Commit Graph

10 Commits

Author SHA1 Message Date
Bjorn Neergaard 081b6b0a04 Rework minimaps 2016-01-24 20:07:26 -06:00
MrStonedOne fcae050052 Make up missed SS ticks less aggressively.
Don't attempt to make up missed subsystem ticks on dynamic wait subsystem

Only make them up 25% at a time.

(Also tweaks high cpu delaying a bit)
2016-01-22 15:25:03 -08:00
MrStonedOne cbdc6a4ac1 Makes the MC avoid triggering the byond bug that causes lag.
See http://www.byond.com/forum/?post=2021963#comment18164837

Higher fps when cpu goes over 120 causes issues. I have it scaling around 100 to give us a buffer, and not going back down until it drops below 75 to avoid it jumping too much.

This is a bit of a mess, but all of it can removed once the bug is fixed on byond's end.
2016-01-22 00:13:24 -08:00
MrStonedOne fd80575f38 Removes a bunch of sleep(-1) and spawn(-1) from the code
This seems to be causing issues where if the queue was too long, byond would attempt to process through all of it while hanging everything else.
2016-01-04 15:17:12 -08:00
KorPhaeron f0def4cb4c Forgot to remove undef 2015-12-28 09:26:41 -06:00
KorPhaeron 9d9bd85350 Removes ruin stuff from MC 2015-12-28 09:26:06 -06:00
KorPhaeron 5201b77495 Random Ruins 2015-12-19 06:55:50 -06:00
Bjorn Neergaard 531e4b947f Subsystem display tweaks 2015-12-05 10:13:59 -06:00
Bjorn Neergaard 34b717afb4 radio_controller -> SSradio, SSbp -> SSnpc 2015-12-04 22:25:24 -06:00
Bjorn Neergaard 97ca70cd34 Rework Master Controller, Failsafe, and Subsystem code 2015-12-04 15:40:58 -06:00