MMMiracles
a5f5aee5a2
[READY]New Map: Donutstation V.5 (GOLD) (Platinum Hits) ( #41099 )
...
cl MMMiracles
add: A new(old?) map, Donutstation, is now in rotation.
/cl
Map Image
Comparison Image of Original
Progress
Departmental Layout
Atmos
Wiring
Detailing/fluff
Floor tiling
A faithful recreation of Donutstation, keeping some landmarks of the old map similar while bringing in all the new content and departments that come with it.
2018-12-16 12:47:27 +13:00
coiax
446641f329
Repath blindfolds to prevent regular sunglasses creation exploit ( #41710 )
...
Blindfolds don't actually need to inherit anything from sunglasses, from what I
can see, unless there's some bad type checking somewhere in the code that I'm
not aware of.
Exploit is: cloth makes blindfold + medHUD -> medHUD sunglasses -> remove
medHUD, regular sunglasses.
2018-11-30 14:21:22 -08:00
coiax
b095e02bfd
Removes var-edited maint loot spawners, replaces with types ( #41696 )
...
These are very common var edits across all maps, and we should replace
them with standardised types.
This leaves room open for giving each loot a little (xN) icon.
2018-11-28 22:31:23 -05:00
Jack Edge
48164dd7e7
Removes some unneeded variable specification with circuitboard spawners
2018-11-24 22:53:35 +00:00
ShizCalev
573b699ddb
Fixes bodyparless gibspawners spitting out world messages
2018-11-10 22:53:38 -05:00
ShizCalev
60133f90ab
Fixes gibs not being passed mob DNA ( #41374 )
...
* Fixes gibs not being passed mob DNA
* Cleanup, fixed map-placed gib spawners having no DNA
2018-11-10 14:24:12 -05:00
81Denton
8d24914fe8
Adds nanite circuit boards to secure storage ( #40008 )
2018-09-13 10:51:46 +02:00
ShizCalev
600586c72b
Fixes var set lists on maps ( #39615 )
2018-08-09 17:04:25 -04:00
Tad Hardesty
2552190fbf
Fix some weird syntax
2018-07-31 01:24:31 -07:00
ShizCalev
c41d6ac965
Standardizes and cleans up some admin messages & logging ( #38128 )
...
* Improved logging
* Fixes & emitter logging
* ded
2018-05-30 21:57:06 -07:00
Denton
aa2633f282
lootcount comment
2018-05-10 22:01:00 +02:00
Denton
353af378cb
adds circuit board spawners, adds missing electronics to engivend
...
replaces tech storage circ boards with spawners
2018-05-10 21:50:55 +02:00
Jordan Brown
7c498a2078
Merge pull request #37475 from 81Denton/OH-YEAH-BROTHER
...
H.O.G.A.N. lawset
2018-05-01 16:40:26 -04:00
pigeons
c0b7f773dc
Modified bomb and syndicate bomb spawner so Cuban Pete bombs maxcap and work again ( #37293 )
...
fix: The faint echoes of maracas grows louder, as if a past spirit once forgotten has come back with a vengeance...
2018-04-28 13:28:13 +12:00
Denton
863ea0956b
OH YEAH BROTHER
2018-04-27 10:32:52 +02:00
Fox McCloud
057aa31cda
Kills off /obj/item/device ( #37297 )
...
* Kills off /obj/item/device
* whoops
* whoops
* Fix
2018-04-23 15:00:23 +02:00
ShizCalev
d77eb3df50
Adds new window spawners
2018-04-18 13:50:59 -05:00
Denton
50be282659
20 hours in notepad
2018-04-11 14:01:43 +02:00
Denton
1be4ecb804
fixes shuttle/hollow r-plasma window names
2018-04-05 13:27:54 +02:00
Armhulen
84d4b3aae6
Mushroom people, revived! ( #35858 )
...
* caps fixed, small other fixes and mushpunch
* honey, i fixed the bugs!
* STUPID YORII DUMB GIRL STINK LEAVE
* boolean is such a fun word
* zoinks
* F_XED
* fixes part 2
* TRUEs and FALSEs
* don't drink and code boys unless you're goofball or like maybe kor
* for entirely different reasons i mean
* at what point is goofball too drunk to troll but not drunk enough to shitcode
* cool your jets, travis.
* what a TRAVIS-TY
* mush added to yet another blacklist!
2018-03-07 21:34:56 -06:00
MoreRobustThanYou
53422e4088
Adds a SCP-294 ruin ( #35188 )
...
* Add a SCP-294 ruin
* Convert map to TGM
* Add hostile mobs, random traps
* Add nanites
* Now now, we don't wanna blow ourselves up, do we, Jimmy?
* Blacklist blob chems
* make it harder
* Remove statue; use can_synth; name finder
* Fixup scp_294.dmm
* Fix traps
* Fix traps
* Add to POI list
* TGM-ize
* ruin remap
* damn tags
* Re-add mimics and traps
* New sprites by @militaires!
* Fix trap spawners spawning ctf protection thingys
* map fixes
* New sprite!
2018-02-10 18:39:27 -05:00
XDTM
9b93747d36
Abductor additions: replaces and improves glands, new surgery type ( #35012 )
...
* Abductor additions: improves glands, new surgery type
* fixes
2018-01-29 11:50:32 +02:00
ShizCalev
88904bdcd4
Adds new landmark icons ( #34848 )
...
* Adds new landmark icons
* Update
* Blue
2018-01-24 19:08:21 -05:00
vuonojenmustaturska
c948d5492c
Humans must eat memetic lemons to survive
2018-01-03 00:10:37 +02:00
vuonojenmustaturska
16e0e5f0ae
Improves loot drop spawners, adds AI law spawners to cores ( #33945 )
...
* hymn to breaking strain
* remove subtypes as requested
* no-one saw that
2017-12-31 03:26:43 -05:00
oranges
9d0e97fc8d
Merge pull request #32311 from kevinz000/component_forensics
...
MoreRobustThanYou's datum forensics but it's a component this time.
Fully refactors forensics, including fingerprints, hidden/admin fingerprints, suit/clothing/whatever fibers, and blood DNA residue to /datum/component/forensics.
Adds support for manually adding fingerprints.
🆑
code: Forensics is now a datum component.
balance: NPC humans will now start leaving fingerprints on things they touch!
/🆑
2017-12-28 10:18:11 +13:00
Emmett Gaines
4595c46dca
turns the baseturf var into a part time list ( #33705 )
2017-12-25 20:10:08 -05:00
kevinz000
05be346f8a
Component Forensics, Blood Decals, and Cleaning
2017-12-24 18:19:43 -08:00
ShizCalev
395c0ee6a0
Cleans up some qdel(src)'s in Initialize()
2017-11-26 20:15:12 -06:00
vuonojenmustaturska
92afadb117
Adds AI lawset spawners
2017-11-19 18:41:01 +02:00
XDTM
db0c10ea58
Refactors virus spreading ( #31066 )
...
* Refactors virus spreading
* Cyberfixes
* Bump to infect
* proper shoe protection
* Split ContractDisease
* Makes virus severity matter
* oops
* Virus severity changes
* defines
* infective_floor --> infective
* Fixes vomit and pulling infection
2017-10-09 14:08:21 +02:00
vuonojenmustaturska
f14c7191a5
Tiny batch of Initialize() fixes, mostly stuff that isn't around at roundstart ( #30980 )
...
* Small initialize fix batch
/mob/living/simple_animal/parrot/Poly/ghost
/obj/effect/spawner/bundle
/obj/item/device/radio/headset/headset_sec/alt/department
/obj/effect/mob_spawn/human/golem
/obj/item/device/radio/headset/abductor
/obj/item/nullrod/tribal_knife
/obj/effect/spawner/xeno_egg_delivery
/turf/open/chasm/straight_down
* Requested changes
2017-09-25 11:41:48 +13:00
vuonojenmustaturska
772924ba38
More Initialize() fixes, requires someone to test with DB ( #30831 )
...
* Batch 1
/obj/item/storage/firstaid/fire
/obj/structure/bookcase
/obj/item/book/random QDEL, not actually in the logs but returned wrong hint
/obj/effect/landmark/start/wizard QDEL
/obj/effect/landmark/start/wizard
/obj/effect/landmark/start/new_player
/obj/effect/landmark/latejoin
/obj/effect/landmark/xeno_spawn
/obj/effect/landmark/blobstart
/obj/effect/landmark/secequipment
/obj/effect/landmark/prisonwarp
/obj/effect/landmark/ert_spawn
/obj/effect/landmark/holding_facility
/obj/effect/landmark/thunderdome/observe
/obj/effect/landmark/thunderdome/one
/obj/effect/landmark/thunderdome/two
/obj/effect/landmark/thunderdome/admin
* Batch 2
/obj/machinery/computer/operating
/obj/machinery/computer/telecrystals/uplinker
/obj/item/card/id/centcom
/obj/item/card/id/syndicate
/obj/item/card/id/captains_spare
/obj/item/card/id/ert
/obj/item/card/id/ert/Security
/obj/item/card/id/ert/Engineer
/obj/item/card/id/ert/Medical
/obj/structure/trap
/obj/machinery/magnetic_controller
/obj/item/storage/toolbox
/obj/structure/table
* Batch 3
/obj/machinery/vending/snack/random
/obj/machinery/vending/cola/random
/obj/machinery/computer/pod
/obj/machinery/computer/message_monitor
/obj/machinery/computer/atmos_control
/obj/item/implanter
/obj/item/implantcase
/obj/item/construction
/turf/open/floor/grass
/turf/open/floor/grass/snow/basalt
/turf/open/floor/grass/fakebasalt
/turf/open/floor/carpet
/turf/open/floor/fakespace
/turf/open/floor/light
/turf/open/floor/mineral
/turf/open/floor/mineral/abductor
/turf/open/floor/circuit
/turf/open/floor/clockwork
/turf/open/floor/plating
/turf/open/floor/engine/cult
* Batch 4
/obj/item/storage/backpack/satchel/flat
/obj/item/storage/backpack/satchel/flat/secret
/turf/closed/indestructible/fakeglass
/turf/closed/mineral/random
/turf/closed/mineral/gibtonite
/turf/closed/mineral
/turf/open/floor
/obj/effect/spawner/lootdrop
* Batch 5
/obj/effect/spawner/lootdrop/maintenance
/obj/effect/spawner/lootdrop/costume
/obj/item/toy/eightball/broken
/obj/item/toy/eightball
/obj/item/toy/eightball/haunted
/obj/item/device/electropack
/obj/item/restraints/legcuffs/beartrap
/obj/machinery/airlock_sensor
/obj/item/storage/box/ingredients
* Batch 6
/mob/living/simple_animal/hostile/carp/ranged
/obj/structure/lattice/clockwork
/obj/structure/lattice/clockwork/large
/obj/structure/lattice/catwalk/clockwork
/mob/living/simple_animal/hostile/mushroom
/mob/living/carbon/alien
/mob/living/carbon/alien/larva
/mob/living/carbon/alien/humanoid
/mob/living/carbon/alien/humanoid/drone
/mob/living/carbon/alien/humanoid/royal/praetorian
/mob/living/carbon/alien/humanoid/sentinel
2017-09-19 08:45:18 -04:00
ShizCalev
301528bc6e
Window spawner refactor ( #30747 )
2017-09-16 17:34:01 -04:00
kevinz000
169a950e7b
Revert "Refactors forensics to a datum ( #29542 )"
...
This reverts commit 0a530cff9c .
2017-08-23 23:19:48 -07:00
MoreRobustThanYou
0a530cff9c
Refactors forensics to a datum ( #29542 )
...
* ports plasmeme windows from /vg/
* Update window.dm
* It's the stairway to seinfield
* fixity fix fix
* See this code if you're wondering why I rarely get any sleep
* *scream
* now
* this is going to give me PTCSD - post-traumatic coding stress disorder
* *scream
* Improves forensics datum
* Meep.
* RA RA RASPTUIN... i'm not crazy, right?
* better
* I think it works... /s
* less compile errors
* Reduces compile errors to a much more managable 50
* shitcode.exe
* ehhh
* HEY EVERYONE, IT WORKS!!
* Make slide code less autistic
* blue skyyy
* no more bay forensics!
* IT WORKS
* Remove EnforceSize, it isn't used.
* icon2html
* More bicon sutff
* eee
* aeee
* abc
* abc
* a
* abc
* e
* forensics check in initalize
* huh
* bleh
* Update _drone.dm
* Update _drone.dm
* Update _drone.dm
2017-08-24 09:08:22 +12:00
Jordan Brown
af4d9a85c9
Repaths /obj/item/weapon to /obj/item ( #29929 )
2017-08-16 10:38:51 -03:00
ShizCalev
922422a159
Window Spawners mk2 ( #29792 )
2017-08-10 08:17:30 -03:00
FrozenGuy5
e28634eb91
initaliazieizlie
2017-08-05 01:57:54 +01:00
ShizCalev
b3a2721590
Window Spawners ( #29634 )
2017-08-02 10:11:07 -04:00
Qustinnus
2312ff09be
Fixing conflicts
2017-07-19 11:19:52 +02:00
ShizCalev
45d3d52af7
Made some object lists less terrible to read ( #29304 )
...
* spaces
* more spaces
* last ones
2017-07-18 10:44:29 -04:00
Fox McCloud
2cc3e9c41f
Disease Refactor ( #29130 )
...
* Vomit Now Contains Viruses
* eh
* typeless memery
* Disease Refactor
* tweaks
* styling
* tweaks
* unecessary comment removal
* whoops
* fix
2017-07-15 11:08:40 -04:00
nicbn
77a2d3f5cd
Replaces "istype"s with is_helpers macros ( #28676 )
2017-06-22 15:03:19 -03:00
Expletive
8413960d8e
A large and unasked for repath and improvement of accessories (formerly ties, but actually armbands and medals) ( #28115 )
2017-06-06 22:26:56 -03:00
Expletive
80ce91306f
Some things I missed.
2017-05-30 14:31:55 -07:00
Expletive
9466b6f62c
Maybe this time I won't fuck it all up
2017-05-30 14:10:54 -07:00
Joan Lung
ac4da32733
Splits mining_mobs.dm into separate files ( #27773 )
...
* Splits mining_mobs.dm into separate files
* find/replace
2017-05-29 02:16:26 -04:00
Joan Lung
1b7c4a63dc
Repaths /obj/effect/overlay/temp to /obj/effect/temp_visual ( #27344 )
2017-05-17 22:54:54 -05:00
Jack Edge
73eaed4cfd
No roundstart stuff needed anymore
2017-04-22 22:08:31 +01:00