duncathan
9066bc7c4f
Merge branch 'master' of https://github.com/tgstation/-tg-station into listmos
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Conflicts:
code/controllers/subsystem/air.dm
code/datums/gas_mixture.dm
code/game/objects/items/devices/scanners.dm
code/modules/mob/living/carbon/human/species.dm
code/modules/mob/living/carbon/life.dm
tgui/assets/tgui.css
tgui/assets/tgui.js
tgui/scripts/interfaces/atmos_filter.ract
2016-01-13 20:07:21 -06:00
KorPhaeron
cf537737a1
Closets
2016-01-06 12:39:07 -06:00
SouDescolado
3b257854f0
Merge pull request #1 from tgstation/master
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Merge shit
2016-01-05 14:44:37 -02:00
SouDescolado
92b3c84a22
Make the code beautiful
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Less lines, same code.
Trying to fix merge conflict.
Gah
2016-01-05 14:36:39 -02:00
Lularian
cb50a25772
gives barman his cool stuff again
2016-01-03 19:35:49 -06:00
bawhoppen
3543175c51
Revert "fixes attempt two"
2016-01-03 19:05:52 -06:00
Lularian
f5bc4b6b4f
woops
2016-01-03 17:50:20 -06:00
bawhoppen
3f5101d84d
oops?
2015-12-31 16:39:28 -06:00
Lularian
8e8526fd14
did I do it mum
2015-12-31 16:37:22 -06:00
duncathan
cc9c5768ca
Merge branch 'master' of https://github.com/tgstation/-tg-station into listmos
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Conflicts:
code/datums/gas_mixture.dm
2015-12-28 13:59:16 -06:00
tkdrg
e88bf4e2b5
Merge pull request #14084 from MrStonedOne/GOOOOOF
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Upgrades do_after and progress bars.
2015-12-28 14:35:34 -03:00
duncathan
b18cb5fca8
making shit compile
2015-12-28 08:31:20 -06:00
tkdrg
f6db2f4ac9
Merge pull request #14067 from AnturK/mulecratefix
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Fixes mulebot crates
2015-12-27 14:21:47 -03:00
MrStonedOne
5f68bedcd1
Upgrades do_after and progress bars
2015-12-26 21:04:19 -08:00
AnturK
af70509257
Fixes mulebot crates
2015-12-26 17:24:16 +01:00
KorPhaeron
64bc7ee1e1
Detective starts with his bowman on
2015-12-25 02:14:19 -06:00
Akke
5821dd81ad
we dont have a shotgun tree you know
2015-12-21 13:37:31 +00:00
KorPhaeron
d8a37204e7
Makes burn_state use defines
2015-12-13 05:36:55 -06:00
Vincent
16303c1c1f
Changes flag name from ABSTRACT to NODECONSTRUCT
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Removes holo-tables and holo-windows since those typepaths are no longer needed.
Updates Z2 to reflect this. Removes spurious tag tags in Z2.
2015-11-30 20:26:03 -05:00
Vincent
05ae680b06
Fixing conflicts:
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code/game/machinery/computer/computer.dm
code/game/machinery/doors/windowdoor.dm
code/game/objects/structures/window.dm
2015-11-29 19:02:30 -05:00
Jordie
da0c466f82
Merge pull request #13149 from Firecage/toolspeed
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Adds toolspeed
2015-11-29 21:06:15 +11:00
Dorsisdwarf
592553354f
Merge pull request #12899 from TechnoAlchemisto/master
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Makes cloaks into Exosuits as god(I) intended.v2
2015-11-27 22:22:47 +00:00
duncathan salt
383e77db8a
Merge pull request #13220 from KorPhaeron/godwillsit
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Adds knight armour
2015-11-27 13:58:08 -06:00
Vincent
026e6ee772
Sets up the the ABSTRACT flag to be used by machines and structures that should not be disassembled or break into parts.
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This is specifically used by the holodeck for things that should be immune to disassembly.
Fixes invisible windoors in the holodeck.
Standardizes the fire axe's interaction with windows.
Fixes a runtime with holodeck tiles getting broken or burned.
2015-11-26 21:11:54 -05:00
AnturK
e36853d7c9
Convert bots to simple animals - Updated 7.0
2015-11-26 22:06:07 +01:00
KorPhaeron
c8f3ca728f
Adds Knight Armour
2015-11-25 15:46:54 -06:00
Firecage
c933363062
Adds the toolspeed var and adds it to most usages of tools which has a timer
2015-11-21 19:24:14 +02:00
Cheridan
5f2ed41bc6
Merge pull request #12873 from KorPhaeron/zipties
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Captain and HoP lockers now contain zipties
2015-11-10 08:03:53 -06:00
TechnoAlchemist
7b7a3cfd53
puts the new exosuit head of staff cloaks in their lockers. This time for real.
2015-11-07 01:28:44 -08:00
KorPhaeron
f332f595a2
zip ties
2015-11-05 18:03:12 -06:00
Nerd Lord
0f23809346
Revenant changes XVIII
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Made the abilities easier to tweak and somewhat less copypasta. They're still for() loops though.
Check the changelog for additional details.
2015-11-05 18:50:51 -05:00
Razharas
3cd68567ab
Merge pull request #12754 from KorPhaeron/headsets
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Adds normal captains headset to captains locker
2015-11-02 01:35:25 +03:00
Razharas
aa3198afd1
Merge pull request #12749 from GunHog/This-is-why-you-remember-to-SYNC!
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Missing Diagnostic HUDs commit
2015-10-31 21:37:29 +03:00
Razharas
615275f71f
Merge pull request #12496 from kingofkosmos/interactivescreenalerts
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More interactive screen alerts and workarounds for the resist-button
2015-10-31 15:13:15 +03:00
KorPhaeron
354a03ea37
Headset
2015-10-30 05:30:42 -05:00
GunHog
336b57bd5a
Missing Diagnostic HUDs commit
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For some reason, the final commit for DiagHUDs was lost. This adds
Diagnostic HUDs to roboticist lockers, the protolathe properly, fixes
the night HUD's onmob sprite and adds a quick changelog.
2015-10-30 00:45:31 -05:00
Cheridan
89f8b0eea5
Merge pull request #12697 from KorPhaeron/biobag
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Moves biobags under biosuits
2015-10-28 16:37:19 -05:00
kingofkosmos
2c0f178e31
Embedded object -alert can be clicked to remove the object.
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When handcuffed, a handcuffed-alert appears and clicking it is the same as clicking on resist. Same with legcuffing.
Moving in a Suit Storage Unit or welded/locked locker or morgue tray is now the equivalent of pressing resist.
2015-10-28 21:10:50 +02:00
Razharas
a59d4c47f0
Merge pull request #12234 from Incoming5643/flapping_intensifies
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Modifies plastic flaps to defeat the secret box technique.
2015-10-28 19:39:45 +03:00
Razharas
980b3ec4a3
Merge pull request #12071 from KorPhaeron/captainqol
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Small tweaks to captains starting equipment
2015-10-28 19:36:09 +03:00
KorPhaeron
fe6adf6cc1
Biobag
2015-10-27 16:13:43 -05:00
Incoming
ddbfec6fbc
Merge branch 'master' of https://github.com/tgstation/-tg-station into flapping_intensifies
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Conflicts:
code/game/machinery/computer/shuttle.dm
2015-10-24 23:32:55 -04:00
Cheridan
6bfa738a24
Merge pull request #12567 from phil235/EffectSystemTweak
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Makes effect system code more OOP.
2015-10-22 21:00:10 -05:00
Cheridan
ecdaeaad4c
Merge pull request #12540 from Incoming5643/this_blows
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Syndicate bomb payloads will now detonate if set on fire
2015-10-21 19:11:05 -05:00
phil235
fb7ad8b38f
Merge pull request #12452 from Xhuis/radical
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Radiation tweaks and a geiger counter
2015-10-22 01:13:00 +02:00
phil235
d3ee910211
Makes effect system code more OOP.
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obj/effect/effect is now renamed obj/effect/particle_effect for better usability.
datum/effect/system and /datum/effect/effect/system are now both /datum/effect_system.
Fixes a bug where wall mounted igniters (and other spark producing objects) didn't produce sparks sometimes.
Moved explosion_particles.dm into the effect_system folder, because it has effect_systems code.
2015-10-21 23:28:29 +02:00
Incoming
1db3c0c18b
Syndicate bomb payloads will now detonate if set on fire long enough. Note that the casings for the bombs is fireproof, so if you want to set fire to a bombcore you'll need to remove it from the case first.
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Fixes #12468 while I'm here to avoid another box pull
2015-10-20 15:52:38 -04:00
bgobandit
b554319d6a
biobag hotfix
2015-10-19 18:02:57 -04:00
Razharas
6fc19c7c23
Merge pull request #12385 from bgobandit/morexenobioshit
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Adds bio-bags, primarily for xenobiologists.
2015-10-19 19:53:45 +03:00
Steelpoint
3662a52eb1
Merge branch 'master' of https://github.com/tgstation/-tg-station into Armoury
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Conflicts:
_maps/map_files/TgStation/tgstation.2.1.3.dmm
2015-10-19 02:16:24 +08:00