* [NO GBP] fixes crab walking (#78648)
## About The Pull Request
the sideway movement element isn't working as intended, because
apparently the client dir and not the mob's (which is always SOUTH) was
being sent with the signal, and the existence of the `turn(dir, angle)`
proc hadn't crossed my mind while I coded the element.
## Why It's Good For The Game
This fixes the above.
## Changelog
🆑
fix: Fixed crabs not correctly (kinda) walking sideway.
/🆑
* [NO GBP] fixes crab walking
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Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
* Converting crabs to basic mobs (#77109)
## About The Pull Request
Exactly what it reads on the tin. As a bonus, they will flee from
attacking targets, hunt tiny critters (crabs are now small-sized) and
actually move sideways (it's an element that covers both client and
basic movement)
## Why It's Good For The Game
Another simple to basic mob refactor.
## Changelog
🆑
refactor: Crabs refactored into basic mobs. They now hunt tiny critters
and flee from attackers.
fix: Fixed crabs not crab-walking.
/🆑
* Converting crabs to basic mobs
* UpdatePaths
* More path changes
* Update simple_animal_freeze.dm
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Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>