Commit Graph

627 Commits

Author SHA1 Message Date
Pete Goodfellow
976e1f0136 Fixed 'break all lights' not breaking all (or any) lights 2013-04-18 19:58:44 +01:00
Cael Aislinn
de4a906c25 Merge pull request #329 from Carn/Issue304
Resolves Issue #304
2013-04-08 00:28:50 -07:00
carnie
6a98fc89d0 >datum/event and datum/event_control were renamed to datum/round_event and datum/round_event_control. This is because datum/event was already used by a different/more-general event queue system (used primarily on mechas)
Removed overriding of event values via feeding in an associative list into datum/round_event/New(). Instead you can do basic initializations (i.e. feed it constants) by doing new /datum/round_event{variablename=5;}(). This method is handled well by the compiler (it's the same method the maps use), so it will detect unrecognized variablenames etc.
More complex initializations for post setup() stuff can be done by accessing variables directly Event.variablename = whatever;
round_events now have a processing variable, which effectively pauses them.
2013-04-08 07:42:46 +01:00
errorage
42ea6ef6b3 Merge branch 'adminbans' of https://github.com/errorage/-tg-station 2013-04-05 16:50:24 +02:00
errorage
3da9741500 Update to latest version of tgstation + resolves a conflict 2013-04-05 16:02:02 +02:00
errorage
2f132126e9 - Makes it impossible for admins to varedit the ckey or key value of client objects. This is to prevent admin log spoofing. 2013-04-04 20:33:23 +02:00
errorage
5f9bddd998 Removed a comment I should have removed before the previous commit. 2013-04-04 00:54:49 +02:00
errorage
096a9cf563 - Added an extra variable to determine the behavior of bans when they are applied. The variable is kickbannedckey. It is used to determine whether the bans, which are handled by db_ban kick the mob or not, if he is connected, that is. Some ban types, such as permaban and tempban, do not use this, as it is handled by legacy ban code. 2013-04-04 00:40:30 +02:00
errorage
912815f1d1 Admin bans
- Adds two new types of bans: admin tempbans and admin permabans. These ban types are in reaction to the rising number of banworthy admin issues. The original intent was to make admins unbannable ingame, so players could not spoof admin computer ids to get admins banned, with the assumption that admin issues will be rare and a big deal when they happen. They have however started becoming ever more common, so some tools are required to allow for admin self-policing.
- Each admin can have a maximum of one active admin ban (temporary or permanent) logged to their name. This is to prevent rogue admins from just banning everyone who could ban them. These bans are also not intended to be 'permanent-permanent'. They are intended to serve as a temporary fix, to get rid of rogue admins until the server host or another admin with rdp access (or +PERMISSIONS if you use DB_Admin) can deal with the rogue admin's removal. Once that is done, a normal permaban or tempban can be applied, and the admin permaban/tempban removed, restoring the banning admin's 1 allowed admin ban.
- Admin bans are considered a big deal, so they also send a message to irc, when they are applied.
- NOTE: Admin bans only check the connecting person's ckey. The risk of computer id spoofing still exists, so it's better not to have them check ips and computer ids. The admin abilities are given based on ckey anyway, so a ckey ban should be enough in most cases.

Other changes to bans
- Added a few variables to the funciton that adds a ban: maxadminbanchec (which is for admin bans and checks how many bans the admin can still apply); announceinirc and blockselfban (which prevents admins from applying the ban type on themselves. Currently applied for permaban, tempban, admin permaban, admin tempban)
- Changed the appearance ban database constant from APPEARANCE_BAN to APPEARANCE_PERMABAN, to make it more compatible with the ban log at http://www.ss13.eu/tgdb/banoverview.php
- Added a missing sanity check to topic.dm for appearance bans
- Renamed appearance bans to identity bans in admin panels (as per Pete's request)
2013-04-03 23:28:24 +02:00
Cael Aislinn
bdfc088f91 Merge pull request #181 from Carn/Issue105
Partial solution to #105. Will fix a bunch of mislinks in admin toolpanels + PM system.
2013-04-02 19:05:47 -07:00
Cael Aislinn
7b110f177b Merge pull request #199 from Carn/Issue197
IMPORTANT: Fixes Issue #197 - "Camera Range Display" verb now uses obj/machinery/ca...
2013-04-01 22:40:01 -07:00
carnie
d972a60ecc Fixes Issue #197 - "Camera Range Display" verb now uses obj/machinery/camera/proc/can_see() to calculate which turfs are visible by cameras.
Each turf in camera-range is marked with a maptext number indicating how many cameras can see that turf.

IMPORTANT: Changed the default fonts of the skinfile. This works around an issue with byond, where certain font-faces can cause HUGE increases in memory usage client-side, giving the illusion of lag, or severe crashes.
Before changing the font-face to 'Arial': using the camera range display verb would cause dream-seeker's memory usage to climb from 146,000 K to 800,000 K (and greater, but that is the limit of my laptop's pagefile, hence crashing my entire system)
After changing the font-face to 'Arial': using the same verb (with same code) resulted in negligible memory usage increase in dreamseeker, and works absolutely fine.

Status displays and such were not affected by this bug as they use a different font to the default set in the skinfile.
It did however affect stuff such as mining satchels, and may explain why some users found the game extremely 'laggy' or crashy
2013-04-02 06:21:19 +01:00
Cael Aislinn
fd2343dc56 Merge pull request #187 from Carn/Issue145
Resolve issue #145 - using reload_admins() will now tell other admins th...
2013-04-01 10:04:03 -07:00
Pete Goodfellow
842d9028d3 Merge branch 'master' of github.com:tgstation/-tg-station
Conflicts:
	code/modules/mob/new_player/new_player.dm
2013-04-01 16:29:36 +01:00
carnie
7803301b90 Resolve issue #145 - using reload_admins() will now tell other admins the key_name() of the person who called it...rather than character name. 2013-04-01 05:01:32 +01:00
Pete Goodfellow
6831ab046c Added a configuration option to force random names. This replaces the gameticker var/random_players. The 'Make everyone random' verb works as it did before. 2013-04-01 00:17:15 +01:00
carnie
8c489f662b Muting now uses uses a ckey in its href rather than a mob reference.
You can now mute admins.
2013-03-31 23:06:56 +01:00
carnie
66e6a2dbf0 Mobs each now have a unique tag which are not after they are deleted (unlike byond's \ref[] macro)
Since tag replaces the output of the \ref[] macro, this means that menus which use hrefs with \ref[mob] will no longer be able to accidentally link to the wrong mob.
The tags are of the form "mob_475" etc

Admin_pms now use ckey instead of client-reference. This means that PMs will no longer accidentally get sent to the wrong people.
There is no risk of players using hrefs to send adminhelps to known admin ckeys to see if they are online (as I'd already changed the PM system to not tell non-admin users whom received their message).

key_name() now accepts text input (key or ckey) - it is slightly more efficient to feed it a client or mob however!
This functionality is provided to allow certain admintools to become more robust when we want to talk about e.g. a griefer whom has just DCed whom no-longer has a corpse (no client/mob...just a ckey reference).
key_name() now reports DCed players properly.
2013-03-31 11:26:22 +01:00
carnie
732d72e227 Merge branch 'master' of github.com:tgstation/-tg-station into pr/151
Conflicts:
	code/modules/mob/new_player/new_player.dm
2013-03-28 18:35:37 +00:00
Pete Goodfellow
b39094fba1 Fixed manual appearance bans accepting a duration. Tidied up and improved a SQL query. 2013-03-28 16:26:44 +00:00
Pete Goodfellow
b28bff4440 Forgot the key .dm. Adding banappearance.dm 2013-03-28 16:04:10 +00:00
Pete Goodfellow
fe3cc313f6 Adds name/appearance bans. They're based on jobban code, but prevent the banned player from using their preset names and appearances.
Also corrects a spelling error (Indentity) in the char prefs panel.
2013-03-28 15:51:35 +00:00
carnie
5ca166cae0 Refactored underwear to use datum/sprite_accessory/underwear similar to hair and facial_hair.
People may select any underwear (regardless of gender) at a dresser, but not in preferences.
random_underwear(gender) will return a random pair of underwear suitable for your gender.
Removed an unused variable in sprite_accessory

The new_player preferences screen now randomizes character slots for which there is no data (so no more bald, fat, white guys in diapers greeting new players)
datum/preferences character settings are randomised at New().
replaced /datum/preferences/proc/randomize_appearance_for(human/H) with /datum/preferences/proc/random_character(), it does the same stuff without the copying to a mob. Basically, now when you want to make a random character you just do var/datum/preferences/A = new(); A.copy_to(human_mob), randomisation of appearance and name will already be done. Easy.

Reworked the savefile updating/versioning code to make it easier to work with. I've used it to update underwear preferences to the new system as an example.

Signed-off-by: carnie <elly1989@rocketmail.com>
2013-03-28 11:11:40 +00:00
Rastaf.zero
b8a0032f61 Improvements to debug verbs del-all and spawn.
Long paths are shortened, del-all got filter like spawn had.
Long lists of paths are cached.
2013-03-17 17:49:35 +04:00
MrPerson
a88b30ab31 Removed mind.original
All usage of it on silicons is replaced by is_special_character()
is_special_character moved from admin.dm to mob_helpers.dm
Also fixed a runtime having to do with objectives.
2013-03-11 05:40:21 -07:00
Pete Goodfellow
b02c459505 Adding google code commits r5836 to r5849. RIP in peace google code. 2013-03-11 04:26:54 +00:00
petethegoat@gmail.com
97e0f9b6f7 Smallified Centcomm and removed a large amount of the unused machines. This affects most stuff on z2.
Removed the administration shuttle and the stupid alien dinghy.
Removed the beach (hey, it's an away mission now).

Removed syndicate deathsquads on account of them being stupid and redundant.
Temporarily removed regular deathsquads- search for "DEATH SQUADS" to find the locations to uncomment. Additional code is in unused/specops.dm and unused/specops_shuttle.dm.

Added a single tile fake window for unsim windows.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5831 316c924e-a436-60f5-8080-3fe189b3f50e
2013-03-09 04:35:37 +00:00
elly1989@rocketmail.com
8849cd16d3 Replaced get_apprentice_candidates() with get_candidates(BE_WIZARD)
/proc/testing("message") will now only print message to world.log if #define TESTING is uncommented. This will allow coders to make in-depth debug messages for confusing bits of code. Said debug messages would not be visible on th elive server, but coders can enable them by compiling with #define TESTING uncommented. This should make debugging ikky horrible code easier (assuming people bother to use testing())

Temporarily removed the weightless (aka gravity failure) event, due to people hating it. ;(

Replaced references to KILL with PROCESS_KILL (I didn't realise I had already defined something like that). Setup.dm and global.dm are rather cluttered. I will be cleaning them up and will remove a few unused defines like #define KILL in my next commit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5822 316c924e-a436-60f5-8080-3fe189b3f50e
2013-03-08 17:16:29 +00:00
giacomand@gmail.com
763b07d8d4 - Cleaned up false walls a bit and fixed some issues with using a welding tool with it. Fixes Issue 1288.
- Greatly decreased the goat attack damage. Fixes Issue 1310.
 - Changed how the suffixes are assigned for mulebots. Fixes Issue 1204.
 - Added some checks for occupants in sleepers/cryo/cloner pod, stops an exploit of being able to have a friend teleport you to the sleeper when you're in danger.
 - Re-added advance proc call for debug flag.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5796 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-28 23:22:37 +00:00
d_h2005@yahoo.com
7effacfcad Committing for Summoner: Fixes issue 1217 - xenos being unable to hiss.
Readds ghostblob verbs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5787 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-26 03:23:48 +00:00
johnsonmt88@gmail.com
69b7e1e384 Updated config/rules.html to our new server rules. Fixes issue 1346.
Admin rejuvinate now clears the mob's reagent's list meaning that mobs who died due to toxins in their bloodstream wont just fall over dead after being revived again. Fixes issue 1338.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5785 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-26 01:09:48 +00:00
johnsonmt88@gmail.com
8d0e094460 A little bit of admin button cleanup from the Secrets Panel.
Renamed "Toggle station artificial gravity" to "Trigger a gravity-failure event" to better describe what the button does.

Removed the following buttons:
- Make all items look like guns
- Japanese Animes Mode (Resolves issue 1024.)
- Remove 'internal' clothing
- Remove ALL clothing
- Remove firesuits, grilles and pods

- Toggle Prison Shuttle Status(Use with S/R)
- Send Prison Shuttle
- Return Prison Shuttle
- Warp all Players to Prison

- Ghost mode

The first five are just plain dumb, made worse by the fact that they apparently haven't worked in ages.

The next four, prison station buttons, are being removed because we have no prison station!

Ghost mode was removed for being horribly coded, laggy and has the potential to break some of our other code.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5758 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-22 01:31:54 +00:00
giacomand@gmail.com
78abe5bfda - The user wasn't being put into the arguments of the proc, which allows admins to create their own disesases. I put the argument back. Fixes Issue 1312
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5753 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-21 13:46:03 +00:00
giacomand@gmail.com
4989c88a22 Committing carn's modifications to events and other things. Full details below.
http://forums.nanotrasen.com/viewtopic.php?f=16&t=12245#p189186

Ported all the random events to Pete/Gia's event system:
>Event system now supports weighting. default is 10. a weight of 5 is half as likely as default, 20 twice as likely....etc.
>Increased the frequency of events (dust happens over 60% of the time though)
>tidied up some ninja code: ninjas now get ~5 objectives. So they are hardmode.
>made the gravity toggle into a random event
>event system now supports round-start events
>event system now supports holiday events
>event system now supports events which can only happen after the round has lasted a certain number of ticks
>event system now supports max_occurrences for events. Setting any event's max_occurrences to 0 will stop it randomly occurring
>events now support being fed associative lists inside new(). This allows you to override their variables easily.
>wormhole events no longer cause loads of lag. They are extremely deadly. wormholes should be avoided

Other:
>replaced the procs for fetching candidates for ninjas and aliums with /proc/get_candidates(be_special_flag), it returns a list of active clients with that be_special preference enabled.
>minor fixes to minds
>your memories are displayed to you at Login()
>removed aliens_allowed
>removed ninjas_allowed
>pick_n_take() is now more efficient (uses Cut() rather than Remove()


Things I added:

 - Made the pandemic call ..() instead of doing the checks itself.
 - Made the staff of animation use more charge.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5720 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-17 11:44:37 +00:00
aranclanos@hotmail.com
11f9c0e948 Fixes the admin button for the "lights out" event. It was just a typo.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5714 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-16 05:38:18 +00:00
aranclanos@hotmail.com
cbbe1c98fd Fixes bans not saving IP and ID on clientless mobs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5711 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-15 16:05:42 +00:00
Kortgstation@gmail.com
78381e3ffe Added an admin button to cure all diseases. I dunno how often this will actually get used, but if a griffon infects everything/gets banned for it, I'd imagine some admins would appreciate being able to fix the round as well.
Removed (non functional, literally it did nothing) remove bombs button.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5706 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-14 21:23:18 +00:00
petethegoat@gmail.com
a1ac5f0e66 Renamed /datum/organ/external to /datum/limb.
Updated all files.

Removed the skeleton and skin organs.

Updated WIP surgery.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5689 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-11 18:52:33 +00:00
giacomand@gmail.com
938d516593 - Put the update IDE proc into process(), so it's more manageable.
- Added some code to correctly update the editingcode var. Fixes 1289.
 - Added an investigation log for NTSL, so admins can quickly see the scripts being compiled without needing to open the server log/VV the server.
 - Fixed a typo in status displays' code.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5679 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-10 00:16:13 +00:00
Kortgstation@gmail.com
e9814c6f19 Added a new random event, bluespace anomaly, will which randomly teleport an area to a beacon (like the metroid teleport, but with a larger area of effect and ignoring anchored).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5649 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-04 11:53:30 +00:00
quartz235@gmail.com
d24cd192bf Logging update
- Added logging for prayers
- Added logging/admin messages for law uploads

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5624 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-29 02:27:24 +00:00
baloh.matevz@gmail.com
ea2c5059b8 - Undid my edits to the master controller regarding fast atmos.. I've tested it on the live server in several rounds and think we could spare to call atmos processing twice as often, meaning air movement would spread twice as fast. Calling it 4x as often was too much tho, resulting in noticeable lag, especially when the station was destroyed.
- Time to tidy up my old projects: Moved a few of my old, unfinished projects to unused: liquid simulation, brewing, heavy cables and logic gates/cables.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5621 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-28 02:32:04 +00:00
baloh.matevz@gmail.com
31dfb6ca9e - Replaced MAX_EXPLOSION_RANGE with MAX_EX_DEVASTATION_RANGE _HEAVY_ _LIGHT_ and _FLASH_.
- Moved explosion capping to explosion code, overridable by setting a proc parameter, which defaults to off, obviously.
- Reduced r-walls' explosion resistance from 25 to 15. They can now be destroyed by strong bombs.
- Added liquid processing to the sun part of the MC
- Added additional calls to atmos processing to the MC. You can enable this by (manually, with the debug controller verb) enabling the fast_atmos_1 .. 3 variables in the configuration datum. The intent of this is to enable it in a few rounds to see if it is possible to make atmos calls more common.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5607 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-24 17:38:20 +00:00
giacomand@gmail.com
54d02d75a3 - Committed SuperSayu's patch fix for silicon alarms.
- Made the singularity not move stuff while contained, should help and make it easier to work with; such as fixing the field generator.
 - Added logging for gold slime extracts.
 - Removed unneeded deletion of signals in telecomms code.
 - Added a debug verb which will record pointers of signals that weren't garbage collected.
 - Removed the need to create a mob to compare it in telecomms code.
 - The spider infestation is more likely going to spawn nurses.
 - Runtime fix with spells. 
 - Reverse list actually does something now. Bots never needed it so I removed it. (Thanks carn)
 - Added an ON_BORDER flag for border firedoors.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5601 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-22 23:45:47 +00:00
johnsonmt88@gmail.com
3ac21339c1 You can now make a single camera use multiple networks.
var/network = string is now var/list/network = list().
I've also added a "network_multi" var which is a string. This is specifically for placing cameras on a map that you want to put on multiple networks. Apparently DM's map maker doesn't support lists, so just type them all in as a string and camera/initialize() will take care of the rest.
Input the networks with commas seperating them, for example: "SS13,RD,Secret,Prison,Ect"

I fixed a few issues while editing the cameras on the map as well.

Both maps:
- Re-added the telescreen in the misc research room that got removed at some point. (Thanks to Ikarrus for pointing this out)
- Any room that had 2 cameras (one for each network) were merged into one camera with the new network lists.
- - Permabrig-hallway (SS13, Prison)
- - Every room in R&D (including robotics) (SS13, RD)
- - The bomb testing range (RD, Toxins)

tgstation.2.1.1.dmm:
- Added a missing wire in engineering-sec (Thanks to SuperSayu for pointing this out)
- Fixed some mis-orientated firelocks. (Thanks to Intigracy for pointing this out)
- - The mining door between cargo and mining
- - The door between the hallway and the engineering lobby

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5596 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-22 01:24:09 +00:00
baloh.matevz@gmail.com
f873b86b35 - Small edit to the movement killswitch. The person who enables it will now be allowed to move, so he can try to detect any change to lag.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5572 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-18 03:12:43 +00:00
baloh.matevz@gmail.com
3d0d03a74f - Added killswitches to say, whisper, me, ooc, adminhelp and pray to try to determine if communication verbs are the cause of the constant lag we're getting. Toggle the killswitch with the 'disable communication verbs' verb, available in debug verbs.
- Added killswitches to all Enter() and Entered() procs to try to determine if movement is the source of all the constant lag we're having. Toggle the killswitch with the 'disable all movement' verb, available in debug verbs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5571 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-18 03:04:46 +00:00
baloh.matevz@gmail.com
5bb06b184c - Added a killswitch to the master controller for air processing and pipe processing, accessible through two toggle-verbs in debug verbs.
- Added a verb that breaks all airgroups into individually processing tiles and a verb that forces a group-rejoin attempt on all airgroups. Once the verb to break all air groups is used, they will not attempt to recreate until the recreate verb is used. In other words, this is for debugging, not goofing around. Verbs available in debug verbs.
- Some atmos code standardization
- Decreased the pressure resistance of most items by a factor of 10, meaning pressure will finally actually move items around!

I also attempted to speed up air movement, but it caused runtimes and everything moved in checkered patterns and I got scared so I didn't include it in this commit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5554 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-15 07:12:32 +00:00
giacomand@gmail.com
458fddbea5 - Tweaks to spiders to be less robust.
- Made goats/cows not give infinite milk but instead slowly generate milk in their udder for collecting.
- Lowered speak chance for chickens and added a limit for how many chickens can be bred.
- Lowered the chances of an egg to be a chicken hatching egg.
- If you put an egg in your pocket it won't be a chicken hatching egg anymore.
- Chickens won't spawn inside you anymore.
- Added some abstract classes to the list of things that shouldn't spawn with slime cores.
- Increased the time between events.
- Added a spawn spiders button for admins.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5535 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-12 23:07:51 +00:00
giacomand@gmail.com
a56e922053 Committing for Cael_Aislinn:
= Giant Spiders =
- Nurses spin webs which impede progress, bundle items and mobs up in cocoons, lay eggs to create spiderlings
- Nurses are slow and weak, but their bite has a chance to paralyse the victim
- Spiderlings skitter about and eventually grow into giant spiders. 
- Spiderlings will ventcrawl, so they can spread over the station pretty fast. 
- Hunters are fast, have decent health and the most effective poison
- Guards are medium speed but the health and direct damage
- The poison of hunters and guards can cause hallucinations if they bite you

= Farm animals =
- Cows can be milked or butchered for a large supply of meat. Sadists can also tip them over (with intent_help). 
- Goats can also be milked, but have a nasty temperament. 
- Chicks grow up to be chickens, who lay eggs and continue the cycle. But where did it start? (they're very noisy). 
- All three are orderable via QM. 

My changes:

- Added a spider infestation event.
- Optimized code with spiders and simple_animals.
- Made a /hostile/retaliate type which will only fight back when hurt. Based on Cael's code.
- Added some farm animals on the map.
- Changed events, added a setup() proc which can let you setup variables or the event. Made the event only kill itself when it has called, announce(), start() and end().
- Brainrot will only need alkysine as a cure.
- Communication blackout will always be silent.
- Changed some admin buttons to use the new event system.
- Added a forceEvent proc which you can use when you enable debug verbs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5525 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-12 16:44:06 +00:00