Commit Graph

16 Commits

Author SHA1 Message Date
c0
a687b07eac f u c k c o n f l i c t s 2015-09-25 14:35:44 +03:00
Firecage
4688c2c969 Fixes proc arguments 2015-07-15 23:52:35 +02:00
MrStonedOne
a262f9aac7 Attack logging tweaks
Removed the "feature" to have something log in an atom's vv attack log, but not the file attack log. all attack log items will go to the file as well as vv.

Replaced all hard coded src.name/name for attack log's object argument with an actual object (src) except where it made more sense not to.

All attack logging *should* happen AFTER damage is applied now.

Removed the confusing attack entry for when a changeling stings another changeling.

Tweaked how punch attack logs worked
2015-07-08 23:14:37 -07:00
kingofkosmos
a7bd5f93e1 "You hear something" set to italics. 2015-04-24 21:06:16 +03:00
Firecage
4198e61af1 This fixes the message issues 2014-08-22 01:15:13 +02:00
Firecage
24b18fad93 Absolute paths for item files. 2014-08-07 23:02:43 +02:00
CollenN
2aefeb0b81 Sechud uses right icon 2014-05-12 16:35:30 -04:00
CollenN
00d9bc8098 Robot Item Sprites
Adds a file called robot_items.dmi. Did some minor tweaks to the borg
goggle/hudglasses sprites to make them look slightly mechanical, and
added a sprite for the electric arm, which is animated, replacing the
old warning triangle sign.
2014-05-11 13:25:27 -04:00
GarrusVakarian
7ae97bd4f6 Adds corresponding icons to cyborg thermal goggles, cyborg meson goggles, cyborg medical HUD and cyborg security HUD.
Fixes issue #2635
2014-02-13 15:37:55 +01:00
AndroidSFV
fe6f217d6f Adds logging to emagged borgs using their stun arm. 2014-01-04 04:00:16 -06:00
Cheridan
b9efeaa932 Merge pull request #2014 from kyrahabattoir/ItemNameFixingRound3
Item name fixing round3
2013-12-26 23:14:15 -08:00
Razharas
358a85eb3d Completed the transition to a new proc
All the logging i have found in the code was changed to use the
proc(maybe i missed something)
Killed all runtimes found so far
Proc now handles all the checks, no need to add checks in the body of
object
2013-12-17 22:56:04 +04:00
Kyrah Abattoir
fe8ddd4bef code/game/objects/items/robot/* lowercase pass
NOTE: vision modes have to be proper.
2013-11-23 23:41:21 +01:00
rockdtben@gmail.com
a39705d4d4 The RCD code is less ugly now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4793 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-02 00:35:00 +00:00
rockdtben@gmail.com
4d236debd8 Applied Aranclanos's patch. http://www.nanotrasen.com/phpBB3/viewtopic.php?f=16&t=10099
Fixes issue 928 
Fixes issue 936

Remove a small bit of code rot in robot_items.dm


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4768 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-28 23:13:50 +00:00
johnsonmt88@gmail.com
28aabc9810 More file structure stuff!
Cleaned up the files themselves.
Everything in code/game/objects should now be in proper files or places with the exception of the files in the /weapons/ sub-folder.

There's two instances of me not following the exact file structure.
- /obj/item/brain has been moved to a file in mob/living/carbon/brain
- /obj/item/clothing/mask/facehugger has been moved into mob/living/carbon/alien/special
Both of these may not make sense according to the object structure, but they do make sense logically. If it's a problem just move them.

Next up: Finish the files in the weapon folder, then start moving defines down.


My god I hope I havent broken everything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4547 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-26 03:32:58 +00:00