Commit Graph

3252 Commits

Author SHA1 Message Date
SkyratBot
923cbe2ea8 [MIRROR] Radiation pulses will yield to MC for every turf they iterate through. [MDB IGNORE] (#15446)
* Radiation pulses will yield to MC for every turf they iterate through. (#68525)

* Be less scary.

Changes radiation pulses so that they store the turfs they need to irradiate, iterate through them and remove them from the list of turfs to irradiate, then yield to MC if MC got angry, and put the radiation pulse with the remaining turfs to irradiate to the back of the radiation processing list.

Radiation pulses pulse information will no longer popleft the processing list. It will delete itself once there are no turfs to process, or if the source is null.

Caches the turfs to process to loop through, adds a counter for how many turfs it iterated through, and cuts the turfs to process by the turfs that got iterated.

* Radiation pulses will yield to MC for every turf they iterate through.

Co-authored-by: Pickle-Coding <58013024+Pickle-Coding@users.noreply.github.com>
2022-08-06 21:51:22 -07:00
SkyratBot
4c07e13f42 [MIRROR] Makes epicenters not explode mobs twice [MDB IGNORE] (#15412)
* Makes epicenters not explode mobs twice (#68860)

About The Pull Request

Ports yogstation13/Yogstation#13983

This pr effectively halves the damage of explosion epicenters by making them only affect mobs once. Specifically, it removes them from the list of things to explode created by the get_all_contents proc, originally meant to ensure stuff in bags and boxes will set off other bombs in the same bag or box. This had the un(?)intended side-effect of making any objects in the epicenter of the blast take damage a second time, resulting in heavy blasts instakilling and very small explosions doing way too much damage. This is half a balance change and half a bug fix.
Why It's Good For The Game

This allows for more explosion-based weaponry as they now won't all be complete one-shot-win weapons. It also stops things like X4 bolas or explosive holoparasite bolas (you guys have those right?) instantly killing people with no counterplay. Also fireball is now probably a little less meta as a spell since it ONLY PROBABLY immediately wins fights and won't two-shot-crit people, usually. If yall want stuff to still do the same amount of damage just add an extra single-tile explosion to things you want to be more powerful.
Changelog

cl Mqiib, ToasterBiome
balance: Explosion epicenters no longer explode mobs twice; Fireballs and other explosive projectiles are significantly less-damaging

/cl

* Makes epicenters not explode mobs twice

Co-authored-by: Mqiib <43766432+Mqiib@users.noreply.github.com>
2022-08-05 10:03:48 -07:00
SkyratBot
5cc21edbb1 [MIRROR] Security's Scaling Departmental Accesses - More Pop, More Problems [MDB IGNORE] (#15393)
* Security's Scaling Departmental Accesses - More Pop, More Problems

* Update admins.txt

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-08-05 00:56:52 +01:00
SkyratBot
b1bd40e760 [MIRROR] [MDB Ignore][Bounty][Complete Refactor] Papercode Redux: Too Many Damn Files <Map Conflict Edition> [MDB IGNORE] (#15362)
* [MDB Ignore][Bounty][Complete Refactor] Papercode Redux: Too Many Damn Files <Map Conflict Edition>

* Fixes merge conflicts and compilation errors, alongside fixing the joker card to make it fully functional again

* Fixed a bunch of info variables in map files

* Alright this is why I wanted this merged yesterday

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-08-04 15:50:15 +01:00
SkyratBot
9203743637 [MIRROR] Word Filter Fix Round Two: JSON Decoding Debauchery [MDB IGNORE] (#15383)
* Word Filter Fix Round Two: JSON Decoding Debauchery (#68975)

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Yeah, you need to json_decode the results again, again, again. This is three JSON decodes, I believe? I could be wrong. Anyways, we add another json_decode here as well to not runtime on initialization (as well as have the word filter work most likely).

Tested on local, did not see the runtime that @ ShizCalev brought up in https://github.com/tgstation/tgstation/pull/68905#issuecomment-1204557463 (after verifying where it would be seen on master). Should be good now. Again.

* Word Filter Fix Round Two: JSON Decoding Debauchery

Co-authored-by: san7890 <the@san7890.com>
2022-08-04 15:49:42 +01:00
SkyratBot
800369ef9f [MIRROR] AI Lawset can now be specified instead of 'custom' [MDB IGNORE] (#15375)
* AI Lawset can now be specified instead of 'custom' (#68587)

* AI Lawset can now be specified instead of 'custom'

Co-authored-by: Charlotte <98856144+orthography@users.noreply.github.com>
2022-08-04 15:49:11 +01:00
Tastyfish
8f3bc2f3b4 [MDB IGNORE] [MODULAR] Makes automapper work with Centcom (#15332)
* Automapper working with CentCom

* old comment

* Fix multi-file maps, CC storage

* blep

* test CI again to find quantum harddels
2022-08-03 01:26:42 +01:00
GoldenAlpharex
bbbe0682d8 Optimizes SQL logging and adds missing related default config entries (#15330)
* Adds a new config entry for SQL game log bundle query size

Also adds documentation to existing config entries that don't currently appear in any default entry files on the repo.

* Adds a new config file for database-related configs for Skyrat

* Adds a `add_log_to_mass_insert_queue` proc to handle bundling insert queries into bigger, less frequent queries

* Modifies log_message() to utilise the new add_log_to_mass_insert_queue() proc

* Actually makes the MassInsert() call asynchronous, to completely remove the freezes

* Adds code to handle sending all unsent logs to the database before the subsystem is shutdown, to reduce the loss of logs at the end of a round
2022-08-02 18:04:18 -04:00
SkyratBot
bd47eb9a21 [MIRROR] Blargedy Blarg Blarg Blarg - Word Filter Error Fix [MDB IGNORE] (#15357)
* Blargedy Blarg Blarg Blarg - Word Filter Error Fix

* Update code/controllers/configuration/configuration.dm

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-08-02 21:39:47 +00:00
SkyratBot
ef8a81d162 [MIRROR] Take Two: The word filter now verbosely describes config failure (Rust-g 1.0.2 Edition) [MDB IGNORE] (#15328)
* Take Two: The word filter now verbosely describes config failure (Rust-g 1.0.2 Edition) (#68690)

A resuscitation of #67474 since Arm is not presently able to do it.

rustg_read_toml_file has backwards dependency to support older cases that checked for lack of list (the old sign the rust fn went wrong).

Fixes #67446

The configuration for the word filter now verbosely describes the error from the bad toml to the logs, allowing problems with it to be identified quicker and resolved.
Why It's Good For The Game

BLAZING
Ferris warning
Changelog

cl Armhulen/Armhulenn/Bazelart/Tralezab, san7890
admin: Word filters incorrectly set up will now have their errors actually described. Please, tell your server ops when you see it so they may fix the configuration.
server: Rust-g on this codebase is now on the 1.0.2 version, prepare accordingly.
/cl

I also bump rust-g's DLL to 1.0.2 in this PR as well.

* Take Two: The word filter now verbosely describes config failure (Rust-g 1.0.2 Edition)

Co-authored-by: san7890 <the@san7890.com>
2022-08-02 18:28:27 +01:00
SkyratBot
603cc0116d [MIRROR] fixes chameleon card reset issues and makes nuke op trim have a hud icon [MDB IGNORE] (#15339)
* fixes chameleon card reset issues and makes nuke op trim have a hud icon (#68879)

* partial fix

* outfits now update ids

* fixes chameleon card reset issues and makes nuke op trim have a hud icon

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-08-01 14:16:53 -07:00
SkyratBot
d8da1153b7 [MIRROR] Biddle Verbs: Queues the Most Expensive Verbs for the Next Tick if the Server Is Overloaded [MDB IGNORE] (#15329)
* Biddle Verbs: Queues the Most Expensive Verbs for the Next Tick if the Server Is Overloaded (#65589)

This pr goes through: /client/Click(), /client/Topic(), /mob/living/verb/resist(), /mob/verb/quick_equip(), /mob/verb/examinate(), and /mob/verb/mode() and makes them queue their functionality to a subsystem to execute in the next tick if the server is overloaded. To do this a new subsystem is made to handle most verbs called SSverb_manager, if the server is overloaded the verb queues itself in the subsystem and returns, then near the start of the next tick that verb is resumed with the provided callback. The verbs are called directly after SSinput, and the subsystem does not yield until its queue is completely finished.

The exception are clicks from player input since they are extremely important for the feeling of responsiveness. I considered not queuing them but theyre too expensive not to, suffering from a death of a thousand cuts performance wise from many many things in the process adding up. Instead clicks are executed at the very start of the next tick, as the first action that SSinput completes, before player movement is processed even.

A few months ago, before I died I was trying to figure out why games at midpop (40-50 people) had non zero and consistent time dilation without maptick being consistently above 28% (which is when the MC stops yielding for maptick if its overloaded). I found it out, started working on this pr, then promptly died. luckily im a bit less dead now

the current MC has a problem: the cost of verbs is completely and totally invisible to it, it cannot account for them. Why is this bad? because verbs are the last thing to execute in the tick, after the MC and SendMaps have finished executing.
tick diagram2
If the MC is overloaded and uses 100% of the time it allots itself this means that if SendMaps uses the amount its expected to take, verbs have at most 2% of the tick to execute in before they are overtiming and thus delaying the start of the next tick. This is bad, and im 99% sure this is the majority of our overtime.

Take Click() for example. Click isnt listed as a verb but since its called as a result of client commands its executed at the end of the tick like other verbs. in this random 80 pop sybil round profile i had saved on my computer sybil 80 pop (2).txt /client/Click() has an overtime of only 1.8 seconds, which isnt that bad. however it has a self cpu of 2.5 seconds meaning 1.8/2.5 = 72% of its time is overtiming, and it also is calling 80.2 seconds worth of total cpu, which means that more than 57.7 seconds of overtime is attributed to just /client/Click() executing at the very end of a tick. the reason why this isnt obvious is just because the verbs themselves typically dont have high enough self cpu to get high enough on the rankings of overtiming procs to be noticed, all of their overtime is distributed among a ton of procs they call in the chain.

Since i cant guarantee the MC resumes at the very start of the next tick due to other sleeping procs almost always resuming first: I time the duration between clicks being queued up for the next tick and when theyre actually executed. if it exceeds 20 milliseconds of added latency (less than one tenth the average human reaction time) clicks will execute immediately instead of queuing, this should make instances where a player can notice the added latency a vanishingly small minority of cases. still, this should be tm'd

* Biddle Verbs: Queues the Most Expensive Verbs for the Next Tick if the Server Is Overloaded

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2022-07-31 22:03:59 +00:00
SkyratBot
6503f2c596 [MIRROR] Fixes a lua state null return related to the print wrapper, improves the lua editor ui formatting, and implements a stopgap lua lag fix [MDB IGNORE] (#15320)
* Fixes a lua state null return related to the print wrapper, improves the lua editor ui formatting, and implements a stopgap lua lag fix (#68816)

This PR fixes this issue by making sure every proc called in the stack of /proc/wrap_lua_print which could sleep is called using INVOKE_ASYNC, and to prevent such problems in the future, marks all the wrappers as SHOULD_NOT_SLEEP(TRUE). I also figured out how to fix the dumb overflowing problem of the lua editor ui.

Due to lag concerns regarding lua states with a large number of global variables (including fields within global tables), I have made it so the global table and state log are hidden by default - they can be shown using a toggle button in the editor ui.

* Fixes a lua state null return related to the print wrapper, improves the lua editor ui formatting, and implements a stopgap lua lag fix

Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
2022-07-31 08:43:52 -07:00
SkyratBot
99cdbe4ce2 [MIRROR] Reworks pAIs [MDB IGNORE] (#15162) 2022-07-27 19:10:14 -04:00
Zonespace
a1aee41c68 Ports upstream LUA PRs (#15200)
* 1

* Launch Dreamseeker is the default vscode launch config once again (#68666)

Co-authored-by: William Wallace <me@wiox.me>
2022-07-27 15:14:22 -07:00
Zonespace
15a223ff2d [MIRROR] Admin lua scripting (#65635) (#15118)
[Ready for Review] Admin lua scripting (#65635)

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>

Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-07-24 19:55:53 +01:00
sqnztb
6aec9b5dff Nerve Staple Blacklist Fix (#15156)
nerve staple blacklist fix
2022-07-24 11:54:36 -07:00
SkyratBot
ca20cbb5a1 [MIRROR] Fixes security level alerts playing the incorrect sounds [MDB IGNORE] (#15116)
* Fixes security level alerts playing the incorrect sounds

* Fixes the merge conflict

* Slightly improves the code on our end, adds the documentation that we were now missing

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-07-23 16:26:40 -04:00
SkyratBot
29229c6202 [MIRROR] Removes the Families gamemode [MDB IGNORE] (#14995)
* Removes the Families gamemode

* f

* Repathing! And new updates!

* some nights I stay up cashing in my bad luck

* Additional Fixes for the gang boys!~

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2022-07-23 13:59:30 -04:00
SkyratBot
85f02c8323 [MIRROR] Fixes force irradiation not working. [MDB IGNORE] (#15141)
* Fixes force irradiation not working. (#68597)

Moment

* Fixes force irradiation not working.

Co-authored-by: vincentiusvin <54709710+vincentiusvin@users.noreply.github.com>
2022-07-23 12:40:23 +01:00
SkyratBot
7ac51736fe [MIRROR] Some nightshift fixes [MDB IGNORE] (#15126)
* Some nightshift fixes (#68566)

Fixes APC night shift manual cycling balloon alert; update_nightshift uses the correct variable

* Some nightshift fixes

Co-authored-by: Profakos <profakos@gmail.com>
2022-07-22 11:50:43 -07:00
GoldenAlpharex
fbbecbdba5 Fixes the issues with the database that have been forcing us to have #10823 test-merged for half a year (#15061)
* Don't try to make a query on a client that doesn't exist

* If this is actually why it's been shitting the bed, I swear to god
2022-07-20 04:12:35 +02:00
SkyratBot
d3c3f4fbed [MIRROR] Greyscale ID Department Colors (+ Rainbow ID Card) [MDB IGNORE] (#14965)
* Greyscale ID Department Colors (+ Rainbow ID Card)

* Update clown.dm

Co-authored-by: BluBerry016 <50649185+unit0016@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-07-19 01:29:58 +00:00
SkyratBot
4af0dd0b8f [MIRROR] addresses reviews on the tram pr made after merge, fixes diagonal movement bugs [MDB IGNORE] (#14943)
* addresses reviews on the tram pr made after merge, fixes diagonal movement bugs (#68033)

* addresses reviews on the tram pr made after merge, fixes diagonal movement bugs

* wew

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-07-19 00:51:33 +00:00
GoldenAlpharex
f7e0956b02 [MIRROR] Ambience tweaks (#68264) (#15040)
Ambience tweaks (#68264)

* cleans up code and adjusts volume

* Removes can_hear() check

* volume

* review

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
2022-07-18 22:32:28 +00:00
SkyratBot
0b7aa724b6 [MIRROR] Tweaks response provided by sssecurity_level during initialization [MDB IGNORE] (#14999)
* Tweaks response provided by sssecurity_level during initialization (#68500)

* Tweaks response provided by sssecurity_level during initialization

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2022-07-18 08:41:38 -07:00
SkyratBot
4e1f7228b8 [MIRROR] Fixes active turf message speaking gibberish [MDB IGNORE] (#15004)
* Fixes active turf message speaking gibberish (#68499)

* Fixes active turf message speaking gibberish

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2022-07-18 08:39:24 -07:00
SkyratBot
ddb16992d9 [MIRROR] Fix a subsystem priority sort [MDB IGNORE] (#14983)
* Fix a subsystem priority sort (#68490)

* Fix a subsystem priority sort

Co-authored-by: wixoa <wixoag@gmail.com>
2022-07-17 23:47:20 +01:00
SkyratBot
ea83b1444c [MIRROR] Fixes world status runtiming during initialize [MDB IGNORE] (#14939)
* Fixes world status runtiming during initialize

* Update world.dm

resolve a code conflict

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
2022-07-17 14:34:57 -04:00
SkyratBot
38ccfe7b25 [MIRROR] Adds Baseballs [MDB IGNORE] (#14892)
* Adds Baseballs (#68249)

Adds baseballs to the game (There is a baseball field in the holodeck).
You can now bat thrown objects with the baseball bat to launch them away at high speed.
https://streamable.com/471jvv (baseball is a boomerang here because otherwise this would have been impossible to test singleplayer)
Why It's Good For The Game

it could be fun to have a game of baseball, and people trying to bat an item thrown at them sounds funny
image
Changelog

cl Fikou, sprite by Mooster
add: Baseballs are now available in the Baseball Field on the Holodeck.
add: Baseball Bats can now hit thrown objects mid-air to send them back.
/cl

* Adds Baseballs

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-07-13 15:42:22 +01:00
SkyratBot
a72e485eea [MIRROR] Prevents overtime in the economy SS [MDB IGNORE] (#14858)
* Prevents overtime in the economy SS (#68078)

* Prevents overtime in the economy SS

Ok so like, we were doing a LOT of work all at once without yielding,
which is fine cause like, it's only fired once every 5 minutes, but it's
still kinda dumb

So I've cleaned up the subsystem to make it support an ssair style of
yielding, alongside an optimization to vending machine z level checks
that I suspect was taking a lot of cpu.

Remind me to refactor z level lookup someday bestie

Anyway yeah now we won't see strangely high overtime for ssecon anymore

* vending gang (renames a variable to not just be v

* It is done

* Prevents overtime in the economy SS

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2022-07-12 01:13:40 +01:00
SkyratBot
5131104c88 [MIRROR] New player job selection fixes pack [MDB IGNORE] (#14818)
* New player job selection fixes pack

* Update job.dm

* Reflects the changes to our modularized Topic() proc

Co-authored-by: oranges <email@oranges.net.nz>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-07-10 08:56:20 -07:00
SkyratBot
49e4651f20 [MIRROR] Improves ambience [MDB IGNORE] (#14774)
* Improves ambience

* Update lavaland.dm

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-07-08 01:17:01 +01:00
Gandalf
a3e90a91f0 Automapper - IMPORTANT, READ ME [MDB IGNORE] (#14679)
* wew

* Update area_spawn_subsystem.dm

* Update area_spawn_subsystem.dm

* Update area_spawn_entries.dm

* wew

* Update area_spawn_entries.dm

* Update area_spawn_entries.dm

* Update area_spawn_entries.dm

* Update summon_beacon.dm

* yeees

* Update area_spawn_entries.dm

* qwqw

* e

* Update area_spawn_entries.dm

* Update area_spawn_entries.dm

* yes

* Update area_spawn_entries.dm

* Update area_spawn_entries.dm

* Update area_spawn_entries.dm

* Update area_spawn_entries.dm

* Update area_spawn_entries.dm

* automapper

* mmkay

* wew

* science post

* Update DeltaStation2_skyrat.dmm

* fc

* starting on delta

* Update metastation_science_post.dmm

* better loading system, metastation, delta, better file system

* unit tests, bugfixes, multiz support

* Update automapper.dm

* Update _compile_options.dm

* Kilo and tramstation

* wew

* Update area_spawn_entries.dm

* Update automapper_config.toml

* Update automapper_subsystem.dm

* Update Skyrat_Map_Reset.dmm

* remove redundant maps

* Update _basemap.dm

* wew

* Update automap_template.dm

* guard outposts no need

* wew

* NTR offices

* e

* Update area_spawn_entries.dm

* Update area_spawn_entries.dm

* Update icebox_ntrep_office.dmm

* 0

* iucebox arrivals fix

* Update area_spawn_entries.dm

* Update automap_template.dm

* Update readme.md
2022-07-06 15:24:57 +01:00
SkyratBot
5aeb64a542 [MIRROR] Fixes some cases which references are used in trait sources, potentially causing hard deletes [MDB IGNORE] (#14716)
* Fixes some cases which references are used in trait sources, potentially causing hard deletes (#67974)

About The Pull Request

Fixes some cases in which actual references were used in trait sources instead of keys (or ref() keys).

This can cause some rare and difficult to find hard deletes.

Trait sources should be a string key relating to the source of it, not an actual reference to what added it. References within trait sources are never handled in Destroy(), because it's not expected behavior, meaning it can cause hanging references.

So, I went through with a regex to find some cases and replaced them.
I used the following and just picked through the few by hand to find erroneous ones.
ADD_TRAIT\(.+, .+, [a-z]+\)
REMOVE_TRAIT_TRAIT\(.+, .+, [a-z]+\)
Why It's Good For The Game

Less hard deletes, probably.
Changelog

cl Melbert
code: Some traits which mistakenly were sourced from a hard reference are no longer.
/cl

* Fixes some cases which references are used in trait sources, potentially causing hard deletes

* wew

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-07-04 01:10:42 +01:00
SkyratBot
c68fea7cba [MIRROR] Completely removes proc_holders from existence. Refactors all wizard, xeno, spider, and genetics powers to be actions. Also refactors and sorts ton of accompanying code. [MDB IGNORE] (#14666)
* Completely removes `proc_holders` from existence. Refactors all wizard, xeno, spider, and genetics powers to be actions. Also refactors and sorts ton of accompanying code.

* our changes

* yes

* 0

* Update blackmesa.dmm

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-07-01 20:33:30 +01:00
SkyratBot
583a5e704a [MIRROR] Fullscreen, status bar hiding, chat input following the theme [MDB IGNORE] (#14555)
* Fullscreen, status bar hiding, chat input following the theme (#67987)

* Initial commit

* input is colored according to the theme

* removed unused setting

* Fullscreen, status bar hiding, chat input following the theme

Co-authored-by: Andrew <mt.forspam@gmail.com>
2022-06-27 02:15:25 +01:00
Tom
430f5d3661 fixes ghost hearing (#14534) 2022-06-27 00:06:26 +01:00
SkyratBot
48ac7b572d [MIRROR] Security Level Datums [MDB IGNORE] (#14504)
* Security Level Datums

* wew

* Update security_level_datums.dm

Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-25 02:04:50 +01:00
SkyratBot
18a56ffeeb [MIRROR] (code bounty) The tram is now unstoppably powerful. it cannot be stopped, it cannot be slowed, it cannot be reasoned with. YOU HAVE NO IDEA HOW READY YOU ARE [MDB IGNORE] (#14477)
* (code bounty) The tram is now unstoppably powerful. it cannot be stopped, it cannot be slowed, it cannot be reasoned with. YOU HAVE NO IDEA HOW READY YOU ARE

* fex

* fex

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-25 01:24:00 +01:00
SkyratBot
98e95fde9b [MIRROR] Rename "Delimber" anomaly to "Bioscrambler" anomaly. [MDB IGNORE] (#14484)
* Rename "Delimber" anomaly to "Bioscrambler" anomaly. (#67886)

Renames all occurrences of "delimber", "delimber_anomaly", "delimbering", etc. to "bioscrambler", "bioscrambler_anomaly", and "bioscrambling", etc.

* Rename "Delimber" anomaly to "Bioscrambler" anomaly.

Co-authored-by: skylord-a52 <skylord-a52@users.noreply.github.com>
2022-06-24 21:01:08 +01:00
SkyratBot
51027e4809 [MIRROR] Fix for randomized recipes not working (metalgen and secret sauce) [MDB IGNORE] (#14470)
* Fix for randomized recipes not working (metalgen and secret sauce) (#67904)

* Fix for randomized recipes not working (metalgen and secret sauce)

Co-authored-by: antropod <antropod@gmail.com>
2022-06-23 22:33:46 +01:00
SkyratBot
7156f4e38d [MIRROR] Resonance cascade polishening, bugfixes and better logging [MDB IGNORE] (#14351)
* Resonance cascade polishening, bugfixes and better logging

* Update light.dm

Co-authored-by: distributivgesetz <distributivgesetz93@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-19 22:43:21 +01:00
SkyratBot
1464f5ec56 [MIRROR] Added further limitations on the sound emitter circuit component [MDB IGNORE] (#14401)
* Added further limitations on the sound emitter circuit component (#67540)

Added limitations on the sound emitter component

Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>

* Added further limitations on the sound emitter circuit component

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
2022-06-19 10:11:49 -07:00
SkyratBot
49df4e02f9 [MIRROR] Arconomy expansion pack 1: Convenience and Luxury goods [MDB IGNORE] (#14410)
* Arconomy expansion pack 1: Convenience and Luxury goods (#67417)

* Arconomy expansion pack 1: Convenience and Luxury goods

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2022-06-19 10:07:16 -07:00
SkyratBot
7a653adfbb [MIRROR] TGUI Say: Upgrades chat input with modern features [MDB IGNORE] (#14375)
* TGUI Say: Upgrades chat input with modern features

* yes

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-17 02:12:42 +01:00
SkyratBot
95a5a61dbd [MIRROR] [NO GBP] Locate weakpoint hotfixes [MDB IGNORE] (#14362)
* [NO GBP] Locate weakpoint hotfixes (#67386)

Fixed locate weakpoint do_after being 3 seconds instead of intended 30. Also you can no longer roll locate weakpoint until you get at least 20 minutes of progression via objectives - these two were commented out for testing reasons and I just forgot to uncomment them.

Also moves station_weakpoints from SStraitor to the objectives themselves.

* [NO GBP] Locate weakpoint hotfixes

Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
2022-06-17 00:29:58 +01:00
SkyratBot
af8aa232d2 [MIRROR] Makes Playing Lobby Music A Config [MDB IGNORE] (#14220)
* Makes Playing Lobby Music A Config (#67455)

* Makes Playing Lobby Music A Config

Hey there,

Apparently some people don't like listening to the soulful lobby music we have to offer. How unfortunate. This adds a config flag to disable said title screen music. I've heard people who like debugging a lot don't want to get their ears-bleeding via flipflap, but I find it hard to agree.

* ALLOW to DISALLOW

whoops

* FUCK

* MSO's suggestions

I also added a small portion in regards to player preferences in case people weren't aware of that.

* lol

physics burned my brain out on parentheses

Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>

Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>

* Makes Playing Lobby Music A Config

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>
2022-06-10 18:01:56 +01:00
GoldenAlpharex
d4b0974aaf [MIRROR] CARGONIA THE FREE: The Quartermaster is now a head of staff. (#67518) [MDB IGNORE] (#14186)
* CARGONIA THE FREE: The Quartermaster is now a head of staff. (#67518)

* The Quartermaster is officially a head of staff, with new accesses, a silver ID, ect ect.
* The HoP lost their cargo-related equipment and access, including the Vault monitor, and frequency.

* wew

Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-08 15:28:51 +01:00
SkyratBot
ff0d5940b4 [MIRROR] [MDB IGNORE] Big Access Tweaks and Organization [MDB IGNORE] (#14160)
* [MDB IGNORE] Big Access Tweaks and Organization

* wew

Co-authored-by: Son-of-Space <63861499+Son-of-Space@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-08 15:24:53 +01:00