* PKP Mind Virus: Glorfing Cigs edition
If you glorf while smoking you'll get the cig stuck in your throat, leaving you unable to breath, speak, or eat. Based off the sort of cig you have a random delay before you vomit up the cig. (Pipes last forever don't philoso-larp kids). Other players can help you by using the help action on you while you're hurt, which leads to something imitating the himelich manuver, a broken chest, and a vomited up blockage. Other forms of vomiting will work too, if that's even applicable.
Oh I fixed a bug in vomit code. Because paralyzing you forces you to the ground, thus changing your dir, paralyzing vomits always went down. This is cringe, easy fix tho.
Ah and I added some extra functionality to sound loops too. You can set them to pick and take from the provided list, then refilling it once it's empty. This keeps some variety while preventing the risk of repeat sounds
Oh and I added some new signals. Some misc ones, for force say and a different kind of help then the existing one, which I renamed. One for breathing, which I used to clean up leroxin. I was planning to hook this but didn't need to in the end.
One for vomiting too. and eating. Also added a way to update looping timer delays. Forgot about that, I also added variable delay for sound loops, because I thought it sounded better here.
Features audio courtesy of our very own san7890, and the quake jump sound.
About The Pull Request
Reorganizes the entire icons/mob folder.
Added the following new subfolders:
nonhuman-player (this was initially just called "antag", but then I realized guardians aren't technically antags)
simplemob
silicon
effects (for bloodstains, fire, etc)
simplemob/held-pets (for exactly that -- I wasn't sure if this should go in inhands instead)
species/monkey
Moves the following stuff:
All human parts moved into species, with moth, lizard, monkey, etc parts moved to corresponding subfolders. Previously, there were some moth parts in mob/species/moth, and others just loose in mob. Other species were similar.
icemoon, lavaland, and jungle folders made into subfolders of simplemob
All AI and silicon stuff, as well as Beepsky et al. into the silicon folder, simplemobs into the simplemob folder, aliens into the nonhuman-player folder, etc.
Split up animal_parts.dmi into two bodyparts.dmi which were put in their respective folders (species/alien and species/monkey)
Code changes:
Filepath changes to account for all of this
Adds a check when performing surgery on monkeys and xenos, because we can no longer assume their limbs are in the same file
Turns some hardcoded statues and showcases that were built into maps into objects instead
Things I'd like to do in the future but cant be assed right now:
Remove primarily-antag sprites from simplemob/mob.dmi (Revenant, Morph, etc.) and put them in the nonhuman-player folder
Split up mutant_bodyparts.dmi into different files for Tizirans, Felinids, monkeys, etc and put them in their own folders. Those may have once been meant primarily for mutated humans but that's now how they're being used right now.
About The Pull Request
Typing indicators now rely on what bubble icon you have, rather than all being the default.
Most speech bubbles with Admin Combo HUD: https://cdn.discordapp.com/attachments/751307359351210014/992025794207551538/speechbubbles.mp4
A new sprite has been added for every bubble type for this to properly work, and nearly all bubble icons have been resprited by @Crumpaloo
All bubbles have been moved to the right side of the user as to not cover their HUDs, so it is now consistent with the default bubbles.
Why It's Good For The Game
This sucks:
https://user-images.githubusercontent.com/53777086/174477936-98d92891-7d2d-409c-8b9b-f92cd046edc4.mp4
It also lets us re-add one of the main perks of the Lawyer's badge, which is currently locked to not being on runechat, an option that might not exist in the future.
Changelog
cl Crumpaloo, jlsnow301, JohnFulpWillard
add: Typing indicators now use your speech bubble type, rather than all being the same, so Cyborgs no longer look like a human when typing, and Lawyers have that cool speech bubble again.
/cl
It runtimed every time a client would connect, because they had no mob. Whoops!
Why It's Good For The Game
Runtime man bad.
Changelog
cl GoldenAlpharex
fix: Fixed a runtime related to the TGUI white mode preference that would happen every time someone would connect to the server.
/cl