Added the blob to the check antagonists, displaying how many blobs are left to win and being able to show the player panel for the blob.
Gave overminds mind datums which will initialize to give the overmind a blob special role.
Re-worded the BE ALIEN candidate so that it is more abstract and could mean becoming a blob.
Added another message for when the infected crew is about to burst into a blob.
EMPs will now hurt the blob.
Fixed blob spores blocking the blob from expanding.
Nodes will also slowly recharge their health.
Gave a little bit of health to normal blobs so that lasers don't one shot them anymore, barely.
Fixes the grab timer; there will now be a delay between grab upgrades.
Fixes grab process so you no longer have to spam click before it disables itself. Fixes issue #577
Fixes issue #253:
Prevents grab and throw when the affected mob is buckled.
Prevents tabling a mob when that mob is buckled.
Prevents you from dropping scythes on a table or rack if there is a space vine in that square; it will now auto-attack the vine instead. Also auto-attacks vines if you click the floor under them.
* Gave the nuclear bomb the same ticking noise as the syndicate bomb.
* "Make deployable" was renamed will now deploy the bomb instead of having you have to click on it afterwards.
* Increased the distance of the factory blob and the node blob.
* Slightly lowered the health of the shield blob.
* Increased the damage taken from bombs.
* Reduced the health of normal blobs so lasers one shot them.
If however an admin attempts to add a manual ban for a player who was present during the current round, a player who still has a mob somewhere in the game world, the proc will prioritize the mob's ip and computer id variables, not the things entered in the banning panel form.
* Increased players per blob and decreased blob count to win.
* Changed the health value of the blob spores.
* Blob gamemode will give the blob core a resource rate of 2, random event blob cores will get 1.
* Raised the amount of time that has to pass before the blob event occurs.
* Increased the difficulty of expanding into space.
* Added a player limit to the blob gamemode.
* Removed density from shield and other variables which are set in the abstract blob.
* Deleted spores after they die.
* Reset the brute resistance.
* Disabled random blobs in the blob gamemode.
* Double'd the blob spore's health.
* Blobs can expand into space again but it will be harder to do than on a space tile.
* Dead robots will be gibbed in their blob_act() as their bodies will block the blob.
* Reduced the damage the blob takes from explosions, and increased the brute resistance. Blobs main weakness is fire, not force.