Commit Graph

1034 Commits

Author SHA1 Message Date
ShizCalev 9536991f2e Holograms can no longer become sentient animals (#42715) 2019-02-13 12:26:50 -05:00
IndieanaJones 0937264f1e [READY]New Side Antagonist: Space Dragon (#42551)
* Add files via upload

* Rename space_dragon.dm to code/modules/events/space_dragon.dm

* Adds Space Dragon

* Adds Space Dragon Event

* Remove Copied File

* Put antagonist definition in proper location for space dragon

* Update space_dragon.dm

* Removed passive health regen from space dragon

* Updated Weight and Earliness for Space Dragon

* Added Objective to Space Dragon, Updated Starting Blurb

* Cleaned Up the Objective Determiner

* Actually fix the space dragon objectives

* Fix the objective display for the space dragon's target

* Updated Space Dragon Intro Blurb

* Updated Centcom Message When Space Dragon Spawns

* Updated Space Dragon's description with new lore

* Clean Up Space Dragon's OnFire()

* Add Space Dragon Sprites

* Sprite in wrong location

* Properly adds Space Dragon Sprites

* Adds Space Dragon Tiny Sprite to be Carp

* Space Dragon Uses New Sprites, Tiny Form Updated

* Increased Time Til' Dragon Spawn

* Drake's Tail Sweep Now Uses Prebuilt Spell

Thanks to Cobblestone for the head's up on this.
2019-02-10 21:12:17 -05:00
tralezab 46e3894bb2 Creep fluff completely rewritten (#42675)
* hang in there!

* Apply suggestions from code review - rewrite P1

Co-Authored-By: tralezab <40974010+tralezab@users.noreply.github.com>

* most creep > obsessed - rewrite P2

* removes creep_inlove, last edit to greet
2019-02-08 11:26:41 -05:00
oranges cd05d64bcf Species types sources refactor (#42523)
There is now a bitflag that controls all the ways a species can be
selected from the different methods of changing species, xeno spawn,
pride mirror, magic mirror etc.

The soviet and capitalist golems are no longer selectable from the pride
or magic mirrors (just the badmin one)

interesting thing I found, androids and synths (including military
synth) are acheivable via xeno extracts!
2019-02-03 20:33:11 +11:00
tralezab b7c5559146 [READY] fixes roles that shouldn't be creepy being creepy and the jealousy objective asking you to assassinate the obsession + missed sanity (#42389)
* adds station positions global list

* She don't believe in shootin' stars But she believe in shoes and cars Wood floors in the new apartment Couture from the store's department

* missed comma

* embarassing

* Update code/modules/antagonists/creep/creep.dm

Co-Authored-By: tralezab <40974010+tralezab@users.noreply.github.com>

* parentheses

* shiver me timbers

* Hey, great work Mac! Now let's take down the next circuit!

* a plethora of fixes
2019-01-22 22:15:02 +11:00
Dax Dupont 01841b73a2 Makes the vent clog event happen more often (#42456)
* Makes the vent clog event happen more often

* qq
2019-01-21 16:57:38 -05:00
anconfuzedrock a5ea74541b doesn't remove the event like I should've 2019-01-20 13:58:30 -05:00
Jordan Brown 56b71f9184 Merge pull request #42394 from tgstation/optimumtact-patch-1
Stop alien infestation failing
2019-01-17 16:14:41 -05:00
coiax 881e8c1ab9 Refactors NODROP flag into TRAIT_NODROP (#42109)
* Refactors NODROP flag into TRAIT_NODROP

🆑 coiax
fix: Anti-drop implants can no longer be used to drop objects that they
were not responsible for sticking to a person's hand.
fix: Backfiring with a Barnyard spellbook will now play a spooky horse sound.
refactor: Refactors the way that "NODROP" items work to a new system,
there should be no change in functionality.
/🆑

Various items in the codebase were doing weird hoop jumps in order to
preserve the nodrop flag's state when it also wanted to change it, so I
moved it to a trait system.

I may have gone overboard with the type of unique trait sources, but
those can be changed later. My long term plan is make a general "CURSED"
nodrop origin, which means you can unlock cursed items by being hit with
a bolt of door opening or something. But that's for another PR, this has
no functionality changes, apart from some slightly modified descriptions
on cursed masks.

- Removed a bunch of redundant voice changing code for all the voice
changing animal masks, used two new clothing flags for this purpose.
- Also refactored a bit the animal masks, making new cursed subtypes that play
the sound when created.

* Drop location
2019-01-17 15:24:30 -05:00
oranges 12170a6978 Stop alien infestation failing
It appears that some vents do not have any parents, so there is a null runtime when trying to check other_atmosmch 

The event then fails
2019-01-17 11:11:03 +13:00
bgobandit ed3f3af978 Moves valentines/candyheart messages to json; adds new text (#42358)
* Moves valentines/candyheart messages to json; adds new text

* commas are my passion i love commas more than anything in the world give my valentine to commas and then FUCKING KILL COMMAS HOLY FUCK GOD

* commas.

* EVEN MORE VALENTINES

* I can't stop
2019-01-16 14:56:03 +13:00
coiax a7db6d6c82 Item fortification scroll changes (#42173)
* Item fortification scroll changes

* Code review
2019-01-14 12:29:05 -05:00
coiax 7528a529ab Added Curse of Madness to Summon Event pool (#42100)
* Added Curse of Madness to Summon Event pool

🆑 coiax
add: Curse of Madness can now be triggered by a wizard's Summon Events,
at the same chance as Summon Guns or Summon Magic.
admin: When an admin triggers Curse of Madness manually, they can
specify their own dark truth to horrify the station with.
/🆑

Random Curse of Madness events pick a line from the redpill.json file,
which I've added some more entries to.

* REDPILL_FILE
2019-01-07 19:19:12 +13:00
tralezab 240cb31e12 [READY] New Side Antagonist: The Creep! (#42021)
cl
add: Added a new antagonist, the Creep!
add: Chosen from a random event, the Creep will become obsessed with one person, feeling amazing around them and terrible when they aren't. They will have objectives to steal heirlooms, take pictures, hug, and kill coworkers. They also have to kill the obsession but some objectives can only be completed while the obsession is alive, requiring you to protect the obsession!
/cl

There really is no reason to betray people, generally. Maybe some stuff with security and traitors working things out, but a traitor based around betrayal and the general insane creep idea is just cool.

One Creep can show up, and they get objectives to mess with their obsession leading to the obsession's death. Here is their objectives:

    A random creepy objective. It could be taking a photo with them in it, hugging them, etc
    After your are done with your objectives, kill them. you can't complete the objectives when they are dead!

Creeps do not get the determination mood. Instead, when they are around their obsession, they feel AMAZING! If they are around too long, they will stutter, cough, and generally spaghetti out when talking near their obsession. So if you are going to talk near them, do it when you aren't entranced.
2019-01-07 19:18:35 +13:00
Jack Edge 5d50181514 Renames SSsqueak to SSminor_mapping 2019-01-04 21:22:51 +00:00
Jordan Brown 27138810ad Merge pull request #42197 from coiax/fixes-spontaneous-brain-trauma-runtime
Fixes Spontaneous Brain Trauma runtimes
2019-01-04 10:15:14 -05:00
nicbn c4213f13ab New() -> Initialize() (#41876) 2019-01-03 18:56:15 -08:00
Jack Edge c70aeb8dc9 Fixes Spontaneous Brain Trauma runtimes
🆑 coiax
fix: The Spontaneous Brain Trauma event now has a range of possible severities,
and no longer runtimes.
/🆑

In addition, I changed the description/names of some pills to make them more
accurate, and added some neurine pills, because I needed them for testing.

With thanks to @oranges for spotting the runtime in the first place.
2019-01-02 23:25:33 +00:00
coiax 4137da1b0a The wizard Shuffle Race event now no longer changes people's names (#42118)
🆑 coiax
tweak: The Shuffle Race wizard event no longer changes people's names.
/🆑

We've got Change Names and Change Faces for this, sometimes you just wanna stab
a button and make everyone DIFFERENT, but not DIFFERENT PEOPLE.
2018-12-29 22:47:48 -05:00
Tad Hardesty 0ed8c3113e Fix orbit links on events 2018-12-22 14:42:03 -08:00
coiax d27c64c3a8 Christmas code changes (#41763)
* Christmas code changes

🆑 coiax
add: Santa can now examine presents to see what's inside.
del: Santa no longer has a mass summon presents spell, because of his
new regenerating bag!
add: Santa's bag regenerates presents as long as Santa is holding it.
balance: You can only find one gift under a christmas tree per round, no
matter how many trees you search.
balance: Santa's teleport does not announce where he's going.
fix: Fixed Santa not having a full head and beard of white hair.
fix: Fixed Santa not being genetically white-haired.
fix: Fixed Concentrated Barber's Aid not growing extreme amounts of
hair.
/🆑

The `box` var has been moved down from `/datum/outfit/job` to
`/datum/outfit`.

Added unlimited christmas tree with presents, for testing.

Santa's restriction against opening presents is now done by
TRAIT_CANNOT_OPEN_PRESENTS. Santa's ability to see inside presents is
done by the TRAIT_PRESENT_VISION, which also determines if Santa's Bag
will regenerate presents every 30 to 60 seconds.

Santa no longer starts with a breath mask and O2 tank, but instead has
an internals box. Santa no longer has a no-access gold ID, he can
teleport from room to room!

Gifts determine what type is inside them on initialization, rather than
when unwrapped.

- Reasoning -

Unlike last year, there are various possible methods of accessing
christmas trees spawners, allowing for an unlimited number of anything
presents. Cutting down the presents to one per round regardless of tree
count will avoid this.

Santa should be able to see what he's giving, because then he can reward
the naughty and nice children with different gifts.

* Missed a merge

* Adds present investigate logs, and visible messages

* Use the body+mind checking of mob.has_trait

* Less globals, more static vars on types; also event renaming
2018-12-16 12:44:53 +13:00
Time-Green 29ecfa47bf [READY] Goon Genetics (#41258)
GENETICS

    The random hexadecimal rng game has been replaced with gene sequencing from goon.

    Adds mutation activators and mutators

    You can now store mutations

    Everyone now has their own set of unique mutations

    Limited mutations per person to 8 (including one always being monkey)

    Adds race specific mutations (See fire breathing for lizads)

    You can inspect discovered mutations, undiscovered mutations use an alias to recognize them by

    Adds a sequence analyzer. Can be used to scan someones genes sequence. Useful for determing what mutations they can safely have and or collecting data for very difficult sequences

    Adds mutation combining. It's currently only RADIOACTIVE + STRONG = HULK (So yes you will now need 2 mutations for to get hulk)

    Adds several other mutations. Telepathy, firebreath, glowy, radioactive and strength

cl Time-Green
add: Goon genetics!
add: More mutations! Fire breath for lizards! Radioactive! Telepathy! Glowy! Strength, though its cosmetic and should be combined with radioactivity instead! Fiery sweat!
add: Adds void magnet mutation by @tralezab !
/cl
2018-12-09 23:26:04 +13:00
coiax 8da281ff50 Nuclear operatives have a christmas tree during the festive season (#41788)
* Nuclear operatives have a christmas tree during the festive season

🆑 coiax
add: Nuclear operatives have a Christmas tree during the festive season.
/🆑

Minor buff to nuke ops during the Christmas period when trees have presents,
as they'll have access to random items just like the crew.

* Adds a second lightbulb to the bathroom

* Christmas tree SPAWNERS rather than LANDMARKS
2018-12-04 19:35:21 -05:00
coiax b46d0e0c50 Adds the spontaneous brain trauma event (#41665)
cl coiax
add: Adds the Spontaneous Brain Trauma to the event pool. Sometimes your brain just goes a little wrong.
/cl

Brain traumas are !fun!, and even more !fun! than your appendix getting inflamed.
2018-12-02 20:36:05 +13:00
coiax 472adff31f Alien infestation event not limited to once per round, but will not fire while existing aliens are alive (#41719)
Alien infestations are not limited to once per round only, but will never
happen while existing aliens are alive.

Essentially, it's really disheartening when a larva is spawned, and it dies
quickly because the player makes a mistake or is unlucky. So, aliens MAY happen
again, but it's still a weight 5 event, so don't get your hopes up.
2018-12-01 15:32:42 -08:00
tralezab 671ad454b0 Fix spontaneous appendicitis picking incompatible biotypes (#41729)
Hatred outlives the hateful.
2018-11-30 13:45:24 -08:00
YPOQ c7647436c5 Fix kudzu spawning (#41720) 2018-11-29 21:28:39 -08:00
ShizCalev e7cc2074c6 Fixes missing decal icons, repaths food cleanables to cleanable/food (#41573) 2018-11-28 23:12:35 -05:00
skoglol 90627f8935 Adds minimum to space pirate payoff event (#41687)
* Adds minimum to pirate payoff.

* round replaced with floor

* It compiled fine in my mind

* if to max
2018-11-28 22:40:55 -05:00
XDTM 01f794a153 Teleportation standardization, channels, and interception (#41371)
cl XDTM
add: Spraying holy water on tiles will now prevent cult-based teleportation from using them as a destination point.
tweak: Quantum, wormhole and magic teleportation is no longer disrupted by bags of holding.
/cl

Refactors some teleportation code so it uses do_teleport instead of directly forceMove.
do_teleport now has a channel argument, to specify the type of teleportation used. This will affect what can and cannot interfere with teleportation. For example, BoHs interfere with bluespace teleportation but not wormhole, quantum or magic teleportation.
do_teleport now sends a COMSIG_ATOM_INTERCEPT_TELEPORT signal, allowing the target turf (or anything placing a signal on said turf) to react appropriately. As a proof of concept, blessed tiles use it to prevent teleportation from the cult channel.

Intercepting teleportation can have interesting potential uses, from teleport denial fields, to teleport scramblers (teleports you somewhere else instead), telefraggers that gib anyone unlucky enough to teleport in their area of effect, teleport anchors that shunt all teleportations in a wide area to themselves, and so on.
2018-11-29 10:33:55 +13:00
coiax f86fd9626f Pets (and Beepsky) are a higher priority for random sentience events (#41634)
* Pets are higher priority for random sentience events
* Actually compiles now
* Beepsky is now also high priority
2018-11-23 21:38:54 -08:00
MrDoomBringer 2229b552f0 Fixes my shit a bit (#41518)
Fixes #41506
@kriskog fixes this

cl MrDoomBringer
fix: Ghost Announcements work a little bit better now. Space dust won't be announced, and general wording has been improved.
/cl
2018-11-15 21:46:21 +13:00
MrDoomBringer 8c156a99fe Makes events ghost-announce their spawned atom much more consistently (#41278)
Fixes #41217

cl MrDoomBringer
fix: Events now announce follow-able atoms to ghosts much more reliably
/cl

Implements @ShizCalev's suggestion to just have the event ghost-announce normally, then call a separate ghost announcement for the "atom of interest" as it is created.
2018-11-14 22:27:35 +13:00
ShizCalev 214eae8d82 Fixes a bunch of missing symbols 2018-11-12 19:05:02 -05:00
Barhandar a020b4515a Makes pumpkin meteors only spawn during catastrophic waves (#41203)
this is insane
2018-10-29 12:22:57 -04:00
MrDoomBringer 16be1163c0 Gives random events a ghost follow link (#40727)
Also improves the code for anomalies a bit

cl MrDoomBringer
tweak: Random Events now have a follow link for ghosts!
/cl

Untested, and anomalies are broken right now but that takes like 2 seconds to fix
2018-10-27 13:11:48 +13:00
Jordan Brown 493ce05582 Merge pull request #40994 from davethwave/patch-4
reduces electrical storm chance
2018-10-25 17:26:09 -04:00
MrDoomBringer e4db7a8477 Fix explosions damaging rod form wizards and supply pod contents (#40758)
The issue was that when casting rod form, the wizard is forceMoved() into the
rod. When an epicenter explosion happens, explosion.dm forcibly goes through
the contents of EVERYTHING, and calls ex_act().

This caused the wizard in the contents of the rod to get damaged by epicenter
explosions (ie if they hit a fuel tank in rod form)
2018-10-19 22:20:59 -07:00
davethwave cd171d4063 reduces electrical storm chance
40->20
2018-10-17 14:55:17 -07:00
AnturK 149bb02107 Fixes rpgloot armor runtime. (#40965) 2018-10-17 14:19:34 -04:00
MMMiracles b14f3827e5 Suplex The Rod (#40774)
* rod suplex

* flux spawn + medal setup

* deals with rod-form wizards

* webedit lol
2018-10-12 04:48:23 -04:00
XDTM a8a04c2a1f Stop pirates counterfeiting currency (#40839) 2018-10-10 21:34:18 -07:00
ShizCalev 88a5a1b1bc Fixes pirates being able to ransom themselves to CentCom 2018-10-02 04:55:34 -04:00
ShizCalev 7a2e5fdb2d Fixes immoveable rod move force (#40551) 2018-09-29 23:25:45 -04:00
XDTM 1553afab24 [Ready for review]Adds credit holochips to replace magic cash (#40462)
cl XDTM
add: Added credit holochips, a form of semi-physical currency to use in transactions. They can be generated by id cards by drawing from bank accounts and can be used to make payments.
add: There is no limit to the amount of credits that can be stored on a holochip, but being holograms they are vulnerable to electromagnetic pulses, and may disappear if exposed to one!
add: Holochips can be split with alt-click, and can be merged by clicking on another holochip.
/cl

Inserting physical cash into ids and printing it on the go is really jarring, and since we're on a sci-fi universe i think that hard-light hologram chips with encrypted credits sounds more believable.

As a plus, they don't have to deal with messy stack calculations with different denominations, and simply have a credits var that holds their amount. They change color based on the amount of cash for easy recognizability.
2018-09-26 10:35:02 +12:00
Iamgoofball f735a7d34d [READY][PAID CODE] economy PR (#40312)
With the power of CAPITALISM AND ECONOMY, you too could be This Guy.
2018-09-23 02:50:51 -04:00
AnturK a27be2fa14 Objective refactor (#40220)
* Objective refactor

* Custom antag types for leftover objectives.

* Removes dumbness.

* Forgot to hide these from TP

* Makes the list static.
2018-09-20 11:18:59 -04:00
Tad Hardesty 3b7549adc3 Set the default port name for navigation computers (#40277) 2018-09-15 05:56:35 -04:00
ShizCalev 8a7df8ba45 Makes usage of Nar-Sie consistent (#40029)
cl ShizCalev
spellcheck: Nar-Sie's name has been revised to Nar'Sie.
/cl
2018-09-08 13:31:09 +12:00
81Denton 523ebb1adf Add bomb defusal shuttle loan event (#39881)
This is a shuttle loan event where CentCom asks you to defuse an active
syndicate bomb.

The good part? It pays a lot of dosh.

The bad part? You have a real chance of dying, blowing up the supply shuttle
and tearing a big fukken hole into cargo bay.

Maybe cargo techs will step back for a second and think "is the money really
worth that risk"?

Anywho, I blacklisted syndie bombs from cargo exports (so people can't just
send it back to CentCom) and also moved shuttle loan related items into
shuttle_loan.dm.
2018-08-25 02:06:18 -07:00