_from harddels, replaces all setters of target with LoseTarget and GiveTarget, which should help maintain behavior. I'm not sure if this breaks anything, but if it does we should fix the assumptions that code makes instead of reverting this change
Fixes more area_senstive_contents related harddels, we need to allow the mob to move before clearing out its list.
Fixes marked object harddels (I'm coming for you admin team)
Fixes a language based human harddel
Fixes managed overlay related harddels (This was just emissive blockers, but I think this is a good safety net to have. If we clear the overlay list we should clear this one as well)
Fixes bot core harddels, I hate the fact that this exists but it has no reason to know who its owner is
Adds a walk(src, 0) to simple_animal destroy, it's the best bang for the buck in terms of stopping spurious harddels. Walk related harddels aren't that expensive in the first place, since byond does the same thing I'm doing here, but this makes finding mob harddels easier, so let's go with it
I fixed another source of part harddels, I hate fullupgrade so much
Fixes all the sound loop harddels

* Fixes a fuck ton more harddels

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-05-05 17:46:22 +01:00
SkyratBot
a08d398675 [MIRROR] Renews Maintenance Drones (#4868)
* Renews Maintenance Drones

* And these have conflicts too, but you can't see them

* Skyrat Map Updates (Adding Supermatter Room Area)

Co-authored-by: Jonathan Rubenstein <jrubcop@gmail.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-04-16 13:04:21 +02:00
Azarak
85b5cbc378 cultures and languages (#4647)
* cultures and languages

* botanist fix

* missing languages

* make sure new saves from scratch get a species set correctly

* Update preferences.dm

* Update new_player.dm

Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-10 18:30:32 +01:00
SkyratBot
b332b46b65 [MIRROR] Remove hideous inline tab indentation, and bans it in contributing guidelines (#3394)
* Remove hideous inline tab indentation, and bans it in contributing guidelines

* a

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-15 15:32:02 +00:00
SkyratBot
a765e5b0db [MIRROR] Pirates are split into three different ghastly crews! (#3395)
* Pirates are split into three different ghastly crews! (#56264)

Co-authored-by: DeAndre <robustness13@ hotmail.com>
Co-authored-by: itseasytosee <55666666+itseasytosee@ users.noreply.github.com>
Co-authored-by: tgstation-server <tgstation-server@ tgstation13.org>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Pirates are split into three different ghastly crews!

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: DeAndre <robustness13@ hotmail.com>
Co-authored-by: itseasytosee <55666666+itseasytosee@ users.noreply.github.com>
Co-authored-by: tgstation-server <tgstation-server@ tgstation13.org>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-02-15 13:32:35 +00:00
SkyratBot
5adb2790a0 [MIRROR] Spider Rework (#1667)
* Spider Rework

* Update giant_spider.dm

Co-authored-by: IndieanaJones <47086570+IndieanaJones@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-11-11 18:32:13 +01:00
SkyratBot
4a4587b854 [MIRROR] Adds nekomimetic, the felinid language (#429)
* Adds nekomimetic, the felinid language (#52958)

Currently felinids are the only roundstart species without a language, this sees to that.
Changelog

cl Skoglol
add: Adds nekomimetic.
/cl

* Adds nekomimetic, the felinid language

Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
2020-08-19 20:16:38 -04:00
SkyratBot
ee324ab3c2 [MIRROR] Cleanup up all instances of using var/ definitions in proc parameters. (#240)
* Cleanup up all instances of using var/ definitions in proc parameters. (#52728)

* var/list cleanup

* The rest of the owl

* plushvar bad

* Can't follow my own advice.

* Cleanup up all instances of using var/ definitions in proc parameters.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-08-07 18:26:21 +01:00
RaveRadbury
fae34292a7 Foreigner Quirk, Adds Galactic Uncommon (#50701)
* Adds Foreigner Quirk

Blocks Galactic Common

* Exceptions for species without secondary languages.

Adds beachtongue for humans and felinids

* Adds Galactic Uncommon

* Adds uncommon include into the .dme

Gotta tick that box
2020-04-30 21:38:46 -03:00
IndieanaJones
e99b50a7d5 [READY] Reworks the Venus Human Trap (#49736)
* Update venus_human_trap.dm

* Update venus_human_trap.dm

* Update spacevine.dm

* Update venus_human_trap.dm

* Update language_holder.dm

* Update venus_human_trap.dm

* Update spacevine.dm

* Update code/modules/events/spacevine.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Appease the Great Circular One

* Update code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Update code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Update code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Update code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Update venus_human_trap.dm

* Fix Spacing

* Update code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

Co-authored-by: spookydonut <github@spooksoftware.com>
Co-authored-by: Rohesie <rohesie@gmail.com>
2020-03-21 20:51:50 -03:00
EOBGames
fb1b9127ce New racial languages (#48309)
* Racial Languages

Adds a whole bunch of racial languages.

* Travis you are a cruel mistress

Snarky comments will be the death of me

* Better names, better language distribution

Decided to take some suggestions from the github and discord

* 2001: A Space Indent Odyssey

Fixed that stuff for you, green name man
2019-12-24 16:08:43 +01:00
skoglol
4a487ca803 Refactors language holder (#48106)
* Language holder refactor

* Ironed out bugs, testing

* adds sourced language, blocking list. more useful helpers.

* Replaced old usage

* Adresses requests

* Autodoc attempt #1

* Fixed monkeyize (again)

* Travis happy

* Language menu updated

* Final pass
2019-12-18 22:22:12 +01:00
KomradeSpectre
9ff071af60 Clockcult Removal 2019 (#47057)
* Nanotrasen fires the Wave Motion Gun at the Clock Cult

* Fixes a random changelog appearing from the reebe void.

* Fixes a wrong type reference regarding the bronze sheets in the Lavaland Ruin for it.

* Fixes redundant cells after CC removal in ruin by populating them with varied ore chunks, or destruction clutter.

* why is it /obj/item/stack/sheet/metal but not /obj/item/stack/sheet/iron

* Fixes the lavaland ratvar ruin to have fluff variant structures of deleted shit it referenced instead what I thought was reasonable.
2019-10-15 10:13:41 +02:00
Cruix
dedf5f5ed9 Disease antagonist (#35988)
* Virus antagonist initial commit

* Updated disease code

* Sentient virus improvements

* Renamed /mob/living/var/viruses to diseases, and /mob/living/var/resistances to disease_resistances

* Added sentient virus event

* Renamed VIRUS defines to DISEASE defines

* Fixed bugs in rewritten disease code

* Fixed advanced disease Copy()

* Finalized disease antagonist

* Made cooldown buttons stop processing if they are removed from an owner.
Made sentient disease active sneeze and cough not available if the host is unconscious.
Made sentient disease menu refresh when adaptations are ready or hosts are added or removed.
Made sentient disease following use movement signals instead of fastprocess.

* Added better icons to sentient disease abilities
2018-03-05 13:55:10 +01:00
XDTM
f4847c230e [Ready]Minor Slime Update: slimepeople get the slime language, slimes speak slime instead of common (#33773)
* Minor Slime Update: slimepeople get the slime language, slimes speak the slime language instead of common

* shadow language

* shadows part 2
2018-01-25 08:47:21 +13:00
nicbn
77a2d3f5cd Replaces "istype"s with is_helpers macros (#28676) 2017-06-22 15:03:19 -03:00
Leo
6f8c3fdf29 Merge pull request #27676 from KorPhaeron/shade
Makes shades/constructs able to speak galcommon again
2017-05-26 20:03:47 -03:00
KorPhaeron
c5b5939311 Language 2017-05-25 18:20:38 -04:00
Jack Edge
963e19dcdf A silicon will always be able to speak Galactic Common
🆑 coiax
add: Galactic Common has been added to silicon's internal language
database, meaning even if a cyborg is created from someone who
previously did not know Galactic Common, they will be able to speak it
as a silicon.
/🆑

An oversight on my part. Otherwise, when you borg xeno brains, they'll
only be able to speak xeno, Draconic and EAL, which is a little silly.
2017-05-21 13:14:41 +01:00
Jack Edge
401361bbfd Adds a proc for copying languages from another thing
This has been asked for by the design lead.

`bob.copy_known_languages_from(alice)` will grant Bob all of Alice's
known languages.

`bob.copy_known_languages_from(eve, replace=TRUE)` will replace all of
Bob's known languages with Eve's known language.

Valid arguments are language holders, mind datums, and atom/movables.
2017-05-15 16:22:27 +01:00
Cyberboss
f71c042021 Fixes language_holder's Destroy (#27204) 2017-05-14 21:44:12 -03:00
Joan Lung
5ce91a8230 Cultists of Nar-sie have their own language (#26952) 2017-05-07 08:06:38 -03:00
coiax
b633cd6ba2 Moves languages to a holder datum, gives mind its own language holder (#26776)
* Ghosts now have a language menu

🆑 coiax
add: Ghosts can now modify their own understood languages with the
language menu.
/🆑

- Language menu is now on /atom/movable, and can be opened by any atom
with the `open_language_menu` proc.
- Used for testing, and simulating what various station members hear.

* Language holders, I

* Language holder, II

* Dos line endings

* MIND LANGUAGES

* Fixes some mobs not having language holders in their minds

* Shadow languages

* How did you lose the holder?

* Mob level IC->Open Language Menu verb

* Gives draconic to silicons

* Lazy breeki

* Use of pre-initialized global lists for languages

* Fixes bugs with lazy holders
2017-05-05 15:12:27 +02:00