Commit Graph

116 Commits

Author SHA1 Message Date
fluffe9911
5eea39977d [READY TO BE MERGED] King Goat Achievements, bugfixes, and minor tweaks (#49159)
* king goat memes

* I cant grammar

* newline

* the arena is no longer pressurised

* How into grammar

* I am embarrassed I did not notice this

* no hotel vacations in the arena

* better goat hoof sprite curticy of stephen

* new goat gun sprite

* might as well

* grammar

* no more king goat plushies in toy crates

* Update code/modules/mob/living/simple_animal/hostile/megafauna/king_of_goats.dm

Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>

* done

* based and redpilled

Co-authored-by: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
2020-02-24 20:47:42 -05:00
nightred
35cea2de35 fixed the return, it was just wrong 2020-02-17 09:35:45 -06:00
nightred
f9e11dc58e now with signals, and other cleanups 2020-02-17 09:35:45 -06:00
nightred
d8344a5a60 clean that up a bit 2020-02-17 09:34:21 -06:00
nightred
f9fa5acb4f action button is a thing i have to deal with now 2020-02-17 09:34:21 -06:00
nightred
395bebcdcc [READY] Space Suits use cells and warm the wearer (#49028)
About The Pull Request

This makes space suits use a cell and warm the wearer, This was handled by the handle_environment proc in the past with an override to make the suits work. This corrects this issue, and removes the override.

All space suits will have a cell installed at round start, this cell will last 15 min on average usage.

The cell cover can be toggled by alt+clicking (press the button), or using a crowbar (just pry it open) on the suit.
With the cover open you can remove the cell by using the suit in hand, or ctrl+clicking the suit.
As well with the cover open you can use a screwdriver to set the thermal regulator's temperature. The normal range is 20 c to 45 c, do not use an emag on the suit to increase the temperature range.

Examining the suit will report the temperature setting and the cells charge, if the cover is open you will also be able to see the type of cell that is in the suit.

Suit storage units will now charge the cells in suits, they will also require power to operate properly now.

Why It's Good For The Game

    Space suits should be managing the wearers temp in space not using some override.
    Lizards now have a portable heater in the form of any space suit.
    Now that suits need a cell it is not as easy to spend all session in a space suit.
    New interactions with hardsuits and emp's give nice combat buff to an underused item.
    Nuke ops can raid xeno for some nice yellow cells, or science for a big old bluespace cell.
2020-02-15 11:32:54 +13:00
Mickyan
0b3e1b524a Functional headphones (#48908)
* headphones

* adds element for mob icon updates

* corrects some "user" errors, literally

* now using signals

* removes extra space
2020-02-13 16:38:15 +01:00
MrPerson
e22560a346 update_icon() improvements (#48669)
* update_icon() improvements

Fixes some update_icon() calls to properly call parent and use update_overlays() and update_icon_state().

The rest of obj/item fuck it

* Suggested fixes, also passes the linter

* I always forget . = ..() is faster than return ..() FOR SOME FUCKING REASON

* Actually this is better

* Signilzes datum/action to update its icon when its connected item does.
2020-01-11 23:46:43 -05:00
cacogen
f66a03c926 PDA cart swapping, eject hotkey and verb; toggle light action button (#48336)
* PDA cart swapping, eject hotkey and verb

* Update PDA.dm and action.dm

- Toggle light action button
- Proper use of mob/user instead of usr when appropriate
- Fixes UI not updating when ejecting or inserting cartridge or ejecting ID
- Makes toggle_light item action work with PDAs
2019-12-27 10:39:51 -05:00
spookydonut
f3a99558c3 Removes some dead/unused code (#48158)
* cleans up some deadcode

* ancient

* goon icons

* rice and garlic

* more

* last one

* fuuuuuuuuuuuuuuuuuucking subtypes
2019-12-15 14:09:02 -05:00
Emmett Gaines
5481515dff Removes the non bitflag slot defines (#47742)
Removes the non bitflag slot defines
2019-11-17 17:52:11 -08:00
kingofkosmos
52325eda25 Merge branch 'master' of https://github.com/tgstation/tgstation into misc_span_fixes1
# Conflicts:
#	code/game/machinery/Sleeper.dm
#	code/game/machinery/doors/airlock.dm
#	code/game/objects/structures/beds_chairs/chair.dm
#	code/game/objects/structures/lavaland/geyser.dm
#	code/modules/antagonists/clockcult/clock_effects/clock_sigils.dm
#	code/modules/antagonists/clockcult/clock_mobs/_eminence.dm
#	code/modules/paperwork/contract.dm
2019-10-17 06:02:06 +03:00
KomradeSpectre
9ff071af60 Clockcult Removal 2019 (#47057)
* Nanotrasen fires the Wave Motion Gun at the Clock Cult

* Fixes a random changelog appearing from the reebe void.

* Fixes a wrong type reference regarding the bronze sheets in the Lavaland Ruin for it.

* Fixes redundant cells after CC removal in ruin by populating them with varied ore chunks, or destruction clutter.

* why is it /obj/item/stack/sheet/metal but not /obj/item/stack/sheet/iron

* Fixes the lavaland ratvar ruin to have fluff variant structures of deleted shit it referenced instead what I thought was reasonable.
2019-10-15 10:13:41 +02:00
kingofkosmos
dba1d2eb2d Fail-messages from notice-spans to warning-span. 2019-10-12 21:24:52 +03:00
Surrealaser
2c50f842ba Medborg Crew Monitor Upgrade (#46598)
* Medborg Crew Monitor Upgrade

Adds the crew monitor to medborg upgrades.

Why This is Good for the Game: The important second part of the crew pinpointer; as a result, medborgs no longer have to glue themselves to fixed crew monitor consoles in order to do the paramedicine job they excel at, which is boring and lame.

* Update

Revised per request so that the crew monitor upgrade is integrated with the pin pointer.

* Debug removal

* Verb removal
2019-09-20 10:00:12 -04:00
pireamaineach
6048d747c2 [READY] Makes plasmaman helmets have visors. (#45606)
About The Pull Request

See title.
Why It's Good For The Game

Plasmamen get the same welding protection as everyone else, that is with welding helmets, with the same trade-off and negatives. Goggles are rather hard to obtain for most roles, (provided #45460 is reverted, which is kind of ought to be) and plasmamen aren't able to use helmets.

Basically nullifies the concept of using this as flash protection unless used by a particularly quick-witted plasmaman, (or someone willing to always be half-blind) while still offering welding protection.

I might consider re-adding transparent helmets but only if humans wear them, as it doesn't look good on plasmamen, which is the whole point of the helmet.
Changelog

cl
balance: Plasmaman helmets now have welding visors, which can't stack with their torches in the helmet and are visible.
fix: Clicking on the helmet with any item no longer tells you that someone's already drawn a face on it, you can't put infinite faces on it.
tweak: Plasmaman helmets hide masks again, the sprites are no longer transparent. Mind, the original bounty just wanted it so you could see faces through it, not for it to be transparent.
tweak:Plasmaman helmets now have special smile sprites rather than pulling from the EVA one, as the visors are different sizes.
balance: You can't eat through plasmaman helmets anymore.
/cl
2019-08-09 11:02:37 +12:00
nemvar
1428679249 Reworked Legion feat. vectors and lazy sprites. (#45227)
* One

* adds the attack for megafauna.

* saves a few lines of precious diff

* return

* slightly uncurses it.

* That's a lotta damage

* Legion buffs

* There we go. Audio feedback and stuff.

* Untouches code this has no buisness touching,

* Removes mean comments

* comment spelling

* Alright, this replaces the process.

* Removes the unneeded file
2019-07-26 10:54:09 +02:00
nemvar
0dca7122b6 Some stealth box changes (#45332)
About The Pull Request

Table of contents:
You can no longer deploy the box while you are inside of something. Fixes #45288
The box should no longer get hard deleted when someone else opens it.
The box now alerts people to you, even if you are the one who opened it.
Why It's Good For The Game

First one is obvious, exploit bad. You should just teleport out of mechs and welded lockers.
Second one also obvious.
Third one is because I did that on accident while testing and found it very flavourful. Feels a lot more like a sneak box if you always get the reveal animation with the red exclamation mark.
Changelog

cl
fix: You can no longer activate the stealth implant while inside of other objects.
balance: Leaving the stealth box always alerts nearby players.
/cl
2019-07-25 16:25:10 +12:00
Arkatos1
6c867b6936 Carp Expansion Pack [greyscaled] (#44720)
About The Pull Request

This PR ports Baystation color carps. In short, normal carps can now spawn in variety of colors, 

This only affects normal carps, not special ones like magicarps or megacarps, these retain their own unique sprite. There are also some pretty rare color variant for carps and our friendly Syndicate carp Cayenne has increased chance to get it.
Why It's Good For The Game

Better aesthetics and immersion.
Changelog
cl
imageadd: Normal carps now spawn with a random color! There might even be some really rare color variant.. try asking Cayenne about it.
/cl
2019-06-25 11:28:05 +12:00
Whoneedspacee
7c674ea486 [Ready] Adds Support For Player Controlled Megafauna + Megafauna Code Refactors (#44005)
* adds small sprites for many of the large megafauna

moves fireball target code back to drake file

changes the speed of every megafauna mob to its move to delay so player controlled ones have the same speed

adds action abilities to each megafauna so players can select the type of attack they want

refactors pretty much all of the megafauna code to be simpler to edit and easier to read as well as have some consistency in where stuff like initialize goes

lesser ash drake now inherits alt click on instead of normal ash drake having it

hierophant no longer blinks on alt click as well

removes pointless check in legion code for ranged timer delay as the proc that calls openfire already checks that

adds icon for new bubblegum blood tracks

bubblegum blood no longer leaves footstep trails as it caused massive lag when many blood tiles were run over in a fight as well as being way too excessive

* fixes a megafauna bug where they could not attack while in space

megafauna can now move through space normally as they would anywhere else

bubblegum no longer runs from corpses and people dying

* fix the weird line errors

* lots of sins have been cleansed (0 = false 1 = true)

switch cases for player attack selection

bubblegum has been bug fixed a bit (steps can be blood warped to, adds blood warp ability)

bubblegum now has some slight additions to its attacks to keep the fight faster paced

bubblegums enrage mode now lasts longer and makes him move faster

legion now has their speed changed properly when they charge (wow this is an old fucking bug like old old)

bubblegum now tries to be aggressive towards people that are laying down (no more resting under bubblegum charges without consequences)

bubblegum now spawns slaughterlings when he devours targets

* fine tunes new bubblegum attacks and replaces some is_procs with defines

* fixes stupid snowflake stuff in bdm code

specifies in defines for bubblegum

lots of sleep_check_death now to avoid stupid stuff

removes need for hierophant_dying var as well as combines all the blast procs into one since they were so similar
2019-06-09 17:24:38 -04:00
Flatgub
14e68bd66a Implements RCL radial wiring menu 2019-05-09 22:25:34 +10:00
Kamparauta
8789c1d7e3 Changes the PAI loudnessBooster to a piano_synth, allows choosing of instrument. (#42910) 2019-03-01 13:50:16 +01:00
IndieanaJones
0937264f1e [READY]New Side Antagonist: Space Dragon (#42551)
* Add files via upload

* Rename space_dragon.dm to code/modules/events/space_dragon.dm

* Adds Space Dragon

* Adds Space Dragon Event

* Remove Copied File

* Put antagonist definition in proper location for space dragon

* Update space_dragon.dm

* Removed passive health regen from space dragon

* Updated Weight and Earliness for Space Dragon

* Added Objective to Space Dragon, Updated Starting Blurb

* Cleaned Up the Objective Determiner

* Actually fix the space dragon objectives

* Fix the objective display for the space dragon's target

* Updated Space Dragon Intro Blurb

* Updated Centcom Message When Space Dragon Spawns

* Updated Space Dragon's description with new lore

* Clean Up Space Dragon's OnFire()

* Add Space Dragon Sprites

* Sprite in wrong location

* Properly adds Space Dragon Sprites

* Adds Space Dragon Tiny Sprite to be Carp

* Space Dragon Uses New Sprites, Tiny Form Updated

* Increased Time Til' Dragon Spawn

* Drake's Tail Sweep Now Uses Prebuilt Spell

Thanks to Cobblestone for the head's up on this.
2019-02-10 21:12:17 -05:00
Name
004792ba05 Rebase due to mime trickery
Cuts something that should be there


hardens pp


largens pp further


maximiezes pp 


fixes code


Auto stash before merge of "forth-times-the-yeah" and "BuffEngineering/forth-times-the-yeah"
Adds Initialize()


First Draft

Mostly works
Removes redundant code, adds other colors, adds to CE locker


oops forgot to


hardens pp


maximiezes pp 


Adds Initialize()


Auto stash before merge of "forth-times-the-yeah" and "BuffEngineering/forth-times-the-yeah"
oops forgot to


Attempts to balance the hardhat, adds to EngiDrobe


Removes unnecessary code and sprite, adds necessary sprite


How can commas be real if our eyes aren't real


Fixes bad slash


Fixes runtime


Optimizes code after runtime fix


Removes redundant code


Fixes 3/4


*scream


Makes visor coverage consistent with new sprites


Actually fixes the issue


samus? its an honor


Makes requested changes


Doesn't delete welding hardhat sprites
2019-01-28 16:28:40 -05:00
Menshin
5127c72ea3 * Added an option to transfer (and update) source overlays on an alternate appearance image
* Fixed a missing Alien Queen action icon (switch size)
2019-01-20 18:37:08 +01:00
ShizCalev
157de4243a Allows paper airplanes to be vareditted to always hit someone in the eye (#41328)
cl ShizCalev
tweak: Paper airplanes can now have their hit probability adjusted by badmins.
add: Added syndicate paper airplanes. They are rather robust and are guaranteed to hit someone in the eye.
add: Added The Art of Origami to the syndicate uplink. This allows you to fold weapons grade paper airplanes. It will also allow you to catch paper airplanes when you have the ability enabled.
/cl
2018-11-12 20:49:32 +13:00
kevinz000
3e7184c975 Combat/Stun (slip) overhaul staging, mobility flags, adds crawling (#39967)
Aiming to implement the framework oranges has detailed in https://tgstation13.org/phpBB/viewtopic.php?f=10&t=19102
Moves canmove to a bitflag in a new variable called mobility_flags, that will allow finer grain control of what someone can do codewise, for example, letting them move but not stand up, or stand up but not move.

Adds Immobilize()d status effect that freezes movement but does not prevent anything else.
Adds Paralyze()d which is oldstun "You can't do anything at all and knock down).
Stun() will now prevent any item/UI usage and movement (which is similar to before).
Knockdown() will now only knockdown without preventing item usage/movement.
People knocked down will be able to crawl at softcrit-speeds
Refactors some /mob variables and procs to /mob/living.
update_canmove() refactored to update_mobility() and will handle mobility_flags instead of the removed canmove

cl
rscadd: Crawling is now possible if you are down but not stunned. Obviously, you will be slower.
/cl
Refactors are done. I'd rather get this merged faster than try to fine tune stuff like slips. The most obvious gameplay effect this pr has will be crawling, and I believe I made tiny tweaks but I can't find it Anything I missed or weird behavior should be reported.
2018-10-11 11:22:21 +13:00
MrDoomBringer
fccf08294a Fixes lacking hands giving erroneous feedback in a few situations (#40549)
* uuuuuuuuuuuuh

* update

* ok but make it compile
2018-09-29 23:10:53 -04:00
YPOQ
a5be598c0a Fixes stealth implants (#40260) 2018-09-13 23:05:02 -04:00
Tad Hardesty
d5b1303d60 Fix stealth box and chameleon projector escaping lockers (#40073) 2018-09-04 15:27:39 -04:00
Militaires
c5cf814887 Increases agent box cooldown to 10 seconds (#39542)
* Increases agent box cooldown to 10 seconds

* im burning up for you, im burnin up 4 u, i BURN EVERY TIME THAT IM CLOSE TO YOU
2018-08-05 22:41:49 +12:00
ninjanomnom
befaa09c88 Removes a couple storage GetComponent calls 2018-08-02 00:52:12 -04:00
Militaires
59023c4022 [READY] Agent Stealth Box / Stealth Manual (#39302)
This is a traitor item that allows you to deploy inside box that promptly turns invisible. If the box collides with a living being or vice versa, it will be temporarily revealed, pushing against the box will continue revealing it.

While the box is revealed, clicking on it will open the box as well as destroy it, clicking the action button while the box is deployed also destroys the box. Finally, you can't open airlocks while inside the box, that means you must exit the box > open > wait until cooldown > enter box if you're not a smart agent and wait for someone to open the door before sneaking behind them.

The box can be recognized as of syndicate nature due to a red label on its side.
2018-08-01 09:34:51 +12:00
Tad Hardesty
c494c1ac08 Remove datum/action/generic (#38201) 2018-06-01 01:49:02 +03:00
AnturK
52a99c09d6 Uppercase slot defines 2018-04-27 10:38:32 +02:00
Fox McCloud
057aa31cda Kills off /obj/item/device (#37297)
* Kills off /obj/item/device

* whoops

* whoops

* Fix
2018-04-23 15:00:23 +02:00
kevinz000
ab993a117a Component Storage, Experimental attack_hand and [ui_]interact() refactors (#36696) 2018-04-12 14:46:14 +03:00
TheDreamweaver
68cafe6fd1 Adds Wheely-Heels and Kindle Kicks [Merge Ready] (#36309)
* Adds Wheely-Heels, a pair of shoes with inbuilt roller-wheels. Can be rarely received as reward from arcade machines.

* Fixed issues with Wheely-heels, added Kindle Kicks

* Cleaned up code

* Fixed Destroy()

* Thoust shall return the parent, like Oedipus

* Final Fix XIV
2018-03-13 02:57:48 -06:00
Slignerd
4a85877617 Gives ash drakes a togglable small sprite (#35993)
* Adds togglable small sprite

* Fixes duplicate definitions

* Splits action datums (temporary fix)

* Adds smallsprite.Grant(src) to ash drake's Initialize()

* Makes small sprite toggle its own thing

* Subtypes

* Moves the small sprite over to mob.dmi

* Cleanup

* Lesser ash drake clickbox is now only as big as the sprite

* Introduces the ash whelp sprite

* Splits name and desc

* Welp
2018-03-08 01:39:52 -05:00
Cruix
dedf5f5ed9 Disease antagonist (#35988)
* Virus antagonist initial commit

* Updated disease code

* Sentient virus improvements

* Renamed /mob/living/var/viruses to diseases, and /mob/living/var/resistances to disease_resistances

* Added sentient virus event

* Renamed VIRUS defines to DISEASE defines

* Fixed bugs in rewritten disease code

* Fixed advanced disease Copy()

* Finalized disease antagonist

* Made cooldown buttons stop processing if they are removed from an owner.
Made sentient disease active sneeze and cough not available if the host is unconscious.
Made sentient disease menu refresh when adaptations are ready or hosts are added or removed.
Made sentient disease following use movement signals instead of fastprocess.

* Added better icons to sentient disease abilities
2018-03-05 13:55:10 +01:00
Robustin
418a8c0112 Cult Update (#33810)
* Cult overhaul
2018-01-30 21:59:03 +02:00
XDTM
76b5ee3966 Xenobiology Species Rework (#34166)
I've always found grating that xenobiology had access to species they had no business working with, and slime magic can only explain so much. My idea is to separate those species into their respective departments/antags, instead of having them all into a centralized, cheap source.

    Androids should be made by robotics through augmentation
    Podpeople are a botany feature
    Skeletons should be limited to liches or other magic antags
    Zombies should stay limited to romerol
    Golems are still available in adamantine slimes (and luminescents can morph into golems with them)
    Shadowpeople still lack an official place, but luminescents can become shadowpeople with black cores

The basic races are mostly human and lizard, and there are mutation toxins for those in case someone wants their species back after bodyswapping/ling mutation sting/etc.
2018-01-16 11:07:06 +13:00
Robustin
f079a4538e Spell action buttons finally fixed (#33882)
* Action button fix

* Action button fix

* Spell action button fix

* Spell action button fix

* Update alien_powers.dm

* Update spell.dm

* Action button fix

* Update touch_attacks.dm
2017-12-29 03:54:31 -05:00
kevinz000
6ce550dadf Clownborgs (#33590) 2017-12-22 11:57:02 -05:00
jammer312
f07421a002 Makes actionbuttons remember positions where you locked them. (#33150)
* conjure spells fix

* added newline at end of file

* actionbuttons positioning memory

* remade id generation

* added memory reset on mass reset

* small fix
2017-12-08 22:29:42 +13:00
Kyle Spier-Swenson
e4529716b2 Makes action buttons use the overlay system (#32502)
* Makes action buttons use the overlay system

* I need to move this line down as add_overlay will be changing the appearance soon

* ahhhhhhh

^ what that guy said
2017-11-08 13:08:49 -05:00
kevinz000
8d647ff524 Flying mobs now clip past non flying mobs, various flightsuit/iontrail/movement tweaks/code improvements/bugfixes (#30570)
* this will end horribly

* s

* kek

* wew

* i dont know what an atomized pr is

* lets hope this doesnt blow up

* ok

* Update living.dm

* Update flightsuit.dm

* Update living.dm

* Update living.dm
2017-10-13 18:09:20 -06:00
KorPhaeron
380413fb8b Ports dash weapons to the dash datum (#31222)
* Dash katanas

* Properly assign the action

* Speaking of copypaste

* Its own file
2017-10-04 12:10:39 +13:00
Robustin
ec3f7623df 2H Sword to the Cult Forge - Robustin's Github Adventure (#30887)
* Automatic changelog generation for PR #30056 [ci skip]

* Updated old code

* Slowdown does nothing, removed

* Updated Sprites and Fixes

* Mysterious block issue fixed

* Update cult_items.dm

* Update buffs.dm

* Update book.dm

* Update cult_items.dm

* Delete whirlwind.ogg

* Add files via upload

* Delete items_and_weapons.dmi

* Add files via upload

* Shard list fix

* Final error fix

* Review changes, dash datum

* Why was this a diff

* Uses roundstart time for delay

* Simpler Soul Storage
2017-10-01 01:01:50 -04:00
XDTM
152c8901db Adds action buttons for spiders, refactors action code, nurse spiders can set a hereditary directive for their children to follow (#30572)
* Nurse spiders can set a hereditary directive for their children to follow

* Action buttons!

* unstale

* Done

* worth it

* unused now

* a

* Integration with #30593

* ports #30996

* span

* antur

* Adds spider midwife emoji

* paneled

* a

* fixed panels
2017-09-28 23:01:41 +02:00