Commit Graph

10 Commits

Author SHA1 Message Date
Xander3359
63d8a2cb49 Captain Jetpack now fits on suit storage slot. (#70107)
* Adds a base modsuit chestplate allow list, cutting down on copy paste
* Allows Jetpacks to work while equipped to a de-hardcoded slot_flags list
* Allows the Captain's jetpack to fit on space suits and MODsuits by default
* Makes the Captain's jetpack fit on the Suit storage slot.
2022-09-25 16:11:55 -04:00
Fikou
f501b1e49e MODsuit module update: new stuff and improved old stuff (#67042)
Doubles the range of the MOD Pathfinder AI
Fixes modules rendering below the suit.
Adds the ability for modules to be used when inactive.
Documents/cleans up some code.
Updates some old descriptions and explains some concepts better.
Armor Booster and Ash Accretion can no longer boost your speed over no slowdown at all.
Makes flashlight module start with 4 instead of 3 range, so it's better for people that don't know about configuration.
Doubles t-ray module range, from 2 to 4 (t-ray scanner is 3).
Puts the noslip module lower in progression, lowers its' price to 2.
New sprites for the magnetic harness module by Onule.
Brings back the holster module, it can now be used when the suit is inactive, can be printed with security suit research.
Adds the power kick module for the ERT Commander. It's a powerful kick.
2022-05-18 01:19:31 -04:00
Fikou
1f6b7b328d genericizes modsuit parts more (#66520)
Refactors handling of overlapping modsuit parts.
2022-04-27 19:38:19 +02:00
Fikou
5bce3744f0 Syndicate MODsuit resprite - sleek edition (#66087)
Sorts MODsuit icon files into clothing and modules
Makes it so modules (specifically armor booster here, but also the loader arms and ash accretion) can be colored like the control unit. and also lets them use any icon file for the overlay, so downstreams dont suffer
Resprites the Syndicate MODsuit to a sleeker design, also abandoning the armor booster cutting like a third of the sprite out, instead its similar to the elite suit, where being in space mode just gives you a different helmet design, being slits rather than eyes
2022-04-11 12:31:26 -07:00
tralezab
0c305d0c58 Removes Dynamic Hair Suffixes (#65209)
About The Pull Request

Removes Dynamic Hair Suffixes + Included files
Why It's Good For The Game

Facial hair suffixes went unused, @Twaticus and the spriting team are planning something new for hair that is not going to use this horribly underused and just kinda like, bad system
Changelog

not player facing
2022-03-16 10:03:15 +13:00
Fikou
fd9a7f8a58 MOD update: Modular Cores (#64042)
* Modsuit update - Cores
2022-01-15 13:54:53 +01:00
tralezab
a61b884f30 Time Eradication Modsuits (#63999)
* reworks chrono legionnaire into a MODsuit + modules

* organizes MODsuit files
2022-01-13 23:44:45 -06:00
Fikou
017341d5ac MODsuit balance/content update: suits dont slow you down undeployed, waddle/noslip modules (#63749)
Modsuit balance update
2022-01-03 16:44:16 +01:00
Fikou
f58848e2ec modsuit patch one (#63638)
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-12-27 14:47:59 -08:00
Fikou
7b38dd4ff7 MODsuits (#59109) 2021-12-24 12:00:24 -08:00