Commit Graph

6 Commits

Author SHA1 Message Date
GyrPhlymBaBumble
e8baf0dad0 Bugfixing Haydee Sprites, Updating poor-quality Sprites (#2505)
## About The Pull Request
This PR fixes a sprite error with the old haydee service sprite (the
burger one) where the back-view had white pixels that should have been
transparent, as well as a minor 2-pixel error for the mining variant. It
also updates the engineering and janitorial variants to be more in line
with station quality.
## Why It's Good For The Game
improves graphical fidelity and fixes errors
## Proof Of Testing

![image](https://github.com/user-attachments/assets/d4d85b5b-4e74-47ef-8985-d3e0cad30447)
<details>
<summary>Screenshots/Videos</summary>

</details>

## Changelog
Updates The Engineer and Janitor Haydee Borgs 
🆑 Flvffi
image: Modified 4 Haydee .dmi files
/🆑

---------

Co-authored-by: LT3 <83487515+lessthnthree@users.noreply.github.com>
2024-11-25 18:38:54 +01:00
pixelkitty286
c14d2a77f3 Engineering Cyborg grippers (#2517)
## About The Pull Request
Engineering cyborg grippers are a cut down version of the gripper tool
that research cyborg has that instead is orientated around engineering.
## Why It's Good For The Game
Screwdrivering small wall mount sprites are a pain to keep doing and
some times you end up miss-clicking your self instead.

Allowing conveyor belt placement was added because it kinda made sense
in how borgs can build other transportation items why not conveyors as
well.

Also tired of when TG breaks wall mount screwdriver stuff on cyborgs.

## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>


![dreamseeker_m13vRlmRP1](https://github.com/user-attachments/assets/371450ff-39ba-4912-9560-3adada03c40f)


![dreamseeker_BBpDFQaw4I](https://github.com/user-attachments/assets/ccd967e5-68b5-4d21-9877-a81b170ca31e)

</details>

## Changelog
🆑
add: Engineering grippers to engineering cyborgs and traitorous
counterpart
image: 1 Icon in modular robot_items.dmi
/🆑

---------

Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
2024-11-23 15:54:41 +00:00
GyrPhlymBaBumble
0e4e2e8811 Adding Science Haydee (#2262)
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## About The Pull Request

These changes add 1 new cyborg frame for the research/science Module.
This involved updating robot_defines, uploading the files, and adding
the robot to robot_model.dm

This was tested on a private server, and it all seemed to work properly.
The borg does not have resting animations, but does have open cover
sprites.

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## Why It's Good For The Game

This adds an additional Haydee borg to further round out the jobs
players who want to use this model type can use, [based on my earlier
PR](https://github.com/Bubberstation/Bubberstation/pull/1826). It is
just a reskin, and allows those who want to use a more 'attractive' borg
model to do so.
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## Proof Of Testing

![image](https://github.com/user-attachments/assets/5d74ec23-d1a7-4f4d-a83c-b169e4fd2ef8)

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## Changelog

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🆑 Flvffi
add: 1 Haydee borg skin for the Research role
/🆑

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2024-10-27 21:35:44 +00:00
StrangeWeirdKitten
25289b8bc6 fixes a fuck load of sounds 2024-10-24 07:52:55 -06:00
Majkl-J
50cced00b0 please help 2024-10-24 02:58:19 -07:00
Odairu
c92b66298e Right clicking on airlocks will now give the AI a chat prompt to allow them to open the door without looking at you (#2167)
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not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
When right clicking on an airlock, every AI on station level, as well as
their shell (if they are deployed into one) will get a chat message
where if they click on the airlock requested, a pop up will come out
allowing them to open the door without looking.

Also moves all the borg files into a overarching silicon file 
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documented or this can delay review and even discourage maintainers from
merging your PR! -->

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your PR mention it. -->

## Why It's Good For The Game
QOL for AIs in and out of their shells, no longer needing to leave my
ERP scene to open a door.
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Proof Of Testing

![image](https://github.com/user-attachments/assets/74beee5d-5ce6-4538-9ed2-a2347c609cbf)

![image](https://github.com/user-attachments/assets/b18700e9-7146-49f5-9e15-6fb80a21e7c3)


<!-- Compile and run your code locally. Make sure it works. This is the
place to show off your changes! We are not responsible for testing your
features. -->

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and its effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

🆑
qol: AIs can open doors without looking
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

<!-- By opening a pull request. You have read and understood the
repository rules located on the main README.md on this project. -->

---------

Co-authored-by: Shadow-Quill <44811257+Shadow-Quill@users.noreply.github.com>
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
2024-10-09 09:35:47 -06:00