Commit Graph

410 Commits

Author SHA1 Message Date
SkyratBot
4a94dc6472 [MIRROR] Meat-hooks and changeling tentacle's firing pins are no longer visable (#7193)
* Meat-hooks and changeling tentacle's firing pins are no longer visable (#60455)

Adds a Boolean to mark guns as "pinless" so they don't care about or show firing pins

* Meat-hooks and changeling tentacle's firing pins are no longer visable

* Update gun.dm

Co-authored-by: itseasytosee <55666666+itseasytosee@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-07-28 22:16:58 +01:00
SkyratBot
a46d1c2235 [MIRROR] Fixes the flightpotion check to include new races (again) (#6966)
* Fixes the flightpotion check to include new races (again)

* fixed conflict

Co-authored-by: Sheits <81964183+Sheits@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2021-07-19 14:31:26 +02:00
SkyratBot
a839438682 [MIRROR] Corrects the grammar of spectral blade ghost notifications (#6910)
* Corrects the grammar of spectral blade ghost notifications (#60189)

Uses src.name instead of src in the spectral blade's ghost notifications so that you see "his/her/their spectral blade" instead of "his/her/their the spectral blade".

* Corrects the grammar of spectral blade ghost notifications

Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
2021-07-14 21:54:09 +01:00
SkyratBot
2a8360db1a [MIRROR] hierophant club dash now doesnt work on blocked turfs (#6720)
* hiero dash now doesnt work on blocked turfs (#59983)

* hierophant club dash now doesnt work on blocked turfs

Co-authored-by: Fikou <piotrbryla@onet.pl>
2021-07-05 16:00:58 +01:00
SkyratBot
1fd867a741 [MIRROR] Paradox bag resprite and rework (#6571)
* Paradox bag resprite and rework (#59779)

Paradox bags can now be worn on the belt slot instead of the back, while being able to carry less (it can still fit inside bags).
Adds new sprites for the icon and belt.

* Paradox bag resprite and rework

Co-authored-by: Sheits <81964183+Sheits@users.noreply.github.com>
2021-06-29 16:49:06 +01:00
SkyratBot
7d1d0e1fad [MIRROR] Refactors most spans into span procs (#6315)
* Refactors most spans into span procs

* AA

* a

* AAAAAAAAAAAAAAAAAAAAAA

* Update species.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-16 00:24:49 +01:00
SkyratBot
f8042b6306 [MIRROR] Adds Neon Carpet (#6302)
* Adds Neon Carpet (#59140)

Adds a couple varieties of neon carpet.
Makes decals care about their plane in addition to their layer.

* 0

* A

* a

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-15 18:12:49 +01:00
SkyratBot
75b3b2bc8b [MIRROR] Lizard Food: a Taste of the Homeworld (#6281)
* Lizard Food: a Taste of the Homeworld

* Mirror!

Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-06-14 18:36:47 +12:00
SkyratBot
6f3b151bb8 [MIRROR] Fixes a bunch of harddels that are sourced from player action (#6252)
* Fixes a bunch of harddels that are sourced from player action

* Mirror!

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-06-11 03:13:33 +01:00
SkyratBot
456f347dfa [MIRROR] USE SIGNAL_HANDLER REEEEEE (#5921)
* use SIGNAL_HANDLER REEEEEE (#59242)

makes as many procs as i can find use the SIGNAL_HANDLER define which i assumed they all already did

* USE SIGNAL_HANDLER REEEEEE

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2021-05-25 03:42:11 +01:00
SkyratBot
bb4aeacfc6 [MIRROR] Componentizes Duffelbag Curse and turns it into an RPGloot modifier (+ curse announcement element) (#5683)
* Componentizes Duffelbag Curse and turns it into an RPGloot modifier (+ curse announcement element) (#59029)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Componentizes Duffelbag Curse and turns it into an RPGloot modifier (+ curse announcement element)

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-05-14 15:38:12 +01:00
SkyratBot
a56bfd5b19 [MIRROR] Gives botany plants a new formula for calculating bite size, fixes swallowing watermelons whole (#5568)
* Gives botany plants a new formula for calculating bite size, fixes swallowing watermelons whole (#58795)

About The Pull Request

This PR gives botany plants a new formula for getting the size of their bites.

The formula is (potency / 20) * (max_volume / 100) * (modifier) + 1.

This brings your average 100 potency plant to a bite size of 6 units per bite. [(5 * 1 * 1) + 1] - For reference, a Tomato has 14 units of reagents with default genes at 100 potency, so this means a tomato is eaten in 3 bites.

This PR also goes through and audits all the plant's bite modifiers to bring them in line with the new formula. This makes the bite modifier actually a bite modifier instead of some weird constant var that lies about what it actually does.

Fixes #55527
Why It's Good For The Game

Currently, all plants are eaten in a single bite. Including watermelons and the dank weeds. This is bad.

image

This PR brings them all in line so you no longer swallow watermelons whole, so you stop accidentally getting fat.
I also audited all the plants so their relative bitesizes make sense with the new formula. Only apples and potatos are eaten in 1 bite. Plants with more reagents naturally should now have larger bitesizes, and plants with less reagents have smaller bitesizes. Balance is restored.
Changelog

🆑 Melbert
fix: You no longer eat all botany plants plants in 1 bite. Apples and Potatos retain their unique 1 bite behavior.
code: Botany plants use a new formula for calculating bite size. All botany plants have had their bite modifier adjusted to match.
/🆑

* Gives botany plants a new formula for calculating bite size, fixes swallowing watermelons whole

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-05-09 14:18:57 +01:00
SpaceVampire
ad4e7cda95 [SIMI-MODULAR] Replaces Mayhem in a Bottle with Bloodlust in a Bottle. (#5190)
* copy-paste

* I will actually always forget this.

* is-this-how-code-works

* desc-update

* sanity-check

* nevermindI'msurethisisn'tactuallyneeded

* Update modular_skyrat/modules/modular_items/code/game/objects/items/miscellaneous.dm

Co-authored-by: Gandalf <jzo123@hotmail.com>

* Update modular_skyrat/modules/modular_items/code/game/objects/items/miscellaneous.dm

Co-authored-by: Gandalf <jzo123@hotmail.com>

Co-authored-by: SpaceVampire <>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-29 04:07:23 +01:00
SkyratBot
c62846a017 [MIRROR] makes the hook shotgun work on right click, adds new icons for it (#4805)
* makes the hook shotgun work on right click, adds new icons for it (#58270)

* makes the hook shotgun work on right click, adds new icons for it

Co-authored-by: Fikou <piotrbryla@onet.pl>
2021-04-10 23:19:14 +01:00
SkyratBot
3982899a00 [MIRROR] Remove the voodoo doll (#4229)
* Remove the voodoo doll (#57780)

A clunky to use grief tool that is near exclusively used to just make
people say slurs and WGW and copypastas and rule breaking stuff and
yadda yadda.

* Remove the voodoo doll

* Update maint_loot_oddity.dm

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-03-21 17:13:38 +00:00
SkyratBot
878e014f5b [MIRROR] fixes getting nothing from necropolis chests (#4293)
* fixes getting nothing from necropolis chests (#57839)

* fixes getting nothing from necropolis chests

Co-authored-by: Fikou <piotrbryla@onet.pl>
2021-03-21 14:49:48 +00:00
SkyratBot
05f365e5ea [MIRROR] Hieroclub teleportation now calls do_teleport() as it should be . (#3922)
* Hieroclub teleportation now uses do_teleport as it should. (#57431)

Hieroclub teleportation now respects unteleportable mobs such as anchored AIs and megafauna.

* Hieroclub teleportation now calls do_teleport() as it should be .

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-03-06 12:33:16 +00:00
SkyratBot
9268949ce0 [MIRROR] Defines some traits and cleans it out a little (#3873)
* Defines some traits and cleans it out a little

* Update stunbaton.dm

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-03-04 21:57:43 +00:00
SkyratBot
e0f514671e [MIRROR] Creates offstation variants of the protolathe and circuit imprinter for offstation and ghost roles. (#3825)
* Creates offstation variants of the protolathe and circuit imprinter for offstation and ghost roles. (#57367)

* Creates offstation variants of the protolathe and circuit imprinter for offstation and ghost roles.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2021-03-04 01:02:30 +00:00
SkyratBot
d0dc199815 [MIRROR] /mob/living/proc/Life(delta_time) (#3509)
* /mob/living/proc/Life(delta_time)

* a

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-19 16:55:52 +00:00
SkyratBot
18eca27569 [MIRROR] update_appearance (#3508)
* update_appearance

* a

* a

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-19 16:08:09 +00:00
SkyratBot
43febe3145 [MIRROR] Converts many proc overrides to properly use list/modifiers, lots of other smaller things (#3433)
* Converts many proc overrides to properly use list/modifiers, lots of other smaller things

* Update human_defense.dm

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-17 14:18:21 +00:00
SkyratBot
b332b46b65 [MIRROR] Remove hideous inline tab indentation, and bans it in contributing guidelines (#3394)
* Remove hideous inline tab indentation, and bans it in contributing guidelines

* a

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-15 15:32:02 +00:00
YakumoChen
c1e3e237ef More special examines: facehugger, ash flora (#3158)
* add some flavor text to facehuggers

* alien-only flavor text for facehugger toy

* skyrat edit

* botanist bonus for lavaland flora

* beer nuke special examine

funny message for cap and barman hinting that it could be used for a beer nuke.

* reverts nuclearbomb.dm

* Update facehugger.dm
2021-02-08 11:51:00 +00:00
SkyratBot
1c025714e9 [MIRROR] Adds powerup system, refactors ctf pickups and powerup mine subtypes into it (#3067)
* Adds powerup system, refactors ctf pickups and powerup mine subtypes into it (#56605)

* Adds powerup system, refactors ctf pickups and powerup mine subtypes into it

Co-authored-by: Fikou <piotrbryla@onet.pl>
2021-02-04 16:24:10 +00:00
SkyratBot
b7d9e983ee [MIRROR] Defines calibers (#2971)
* Defines calibers (#56476)

Adds defines for all of the ammo calibers
Replaces all current magic strings with defines
Docs what guns use what calibers
Corrects the name of the incendiary .45 ammo casing to indicate that it fires incendiary rounds rather than armor piercing rounds

* Defines calibers

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2021-01-31 03:52:08 +00:00
SkyratBot
ae17e5b81d [MIRROR] mining keys to open tendrills crates buyable with miner points alt to #56263 (#2839)
* mining keys to open tendrills crates buyable with miner points (#56267)

* mining keys to open tendrills crates buyable with miner points alt to #56263

Co-authored-by: Tlaltecuhtli <33834933+Tlaltecuhtli@users.noreply.github.com>
2021-01-23 17:35:28 +00:00
SkyratBot
7361de863c [MIRROR] Refactor caltrop component into element (#2651)
* Refactor caltrop component into element

* Delete caltrop.dm

* Update caltrop.dm

Co-authored-by: coiax <jack@billbuddy.co.uk>
Co-authored-by: Azarak <azarak10@gmail.com>
2021-01-12 02:06:53 +01:00
SkyratBot
282f1a98c8 [MIRROR] NOTELEPORT checks that were atomized out of the medieval shuttle (#2549)
* NOTELEPORT errywhere (#55973)

These prevent some cheats or really low effort ways to get to where you really shouldn't be.

Mappers seriously fucking hate jaunting and phasing mechs, as they let you bypass their custom crafted ruins and the like. But it'll also stop more general "you shouldn't be here" stuff.

* NOTELEPORT checks that were atomized out of the medieval shuttle

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-01-07 23:49:01 +01:00
SkyratBot
32683f2f14 [MIRROR] Fixes mothman wing reconstruction bug (#2300)
* No more original moth wings being set to none (#55672)

Moths that drink a potion of flight have their moth wings set to none, which their handle fire would store as their original, and that would be applied from reconstructive surgery.

Now potions of flight store an original, and handle fire checks to see if something was stored before, so it doesn't overwrite that.

* Fixes mothman wing reconstruction bug

Co-authored-by: ArcaneDefence <51932756+ArcaneDefence@users.noreply.github.com>
2020-12-24 12:31:48 +01:00
SkyratBot
24743f2696 [MIRROR] Refactors Beams to use signals: Revived from 2019 edition! BONUS: Medbeams are also refactored to use signals (#2237)
* Refactors Beams to use signals: Revived from 2019 edition! BONUS: Medbeams are also refactored to use signals (#55193)

Huge removal of dead vars, bad timers, and other sloppy jitteriness from beams. They go from checking movement to waiting for a signal.
VARIABLE KILL LIST:

sleep_time: signals baby
finished: signals BAYBEEE
target_oldloc: not only not typecasted as a turf or named as a turf, it was unused. when are we going to use this? the beam starts from the origin!
origin_oldloc: bad name, not typecasted. renamed to originturf
static_beam: how are you an unused variable and still get replaced by signals like really
timing_id: signallllss bbbaaaabbyy
recalculating: you get the drill by now signals baby
base_icon: unused, seemingly replaced by visuals I think

* Refactors Beams to use signals: Revived from 2019 edition! BONUS: Medbeams are also refactored to use signals

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2020-12-19 04:42:09 +01:00
SkyratBot
64cb64aae3 [MIRROR] Replace direct poi_list manipulation with element (#2117)
* Replace direct poi_list manipulation with element (#55416)

Replaces GLOB.poi_list |= src and GLOB.poi_list -= src with an element that handles it directly.

More consistent code, especially when a lot of code couldn't decide how to add/remove (some |=, some -=, some .Remove, etc).

* Replace direct poi_list manipulation with element

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2020-12-11 00:26:00 +00:00
SkyratBot
cd9a0c73d6 [MIRROR] Reworks the champion's hardsuit (#2066)
* Reworks the champion's hardsuit (#55337)

fixes hiero staff recall mesage not working
Reworks the champion's hardsuit
changes:
name: champion's hardsuit -> berserker hardsuit
armor: (MELEE = 65, BULLET = 50, LASER = 50, ENERGY = 60, BOMB = 50, BIO = 100, RAD = 100, FIRE = 80, ACID = 80) -> (MELEE = 30, BULLET = 10, LASER = 10, ENERGY = 20, BOMB = 10, BIO = 100, RAD = 10, FIRE = 100, ACID = 100)
doesnt have ert stripping time so its shorter
it cant hold the pka or cutter on itself, but it carries knives, resonators, spears and the crusher
adds berserk mechanic: with every hit you take thats not from yourself, you get berserk charge equal to the damage dealt to you divided by 4, if its a projectile attack this value is multiplied by 1.5, so a 20 damage melee hit gives you 5 charge, while a 20 damage projectile gives you 7 charge
use berserk ability with 100 charge to go berserk
you move a bit faster, you hit 2 times faster, you get a cool color and your melee armor is massively increased for the duration (about 10 seconds?), but you cannot shoot guns during the effect

* Reworks the champion's hardsuit

Co-authored-by: Fikou <piotrbryla@onet.pl>
2020-12-07 10:30:09 +00:00
SkyratBot
2913364658 [MIRROR] Kills oldfood, Puts newfood on top. (#2041)
* Kills oldfood, Puts newfood on top. (#55160)

Slays the last of old-food, making new-food the new normal.

Co-authored-by: MrMelbert <kmelbert4@ gmail.com>
Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>

* Kills oldfood, Puts newfood on top.

* Update collars.dm

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: MrMelbert <kmelbert4@ gmail.com>
Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-12-04 16:46:26 +01:00
SkyratBot
a92fdde30e [MIRROR] Remove duplicate definitions of /obj/effect/ex_act, explicitly noop it (#1904)
* Remove duplicate definitions of /obj/effect/ex_act, explicitly noop it (#55076)

/obj/effect/ex_act had several different re-definitions to make it a noop. The original definition would randomly delete it, which is bad news when a lot of /obj/effects are just that--effects, that shouldn't be blown up.

The ones that actually do want to be blown up (like decals) already have their own implementations. The one in place was never ran, and nobody had problems with it.

* Remove duplicate definitions of /obj/effect/ex_act, explicitly noop it

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2020-11-28 12:59:11 +01:00
SkyratBot
7d653f1f6b [MIRROR] Moves grown food to newfood (#1794)
* Moves grown food to newfood (#55040)

Moves grown food to newfood
Gives trash element support for callbacks for item creation override

* Moves grown food to newfood

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2020-11-23 22:35:35 +00:00
SkyratBot
c66b17a120 [MIRROR] Adds Rod of Asclepius and mini-meteors inhand. (#1543)
* Merge pull request #54729 from ArcaneMusic/flowerfix

Adds Rod of Asclepius and mini-meteors inhand.

* Adds Rod of Asclepius and mini-meteors inhand.

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2020-11-02 18:45:01 +01:00
SkyratBot
119dd2ea3d [MIRROR] Basepixels (#1512)
* Basepixels (#54652)

* Basepixels

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-30 17:30:11 +00:00
SkyratBot
6ecaa9a994 [MIRROR] Standardizes attack chain signal returns and fixes a tk bug (#1409)
* Standardizes attack chain signal returns and fixes a tk bug (#54475)

The attack chain is a bit of a mess, and the introduction of signals hasn't helped in simplifying it.

In order to take a step into untangling this, I re-ordered the attack signals to no longer be by source type and instead to be grouped more modularly, as they are all members of the attack chain and function similarly. They all share the trait of potentially ending the attack chain via a return, but had several different names for it. I joined it into one.

Additionally, fixed a tk bug reported by @ Timberpoes by adding a signal return check at the base of /mob/proc/RangedAttack

Lastly, removed the async call of /datum/mutation/human/telekinesis/proc/on_ranged_attack, which was added as a lazy patch to appease the linter complaining about a sleep on a signal handler (namely in /obj/singularity/attack_tk). Fixed the problem using timers.

Also cleaned some code here and there.

* Standardizes attack chain signal returns and fixes a tk bug

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-21 07:39:32 +02:00
SkyratBot
b8d9874c27 [MIRROR] Converts all A && A.B into A?.B (#1292)
* Converts A && A.B into A?.B (#54342)

Implements the ?. operator, replacing code like A && A.B with A?.B

BYOND Ref:
When reading A?.B, it's equivalent to A && A.B except that A is only evaluated once, even if it's a complex expression like a proc call.

* Converts all A && A.B into A?.B

Co-authored-by: ZeWaka <zewakagamer@gmail.com>
2020-10-13 23:19:25 +02:00
SkyratBot
621a822227 [MIRROR] Separates mothpeople antennae into a mutant bodypart (#976)
* Separates mothpeople antennae into a mutant bodypart

* we

* Update moth_wings.dmi

Co-authored-by: ArcaneDefence <51932756+ArcaneDefence@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-09-25 14:38:52 +02:00
SkyratBot
4b6cc9d088 [MIRROR] Arcane finishes the fight and adds all the missing belt sprites and a worn sprite Admin Tool. (#830)
* Arcane finishes the fight and adds all the missing belt sprites and a worn sprite Admin Tool. (#53305)

* Arcane finishes the fight and adds all the missing belt sprites and a worn sprite Admin Tool.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2020-09-17 02:05:30 +01:00
SkyratBot
5831d3309e [MIRROR] Adds native chilly peppers to icebox flora. (#745)
* Adds native chilly peppers to icebox flora. (#53544)

Now, icebox has a native plant that can be picked on the surface level, where the sunlight reaches highest, and rarely seen underground, and provides you chilly peppers. Traditionally a chili pepper mutation, the theme was close enough that I felt it'd be a good fit for the map, and helps break up the monotony of the map being ice, rock, and more ice with some harvest able flora.

* Adds native chilly peppers to icebox flora.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2020-09-11 23:15:51 +02:00
SkyratBot
3a0bbe9498 Acid Component (#53273) (#661)
Makes acid levels a component.
    Merges the acid effect object into the component.
    Reworks acids decay rates slightly.
    Rebalances xenos acid spit so that they can still melt through walls.

Misc. associated changes:

    Adds defines for a lot of the acid associated constants.
    Documents clean types and adds CLEAN_TYPE_ACID
    Adds and implements a return bitflag for COMSIG_COMPONENT_CLEAN_ACT
    Adds a looping sound for acid.
    Makes /atom/proc/acid_act return a boolean.
    Fixes waterclosets creating a new reagent holder datum every time they are used.
    Removes waterclosets regenerating reagents on-use and restricts their reaction volume to 5 units.
    Adds and implements a couple reagent signals.
    Renames a few vars so Rohesie can stop telling me to rename more vars.

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2020-09-07 03:52:59 +02:00
SkyratBot
0698a8bd61 [MIRROR] Rename orbiters list of orbiting orbiters var to something sane (#660)
* Rename orbiters.orbiters list to something sane (#53416)

* Rename orbiters list of orbiting orbiters var to something sane

Co-authored-by: Wayland-Smithy <64715958+Wayland-Smithy@users.noreply.github.com>
2020-09-06 05:56:05 +02:00
SkyratBot
3d5138261f [MIRROR] The great Spectral Blade permanent ghost trap unGBJing - 10/10 ghosts currently hate this blade (#622)
* The great Spectral Blade permanent ghost trap unGBJing - 10/10 ghosts currently hate this blade (#53324)

Fixes a bug caused by transferring an orbiter component to a parent where one already exists. Causing the old original orbiter to update the added ghosts positions when the parent moves, but not allowing them to ever break orbit and also setting the ref to null for the component on the whole due to old signals it would seem.

Also tweaks the blades use in hand ghost notification message to remove the redundant (Orbit) link.

* The great Spectral Blade permanent ghost trap unGBJing - 10/10 ghosts currently hate this blade

Co-authored-by: Wayland-Smithy <64715958+Wayland-Smithy@users.noreply.github.com>
2020-09-02 03:16:39 +02:00
SkyratBot
ec09510459 Bools and returns super-pr (#53221) (#565)
Replaces like 70-80% of 0 and such, as a side effect cleaned up a bunch of returns
Edit: Most left out ones are in mecha which should be done in mecha refactor already
Oh my look how clean it is

Co-authored-by: TiviPlus <TiviPlus>
Co-authored-by: Couls <coul422@gmail.com>

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: Couls <coul422@gmail.com>
2020-08-30 05:12:59 +02:00
SkyratBot
a5306924c3 [MIRROR] Makes reagent exposure methods bitflags (#527)
* Makes reagent exposure methods bitflags (#53164)

* Makes reagent exposure methods bitflags

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2020-08-26 02:37:07 +02:00
SkyratBot
3bd294f26f [MIRROR] Defines damage flags. (Hopefully without 50+ commits) (#491)
* Defines damage flags. (#53158)

* Defines damage flags. (Hopefully without 50+ commits)

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2020-08-24 22:52:31 +02:00
SkyratBot
0b65cc596b [MIRROR] Overlay lighting component (#469)
* Overlay lighting component (#52413)

Sparks no longer lag, projectile beams move super smoothly, same with mobs and whatnot. This also allows for easy expansion into directional lights, field-of-view, wee-woo rotating lights or whatever.

It does have a downside: things right-clicked or checked through the alt+click tab will show the light overlay:


This is a BYOND limitation, very well worth it IMO.

🆑
add: Smooth movable lighting system implemented. Projectiles, sparks, thrown flashlights or moving mobs with lights should be much smoother and less laggy.
balance: Light sources no longer stack in range, though they still do in intensity.
/🆑

* Overlay lighting component

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-08-23 20:17:12 +02:00