* Adds Ork subtype of hulk mutation with funny speech modifiers (#84883)
## About The Pull Request
Adds a subtype of hulk mutation created by mixing it with clumsy. Makes
the owner's skin olive green and forces a funny speech impediment on
them. Essentially revival of #69473 with some more lines

## Why It's Good For The Game
WARBOYZ NEEDA MOAR DAKKA
funny flavor subtype for hulks which makes them sound even more brain
damaged
## Changelog
🆑
add: A new ork mutation which can be acquired by mixing hulk and clumsy.
/🆑
* Adds Ork subtype of hulk mutation with funny speech modifiers
---------
Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
* Fixed various issues with the genetics powers PR (#84515)
## About The Pull Request
https://github.com/tgstation/tgstation/issues/84509#84557
Removed Trichromatic Larynx per @ mothblocks decision that it looks uggo.
Replaced heckacious laryncks' color and size changes with random
bolding, italics, and underlining.
Stoner has been un-locked and replaces TL in the above's recipe.
Fixed elastic arms users being unable to use abstract items like mending
touch or shock touch.
Fixed mending touch being bad
## Why It's Good For The Game
> Removed Trichromatic Larynx per @ mothblocks decision that it looks
uggo.
They say it looks ugly and bad. It also works like poop. So away it
goes!
> Replaced heckacious laryncks' color and size changes with random
bolding, italics, and underlining.
Removed color, but replaced with something just as neat.
> Stoner has been un-locked and replaces TL in the above's recipe.
No reason to lock it as far as I know.
> Fixed elastic arms users being unable to use abstract items like
mending touch or shock touch.
Bugge
## Changelog
🆑
del: Removed Trichromatic Larynx per @ mothblocks decision that it looks
uggo.
del: Replaced heckacious laryncks' color and size changes with random
bolding, italics, and underlining.
add: Stoner has been un-locked and replaces TL in the above's recipe.
fix: Fixed elastic arms users being unable to use abstract items like
mending touch or shock touch.
fix: Fixed mending touch being bad
/🆑
* Fixed various issues with the genetics powers PR
---------
Co-authored-by: carlarctg <53100513+carlarctg@users.noreply.github.com>
* getting somewhere
* cleanup one
* cleanup two
* supermatter immunity > HADS
* more fluff
* proper return, compile
* lint
* lint 2 electric boogaloo
* cobby happy
* HADS
* some more changes
* i don't know why this file went rogue
* final fixes, small name change, difficulty up (polish!)
* skog help
* EUREKAAAAAAAAAAAAAAAAAAA
* chelp
* reverts some regenerate limbs changes as they are no longer needed, fully integrates attach limb power
* minor fuck before the big fuck
* the big fuck ALMOST DONE, FINISHING TOUCHES NEEDED
* the big fuck finale
* teenie fuck ;)
* line endings
Co-authored-by: spookydonut <github@spooksoftware.com>
* relic file
* Revert "Merge branch 'master' of https://github.com/tralezab/tgstation"
This reverts commit 826916d87b421dbb0ebcfce7fad96e456b6d3674, reversing
changes made to a0f476d874.
* tongue spike, chem spike
* oh god github desktop is shitting and farting
* ahhhh so broken bros
* final commit before recreation
* readds sprites, makes it work and compile
* webs
* sprite readded
* web icon
* cooldown fix
* compile dammit
* review done
* early return
X-Ray vision can no longer be obtained via a random gene sequence at
roundstart. X-Ray now has 35 instability, up from 25. A new gene,
thermal vision, has been added to genetics. You can create X-Ray vision
by mixing Thermal Vision and Radioactive together.
Requiring the gene to be mixed:
- Further timegates it
- Reduces the odds that it will be available in a given round of n length
- Means that you will NOT be able to circumvent the instability, as you
will never have the gene naturally
Bumping the instability:
- Means X-Ray now takes up a whole 1/3rd of your instability by itself
- Is a serious decision, since you can not circumvent the instability
(see above)
Thermal vision is just a strictly worse xray
* adds the antenna power to genetics
it gives you an innate radio
* adds paranoia and mind reader
* foil hat interaction, sprites, tweaks
* upstream change
never webedit, kids
* fixes conflict-fixing error
* adds chromosomes
* Makes the framework nice and functional
* Adds chromosome interaction
* Makes chromosomes work
* removes the double instability update
* Apply suggestions from code review
Co-Authored-By: Time-Green <timkoster1@hotmail.com>
* more review stuff
also fixed some inconsistencies in chromosomes
* unfucks defines
* Fixes saved mutations runtiming with empty pods
* Adds stability to the dna console and advanced health scanner
* removes a random bug i stumbled upon
* Update code/game/machinery/computer/dna_console.dm
Co-Authored-By: Time-Green <timkoster1@hotmail.com>
* makes chromosomes harder to get
fixes double mutations, adds reinforcer and nerfs stabilizer
* fixes edge case where fireballs would be harmless
* cleans up find/replace all mess and 1 in 10 trillion chance of fireball breaking