Commit Graph

3 Commits

Author SHA1 Message Date
The Sharkening
8a6db3b445 Buffs the L6 Saw (#2639)
## About The Pull Request

Buffs the L6 saw ~ 30 percent more damage

## Why It's Good For The Game

The l6 saw has always been left behind for a nukie weapon. This will
help get it to a better state.

- /obj/projectile/bullet/a7mm (normal ammo) 30 --> 39
- /obj/projectile/bullet/a7mm/ap (AP ammo) 25 --> 30
- /obj/projectile/bullet/incendiary/a7mm (Incendiary Ammo) 15 --> 20
- /obj/projectile/bullet/a7mm/bouncy (bouncy ammo) 20 --> 25

## Proof Of Testing

It compiles and works.

## Changelog

🆑
balance: Increases the L6 Saw damage by around 30 percent
/🆑
2024-12-07 23:01:01 -08:00
Waterpig
d39ded55d5 upstream-24-07b 2024-07-08 19:05:52 +02:00
BurgerLUA
468afa292d Adds the WT-551, Unskyrats the WT-550 ammo (#655)
## About The Pull Request


## The WT-551

![image](https://github.com/Bubberstation/Bubberstation/assets/8602857/d57f5767-366e-4835-a5bf-d965b6b375a6)

This adds the WT-551. A remade version of the WT-550 that is worse in
every way. Fortunately, that means that it is balanced enough to be put
in NanoTrasen armories.

Compared tot he WT-551, it is bulkier and slightly slower (0.3 second
fire delay compared to 0.2). Additionally, it is commonly used with
rubber-tipped rounds or FlatHead rounds, which are a special surplus of
ammo that deals less damage and has no wounding, embedding, or
penetrative power. Regular ammo can be purchased from cargo or
researched later, with special ammo also being available later.

Note that this does not replace the WT-550.

## FlatHead ammo


![image](https://github.com/Bubberstation/Bubberstation/assets/8602857/81de4bdb-6fd6-4f23-a1b1-0af21e924c34)

Flathead ammo deals 18 brute damage (compared to the original 20), and 5
stamina damage per hit. It is extremely weak against armor, has no embed
chance, has virtually no wounding chance. It's perfect for cheap
corporate companies dealing with cheaper personnel. This is the type of
lethal ammo that security will use for the gun, unless someone speedruns
weapon research.


## Research Progression


![image](https://github.com/Bubberstation/Bubberstation/assets/8602857/26b72a1c-ebda-439a-98c9-9dc3168e01bd)

### Basic WT-550/WT-551 Ammunition.
Flathead rounds and Rubber rounds for the WT-550/WT-551 can be
researched for 2500 points after unlocking the "Weapon Development
Technology" node.

### Advanced WT-550/WT-551 Ammunition.
Regular rounds and AP rounds for the WT-550/WT-551 can be researched can
be researched for 5000 points after unlocking the "Advanced Weapon
Development Technology" and "Basic WT-550/WT-551 Ammunition" nodes.

### Illegal WT-550/WT-551 Ammunition.
Incendiary rounds for the WT-550/WT-551 can be researched can be
researched for 7500 points after unlocking the "Illegal Technology",
"Exotic Ammo" , and "Advanced WT-550/WT-551 Ammunition" nodes.

### Syndicate Research

Removes the WT-550 ammo from syndicate research since it is now
redundant.

## Cargo


![image](https://github.com/Bubberstation/Bubberstation/assets/8602857/a24e9df4-36e3-4368-b77a-cff06a42579f)

WT-551 rifles can be ordered in pairs (2) for the cost of a parrot, a
grilling starter pack, or a crab rocket (1600 credits). This value was
chosen because it is slightly higher than the thermal pistols, and the
traitor-ordered WT-550 rifle pack (which contains lethal ammo + spare
lethal ammo).

Additional FlatHead, Rubber, and Regular ammo can be ordered from cargo
as well.

Cargo techs no longer get WT-550s in the mail, but instead WT-551s (why
was this a thing holy shit).

## Armory


![image](https://github.com/Bubberstation/Bubberstation/assets/8602857/e88a37af-2e4f-4b1c-bc25-b9bed9e41b91)

2 WT-551s can be found in the armory.
For balance purposes one (1) laser rifle was removed.

## I hate Skyrat so much holy shit


![image](https://github.com/Bubberstation/Bubberstation/assets/8602857/b09eed34-77cd-4f37-8356-93688fec344e)

Unfucks the WT-550 ammo types by removing their dumb names and changed
caliber types.

Unfucks the WT-550 ammo in the ammo printer so that rubber rounds can be
printed at T0 and everything else (except incendiary rounds) can be
printed with the adv munitions disk.

The bullets for the WT-550 have been forcibly changed to /tg/ balance,
which means that any and all future Skyrat PRs cannot touch the damage
values for it (unless some fuckery occurs, idk).

## Why It's Good For The Game


![image](https://github.com/Bubberstation/Bubberstation/assets/8602857/395b9fa5-8380-46bc-96a7-06ce0931d8e7)


Security is in dire need of actual ballistics. /tg/ removed ballistics
from security because of reasons I legitimately don't think are valid.
It's also a huge balance concern for security not to have at least 1
ballistic weapon (other than the shotgun) because it doesn't stop antags
from hoarding laser immunity or meds.

Also guns are cool.

## Changelog

🆑 BurgerBB
add: Adds the WT-551 rifle, a redesign of the WT-550 rifle that is
balanced (citation needed) for security use.
add: Makes WT-550 ammo researchable and orderable from cargo. Removes
WT-550 ammo from syndicate research, and gives them their own
categories.
/🆑

---------

Co-authored-by: StrangeWeirdKitten <95130227+StrangeWeirdKitten@users.noreply.github.com>
Co-authored-by: ReturnToZender <donwest947@gmail.com>
2023-11-03 15:32:50 -06:00