I definitely forgot to include many species because now the returns must
be a list of strings and not a string :)
I will fix this tomorrow
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## About The Pull Request
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Adds lore updates that mef and co made,
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## Why It's Good For The Game
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Idk mef wants it
## Proof Of Testing
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Workie fine :)
## Changelog
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🆑
code: lore updates + species lore is now a list of strings instead of a
string
/🆑
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---------
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Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
## About The Pull Request
Title.
## Why It's Good For The Game
It was added upstream. It's no longer needed down here.
## Changelog
🆑
del: Duplicate Butler title is gone.
/🆑
Remake of #1860 because master broke
## About The Pull Request
I think everyone can agree that 30 minute timeframes between an open PR
and merge for reverts and balance suck. I would lump #1844 in with this
PR, but #1871 is already addressing that.
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## About The Pull Request
These changes add 8 new cyborg frames for 6 jobs and for syndicates.
This involved updating robot_defines, uploading the files, and adding
the robots to robot_model.dm
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This was tested on a private server, and it all seemed to work properly.
the borgs do not have resting animations, but do have open cover
animations.
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[Sprite](https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13/pull/919)
## Why It's Good For The Game
This PR adds attractive borgs that multiple users from the server have
commented on positively about. While some may disparage the borg skins
for being too horny, it does not seem unrealistic to me that someone
would design a sexualized chassis for a being with no rights- in fact,
it seems inevitable. These are just reskins, so they do not add any new
mechanics outside of the visual
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## Proof Of Testing



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## Changelog
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🆑 Flvffi
added: 8 Haydee borg skins for Engineering, Medical, Mining, Janitorial,
Service, Peacekeeper, and Syndicate roles.
/🆑
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## About The Pull Request
How this sprite got approved by any server is beyond me. But this shit
is, quite possibly one of the worst I've seen.
## Why It's Good For The Game
This thing is ugly as sin.
## Proof Of Testing
It works.

Look atthis ugly thing.

I hate it.
## Changelog
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🆑
del: Clown Dogborg is gone thank fuck.
/🆑
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## About The Pull Request
Updates donator_personal.dm to add snailomi to the ckey whitelist for
the "Holographic Suit V4000".
## Why It's Good For The Game
Giving more tools to players is good! Sorry theres not much to say here
I have gotten approval from the original person to make the pr! I've
asked them to comment affirming this so hopefully that follows
## Proof Of Testing

_I think that means it works_
## Changelog
🆑
code: updated donator_personal.dm
/🆑
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## About The Pull Request
Fixes a CI failure due to #1839 being untested and using the wrong path
for holy water. (Seriously?)
https://github.com/Bubberstation/Bubberstation/actions/runs/10131978025/job/28015352052#step:4:149
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## Why It's Good For The Game
Causes a holy water container *actually* contain holy water. Also fixes
a CI failure.
## Proof Of Testing
94449bc91e/code/modules/reagents/chemistry/reagents/other_reagents.dm (L377)
## Changelog
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🆑
fix: A holy water container on Moonstation now actually contains holy
water.
/🆑
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## About The Pull Request
Adds a config to toggle the vetted system on and off if uncommented
it'll use the system to check if players are vetted
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## Why It's Good For The Game
Useful for testing, so that coders don't have to add their ckeys to the
vetted list when running the code locally. Also for downstreams who
prefer not using the system.
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## Proof Of Testing

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## Changelog
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🆑
config: adds a config for the vetted system
/🆑
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Co-authored-by: BongaTheProto <93835010+BongaTheProto@users.noreply.github.com>
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## About The Pull Request
Continues upstream PR, adding hats for bubberstation borgs.
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## Why It's Good For The Game
Borgs can wear hats
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## Proof Of Testing
[hats.webm](https://github.com/user-attachments/assets/a46dd22a-b02c-4889-b638-363f4d19546d)
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## Changelog
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🆑
fix: Quadruped borg hat graphics work now
/🆑
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## About The Pull Request
Adds a strict limit for how many antagonists of the same type can be
added in the round. This affects both midrounds and roundstarts.
### Current limits are:
- Bloodsucker: 3
- Changeling: 4
- Heretic: 2
- Malfunctioning AI: 1
- Nuke Ops: 5
- Spies: 4
- Traitor: 6
If an antagonist type is not listed here, there is no limit.
This does not affect an admin's ability to bus in additional antagonists
via the antag panel. This just affects storyteller.
## Why It's Good For The Game
Storyteller does not actually have a maximum cap of how many antagonists
of a certain type can be in the game. This means that while the maximum
heretics that storyteller can spawn roundstart is 2, there is actually
no limit (except for cost) for how many heretics can be in a round, as
the midround heretic event does not consider existing heretics in the
round.
This PR fixes that and adds a hard cap to antagonists of a certain type
in a round. This should prevent the rare and extremely stressful round
of 6 heretics spawning or something insane.
## Proof Of Testing
Untested. Can't really test this because I can't fake antag players.
## Changelog
🆑 BurgerBB
balance: Adds a strict limit for how many antagonists of the same type
can be added in the round. This affects both midrounds and roundstarts.
/🆑
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## About The Pull Request

Alright boss here's the digs; These are from Monkee, again, they've been
credited, they're hard workin' union men, they get their doos.
Anyone can get em from th' vendor, see? But, a friend of ours has some
armored ones for sale, if y'wanna goon properly.
## Why It's Good For The Game
It'd be very wise to accept our terms.
## Proof Of Testing
Test how? I a lab rat? I runnin' through a fuckin' maze for some cheese?
## Changelog
🆑 TheSelfish (code) CannibalHunter of MonkeStation (sprites)
add: Traitors may goon. Gooning is also in the clothes mate and the
vendor.
add: Oh and the rabbit pendant is in the loadout, the rest of the bunny
stuff won't be added, but this isn't especially out there.
/🆑
---------
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## About The Pull Request
Title.
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## Why It's Good For The Game
I stared into the abyss, and it stared back.
For real though, theres no in-lore source of moth milk. To avoid the
unholy suggestion (oily and salty? oh god), we should probably put it on
an animal to avoid thinking we're marketing moth... _stuff_
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🆑
add: Mothroaches can now be milked for moth milk
/🆑
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Co-authored-by: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com>
## About The Pull Request
Bloodsuckers can only reach up to 560 blood using the blood reagent,
bloodsuckers above level 4 will get further 30% less blood from each
sip, and be disgusted as well.
## Why It's Good For The Game
Nobody likes bloodsuckers bypassing the blood drinking mechanics by
simply eating 50u duplicated blood pills. If this solution is not too
great, a alternative could be to make duplicated blood simply unusable
for bloodsuckers, but I think this is alright compromise
## Proof Of Testing
went ingame, tested if it worked.
## Changelog
🆑
balance: Bloodsuckers can only reach 560 max blood via drinking blood
bags or the blood reagent, and bloodsuckers above level 4 will get 30%
less blood and be disgusted by it.
/🆑
---------
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Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
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## About The Pull Request

I SPENT LITERAL HOURS PORTING THESE SEND HELP.
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## Why It's Good For The Game
More bunny. More good. Now everyone can be bunny. I spent literal hours
on this shit I can feel my fingers giving out
## Proof Of Testing

## Changelog
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🆑 DimWhat for spriting, SigmaPredator for helping me with organizing
this, and my (theselfish) poor keyboard.
add: Nearly every job has a Bunny outfit. I am not joking. Check your
vendors.
/🆑
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---------
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## About The Pull Request
Updates the alarm built in to the medical crew monitor computer.
- It will now only make sound once every 45 seconds, and only if the
body has full sensors.
- The keyboard area will turn red if there's an alarm, a visual
indicator that sticks around compared to just the monitor shake.
- People with EMP'd sensors no longer set off the alarm as if they were
dead.
- Fixed the lighting, as it was lighting up a tile other than its own
thanks to incorrect arguments
## Why It's Good For The Game
Medbay QoL
Current alarm fatigue from the console beeping every 15 seconds when
there's nothing you can do about it.
## Proof Of Testing

## Changelog
🆑 LT3
qol: Improved alarm function on medbay's crew monitor console
/🆑
---------
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
## About The Pull Request
Adds a GPS tracking collar to the game. It can be found in the LustWish
premium section. The collar broadcasts a GPS signal with the name of the
collar. Tracking can be toggled on and off with alt-right-click. The
tracking collar can be locked, not only preventing removal but also
preventing toggling the tracking. The collar cannot receive GPS signals,
only send one.
## Why It's Good For The Game
Requested by Aeri on the Discord. Pre-approved by @projectkepler-ru.
## Proof Of Testing
https://youtu.be/iFcZotyVUuQ
## Changelog
🆑
add: Added a GPS tracking collar to the LustWish
/🆑
---------
Co-authored-by: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com>
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
## About The Pull Request
Title.
## Why It's Good For The Game
Consistency.
## Proof Of Testing
It compiles.
## Changelog
🆑
add: Some redsec strays have been added to the ComDrobe and SecVend.
Stay tuned.
code: Moved the SecVend to be with the rest of the vending overrides.
/🆑
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## About The Pull Request
This PR adds parts disks, unlocked by parts research allowing autolathes
to be upgraded to print components.
This prevents science from having to be returning to their desk all the
time, letting them do their job without being harassed by
assistants/crew. The disks are available in most department lathes;
Cargo, Medical, Science and Engineering.
I have intentionally not added the components to the department lathe,
because I feel that limits the access slightly more, it's not hard to
get an autolathe set up in your department.
EDIT: Upon request, I've added the megacells to these too.
EDIT 2: The bluespace parts have been disabled, the code will remain
incase consensus changes, however completely inaccessable.
EDIT 3: ~Added RPEDs so you can transport your parts too.~ Nevermind...
## Why It's Good For The Game
The autolathe lost it's ability to have recipes uploaded to it when they
reworked the techwebs, so I'm adding this ability back to improve the
lives of all the crew. Medics that need cells may rejoice! Assistants
that need components, don't have to break in!
## Proof Of Testing




## Changelog
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🆑
qol: made it once again possible to print parts from autolathes! You
just need the disk <3
/🆑
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Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
## About The Pull Request
Title.
Sprite from Splurt.
Closes#1781
## Why It's Good For The Game
"More diversity is nice, but also good for funny event stuff." to quote
the original PR.
## Proof Of Testing
IT compiles.
## Changelog
🆑
add: New cloak to the loadout. Caw.
/🆑
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---------
Co-authored-by: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com>
## About The Pull Request
Generic weight adjustments before I move over to other things.
Everything in roleset had its weights raised and split more properly
16 weight split 8:8 between spy and traitor
10 weight for malf
8 weight for BS, Ling, Heretic
## Why It's Good For The Game
More occurences of impactful antags hopefully.
## Changelog
TBD
🆑
balance: Weight 8 for BS, Ling, Heretic
balance: Weight 10 for malf
balance: Weight 8 for spy and traitor
fix: Fixes runtime in get_antag_cap()
/🆑

## About The Pull Request
Adds Quote of the Round, an entirely cosmetic way of showing off a
random ass message said on Common Radio. This does not ping people. By
default, it is posted in the same channel as roundstart announcements.
Between 1 and 2 hours (by default), a message will be chosen to be the
quote of the round. At the end of the round when the world reboots, the
message will be displayed.
It won't just choose any message. Sentence length is important (can't be
too long or too short), as well as the number of characters in the
message. This also can be configured via config options. This is in hope
that a funny message will be chosen and not someone just saying "Yeah."
on common, or "Science. research slut nanites."
## Why It's Good For The Game
It's funny.
## Proof Of Testing

## Changelog
🆑 BurgerBB
add: Adds Quote of the Round, an entirely cosmetic way of showing off a
random ass message said on Common Radio. This does not ping people. By
default, it is posted in the same channel as roundstart announcements.
/🆑
---------
Co-authored-by: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com>
Credit goes to Ekizius for the lizard tongue flicks.
## About The Pull Request
Added new animated tongues to the beard slot. Credit goes to Ekizius for
the lizard tongue flicks.

## Why It's Good For The Game
More customization and cool tongues.
## Proof Of Testing
I've tested this on my machine and everything seems to be in order.
## Changelog
🆑
image: added new beard icons
/🆑
## About The Pull Request
TG had carbon emps broken, making them several times as powerful due to
them being called multiple times. This has been fixed by me about 3
weeks ago, and merged about 4 days ago. It's no longer a one click win
condition in a fair bit of situations.
See https://github.com/Skyrat-SS13/Skyrat-tg/pull/28133
Also someone on TG has since removed the stun, only keeping a knockdown.
## Why It's Good For The Game
It's not that bad anymore, really not worth keeping this now.
For the record I do play synth. I know your pain these past 6 months.
## Proof Of Testing
I can confirm it worked on my device
## Changelog
🆑
del: Removed damage emp protection as the current strength of the emp
does not justify it.
/🆑
## About The Pull Request
Synth shells and borg pinpointers are now printable. We need to align
our techweb more with the upstream changes, but it is what it is for
now.
## Why It's Good For The Game
Fixes some of our techweb
## Proof Of Testing

## Changelog
🆑
fix: Borg Pinpointers and synthshells are now printable once more.
/🆑
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## About The Pull Request
Does as the title says
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## Why It's Good For The Game
Cyborgs deserve to have some pets too, as a treat. Very useful for those
who want to ERP with these quirks but the dom is a silicon
<!-- Argue for the merits of your changes and how they benefit the game,
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probably isn't good for the game in the first place. -->
## Proof Of Testing

<!-- Compile and run your code locally. Make sure it works. This is the
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## Changelog
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🆑
add: DomAura quirk to dom borg module, and adds it to the tech tree
spellcheck: Untility Cyborg Upgrades -> Utility Cyborg Upgrades
/🆑
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---------
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
## About The Pull Request
Your blob strain on start will always be Distributed Neurons, instead of
a random strain. The cost to reroll for the first time is still free.
Changing to Networked Fibers will instantly alert the crew that you
exist (With a level 5 blob biohazard announcement), regardless of how
many tiles you have.
## Why It's Good For The Game
Babe, new blob meta just dropped (Intentionally gaming the announcement
system by choosing Networked Fibers to hoard resources and only build
nodes in the middle of bumfuck nowhere, then start building a fuckload
of shit all at once).
## Proof Of Testing
Untested :)
## Changelog
🆑 BurgerBB
balance: Your blob strain on start will always be Distributed Neurons,
instead of a random strain. The cost to reroll for the first time is
still free.
balance: Changing to Networked Fibers will instantly alert the crew that
you exist (With a level 5 blob biohazard announcement), regardless of
how many tiles you have.
/🆑
---------
Co-authored-by: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com>
Co-authored-by: The Sharkening <95130227+StrangeWeirdKitten@users.noreply.github.com>
## About The Pull Request
Title.
Closes https://github.com/Bubberstation/Bubberstation/issues/1746
Previously, it was done on job. Which is. Weird, but taur organs weren't
subtyped properly, so we can fix it now.
GetElement doesnt exist, so I cant store the existing footstep for
reapplying later, so we jsut guess with human footsteps.
Also, changes a weird edit title. Boob edit? Really?
## Why It's Good For The Game
bugs bad!!!!!
## Proof Of Testing
https://github.com/user-attachments/assets/bb39ff2e-3224-46b0-aec7-14f283309dde
## Changelog
🆑
fix: Nagas off-station or restored with the SAD should now properly have
their footstep sound
fix: Losing your naga lower body now tries to restore normal footsteps
/🆑
---------
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
## About The Pull Request
Title, moves ghost down to 40 pop
## Why It's Good For The Game
Every time this story teller is voted pop is slashed by half, peak hours
should not be going from 90 connected to 50 connected because 4 people
voted ghost, those 4 people can go ERP somewhere else
## Proof Of Testing
it works trust me
## Changelog
🆑
server: ghost only votable up to 40 pop
/🆑
---------
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
## About The Pull Request
A new quirk added for hemophages, lets them eat or drink normal food.
They gain no nutritional benefit from it, but now they can taste what
they are eating without immediately vomiting, thus letting them roleplay
with others when they make fancy foods or drinks.
I added in some new flags to the hemophage liver/stomach (corrupted
liver/stomach) which functions identical to the ageusia quirk, in that
it blocks them from gaining disgust from eating normal non-bloody food,
however, it doesn't block them from tasting it!
## Why It's Good For The Game
This is a largely roleplay oriented quirk that allows hemophages to
enjoy food alongside their friends and be able to describe what they are
tasting to them. Costs 2 points, since its an "improved" form of ageusia
for them.
If I knew how, I would also include the ability for hemophages to pick
preferred food types (and lock in bloody as one of the favorites),
letting them customize their reaction to various foods.
## Proof Of Testing
Tested it on my private server and it works flawlessly as far as I can
tell
## Changelog
🆑
add: New Quirk: Masquerade, exclusive to hemophages
/🆑
---------
Co-authored-by: The Sharkening <95130227+StrangeWeirdKitten@users.noreply.github.com>
## About The Pull Request

Cultural Appropriation. Ears were later fixed.
## Why It's Good For The Game
Bunny good. Customization good. Drip amazing.
## Proof Of Testing
## Changelog
🆑 MonkeStation (sprites) TheSelfish (Port)
add: Multiple new Bunny Outfits are in the vendors now!
/🆑
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## About The Pull Request
Title.
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your PR mention it. -->
## Why It's Good For The Game
More options for Clown Characters.

## Proof Of Testing
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place to show off your changes! We are not responsible for testing your
features. -->
## Changelog
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does NOT meet this description, remove this section. Be sure to properly
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and it's effects on PRs in the tgstation guides for contributors. Please
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the bat. -->
🆑
add: Clown Hair! Woo! Markings too!
/🆑
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request process. -->
## About The Pull Request
Adds a moth as a C4 reskin, as per
[https://discord.com/channels/1059199070016655462/1071095123145924679/1260725620674002975]'s
request.
Does not alter the overlay provided when C4 is placed on a character.
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documented or this can delay review and even discourage maintainers from
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your PR mention it. -->
## Why It's Good For The Game
It's funny, and people want it for some reason.
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especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
## Proof Of Testing


<!-- Compile and run your code locally. Make sure it works. This is the
place to show off your changes! We are not responsible for testing your
features. -->
## Changelog
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observed by players or admins you should add a changelog. If your change
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🆑
add: Added C4 Moth as a C4 reskin
/🆑
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## About The Pull Request
per title
## Why It's Good For The Game
bug fixes
## Proof Of Testing
It worked
## Changelog
🆑
fix: Dead well-trained quirk holders will no longer respond to snaps
/🆑
## About The Pull Request
Adds some missing jobs to the crew monitor datum
<!-- Please make sure to actually test your PRs. If you have not tested
your PR mention it. -->
## Why It's Good For The Game
The jobs get sorted correctly on the crew monitor
## Proof Of Testing

## Changelog
🆑 LT3
fix: Fixed certain jobs being categorized as unknown on the crew monitor
/🆑
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## About The Pull Request
closes#1750
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documented or this can delay review and even discourage maintainers from
merging your PR! -->
this also actually update the IDMA Donor content, again.
<!-- Please make sure to actually test your PRs. If you have not tested
your PR mention it. -->
## Why It's Good For The Game
I'm doing this until I get around doing it upstream
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probably isn't good for the game in the first place. -->
## Proof Of Testing
<!-- Compile and run your code locally. Make sure it works. This is the
place to show off your changes! We are not responsible for testing your
features. -->
## Changelog
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all you want, but it's best to shoot for clear communication right off
the bat. -->
🆑
fix: TEG Research cost not being accomodated
/🆑
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## For Admins
To give the infection to a specific person, add the Changeling Zombie
antagonist type (under changeling) in the antag panel.
To run the specific event that spawns the drop pod, Run the Stray Cargo
Pod event with /datum/supply_pack/misc/changeling_zombie as the delivery
type.
To spawn the crate that contains the zombie viruses, spawn
/obj/structure/closet/crate/medical/changeling_zombie
## About The Pull Request
Adds Changeling Zombies to the game. This is meant to replace RNA
zombies and Tumor Zombies as a balanced, updated, and functional
alternative.
### Equipment
Changeling Zombies are equipped with changeling armor (without helmet),
and two changeling blades. They have passive regeneration over time, are
immune to oxy/tox damage, immune to airlock shocks, resist cold and low
pressure, do not breathe, do not hunger, and have thermal vision. They
also can regenerate lost limbs 30 seconds after a limb has been lost.
Changeling Zombies cannot interact with complex machinery or tools, pick
up items (they have armblades for hands), or use guns of any kind. Their
limbs are also very easy to dismember.
### Infection
You can get infected by being ling absorbed from a changeling. There is
generally a 30 second minimum grace period before you transform.
You can get infected by getting hit with a Changeling Zombie blade.
Infection only occurs if blood effects show up.
While infected, you will slowly take toxin damage over time. Upon death,
you will revive in 2 minutes, becoming a mindless Changeling Zombie with
one goal: to infect others.
Note that Teshari, Monkeys, Vox, and any future species with custom body
sprites or armor restrictions can't be infected.
Changelings are automatically immune to the Changeling Zombie disease.
### Cure
If you're husked from a changeling, being unhusked will also remove the
Changeling Zombie infection, as long as you have not transformed yet.
Dying as a Changeling Zombie will cure you of the disease.
If you're not a Changeling Zombie yet, but are still infected, you are
able to be cured if you reach critical condition with 100 toxin damage
or more, and then have that toxin damage removed to 0.
Basically, to cure someone, wait until they enter critical condition
with 100 toxin or more, then pump them with anti-toxins.
Note that you are not immune to the disease once cured.
## Why It's Good For The Game
Tumor Zombies in its current state are way too infectious and
unbalanced. They are meant as a round-ender where one can basically fuck
up the entire crew. This effect is worse on bubbers because of high pop
and a playerbase not familiar/gamer enough to kill zombies.
RNA Zombies is too buggy and has some very questionable features, such
as corpse gibbing. I played a round as that and it inspired me to remake
that.
## Proof Of Testing
Tested semi-extensively.
## TODO Checklist
- [x] Allow medical analyzers to detect infections.
- [x] Add a way to get infected outside of getting infected by others
(patient zero).
- [ ] Live Server Testing
- [ ] Speedmerge
## Changelog
🆑 BurgerBB
add: Adds Changeling Zombies to the game. This is meant to replace RNA
zombies and Tumor Zombies as a balanced, updated, and functional
alternative.
add: Being husked/absorbed from a regular Changeling turns you into an
unaligned/unaffiliated changeling zombie. Note that this also cures your
husk infection once turned.
/🆑
---------
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
Co-authored-by: The Sharkening <95130227+StrangeWeirdKitten@users.noreply.github.com>