## About The Pull Request
Tears these two out, they weren't doing much
## Why It's Good For The Game
I like to make as many .dme edits as possible
## Proof Of Testing
if it compiles that probably means it worked
## Changelog
I'm not gonna cl this because it's not player facing.
## About The Pull Request
Title. This WILL break shit. Probably. Help me sweet Jesus.
## Why It's Good For The Game
House of Leaves is less confusing than our file structure.
## Proof Of Testing
## Changelog
🆑
fix: MASSIVE File Structure clean-up.
/🆑
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Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
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## About The Pull Request
You know how bloodsuckers are weak to Sol? Now you can be too! Only as a
hemophage.
Features included: The very same warnings and UI that bloodsuckers get
to know when they are in danger!
This quirk also makes healing in a coffin cost only half blood, neat
huh?
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## Why It's Good For The Game
People wanted to suffer, and why am I to deny them pain?
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## Proof Of Testing
HUD/ burning / healing works fine
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## Changelog
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🆑
add: Adds the hemophage-only quirk, Sol weakness
code: Refactors the sol subsystem so that itself decides if it should
run or not based on if anyone is using it.
code: Refactors bloodsucker UI elements so that they can function fine
outside a bloodsucker antag datum
code: bloodsucker_blood_volume, humanity_lost, bloodsucker_level and
bloodsucker_level_unspent are now private variables due to them being
used for UI updates, if you need to change them, use the procs that are
written in the autodoc
code: Quirk species whitelists no longer use bitflags, but use the
species ID's. Easily allowing you to add new whitelists without having
to mess around with making a new bitfield
/🆑
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---------
Co-authored-by: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com>
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>