Commit Graph

264 Commits

Author SHA1 Message Date
Gandalf
575fdb7b12 Upstream merge 65785 (#12450)
* Fish refactor. (#65785)

Refactors fish into proper paths.
Removes aquarium behaviour intermediary datums.
Moves fish functionality out of aquarium content component.
Fixes flopping animation resetting on dropping.

Simplifies everything. There should be no player facing changes.

The animate signal is kinda weak method of solving the animate queue issue but it seemed least intrusive to me.
Open to any better ideas.

* Fish refactor.

* Update fishing.dm

* Update fishing.dm

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
Co-authored-by: SkyratBot <skyratcommunity@gmail.com>
2022-04-01 01:15:20 +01:00
Gandalf
6c3a287fed Upstream merge 65642 (#12446)
* Extra-large painting canvases: 36x24 and 45x27

* Update paintings.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2022-04-01 01:08:55 +01:00
SkyratBot
f3252b1f7b [MIRROR] Fix plants to not hurt user while using telekinesis [MDB IGNORE] (#12385)
* Fix plants hurting user when using telekinesis (#65759)

Fixes #65454

Using telekinesis with harmful plants won't harm them anymore since they aren't in physical contact.

* Fix plants to not hurt user while using telekinesis

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-03-30 14:59:51 +01:00
SkyratBot
eba621c441 [MIRROR] Makes the heretic worm use the blood walk element [MDB IGNORE] (#12300)
* Makes the heretic worm use the blood walk element (#65658)

* Makes the heretic worm use the blood walk element
It was using a custom proc for this, but we have an element just for
this.

* Update code/modules/mob/living/simple_animal/heretic_monsters.dm

Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>

* dont need this'

* adds an extra arg the to the element to keep direction

* moves da eement

Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>

* Makes the heretic worm use the blood walk element

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>
2022-03-25 22:00:42 -07:00
SkyratBot
0fbcaaef65 [MIRROR] Adds a cooldown to the deliver_first crates deny sound [MDB IGNORE] (#12142)
* Adds a cooldown to the deliver_first crates deny sound (#65443)

This is really annoying, byond sound sucks, etc

* Adds a cooldown to the deliver_first crates deny sound

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
2022-03-17 08:49:56 -07:00
SkyratBot
17e4f6ad76 [MIRROR] Converts SFX keys into DEFINES [MDB IGNORE] (#11990)
* Converts SFX keys into DEFINES

* fixes and updates

Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
2022-03-11 16:43:39 -07:00
SkyratBot
9e8f099681 [MIRROR] Bump click component for bump mining [MDB IGNORE] (#12002)
* Bump click component for bump mining (#65338)

Adds the component to bump mining turfs and removes the code under Bumped() that handled it.
Cuts down on copypasted code if somebody wants to add bump clicking to something else in future.

* Bump click component for bump mining

Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
2022-03-11 12:22:10 -05:00
SkyratBot
c287eb1e3c [MIRROR] Turns most alerts into defines [MDB IGNORE] (#11744)
* Turns most alerts into defines

* Update mobs.dm

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-03-03 16:10:31 +00:00
SkyratBot
a9860fd129 [MIRROR] Lets blobs mine [MDB IGNORE] (#11666)
* Lets blobs mine (#64965)

Allows blobs to destroy mineral turfs when necessary, such as when spawning on Ice Box.

Without this they face a distinct disadvantage against crew that can destroy mineral turfs with plasma cutters like a hot knife through butter to get a better angle on their core.

The fact they can't already seems like an oversight left over from when they would never normally encounter them due to spawning on space stations.

The bubble alerts provide a lot of feedback that was previously missing and saves taking your eyes off the game to look at warning messages in the chat.

The screen tips save you having to read the help screed to at least know what two of the shortcuts are.

Making off-station blobs lighter makes it immediately obvious which blobs count towards victory.

* Lets blobs mine

Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
2022-02-22 12:57:21 +00:00
SkyratBot
d1cfb4338e [MIRROR] Contextual screentips -- Screentips now show you what items/objects can do [MDB IGNORE] (#11529)
* Contextual screentips -- Screentips now show you what items/objects can do (#64502)

Adds the foundational system for contextual screentips, which will show you what you can do with objects/items, including through context, such as what you are holding.

Provides several helper elements for most use cases, and applies it to a handful of common objects in order to show the full breadth of the system.

Changes screentips preference from on/off to on/off/only with context. Players who originally had it on off will have it migrated to only with context, though can re-disable it.

* Contextual screentips -- Screentips now show you what items/objects can do

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-02-15 23:48:07 +00:00
SkyratBot
3a8459a5f8 [MIRROR] Mining MODsuit Rework [MDB IGNORE] (#11328)
* Mining MODsuit Rework (#64688)

makes dropkey deactivate device modules
fixes speed potion being fucky
fixes doubled up balloon alerts
makes some cell code better i think
makes the gps module open the gps tgui for you, instead of putting a gps in your hand
the loader suit can now hold mailbags

Reworks the mining modsuit.
The suit is no longer cold-proof (this can be mitigated by using module space for thermal regulators)
The suit fits less modules than standard suits, but cant burn in lava.
In suit storage it can carry ore bags, resonators and kinetic crushers.
It features a storage, gps, ore bag, drill, clamp and by default comes with a plasma core, being recharged with plasma ore rather than by power cell.
Features two new modules:

Ash Accretion, it gathers dust from basalt (or snow) you walk on to create a layer of ash around the suit, acting as armor and a speed up that quickly drains when you walk on other terrain.
Sphere Transform, turns you into a fast moving ball that can travel past lava, you cannot use your hands when in this form, but you can launch aoe mining bombs to attack or mine

* Mining MODsuit Rework

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-02-08 00:46:15 +00:00
SkyratBot
07c88ffb0a [MIRROR] Add new surgery tgui that provides a built in body zone selector and doesn't let you start surgeries if their body is covered. Replaces some stuff with balloon alerts [MDB IGNORE] (#11322)
* Add new surgery tgui (#64579)

* Move element to component, start UI, move assets into their own directory

* Complete UI

* Stop when another surgery is started

* Set your real zone since I forgot you actually need to start the surgery too

* Bring this back since I was just removing it as part of a cleanup for asset cache, but I can't prove it's not used anymore

* Remove unnecessary constructor I was using for something else

* Fix signal override

* Add new surgery tgui that provides a built in body zone selector and doesn't let you start surgeries if their body is covered. Replaces some stuff with balloon alerts

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-02-06 20:37:56 +00:00
SkyratBot
e14b57e62b [MIRROR] Turns blood walking into an element [MDB IGNORE] (#11047)
* Turns blood walking into an element (#64162)

Refactoring things to elements/components is better in general, and I thought this was a perfect thing to turn into one.

* Turns blood walking into an element

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-01-27 04:03:38 +00:00
SkyratBot
ec6ddbe758 [MIRROR] Remove code/__DEFINES/misc.dm [MDB IGNORE] (#10945)
* Remove code/__DEFINES/misc.dm

* agagagagagaga

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-01-27 02:40:25 +00:00
SkyratBot
5eafd781d2 [MIRROR] Makes a projectile shield element for colossus, and makes living bullet_act call parent [MDB IGNORE] (#10949)
* Makes a projectile shield element for colossus, and makes living bullet_act call parent (#64164)

Moves colossus projectile deflection to an element

* Makes a projectile shield element for colossus, and makes living bullet_act call parent

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-01-24 10:45:42 +00:00
SkyratBot
e0944dc9bd [MIRROR] Separates cult object and cult effect sprites into their own folders [MDB IGNORE] (#10672)
* Separates cult object and cult effect sprites into their own folders

* Let's do this

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-01-16 18:13:22 +00:00
SkyratBot
e63bb39ac9 [MIRROR] Fix Transparent Floors Multi Z clipping [MDB IGNORE] (#10523)
* Fix Transparent Floors Multi Z clipping (#63878)

Fixes #63770 (Objects on Lower Z level appearing on top Z level when under glass tiles)

This fixes some MultiZ issues that were discovered after I made #62875 (566b9ee1d8). I never setup a new plane for the transparent turfs and because of this any objects, icons, or sprites that were offset from the boundary of the turf would make any bottom Z level stuff appear on the current Z level.

We want stuff to look normal.

* Fix Transparent Floors Multi Z clipping

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-01-08 02:43:42 +00:00
SkyratBot
1e2b0a4ae0 [MIRROR] makes rust visible again [MDB IGNORE] (#10510)
* makes rust visible (#63789)

* makes rust visible again

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-01-07 11:58:55 +00:00
SkyratBot
092e534e75 [MIRROR] TGUI list conversions + bug fixes [MDB IGNORE] (#10355)
* TGUI list conversions + bug fixes

* Fixing conflicts

* Maintaining a few modular files while we're at it...

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-03 22:53:58 +00:00
SkyratBot
04a5e2a1a8 [MIRROR] Elementizes cult halos + cult eyes + fixes some issues with them [MDB IGNORE] (#10418)
* Elementizes cult halos + cult eyes + fixes some issues with them (#63683)

* should be good

* autodoc

* signal rearranging

* final comment

* review

* Elementizes cult halos + cult eyes + fixes some issues with them

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-03 17:02:23 -05:00
SkyratBot
39b9e3aefc [MIRROR] Fix Turf Transparency for MultiZ [MDB IGNORE] (#10349)
* Fix Turf Transparency for MultiZ

* Fixing some conflicts

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-01-03 20:38:30 +00:00
SkyratBot
18e2cc85d1 [MIRROR] modsuit works with speed potions + ai movement fix + file sortage [MDB IGNORE] (#10341)
* modsuit works with speed potions + ai movement fix + file sortage (#63670)

modsuit examining now tells you about wire panels
fixes being able to remove stuff with the dna lock
fixes 63650
fixes 63633
sorts module files

* modsuit works with speed potions + ai movement fix + file sortage

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2021-12-29 17:20:10 -05:00
SkyratBot
32bc1eea41 [MIRROR] More standard tgui input conversions [MDB IGNORE] (#10238)
* More standard tgui input conversions

* More standard tgui input conversions

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2021-12-24 21:33:32 +00:00
SkyratBot
647b408d01 [MIRROR] Fixes typos in span, other html elements [MDB IGNORE] (#10222)
* Fixes typos in span, other html elements (#63510)

Atomizes a much larger PR for another time...
There are typos in span and other html messages that causes them to not render correctly or at all.
Bug fixes
Converts those instances of span to use the macro

* Fixes typos in span, other html elements

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
2021-12-23 17:18:43 +00:00
SkyratBot
645b90d34a proximity monitors cleanup (plus connect_range and connect_containers components) (#10192)
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-23 03:51:23 +00:00
SkyratBot
119356e97f [MIRROR] Fixes Massive Radio Overtime, Implements a Spatial Grid System for Faster Searching Over Areas [MDB IGNORE] (#10107)
* Fixes Massive Radio Overtime, Implements a Spatial Grid System for Faster Searching Over Areas

* no spamming pings for upstream :(

* E

* E

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-23 03:06:56 +00:00
SkyratBot
517233b6fe [MIRROR] Void cloak (and other items intended to be invisible) can longer be seen and unequipped in the strip menu [MDB IGNORE] (#10200)
* Void cloak (and other items intended to be invisible) can longer be seen and unequipped in the strip menu

* Void cloak (and other items intended to be invisible) can longer be seen and unequipped in the strip menu

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2021-12-23 02:43:22 +00:00
SkyratBot
c0706f4a41 [MIRROR] Field of View and Blindness improvements [bounty + upstream push] [MDB IGNORE] (#10060)
* Field of View and Blindness improvements [bounty + upstream push]

* Update death.dm

* almost done

* Update fov_handler.dm

* Face mouse when in combat mode, fix

* Fixes the category for the fov admin verb. #63401

* Fixes objects with bad planes and FoV bugs #63412

* pain

* there we go

* face pref

Co-authored-by: Azarak <azarak10@gmail.com>
2021-12-22 14:56:01 +00:00
SkyratBot
624c7d6d55 [MIRROR] TGUI input box conversions 1 [MDB IGNORE] (#10020)
* TGUI input box conversions 1

* Fixing conflicts!

* Whoops

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-12-13 10:41:44 +00:00
SkyratBot
d604846209 [MIRROR] TGUI list input conversions [MDB IGNORE] (#9996)
* TGUI list input conversions (#63315)

Co-authored-by: tralezab <40974010+tralezab@ users.noreply.github.com>
Co-authored-by: Sealed101 <75863639+Sealed101@ users.noreply.github.com>

* TGUI list input conversions

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: tralezab <40974010+tralezab@ users.noreply.github.com>
Co-authored-by: Sealed101 <75863639+Sealed101@ users.noreply.github.com>
2021-12-10 18:10:25 +00:00
SkyratBot
f275022b53 [MIRROR] Finishes off the old strip menu (also fixes the new one not properly checking against tk) [MDB IGNORE] (#9896)
* Finishes off the old strip menu (also fixes the new one not properly checking against tk)

* Feex

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-12-09 18:31:25 -05:00
SkyratBot
463c2fc71d [MIRROR] multiz movement refactor redux [MDB IGNORE] (#9925)
* multiz movement refactor redux (#62132)

* multiz movement refactor redux

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-12-07 08:27:12 -05:00
SkyratBot
ea65511447 [MIRROR] Add disabling footstep sounds and parallax to the lag switch panel [MDB IGNORE] (#9645)
* Add disabling footstep sounds and parallax to the lag switch panel (#62999)

At the last Toolbox Tournament, @ MrStonedOne pointed out some big performance consumers. Some are disablable through easy means, but others were not. This adds two easy ones to the mix.

* Add disabling footstep sounds and parallax to the lag switch panel

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-11-23 08:44:29 -05:00
SkyratBot
270a8253bf [MIRROR] Routine Cargo Departmental Deliveries [MDB IGNORE] (#9405)
* Routine Cargo Departmental Deliveries (#61992)

About The Pull Request

Document: https://hackmd.io/@ bazelart/HkY-SO9VF

Each department's request console is upgraded. Instead of making requests, they are only able to see crates related to their department that helps the department. They can order one for free (so not out of anyone's wallet) and it will arrive at cargo. Cargo gets the price of the ordered crate for bringing it to the department that ordered it (via an area check, of which the crate will remain locked until satisfied, emitter cracking aside).

Ordering a crate puts the console on a cooldown depending on the price of the crate ordered. The time ranges from 10 minutes at the lowest value, to capped at 20 minutes at 4x the default crate's price. the price in time follows a ease in out circular function, where the time increases slowly as the time goes up, but a lot in the middle. towards the higher end it slows down again.

Cargo will start with far less money, but this is countered by the new source of income.

Finish Mapping it
Finish tgui panel for department orders
Testmerge it for balance and feedback who cares

    Maybe give multiple destination areas, just in case one area gets obliterated who cares!

Why It's Good For The Game

Cargo starts with a budget to spend on themselves, which lets them order their department rewards before doing anything. There is no inherent reward to delivering to other departments other than social expectations of filling the job, which means cargo will simply ignore deliveries and requests if there are more self-important things going on, since those deliveries both cost cargo and do not help cargo in any way
Changelog

cl
add: replaced the request consoles in each department with department order consoles, which order for free on a cooldown. cargo gets these orders and delivers the crates, which are locked until delivery. upon delivery, cargo gets paid the value of the crate, and can then sell the crate back on the shuttle.
balance: cargo doesn't start with a budget, other departments get what their budget was split up amongst them
/cl

* Routine Cargo Departmental Deliveries

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-14 12:04:29 -05:00
nevimer
943e708b9e Fixes a bracket on stripping messages. (#9380)
* Place 1 missing distro pipe segment

* fixes a line

Co-authored-by: SkyratBot <skyratcommunity@gmail.com>
Co-authored-by: nevimer <foxmail@protonmail.com>
2021-11-10 22:08:37 -05:00
Seris02
985e677b91 [semi-modular] thieving gloves (#8772)
* yeet

* goddamn fucking trailing newline

* edit: I reread the bounty

* leftover from: I reread the bounty

* *more* leftover from: I reread the bounty

* speedup

* here too

* empty commit for linter reruns

* there

* remembered the newline this time

* okay I forgot that
2021-11-09 15:42:28 -05:00
SkyratBot
843864c726 [MIRROR] Drop before delete used "foodtrash"items [MDB IGNORE] (#9319)
* Drop before delete used "foodtrash"items (#62536)

* Drop before delete used "foodtrash"items

Co-authored-by: Len Kagamine <xboxmaster2000@hotmail.com>
2021-11-08 22:27:45 -05:00
SkyratBot
e90627be0e [MIRROR] Modernizing Radiation -- TL;DR: Radiation is now a status effect healed by tox healing, and contamination is removed [MDB IGNORE] (#9176)
* Modernizing Radiation -- TL;DR: Radiation is now a status effect healed by tox healing, and contamination is removed

* Fixing conflicts

* Makes it compile, yeet all the RAD armor from everywhere (thanks RegEx!)

* Removing more lingering rad armor (woo)

* Damnit powerarmors

* Bye bye rad collectors!

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-02 10:36:46 -04:00
SkyratBot
7954d664a8 [MIRROR] removes double spaces before symbols [MDB IGNORE] (#9117)
* removes double spaces before symbols (#62397)

This can apparently cause some bugs on occasions, so I thought I might as well try to kill them all.

* removes double spaces before symbols

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2021-10-29 04:14:00 +01:00
SkyratBot
d79a997673 [MIRROR] Traits given by Elements now have element trait as their source. [MDB IGNORE] (#9110)
* Traits given by Elements now have element trait as their source. (#62134)

Hopefully the code is more organized and consistent this way.

* Traits given by Elements now have element trait as their source.

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2021-10-28 18:23:44 -04:00
SkyratBot
1942c5cafc [MIRROR] magatsuchi is trying to remove your stray bracket! [MDB IGNORE] (#8889)
* magatsuchi is trying to remove your stray bracket! (#62157)

removes a stray bracket in the stripping message, effectively enhancing user experience by 2000%

* magatsuchi is trying to remove your stray bracket!

Co-authored-by: magatsuchi <88991542+magatsuchi@users.noreply.github.com>
2021-10-17 23:14:58 +01:00
SkyratBot
b8cd5a85a1 [MIRROR] Pets no longer enjoy being shoved around. [MDB IGNORE] (#8849)
* Pets no longer enjoy being shoved around. (#62111)

* Pets no longer enjoy being shoved around.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-10-16 15:05:01 -04:00
SkyratBot
0d5eb8a0c4 [MIRROR] Add missing SIGNAL_HANDLERs [MDB IGNORE] (#8834)
* Add missing SIGNAL_HANDLERs (#62115)

Add missing SIGNAL_HANDLERs

* Add missing SIGNAL_HANDLERs

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-10-15 12:32:41 -04:00
SkyratBot
44682a1384 [MIRROR] Fixes errant "the" in visible messages for item stripping [MDB IGNORE] (#8810)
* Fixes errant "the" in visible messages for item stripping  (#62049)

* Fixes errant "the" in visible messages for item stripping

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-10-14 15:08:23 +01:00
SkyratBot
fa519bdde3 [MIRROR] cleanup _HELPERS/_lists.dm and all the necessary files [MDB IGNORE] (#8783)
* cleanup _HELPERS/_lists.dm and all the necessary files

* Epbic

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-13 21:07:35 +01:00
SkyratBot
b3fabb645b [MIRROR] Delete seeds whenever a plant is deletes, delete plant genes when a seed is deleted, + refactor various gene adding / deleting [MDB IGNORE] (#8671)
* Delete seeds whenever a plant is deletes, delete plant genes when a seed is deleted, + refactor various gene adding / deleting (#61747)

* Delete seeds whenever a plant is deletes, delete plant genes when a seed is deleted, + refactor various gene adding / deleting

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-10-08 08:17:17 -04:00
SkyratBot
cc93b11d23 [MIRROR] _HELPERS/unsorted.dm has been sorted [MDB IGNORE] (#8627)
* _HELPERS/unsorted.dm has been sorted

* Feexing conflicts

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-10-06 22:07:01 +01:00
Gandalf
885a01cb6b Update turf_transparency.dm 2021-10-04 00:28:08 +01:00
Gandalf
b20ccec2b3 E (#8549) 2021-10-02 02:30:21 +01:00
SkyratBot
b020a668be [MIRROR] Spiders/carp will now pull/move water/welding fuel tanks/canisters slower and won't be able to attack stationary atmospherics equipment (#8364)
* Spiders/carp will now pull/move water/welding fuel tanks/canisters slower and won't be able to attack stationary atmospherics equipment (#61616)

Adds 2 new elements, one for slowing down pulling of dangerous objects (dispenser tanks and canisters), and one for preventing hostile attacking of elements in a typecache.

Also updates the obj_flags bitfield 'cause I thought I was gonna use that, but I didn't.

Adds these elements to spiders and space carp (from space dragon)

* Spiders/carp will now pull/move water/welding fuel tanks/canisters slower and won't be able to attack stationary atmospherics equipment

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-09-24 18:25:21 +01:00