fixes#42361closes#42363
i changed the moodlet instead of where the wuv proc is, so it should pick the initial name of the dog and say something like "pugs are so adorable! i can't stop petting them!" but for all kinds of dogs
the only thing is that this name doesn't change if you pet a pug and then a corgi because they are classified as the same buff, i could make the name of the buff the same as the mob you are petting so you could stack happiness but that would be a balance change, imagine how happy you could get locked in a room with every kind of dog in the game
I noticed that I had 4 hierophant kills logged on the stats hub, which is off
by about an order of magnitude. What happens is that on death hierophant
releases an expanding square, which you're meant to run from - this puts you
out of range for the medal.
* Refactors NODROP flag into TRAIT_NODROP
🆑 coiax
fix: Anti-drop implants can no longer be used to drop objects that they
were not responsible for sticking to a person's hand.
fix: Backfiring with a Barnyard spellbook will now play a spooky horse sound.
refactor: Refactors the way that "NODROP" items work to a new system,
there should be no change in functionality.
/🆑
Various items in the codebase were doing weird hoop jumps in order to
preserve the nodrop flag's state when it also wanted to change it, so I
moved it to a trait system.
I may have gone overboard with the type of unique trait sources, but
those can be changed later. My long term plan is make a general "CURSED"
nodrop origin, which means you can unlock cursed items by being hit with
a bolt of door opening or something. But that's for another PR, this has
no functionality changes, apart from some slightly modified descriptions
on cursed masks.
- Removed a bunch of redundant voice changing code for all the voice
changing animal masks, used two new clothing flags for this purpose.
- Also refactored a bit the animal masks, making new cursed subtypes that play
the sound when created.
* Drop location
Adds a new drink, made by mimes, for everyone! It was based in a costum drink that had the flavour text of eraser, nothing and future!
Recipe is 1 part Silencer, 1 part Nothing and 1 Part Nuka Cola (it also heals mime like most mime drinks do)
cl BebeYoshi & Hexmaniacosanna
add: A new drink called Blank Paper was added to the bar menu, it was made by a mime and it represents a new start.
/cl
[why]: This was a special costum drink and we thought it deserved its own cocktail, besides, mimes needs more unique things (even if you don't even need a mime to make it).
* Moves valentines/candyheart messages to json; adds new text
* commas are my passion i love commas more than anything in the world give my valentine to commas and then FUCKING KILL COMMAS HOLY FUCK GOD
* commas.
* EVEN MORE VALENTINES
* I can't stop
* toolbox pls
* rstar
* Update uplink_items.dm
* contents, force
* i
* toolbox now costs 2 tc
robuster
* "toolbox"
* grammar mistake
* bust < bash
* description is better
A old, blue toolbox, it looks robust.
* changed bash skulls to bust heads
because i just watched the space station 13 video again
* yuh
* asdf
* throw!
* uplink now notes that it increases in damage
* Resisting out of bucklecuffing will now take different amounts of time based on the cuffs used.
* removes stray reference to "one minute"
* makes cobby's change
* WHAT THE FUCK YOU FUCKING MORON
* includes parts of dent
* let's talk about floyd with his dumb ass prs, who the fuck asks for or wanted hygiene except fart fetish lovers, seriously musk/body odor is one of the weirdest and shit fetishes there are why are we enabling floyd's fetishes my god man the maintainers are a disappointment jesus christ.
🆑 coiax
fix: Fixed slaughter demons not getting a speed boost when exiting a
pool of blood. Fixed slaughter demon giblets not being visible.
/🆑
- Also switches some spawn() to timers, and got rid of a var on
slaughter demon previously tracking speed boosting.
cl Joe Berry
add: Mass fire attack, sends fire out from the ash drake in all directions
add: Adds an enraged attack for ash drake, heals him as well as making him glow and go faster, spawning massive amounts of fire in all directions
del: Removes the old triple swoop with lava pools attack
tweak: Lava pools can now spawn with the normal fire breath attack sometimes
tweak: Lava pools now have changed delays for lesser amounts so they don't all just place around one area
tweak: Increases default swoop delay for #41178
balance: Teleporting out of the lava arena now has some actual consequences by enraging the ash drake
fix: Makes lava arena a bit less laggy by not recalculating range_turfs every time
fix: Fixes#41887 though this will not change the turfs to basalt temporarily to prevent moving through indestructible walls
fix: Fire lines would not spawn if their range would place their final turf location outside of the map
fix: The arena attack will no longer destroy indestructible open turfs
/cl
[why]: Just some bug fixes and prevents some cheese weirdness when people teleport out of the lava arena. The lava arena attack would continue going even when there was nobody in the arena. Also increasing the delays on the swoop attacks makes it feel less like it's chaining attacks like lava arena over and over. The triple swoop with lava pools was tedious as best and I think this attack is more massively threatening for a second phase attack.
* Wearing freshly washed clothes makes you feel better
🆑 coiax
add: Wearing a jumpsuit that's been washed in a washing machine
will give you a positive moodlet.
/🆑
In addition, cleaned up the washing machine code so there no longer
needs to be a "has_corgi" var.
* Laundry is only clean for 5 minutes
🆑 coiax
tweak: Bartenders now gain their ability to "booze slide" from their
beer googles, rather than from a granter book in their backpacks.
/🆑
Less action button clutter, the ability to disable it if required (at
the cost of style), still keeping it possible for non-roundstart bartenders
(provided of course, you have the shades for it), as well as a less
janky way of checking than just looking through someone's action
buttons.
🆑 coiax
code: Randomly coloured gloves and randomly coloured glowsticks now have
slightly different typepaths, but otherwise function the same.
/🆑
Essentially, these items just acted AS spawners by qdeling in Initialize
(or at least hinting) and spawning a new totally seperate item.
There is nothing that uses the auto-equipping of random gloves, so I
removed it.
on species change was removing the inert mutation (from the mutation
index and mutation list) before trying to find it in that same list and
checking the index.
Instead we get the index first and then remove it