Commit Graph

175 Commits

Author SHA1 Message Date
phil235
29609457f5 Makes the message when you're attacked slightly bigger for better visibility."
Changes two "for... show_message()" into "visible_message()".
2015-03-12 23:15:54 +01:00
Incoming
c28d8ff7d0 Adds the ability for admins to "take the shot" and end rounds at their discretion. This is behind a two confirmation gate with a 20 second reflection period between them. All this is logged.
When mulligan antag is set to kick in, the suggestion for admins to end the round if they feel enough has happened is given. The option can also be found on the check antagonist panel.

The check antagonist panel will show what the muligan roundtype is if it exists.

If absolutely no one wants/can be the midround antags, the round ends there.

The round will end no matter what if the primary antagonist survived over an hour before biting it (unless the shuttle is already past the point of no return, in which case a peaceful ending takes priority)

Adds force_ending to VV editing protection, to avoid admins trying to shinanigans it on.
2015-03-03 16:39:01 -05:00
Remie Richards
88cc21cb6d Merge pull request #7963 from Incoming5643/manage_ass
Updates Manage Job Slots to work with assistant slots
2015-02-28 21:28:44 +00:00
Incoming
cbcc52beeb Updates Manage Job Slots to work with assistant slots
Any (non-silicon) job can now be set to be an unlimited slot job from Manage Job Slots

People will be allowed to join as assistant if no other jobs are availible

Removes a redundant sanity check from AssignRole()
2015-02-24 16:06:36 -05:00
Jordie0608
6b815c7801 Stamina on adminmoreinfo and vv; ahelp and pray CA replaced by TP 2015-02-24 20:02:43 +11:00
phil235
19e3cd5d1e Fixes a window's size and a colored text in another one. 2015-02-21 16:24:13 +01:00
paprka
55bdca20da Merge branch 'master' of https://github.com/tgstation/-tg-station into gunstuff 2015-02-01 18:22:02 -08:00
paprka
453a3db196 etc 2015-01-30 23:18:02 -08:00
Menshin
9af151878d Added a "Send back to Lobby" option in Player Panel. 2015-01-28 18:45:26 +01:00
Cheridan
63e09d0928 Merge pull request #6966 from Steelpoint/ERTv2
[FEATURE] Emergency Response Team V2
2015-01-15 23:41:20 -06:00
tkdrg
674b3b65c0 Merge pull request #6968 from phil235/LockdownMalfFix
Fixes malf AI lockdown affecting doors on away missions
2015-01-14 14:58:10 -03:00
Steelpoint
3f88acb6f6 Merge branch 'master' of https://github.com/tgstation/-tg-station into ERTv2
Conflicts:
	icons/mob/head.dmi
2015-01-14 11:25:07 +08:00
paprka
3ce1bf233f fixes some compile errors with my previous PR 2015-01-13 00:45:58 -08:00
Cheridan
1c090e02b7 Merge pull request #6787 from paprka/serviceandsupply
Separates supply from civilian (service) jobs
2015-01-13 02:19:30 -06:00
phil235
a55e6a70be Fixes malf AI lockdown affecting doors on z levels other than station and mining.
Replaces a lot of z level numbers in code by their respective defines.
Adding a define for the Mining asteroid z level.
2015-01-11 15:39:32 +01:00
Steelpoint
982c54c2f3 EmergencyResponseTeamV2 2015-01-11 19:21:38 +08:00
tkdrg
b0635993a4 Revert "[FEATURE] Emergency Response Team" 2015-01-10 19:55:30 -03:00
Steelpoint
ec821c33d2 Merge branch 'master' of https://github.com/tgstation/-tg-station into EmergencyResponseTeam
Conflicts:
	_maps/map_files/generic/z2.dmm
	code/_globalvars/lists/mapping.dm
2015-01-06 12:17:29 +08:00
Steelpoint
49ea9b0543 EmergencyResponseTeam-AntagSelectionForAdmins 2015-01-05 20:20:11 +08:00
paprka
84a943d87c adds supply job list 2015-01-03 19:49:26 -08:00
carnie
a029a49392 SubSystem rewrite
Misc:

+Fixes unreported issue with initializing lighting on a specific zlevel

+Fixes two similar issues with moveElement and moveRange. Where fromIndex or toIndex could be adjusted incorrectly in certain conditions. Potentially causing bad-sorts, or out of bound errors.

+Rewrites listclearnulls(list/L) to no longer iterate through L.len elements for every null in the list (plus 1). i.e. went from L.len*(number_of_nulls+1) list-element reads (best-case), to L.len list-element reads (worst-case)

+New proc/getElementByVar(list/L, varname, value) which finds the first datum in a list, with a variable named varname, which equals value. You can also feed it atoms instead of lists due to the way the in operator functions.

+Fixes an unreported issue with Yota's list2text rewrite. Under certain conditions, the first element would not be converted into a string. Causing type-mismatch runtimes.

+New global map_ready variable. This is not fully implemented yet, but will be used to avoid duplicate calls to initialize() for map objects.

+All turfs now maintain references to all lights currently illuminating them. This will mean higher memory use unfortunately, due to the huge number of turfs. However, it will speed up updateAffectingLights significantly. I've used list husbandry to reduce baseline memory usage, so it shouldn't be any worse than some past atmos modifications memory-wise.

-Removed 'quadratic lighting', can add this back at some point. Sorry.

+modified the way lum() works slightly, to allow turfs to have overridden delta-lumen. i.e. space cannot be illuminated more than its default ambiance. This allowed removal of some iffy special-snowflake lighting areas implemented by somebody else.

+Lighting images in the dmi can now use arbitrary naming schemes. It is reliant on order now. This allows the dmi to be replaced by simply dropping in a new dmi.

-Removed all subtypes of /area/shuttle. Shuttles now create duplicate 'rooms' of /area/shuttle. (More on this later). This will conflict with most maps. Guide on how to fix to follow.

+All verbs/tools relating to world.tick_lag were refactored to use world.fps. However old config text for setting tick_lag will still work (it converts the value to fps for you)

+MC stats improved using smoothing. They now have their own tab so they dont get in the way when you're playing as an admin.

-removed the push_mob_back stuff due to conflicting changes. Sorry Giacom.

_OK, NOW THE ACTUAL INTERESTING STUFF_

Following systems moved over to subsystem datums:
air_master
garbage_manager
lighting_controller
process_mobs (aka Life())
nanomanager
power
sun
pipenets
AFK kick loops
shuttle_controller (aka emergency shuttle/pods), supply_shuttle and other shuttles
voting
bots
radio
diseases
events
jobs
objects
ticker

Subsystems hooks and variables should be commented fairly in-depth. If anything isn't particularly clear, please make an issue.

Many system-specific global variables have been refactored into

All tickers which previously used world.timeofday now use world.time

some subsystems can iterate before round start. this resolves the issue with votes not working pregame
2014-12-31 13:25:41 +00:00
Incoming
0dd71178c4 Magic Mania 1.8: Summon Spells Rework and The Challenge System
Summon Guns and Summon Magic are no longer traditional spells.

When cast by the wizard, he gains a charge for his spell book but no antagonists are created, essentially making his life harder for more power. Both spells can only be cast once like this for a maximum of 2 extra charges.

When cast by very rare chance in summon events, no charages are gained, and there's a 10% chance of someone becoming a survivor, down from 25%. No charges are gained if this happens.

When cast by a badmin they will be given a choice of not creating antags, creating antags at the old chance, or just going in stupid and giving everyone antag.
2014-12-14 22:07:00 -05:00
Cheridan
594fd9d3e2 Merge pull request #5271 from Menshin/html_sanitization
Text input sanitization (take 1)
2014-11-07 13:56:20 -06:00
Aranclanos
a8dc2711ce Swapped the admin panel override alert message from all players to only asay. 2014-11-05 18:16:05 -03:00
Menshin
b77e2fc46a Conflicts solving 2014-11-04 20:24:52 +01:00
tkdrg
f8260a9a84 Adds logging and moderation to newscaster comments 2014-11-01 20:01:52 -03:00
tkdrg
57c723692a The permissions panel now checks if the holder has superior rights before allowing a permission change. 2014-10-26 17:24:57 -03:00
Incoming
31099161d9 Renames the proc 2014-10-15 16:38:41 -04:00
Menshin
26f70fd9aa * Completed the _strip_html_properly_ proc to also limit the length of the text
* Removed uses of _strip_html_simple_
* Replaced input or redondant trimming/text_copying with the new unified _stripped_input_
2014-10-15 16:00:22 +02:00
Incoming
54106349e1 Manage Free Slots
Converts the nearly useless List Free Slots command to Manage Free Slots

From here you can painlessly add and remove job slots to your hearts content because the HoP is Dead/Shit/AFK/In Hiding

It can't be used before round start to make rounds with only clowns because of jobs.txt being applied at round start. Alas.
2014-10-14 20:30:14 -04:00
Jordie0608
7c2d991c74 Removes geneticist from sci and pAI from silicon jobbans 2014-10-09 18:46:18 +11:00
phil235
dd7a3b7fbc Merge branch 'master' of https://github.com/tgstation/-tg-station into Msg1Fix
Conflicts:
	code/modules/admin/admin_verbs.dm
2014-10-05 13:48:11 +02:00
Cheridan
08be1b34eb Revert "Changes a few green crosses to blue on sprites that I missed last time" 2014-10-04 19:22:10 -05:00
phil235
537280b4b9 Removing many instances of the no longer used second argument of message_admins() proc.
Replacing "for(var/mob/M in viewers()) M.show_message()" by "visible_message()" or audible_message()" in many places.
Changing a few span classes.
2014-10-05 01:29:30 +02:00
ikarrus
131b5ee0ec - Removes the useless has_been_rev var
- Reworded intercept report to discourage security from inadvertently causing a gang to win.
- Recaller use is logged
- Made the text explaining membership visibility more visible
2014-09-26 21:37:07 -06:00
Swag McYolosteinen
9409ab2b65 Merge pull request #4932 from Ikarrus/tdomereset
[MAP] Adds a reset button for the Thunderdome
2014-09-24 17:14:51 +02:00
Ikarrus
0df3819664 logs will show if mobs have been deleted 2014-09-24 09:05:24 -06:00
ikarrus
21e05774e4 Adds a reset button for the Thunderdome
You have the option of deleting mobs or leaving them alone.

Requested by @Hornygranny
2014-09-21 20:37:29 -06:00
ikarrus
7c32420497 Resolved conflicts and added my yml changelog file 2014-09-19 09:30:59 -06:00
Cheridan
de6edfc1c6 Merge pull request #4818 from Incoming5643/summoneventfixerspecial
Magic Mania 1.75 Appendix A: lets get comparitively reasonable
2014-09-16 09:09:40 -05:00
Incoming
a8737f8ae4 Stops the exponential hell of petsplosion happening more than once a round it turns out we didn't need 6000 mice
Reduces the lava event from "lets slay all idlers and stop all action for 2 minutes" to "lets greviously wound all idlers and stop all action for 30 seconds"

Makes summon magic/summon guns work fine without a mob attached, this prevents a runtime and some odd messages to the admins

Makes the inviciblity text jive better.
2014-09-14 03:36:38 -04:00
ikarrus
9b8322c19d Shuttle Call/Recall Tracing in Announcements
- Emergency  shuttle call/recall announcements will say when a tracing attempt has been successful, as well as explicitly telling players how to view them
- Clarified language further on how emergency shuttle tracing is done
- Increased tracing success rate from 60% to 70%
- Removed a lot of duplicated code by moving all the priority_announce() calls to incall()
2014-09-13 12:50:38 -06:00
Firecage
cee3e7e7b7 fix3 2014-09-04 16:18:38 +02:00
Firecage
0b129fb646 fix2 2014-09-04 16:00:45 +02:00
Firecage
6d259e10ec Spanclass fixes 2014-09-03 20:00:35 +02:00
Alex
a931f00608 Merge pull request #4563 from Ikarrus/allspecies
Secret Button to set everyone's mutant race
2014-08-31 12:32:02 +01:00
ikarrus
f901a0e98a Additional Tweaks 2014-08-31 01:50:16 -06:00
ikarrus
51a333ebe7 Merge gang mode into latest version 2014-08-30 23:31:44 -06:00
ikarrus
4c801434a8 Gang Mode 2014-08-30 23:17:14 -06:00
Alex
679e0bda52 Merge pull request #4524 from Ikarrus/eventsprompter
Trigger Events verb will now ask if the admin wants to announce to the crew
2014-08-30 20:12:46 +01:00