Commit Graph

210 Commits

Author SHA1 Message Date
LemonInTheDark
df9d859da8 Fixes tesla bugs, makes code better (#49260)
* Cleans shit up, adds some upper limits on zap count, makes explosions less commen. Need to fix apc issue before
I test how it plays

* Mood, buffs and nerfs tesla

* Cherry-Picking

* eyyo

* back to basics

* aight

* broooooooooooooooooo

* adds else

* range

* fixes shit

* Sure

* Cleans shit up

* Fixes prob issue

* Gee I like this spooky guy

* I swear to god if prob picks just makes a list I am gonna blow a gasket
2020-02-27 12:06:52 +01:00
JJRcop
a1392847bd Remove ismovableatom macro (#9) 2020-02-17 15:03:16 +01:00
LemonInTheDark
f4f8a686df Makes grounding rods consistent, changes the supermatters bolts a great deal. (#48472)
* Goof I will find you and I will berate you

holy hell

Calm and peaceful ahhhhh

I swear goofs pc failing was the biggest tragedy in gaming

Fixes some flags

More touchups

Now to squash

Goofs PC failing was the biggest tragady in GAMING

* Fixing some misspellings before the bee gets me

* GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

* Full vehicle support

* Changes some flags around, "fixes" some bugs, makes being shocked less insane

* Makes spliting more reasonable, unfucks some shitty tesla code I copypasta'd into the sm, godspeed shitcode,
none noticed you.

* Removes my tesla_ignore_1 fix, another pr is up that should solve things, so we're just leaving it in for now,
gonna have to deal with merge conflicts when it gets merged, but that won't be too bad

* tfw

* Nothing to see here folks

* I'm a boomer
2020-01-10 23:25:11 +11:00
Emmett Gaines
53024590de Can pass refactor (#48659)
* Makes all CanPass procs call parent

* Makes CanPass more extendable and gives the mover a say in the matter

* Replace CanPass with CanAllowThrough to use the new system

Regex replace `(?<!proc)/CanPass\(` => `/CanAllowThrough(`

* Simple optimization pass
2020-01-08 21:31:49 +01:00
AnturK
e624cabe5d Fix various runtimes (#48563)
The grille one could use a lower level solution eventually. As in 
separation of simple animal attack/visuals/aftereffects but that's 
bigger refactor.

* Fixes explosion dismemberment runtime.
* Fixes removing pen from PDA runtime.
* Mulebot bullet act runtime.
* Trying to refuel plasmacutter with fuel runtime.
* Fixes grille runtime.
* Teslium reaction runtime
* lavaland elite win runtime
2020-01-04 22:13:10 -08:00
spookydonut
2591ce17a6 Travis EOF newline detection v3 (#47539)
* scream

* aaa

* aaa

* new one
2019-11-04 19:16:50 -08:00
KomradeSpectre
9ff071af60 Clockcult Removal 2019 (#47057)
* Nanotrasen fires the Wave Motion Gun at the Clock Cult

* Fixes a random changelog appearing from the reebe void.

* Fixes a wrong type reference regarding the bronze sheets in the Lavaland Ruin for it.

* Fixes redundant cells after CC removal in ruin by populating them with varied ore chunks, or destruction clutter.

* why is it /obj/item/stack/sheet/metal but not /obj/item/stack/sheet/iron

* Fixes the lavaland ratvar ruin to have fluff variant structures of deleted shit it referenced instead what I thought was reasonable.
2019-10-15 10:13:41 +02:00
nemvar
c38a7a3bb5 Removes a bunch of var/ in procs (#46946)
* Removes a bunch of /var in procs

* reset this

* Why wasn't this already?
2019-10-10 04:20:27 -07:00
Qustinnus
a394ccdc2b Material datum chairs & tables and applies materials to all items (Now with less pain for mining & RnD) (#46525)
removes materials list from items, uses custom_materials instead. This might introduce some bugs so we should testmerge this for a while (and Ill test stuff locally as much as I can)

this also adds material crafting to sheets. Test case being chairs. In the future we can add stuff like tables, walls, doors etc.

also applies materials to everything, with fixes, which can close #46299
2019-10-08 11:06:02 -04:00
nemvar
a148cae769 Kills obj/item/projectile in favour of obj/projectile (#46692)
* Kills obj/item/projectile in favour of obj/projectile

* Resolves conflicts properly

* fixes that one map

* it lives
2019-10-06 13:37:24 -04:00
Firecage
b18e8ba52b Makes Plastitanium Windows deconstructable and children of Reinforced Windows. (#46679)
* Makes plastitanium windows children of reinforced windows.

* Unanchored variety isn't fully tooled in now.

* Path moved to plasma/reinforced/plastitanium

* Fixes a blunder about neglecting a mapping path change.
2019-09-25 18:25:48 -07:00
Rodey125
91004b5cc9 Pets can no longer nuzzle grilles into oblivion (#46430) 2019-09-14 22:13:56 -07:00
Rob Bailey
2029163d33 playsound vary boolean define conversion (#46254)
About The Pull Request

Converts every single usage of playsound's vary parameter to use the boolean define instead of 1 or 0. I'm tired of people copypasting the incorrect usage.
Also changes a couple of places where a list was picked from instead of using get_sfx internal calls

This was done via regex:
(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\)) to match 1
(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\)) to match 0
full sed commands:
/(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\))/\1TRUE\2/ 1 to TRUE
/(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\))/\1FALSE\2/ 0 to FALSE

I'm not very good with regex and these could probably be optimized, but they worked.
Why It's Good For The Game

Code usability
2019-08-30 18:45:20 +12:00
nemvar
a40ee7d303 Changes hulk code. (#45866) 2019-08-17 00:55:27 -07:00
Rob Bailey
79ae4aaa5a fixes grilles not updating cables (#45318)
About The Pull Request

Fixes cables not updating nodes when grilles are destroyed
Changelog

cl
fix: Cable nodes now visually update after grilles are built and destroyed
/cl
2019-07-24 15:39:31 +12:00
vuonojenmustaturska
8ddc9677c7 examine-code refactor (#44636)
* 1/4 done? maybe?

* more

* stuff

* incremental stuff

* stuff

* stuff & things

* mostly done but not yet

* stuffing

* stuffing 2: electric boogaloo

* Git Commit and the Kingdom of the Crystal Skull

* make it actually compile

* found more stuff

* fixes

* fix AI laws appearing out of order

* fix windows

* should be the remaining stuff

* this time for real

* i guess it should compile too

* fix sechuds
2019-06-19 22:07:57 +02:00
skoglol
7969654ad1 Moves machine/computer frames and structures below object layer. (#44165)
* Moves machine and computer frames below object layer.

* Moves structures below object layer.

* moves mineral doors to airlock layer, removes excess layer overrides.
2019-05-31 19:18:41 +02:00
nicbn
c4213f13ab New() -> Initialize() (#41876) 2019-01-03 18:56:15 -08:00
4dplanner
c84a92f4ce Passes thrownthing to hitby (#41411)
* Passes thrownthing to hitby

* Items now also pass thrownthing

* No longer uses default arguments

Also fixes bananium shield

* Adds more arguments to hitby calls

* Standardises throw_impact

* Clears up some loose ends

* Adds back wacky comment

* Reinstates can_push=FALSE on bananium shield
2018-11-15 10:25:04 +01:00
vuonojenmustaturska
a287380797 Stops using the rad insulation component to provide default rad insulation features in order to save a bit of memory (#40662)
* henk

* oh yeah this

* undo this meme

* stuff
2018-10-06 14:28:28 +02:00
ShizCalev
2fa1ac1349 Replaces istypes with the proper tool_behaviour checks. (#40414) 2018-10-01 03:10:31 +03:00
skoglol
817c9c0ffc Powernets now tracks load added between power ticks. (#40216)
* Powernet non-machine processing changes.

* forgot an =

* Reverts floodlight changes.

* Clamps surplus() to valid values.
2018-09-14 13:05:21 +02:00
Patrick Chieppe
2c8248575a Logging system refactor and improvement (#39521)
* Refactor several log lines to use datum_info_line and atom_loc_line

* Add default return strings from datum_info_line and atom_loc_line

* Add parentheses around atom_loc_line data

* Change more logs to use atom_loc_line

* Add check in atom_loc_line for turfs to avoid calling get_turf on them

* Re-add removed 'at'

* Replace datum_info_line with key_name and atom_loc_line with loc_name

* Refactor logging functions

* Avoid double-logging self-interactions

* Fallback to simple stringification if all else fails in key_name()

* Rewrite muscle spasm logging to use log_message

* Standardize logging of martial arts

* Tweak individual logging panel look

* Fix individual logging panel source

* When I typed || I really meant &&

* Fix Telecomms logging always showing client logs in the panel

* Reverts addition of buggy ownership log to panel

* Remove colon

* Fix missing log_directed_talk tag

* Add warning for missing type in log_direted_talk

* Change warnings to stack_traces

* Add square brackets around fallthrough key_name() case to help parsing

* Allow atom arguments/src in log_*() functions

* Change log_combat call with null argument to log_message

* Change mecha types' log_message() arguments to match atom and mob version

* Add key_name() case for atoms

* Fix resist_grab() unsetting pulledby before log_combat gets a chance to use it

* Fix log_globally logic

* Add logging for hitting objects with items

* Move log_combat() to atoms.dm

* Use utility functions for object stringification in log_combat()

* Use utility functions for object stringification in log_combat()

* Add missing logs for interacting with display cases

* Rewrite log_combat() comment

* Add missing space in log_combat()

* Add logging for hitting grilles barehanded

* Add missing ..()
2018-08-12 21:41:09 +02:00
Jordan Brown
96c92d5eb7 Merge pull request #38938 from ninjanomnom/b-b-bump
Converts collide back to bump and fixes double bumping in another way
2018-07-09 14:50:27 -04:00
ninjanomnom
059da44453 Converts collide back to bump and fixes double bumping in another way
This is in preparation for step_x support as the default behavior for these procs is necessary for proper functionality.

turf/Enter and atom/movable/Move default code got rewritten to replicate default byond functionality with minor changes.
2018-07-07 11:22:29 -04:00
vuonojenmustaturska
51bf3f597e Fix constructed directional windows leaking atmos, wrap setting of the anchored var on objects (#38934)
* Wrap setting anchored for structures, fix atmos bug

* forgot this

* Add a signal for setanchored

* move setanchored to obj

* machinery, also some structure stuff

* tabbing
2018-07-06 14:27:35 -04:00
kevinz000
8023d94b20 tesla_act refactors and balancing (#37369)
experimental: Tesla damage has been reworked to structures and objects have been worked with a linear scaling.

experimental: All tesla weapons now no longer need to hit a mob to arc lightning; however, they will no longer stun, and only hit each target once.

tesla_zap vars are now a single bitfield.
2018-05-23 13:40:03 +12:00
Trevor Serpas
12a4b9944d stops electric grill engine
makes it so that grilles must take damage to produce lightning.
2018-05-05 02:44:34 -05:00
kevinz000
f300a5c155 Interaction/Attack Hand Refactor (#36405) 2018-03-23 11:20:54 +01:00
Jordan Brown
d282c60c7d Quote the armor lists (#35668) 2018-02-16 01:25:42 -05:00
ACCount
c6e607dc17 Refactors use_sound and changes the way tools play sounds (#35521)
* Adds list support to usesound, ports drills to usesound

* Adds more tool sounds, changes usesound usage to play_tool_sound

* fix
2018-02-12 17:16:47 +02:00
uraniummeltdown
ac9964be70 Buildable Shuttle/Plastitanium Windows (#35376)
* use titanium/plastitanium on unanchored reinforced fulltile window to make shuttle/plastitanium windows

* updates titanium/plastitanium sprites, adds titanium glass and plastitanium glass, fixes material amount in mineral glass
2018-02-10 18:49:43 -05:00
Emmett Gaines
25080ff2c4 defines math (#33498) 2017-12-17 11:02:11 -05:00
Dax Dupont
778f8570aa Prevents grilles from magically regenerating (#33357) 2017-12-08 19:24:35 +01:00
Emmett Gaines
7c69cdcb8a Revert math (#33059)
* Revert "all this wrapping and it's not even christmas (#33035)"

This reverts commit faaf151580.

* Revert "fuck me for forgetting to graph this one"

This reverts commit 45d7acea2f.

* Revert "defines math"

This reverts commit 2817a1737b.
2017-11-23 20:59:52 -05:00
ninjanomnom
2817a1737b defines math 2017-11-22 17:36:58 -05:00
Matt Smith
9ed4a79fb9 Alternative grille sprite update (#32630)
* Update grille sprite

* Add damaged grille sprite

* Add 4 varients to the damaged grille
2017-11-15 18:55:12 +13:00
vuonojenmustaturska
3f582454a8 Minor speedups to movement: First Blood Part 2 (#32702) 2017-11-14 18:59:45 -02:00
vuonojenmustaturska
3fac6440bd Allows mobs to get shocked when they smash things (#31677)
also fixes an unrelated runtime involving magillitis
2017-10-14 16:18:07 -04:00
Emmett Gaines
456cd10d94 Radiation rework and subsystem (#30909)
* radiation rework and subsystem

* moves a few things to initialize and adds radiation insulation

* adds a radiation contamination mechanic and makes requested changes

I'm terrified by the possibilities from this

* radiated objects give off light

and hopefuly contamination is balanced

* fixes runtimes and an mc crash kek

removed the lighting part of contaminated objects
attempted some more balancing

* Collectors output power in process() gradualy

And some more balancing tweaks

* Excludes a bunch of things from becoming radioactive

* Ready for testmerge balancing

* Inverse square law was swapped

* testmerge balancing

fixes the geiger counter
buffs collector power gen
nerfs sm radiation
slightly buffs rad insulation
nerfs rad damage (and its burn)
raised the minimum radiation

* disabling the radiation subsystem won't build up rad wave datums forever

* rewrites how mobs handle radiation

upgrades geiger counter functionality
and more balance tweaks

* cleans up stuff and removes debug message

* Slight contamination buff

* Major rad wave performance boost

Also improves rad insulation
Buffs contamination, again

* Fixes insulation runtime

More balance and performance tweaks

* fixes rad collectors not receiving power

* The final balance commit

Fixes a major bug causing radiation to underperform
More geiger counter changes that will be changed more to add sounds

* Monkey business

* Geiger counter sounds

* cleanup and move components to their own initialize

* Some code cleanup

And forgotten changes

* Cleans up some trailing returns

* Mapping changes
2017-10-13 10:22:00 -04:00
Firecage
ee3e8d2846 merge conflict fix 2017-10-05 11:22:57 +02:00
Firecage
2ae0380fef Does some code standardization/consistency 2017-10-05 11:13:47 +02:00
kingofkosmos
2e63bd3dbe Adds deconstruction hints for beds, chairs, closets, grilles, lattices, catwalks, tables, racks, floors, plating and the bookcase. Plus few span fixes. 2017-10-03 18:39:07 +03:00
ShizCalev
62229e5c70 Makes building with plasma glass a thing. (#30800)
* Makes building with plasma glass a thing.

* Updated grille.dm
2017-09-17 16:06:13 -04:00
Jordan Brown
641ba9c145 Merge pull request #29940 2017-08-17 10:13:00 -04:00
AnturK
94a5f4570a Fixes dumping from inside the lockers (#29896) 2017-08-17 18:57:30 +12:00
Ian Turk
7460f2c5b8 Replaced flags with flags_1 2017-08-16 13:01:15 -06:00
Jordan Brown
af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
oranges
e04fd83b9d Rename Bumped to CollidedWith
In light of the change of Bump to Collide, this should also be done
as it will make it less confusing for devs in the future

I also ended up changing a bunch of the code in the CollidedWith procs,
things that were assuming types, doing bad loc changes and so forth
2017-07-15 00:25:22 +00:00
AnturK
d3bcb4cbf9 Removes old height parameter from CanPass proc (#29218) 2017-07-13 08:57:25 -03:00