Remie Richards
91c4d1bef8
Merge pull request #13440 from octareenroon91/patch-32
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Give wallets merged access of all IDs inside.
2015-12-07 17:37:44 +00:00
Razharas
02fe4ec5a8
Merge pull request #13443 from MrStonedOne/DONTWAIT-IKNOWWHATYOURTHINKING-YOUDONTNEEDMYRETURN-DONTWAITCAUSEISLEEP
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changes `spawn() throw_at` to `throw_at_fast set waitfor = 0`
2015-12-06 19:52:06 +03:00
Jordie
45a9e138b2
Merge pull request #13435 from SuperSayu/window_unbreaker
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Fixes window fixing
2015-12-06 12:06:37 +11:00
octareenroon91
5646f0eb5b
syntax error
2015-12-05 18:42:50 -06:00
MrStonedOne
9fa4288b08
Makes everything that used spawn () throw_at use throw_at_fast
2015-12-05 16:40:52 -08:00
octareenroon91
3c75d78f84
Use a list instead of net_id
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reduce excess calls to update_icon()
2015-12-05 16:35:41 -06:00
Razharas
41341461b0
Merge pull request #13393 from kingofkosmos/fewinhandsprites
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In-hand sprites: transfer tank valve, tracking beacon, pizza box & carp plushie
2015-12-05 01:14:20 +03:00
Remie Richards
87976c358f
Merge pull request #13411 from Anonus/ghostexamine
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Removes delay on examining objects that also have a nanoui interface as a ghost
2015-12-04 15:58:19 +00:00
MrStonedOne
a5f0f3f594
changes spawn() throw_at to throw_at_fast set waitfor = 0
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Set waitfor = 0 has massively less overhead then spawn() but still does basically the same thing.
It causes the first sleep in the stack from that point on to make the set waitfor = 0 proc return . then continue on as if it was spawn()'ed, but it doesn't have to copy over the local vars of the proc so a lot less overhead
http://pastebin.com/kx538RqS
2015-12-04 04:37:16 -08:00
octareenroon91
544295c563
define proc/refreshID
2015-12-04 03:42:54 -06:00
octareenroon91
f3f61367da
Give wallets merged access of all IDs inside.
2015-12-04 03:16:43 -06:00
Vincent
6f6968773b
Fixes #13418
2015-12-03 22:46:56 -05:00
Razharas
3ea054e84c
Merge pull request #13394 from octareenroon91/patch-31
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Correct crayon comment
2015-12-03 23:10:55 +03:00
Cheridan
9c7ff23609
Merge pull request #13333 from MrStonedOne/lightingtweaks
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Lighting system tweaks. Fixes low lum items having full center brightness, etc.
2015-12-03 13:40:23 -06:00
Cheridan
a3c6f5ad59
Merge pull request #13385 from spudboy555/librarian_pda
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Moved Librarian PDA a few pixels to the left.
2015-12-03 11:48:18 -06:00
Nerd Lord
3a96d9bd8c
No delay on examining objects with a nanoui interface as a ghost
2015-12-02 22:53:33 -05:00
Jordie
bfe4d41554
Merge pull request #13408 from neersighted/hotfix
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Hotfix for SStimer lag
2015-12-03 14:34:45 +11:00
Bjorn Neergaard
6ec257c360
Hotfix for SStimer lag
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SStimer can now check dupes
Also fix ghosts not being inquisitive with objects...
2015-12-02 21:23:45 -05:00
Cheridan
dd768b9046
Merge pull request #13369 from neersighted/caps
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Capitals for Tank logging
2015-12-02 19:09:30 -06:00
Cheridan
f634890457
Merge pull request #13335 from Incoming5643/fudge_dice
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Fudge dice
2015-12-02 16:40:25 -06:00
spudboy555
f4fb0f2886
Fixed the message alert on the librarian's PDA.
2015-12-02 13:33:41 -08:00
duncathan salt
fd5423e0cc
Merge pull request #13340 from KorPhaeron/oxy_tank
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Internals start at 16 pressure
2015-12-02 14:16:29 -06:00
octareenroon91
3693759187
Correct crayon comment
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For /obj/item/toy/crayon , uses == 0 means a mundane crayon has been used up.
Uses < 0 implies unlimited uses.
2015-12-02 11:38:38 -06:00
MrStonedOne
a1bfb37f0c
Tweaks lighting some more.
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This should be ready to go.
2015-12-02 07:12:37 -08:00
Remie Richards
d909c1e82d
Merge pull request #13348 from neersighted/spooky_nanoui
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Allow ghosts to use any NanoUI interface.
2015-12-02 14:15:33 +00:00
kingofkosmos
0b1aa47adc
Adds in-hand sprite to transfer tank valve.
2015-12-02 06:23:55 +02:00
kingofkosmos
ee522d61d7
Merge branch 'master' of https://github.com/tgstation/-tg-station into fewinhandsprites
2015-12-02 06:05:40 +02:00
Bjorn Neergaard
b7ad1452ed
Caps for Tank logging
2015-12-01 18:48:35 -05:00
duncathan salt
d616885241
Merge pull request #13338 from Incoming5643/tis_the_season_for_horrible_manual_placement
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[Touching all the maps oh god] The reason for the season
2015-12-01 15:15:49 -06:00
Vincent
bf530cc3dd
Fixes untouchable windows
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Sorry about that. Fixes #13354
2015-12-01 11:54:09 -05:00
Bjorn Neergaard
6f098e8298
Allow ghosts to use any NanoUI interface.
2015-11-30 23:34:59 -05:00
Vincent
16303c1c1f
Changes flag name from ABSTRACT to NODECONSTRUCT
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Removes holo-tables and holo-windows since those typepaths are no longer needed.
Updates Z2 to reflect this. Removes spurious tag tags in Z2.
2015-11-30 20:26:03 -05:00
Incoming
42da16a003
adds swankcookie's snowman stuff to the gifts that will spawn on christmas should the trees exist which hopefully they will!
2015-11-30 19:21:53 -05:00
KorPhaeron
c29f2ef837
Internals start at 16 pressure
2015-11-30 18:12:32 -06:00
Vincent
b31b5e3f77
Fix Conflicts:
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code/game/machinery/doors/windowdoor.dm
2015-11-30 18:56:43 -05:00
Incoming
d8f6039834
Accidental remnant of another pull got in
2015-11-30 15:22:58 -05:00
Incoming
0c1d7272d5
Adds fudge dice
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They're six sided dice with two pluses, two minusii, and two blank sides.
They're also a jokey recipe you can create with any dice and a chocolate bar. Once you eat the literal fudge die you get a fudge die no matter what kind of die you used into its creation. This is INTENTIONAL AND PART OF THE JOKE.
Adds them to the "rare dice" spawn in dice bags.
Formally defines a d6 as a separate thing from the generic parent die. the generic parent die is still a d6 for all intents and purposes except for the fact that it's now just called a generic "die" instead of a d6. This was so the recipe didn't list a d6 as needed for the fudge dice recipe when really any die would do.
Doesn't replace existent generic die with d6eses on the maps because I don't want this to conflict for a million years. I'll swap out the generic dies at some future point after this is added.
2015-11-30 15:19:25 -05:00
Razharas
78c95ab035
Merge pull request #13317 from neersighted/airlock_electronics
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NanoUI Airlock Electronics
2015-11-30 20:43:33 +03:00
duncathan salt
ad410e39d8
Merge pull request #13296 from neersighted/nanoui_checks
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Fix some NanoUI checks
2015-11-29 18:36:18 -06:00
Vincent
05ae680b06
Fixing conflicts:
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code/game/machinery/computer/computer.dm
code/game/machinery/doors/windowdoor.dm
code/game/objects/structures/window.dm
2015-11-29 19:02:30 -05:00
Bjorn Neergaard
06e5df9336
Fix NanoUI missing assignment; use two-line ifs
2015-11-29 18:20:10 -05:00
duncathan salt
aa7df92150
Merge pull request #13282 from Anonus/fluxfix
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Fixes flux and gravitational anomalies not shocking nondense mobs
2015-11-29 12:35:30 -06:00
duncathan salt
9e9ccf9474
Merge pull request #13268 from Anonus/teachingsofnarsie
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Cult theme update
2015-11-29 12:23:07 -06:00
Bjorn Neergaard
f214e547cb
NanoUI Airlock Electronics
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Also reworks a lot of the AE code.
2015-11-29 11:32:56 -06:00
kingofkosmos
edb611f53d
Adds in-hand sprites for tracking beacon, pizza box and carp plushie.
2015-11-29 16:43:52 +02:00
Jordie
e9ea0d8dc9
Merge pull request #13275 from swankcookie/snowman
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Adds Snowman costume
2015-11-29 21:08:11 +11:00
Jordie
38eddb1421
Merge pull request #13179 from AnturK/academy
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Wizard Academy Away Update
2015-11-29 21:06:34 +11:00
Jordie
da0c466f82
Merge pull request #13149 from Firecage/toolspeed
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Adds toolspeed
2015-11-29 21:06:15 +11:00
Jordie
06134d5f19
Merge pull request #13104 from GunHog/OfTeleportsAndNames
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Hand Tele now displays its destination.
2015-11-29 21:06:01 +11:00
Jordie
ee3e5c4d3f
Merge pull request #13074 from Yolopanther12/lightReplacerUpgrade
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Adds Light Replacer Refilling With Box of Lights
2015-11-29 21:04:43 +11:00