Fixes mushroom requirements in tablecraft recipes appearing as "snacks" in the requirement lists.
Reduces the chem puff waiting time when spraying at short range, so it takes less time before it reacts with a turf/mob/object.
Fix flamethrower crafting recipe (now only use 1 rod, calls checkparts() to set up the weldingtool and igniter).
Fix lack of message when trying to turn on an unsecured welding tool.
Fix lack of icon update when clicking plasma tank with empty flamethrower.
Add a recipe detection to tablecrafting, if you have some of the things required for the recipe (50% of the amount of different things needed, i.e if less than 3 different things in the recipe then you need 1, otherwise 2+), it will now appear in grey in the tablecrafting window. The tablecrafting window will also lists the requirements for each recipes it shows.
Adding specific cutlets and raw cutlets for a lot of types of meat.
Enabling reagent transfer from ingredients to resulting dish for foodtablecrafting
Adjusting tablecraft food recipes reagents accordingly.
Adding raw pastry base and pastry base food and including it into certain recipes.
tiny change to latexballoon (b/c I reorganized is_sharp proc already, so why not)
some fixes suggested by razharas in table.dm
Renamed microwave to microwave oven. Adding efficiency effect (upgrading the machine)
Adding rolling pins to the kitchen vending machine (so the two cooks don't fight.
- converted the microwave recipes to tablecraft recipes
- Added customizable food (thanks iamgoofball)
- added food ingredients (from baystation)
- changing food recipes a bit (replacing stuff with the new food ingredients)
- repurpose the microwave to actually cook certain food items.
- bowl is no longer trash but a reagent_containers/glass that is used in salad/soup recipes
- Changed the hunger system a bit, sugar becomes a normal reagent again. Adding a junkiness var to foods to drain mob satiety.
- milk carton is now a condiment bottle
- slight buff to vitamin
Fix up IED's so they work correctly when tablecrafted. Also remove their manual crafting.
Merge branch 'master' of https://github.com/tgstation/-tg-station into table_module
Conflicts:
code/game/objects/structures/tables_racks.dm
Allow more than one result. All components will be placed inside the first result in the list.
Completion of crafting will now reset the interface, if possible.
Opening the interface now causes you to face the table.