Commit Graph

102 Commits

Author SHA1 Message Date
SkyratBot
9c60ff1de1 [MIRROR] Removes Clone Damage [MDB IGNORE] (#25429)
* Removes Clone Damage

* Update blackbox.dm

* Modular

* Update schema

* Update database_changelog.md

* More modular deprecated clone things

---------

Co-authored-by: distributivgesetz <distributivgesetz93@gmail.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
2023-12-04 23:01:54 -05:00
SkyratBot
e06ec3e714 [MIRROR] Bumps compile to 515 [MDB IGNORE] (#25257)
* Bumps compile to 515 (#79134)

## About The Pull Request

LSP supports it, let's GOOOOOO
I've removed the 515 tests since they're stable, alongside the libcall
wrapper. left the rustgcall wrapper cause yaknow memes
Just removed all the 515 and 514 particular define wrappers. gaming

## Changelog
🆑
server: Minimum compile version has been bumped to 515. clients still
support 514 but we're gonna start using 515 restricted features for
serverside now.
/🆑

---------

Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>

* Bumps compile to 515

* Fixes a TGS regression in its API

---------

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2023-12-02 21:48:21 -05:00
SkyratBot
84e42fd0eb [MIRROR] Removes some code soul (IF YOU ARE COPY PASTING THIS...), replaces it with a macro [MDB IGNORE] (#25272)
* Removes some code soul (`IF YOU ARE COPY PASTING THIS...`), replaces it with a macro (#79935)

## About The Pull Request

Replaces all instances of `SSblackbox.record_feedback\("tally",
"admin_verb", 1, (.+)\)` with `BLACKBOX_LOG_ADMIN_VERB($1)`

This makes so the funny comment isn't necessary.

It also reveals one location which someone did not heed the comment, the
`debug_controller` proc copy+pasted the line but did not change the
fourth argument. PEOPLE DON'T READ!

* Removes some code soul (`IF YOU ARE COPY PASTING THIS...`), replaces it with a macro

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2023-11-27 01:02:37 -05:00
SkyratBot
f92318b04f [MIRROR] Fixes vv of things in lists [MDB IGNORE] (#24611)
* Fixes vv of things in lists (#79282)

I forgot name could be a number for list indexes, so this switches to
using `in` instead.

Also improves the error message a little bit so reported issues can at
least say *something* about the value throwing an error.

fixes #79280
fixes #79264

* Fixes vv of things in lists

---------

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
2023-10-27 03:56:35 -04:00
SkyratBot
aa44dfee39 [MIRROR] Precalculates special list var names and avoids incorrect vv targets [MDB IGNORE] (#24553)
* Precalculates special list var names and avoids incorrect vv targets (#79154)

## About The Pull Request

This adds a global list to precalculate lists that need to be handled
special by vv instead of manually updating such a list. @ LemonInTheDark
brought up a potential issue with handling all lists in the way special
lists are handled, that modifying a list in vv can in some cases result
in the wrong list being opened for editing. This makes only special
lists have the issue instead of blindly accessing all lists the same
way.

* Precalculates special list var names and avoids incorrect vv targets

---------

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
2023-10-24 14:40:58 -04:00
SkyratBot
450212c846 [MIRROR] VV Upgrades [MDB IGNORE] (#24319)
* VV Upgrades (#78948)

## About The Pull Request

* Makes special byond lists display properly
* Makes images get a preview in the header
* Makes filters display properly
* Make variable value display a bit more robust to errors
* Kills single char vars

## Changelog

🆑
admin: VV can now display the contents of special byond lists like
filters, or client.images
admin: VV on images now displays the image in the header
admin: VV can now display filters and includes their type
/🆑

* VV Upgrades

---------

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
2023-10-13 15:12:08 -04:00
SkyratBot
e39a44e462 [MIRROR] Fixes display of appearance type in VV [MDB IGNORE] (#24092)
* Fixes display of appearance type in VV (#78725)

## About The Pull Request

Appearance vars are awful to detect. They have a type var you can
access, for an appearance the value of this var is `/image`. However
`istype(appearance, /image) == 0`. This is good enough for
identification, you might think this just means detecting appearance
would be something like `if(thing.type == /image && !istype(thing,
/image))`, but there's a problem with this: `istype(appearance, /datum)
== 0`. For that matter it seems like all istypes that check if an
appearance is some type fail, so you can't know that it's safe to access
the `.type` var to do that earlier combined check.

Now we get into magic territory, `istype(new /image, appearance) == 1`.
I have no clue internally why this is the case but it seems to be unique
to appearances, and so can be used to identify them from a previously
unknown var. You have to rule out that the thing you're checking is a
path, it would pass the check if the value were `/image` then, but this
is simple enough.

I hate having to know all this, so now you know this too.

🆑 ninjanomnom
admin: Appearance vars in VV now display instead of being left blank
/🆑

* Fixes display of appearance type in VV

---------

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
2023-10-03 15:13:32 -04:00
SkyratBot
8dcae18a5a [MIRROR] Refsearch Info Injection [MDB IGNORE] (#23934)
* Refsearch Info Injection (#78574)

## About The Pull Request

Adds a proc that types can override to inject extra information into the
refsearch
This'll allow us to more easily track and deal with refs held by general
datums, like callbacks.
I've implemented a template example FOR callbacks, to provide an example
and assist in solving future issues

Done to help lumipharon from TGMC, they were having trouble with this
case.

This isn't perfectly optimized, but this proc has a LOT of issues just
in general. Need to rework it to cut down on string churn someday

* Refsearch Info Injection

---------

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2023-09-26 15:49:21 -04:00
SkyratBot
ce76a871bf [MIRROR] Adds NONE to empty bitflags in VV [MDB IGNORE] (#23751)
* Adds NONE to empty bitflags in VV (#78355)

This has annoyed me forever. Let's do somethin about it.

* Adds NONE to empty bitflags in VV

---------

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2023-09-17 15:33:07 -04:00
SkyratBot
d3fd951bf8 [MIRROR] Removes Sleep Printing Library [MDB IGNORE] (#23692)
* Removes Sleep Printing Library (#78324)

## About The Pull Request

#76286, which spawned it, is dead. Don't need to hang onto it anymore
per moth's instructions

* Removes Sleep Printing Library

---------

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2023-09-14 23:38:05 -07:00
SkyratBot
b123605da2 [MIRROR] Implements byond_status() for harddel hunting [MDB IGNORE] (#23257)
* Implements byond_status() for harddel hunting (#77818)

## About The Pull Request

In addition, improves dump_harddel_deets usage to hopefully hit in unit
testing

byond_status() will dump as a part of find_references(). While I'd like
to expand that if we ever get a proper version, this is good for how we
have things setup rn.

* Implements byond_status() for harddel hunting

---------

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
2023-08-23 01:19:13 -04:00
SkyratBot
68f4deff40 [MIRROR] MODLink System (+ NWTLMM) [MDB IGNORE] (#23199)
* MODLink System (+ NWTLMM) (#77639)

## About The Pull Request
A pact made with `@ Kapu1178`
Small changes you should not care about:
RD MODsuit outfit (admin only) no longer has a beret that blocks the
activation of the suit
The beret used by death squad officers no longer is blocked from being
put on a hat stabilizer module
Admins can now Shear matrices of objects in Modify Transform
Multitool buffers have been a little refactored to use a setter proc
that saves them from causing hard dels
Cooler stuff:
A revival and remake of [Nobody Wants To Learn Matrix
Math](https://github.com/tgstation/tgstation/pull/59103), this time with
additional tooling for quick matrix calculations.

![image](https://github.com/tgstation/tgstation/assets/23585223/eb387738-0839-463a-aed8-4703d139b11a)
The MODLink system, available through every MODsuit and MODLink scryers
(a neck item obtainable from advanced modsuit research or
charliestation)
Let's you make a holographic call with any other MODLink user, where you
can chat in realtime and see what's up with em

![image](https://github.com/tgstation/tgstation/assets/23585223/5a822f9f-e823-497e-b766-40055f2fc0d6)
![image](https://github.com/tgstation/tgstation/assets/23585223/062983ee-6058-4e78-a3aa-bccda1a3e224)

## Why It's Good For The Game
Adds a fun way for the crew to communicate with each other that can be
done in real-time with relative privacy compared to radio.

## Changelog
🆑 Fikou, Armhulen, Sheets (+rep for Mothblocks and Potato)
fix: RD MODsuit outfit (admin only) no longer has a beret that blocks
the activation of the suit
fix: The beret used by death squad officers no longer is blocked from
being put on a hat stabilizer module
admin: Admins can now Shear matrices of objects in Modify Transform
admin: Admins now have access to Test Matrices in the VV dropdown, an
all-in-one tool for editing transforms.
add: MODLink system, available through scryers (from RnD and Charlie
Station) and through MODsuits. Lets you call people with holographs!
/🆑

* MODLink System (+ NWTLMM)

---------

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2023-08-19 05:09:31 -04:00
SkyratBot
306b828631 [MIRROR] Polishing the greyscale modify menu's lackluster support for non-atom targets. [MDB IGNORE] (#22965)
* Polishing the greyscale modify menu's lackluster support for non-atom targets. (#77322)

## About The Pull Request

So, I've been recently told that Skyrat uses the greyscale modify menu
for loadouts, and the new ui state kinda borked it. I honestly haven't
taken the possibility that the target could be anything but a subtype of
`/atom` (and still work) into account because much of the code assumes
the target is an atom. It's kinda crappy. Also I hadn't noticed we've an
`unlocked` variable, which makes `vv_mode` var superflous, so i'm going
to remove the latter.

* Polishing the greyscale modify menu's lackluster support for non-atom targets.

* I hope I won't have to get back and edit out the ability to modify the alpha on clothes for this

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2023-08-11 14:42:44 -04:00
SkyratBot
e99862325b [MIRROR] [NO GBP] Actually fixing the greyscale_modify_menu. [MDB IGNORE] (#22823)
* [NO GBP] Actually fixing the greyscale_modify_menu. (#77208)

## About The Pull Request
EDIT: So, I've to admit and bow my head: #77165 fucked up because I
hadn't properly tested the code. However, this time around, I can assure
you it's been tested.

## Why It's Good For The Game
Fixing my mistakes. This will fix #77246

## Changelog
N/A.

* [NO GBP] Actually fixing the greyscale_modify_menu.

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2023-08-01 18:03:41 -04:00
SkyratBot
369edffafe [MIRROR] Fixing the greyscale modify menu not sanitizing inputs. [MDB IGNORE] (#22756)
* Fixing the greyscale modify menu not sanitizing inputs. (#77165)

## About The Pull Request
exactly what it reads on the tin. Also the ui is now anchored to the
target and uses their state unless a specific one is set, so that it'll
correctly close or be unusable if the mob user is incapacitated or too
far.

## Why It's Good For The Game
this will fix #70444.

## Changelog

🆑
fix: Fixing some jank with the a greyscale modify menu, like inputs not
being sanitized.
/🆑

* Fixing the greyscale modify menu not sanitizing inputs.

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2023-07-29 00:26:06 -04:00
SkyratBot
a97aab7642 [MIRROR] Refactors bardrone area based godmode into an element [MDB IGNORE] (#22419)
* Refactors bardrone area based godmode into an element (#76619)

Let's this be used for more than just bardrones and for more than just
the exit shuttle in the future

* Refactors bardrone area based godmode into an element

---------

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
2023-07-13 08:57:14 -04:00
SkyratBot
6dfe17306c [MIRROR] Pulls apart the vestiges of components still hanging onto signals [MDB IGNORE] (#21738)
* Pulls apart the vestiges of components still hanging onto signals

* update modular

---------

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2023-06-18 13:18:23 +00:00
SkyratBot
b01b52d9dc [MIRROR] Always contracts lists when VVing GLOB [MDB IGNORE] (#21898)
* Always contracts lists when VVing GLOB (#76091)

## About The Pull Request

This takes render times from like 20 seconds to maybe 2 Most of the time
appears to be clientside rn, so the best we could do further would be
reducing the amount of shit that actually needs to render

So like, removing the E C M buttons (or at least adding a toggle to
render them), that sort of thing

## Why It's Good For The Game

A glob vv you can actually use

![image](https://github.com/tgstation/tgstation/assets/58055496/d7c29c9a-aa45-4cad-9f38-7131140cab5b)

## Changelog
🆑
admin: VV for global vars will now load MUCH faster, in exchange lists
are now perma contracted in that particular pane
/🆑

* Always contracts lists when VVing GLOB

---------

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2023-06-18 14:01:29 +01:00
SkyratBot
c4a58bb0c6 [MIRROR] Cleans up/renames as private some internal var definitions, removes some fucked uses of internal list vars [MDB IGNORE] (#21679)
* Cleans up/renames as private some internal var definitions, removes some fucked uses of internal list vars (#75769)

## About The Pull Request

[Improves the documentation of DCS lists, removes old list of callback
docs that no longer
apply](c3821d9f5f)

[Adds a second signal register to decal rotating, adds a trait to
objects under a tile. STOP DIRECTLY READING HIDDEN LISTS I SWEAR TO
GOD](6b3f97a76a)

[Removes direct reads of the timer list, they were redundant
mostly](14fcd9f8a6)

[Please stop directly reading/modifying the traits list to ensure your
dna rot follows the
brain](ec0e5237ec)

[Marks internal datum lists as well internal with
_](57c6577ff6)

[57c6577](57c6577ff6)

Does the same to _clear_signal_refs() in hopes of keeping people from
touching it

## Why It's Good For The Game

They pissed me off.

Users should not be touching these lists, especially in ways that make
assumptions about their structure and are thus prone to breaking if that
ever changes.
Most of these are close to zero cost changes, using a wrapper to solve
the problem, or just yeeting it

Two aren't, Decals with a direction have gained a second signal register
on init, and things that sit underfloor (cables/pipes) now get a trait
when inserted there.

This should have a minimal impact on memory/init time, bugging
@ Mothblocks about it just in case

* Cleans up/renames as private some internal var definitions, removes some fucked uses of internal list vars

* fix

---------

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: ghost sheep <sheepwiththemask@gmail.com>
2023-06-07 15:10:42 +00:00
SkyratBot
ae475697c0 [MIRROR] Corrects record_feedback()'s copy/paste comment [MDB IGNORE] (#20777)
* Corrects record_feedback()'s copy/paste comment (#74962)

## About The Pull Request

Corrects `record_feedback()`'s copy/paste comment.

## Pointless history

Originally being added in e2a8a5e, it kept its name and args for quite a
few years, that was until #32188 which had it renamed to
`record_feedback` and its args pretty much doubled. In between these
times the known copy/paste comment was already around, but that wasn't
updated, until now apparently.

* Corrects record_feedback()'s copy/paste comment

---------

Co-authored-by: Zandario <zandarioh@gmail.com>
2023-04-25 22:38:37 -07:00
SkyratBot
3464b6bfb2 [MIRROR] Refactors Regenerate Organs, and a few organ helpers [MDB IGNORE] (#20094)
* Refactors Regenerate Organs, and a few organ helpers

* MERGE CONFLICTS

* GETORGANSLOT > GET_ORGAN_SLOT

* GETORGAN > get_organ_by_type

* lint repairs

* more lint

* Update tgstation.dme

* Update surgery_step.dm

---------

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-04-01 02:51:06 +01:00
SkyratBot
4f706b807c [MIRROR] Allows populating new vv'd lists [MDB IGNORE] (#19964)
* Allows populating new vv'd lists (#74064)

You get an alert, and can continue to enter variables until you hit
cancel. Not sure if this is good ux or not, yell at me if not
## Why It's Good For The Game

Fikou asked me for it and that guy's pretty cool. Also it's annoying to
not be able to feed lists into procs

## Changelog
🆑
admin: You can now optionally populate new lists created via vv. hit
cancel to stop filling them up
/🆑

* Allows populating new vv'd lists

---------

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2023-03-19 07:58:26 -07:00
SkyratBot
ed09da54b9 [MIRROR] Fixes being able to breathe in space, fixes any lingering biotype related damage issues [MDB IGNORE] (#19206)
* Fixes being able to breathe in space, fixes any lingering biotype related damage issues

* Update damage_procs.dm

* Update damage_procs.dm

---------

Co-authored-by: Bloop <vinylspiders@gmail.com>
Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
Co-authored-by: lessthnthree <three@lessthanthree.dk>
2023-02-21 00:42:28 -08:00
SkyratBot
c5ca08fd01 [MIRROR] Adds spaces around logical operators [MDB IGNORE] (#18776)
* Adds spaces around logical operators

* Update code/modules/admin/verbs/admingame.dm

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2023-01-21 22:16:43 -08:00
SkyratBot
c812d943e6 [MIRROR] Rescale SM health from 900 to 100, UI improvements, visual changes. [MDB IGNORE] (#18456)
* Rescale SM health from 900 to 100, UI improvements, visual changes. (#72252)

Rescaling because i saw someone think that the number on the supermatter
UI are actually the percent damage over time, which is wrong.

Added delta symbol to damage and energy since they actually denote
change, not the actual value.

Chose the numbers that look good instead of doing a 1:1 rescale of the
old one (i.e. im dividing or multiplying things by 10 instead of 9). In
practice this means I'm lowering the damage cap but increasing damage
over the board for atmos (since it's mostly divisors). Lowered the
damage overall for external stuffs.

A bit of modification on the filter helpers to suit my needs. Added
documentation because I'm awesome.

* Rescale SM health from 900 to 100, UI improvements, visual changes.

Co-authored-by: vincentiusvin <54709710+vincentiusvin@users.noreply.github.com>
2023-01-01 09:15:37 -08:00
SkyratBot
257feb1be7 [MIRROR] More horrible 515 proc compatibility. [MDB IGNORE] (#17671)
* More horrible 515 proc compatibility.

* Feex

* Hopefully we're done now

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-11-27 14:46:36 -08:00
SkyratBot
8d1c87a394 [MIRROR] Particle editor [MDB IGNORE] (#17584)
* Particle editor (#71110)

## About The Pull Request
Demo: https://streamable.com/wnj3mf

Features:
- Full support for most gradients/vectors/numbers/generators/transforms
( I might have forgotten some of the more esoteric ones)
- A "tutorial" section that explains the different rand/generation types
and how physics works with pictures
- Button for viewing what each var does
- Selecting a particle type to set immediately
- The generator types use defines now

Not included:
Color matrix support for color generators (I'm sorry but hell no)

Special thanks to @ jlsnow301 for explaining js things to me

## Why It's Good For The Game

Making cool stuf

## Changelog
🆑
refactor: Added a particle editor to VV dropdown which can be used by
coders and admins to edit particle values on the fly easily.
/🆑

Co-authored-by: TiviPlus <572233640+TiviPlus@ users.noreply.com>

* Particle editor

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: TiviPlus <572233640+TiviPlus@ users.noreply.com>
2022-11-20 00:33:34 +00:00
Zonespace
f7c26bbf25 515 Compat (#17465)
* ONLY SKYRAT CHANGES

* ACTUALLY SKYRAT CHANGES

* yolo, revert later

* Update alternate_byond_versions.txt

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
2022-11-15 06:59:06 +00:00
SkyratBot
375fea374a [MIRROR] Optimizes qdel related things (slight init time savings) [MDB IGNORE] (#17240)
* Optimizes qdel related things (slight init time savings)

* lang holder

* cleanup custom spawners slightly

* ref update

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-10-30 23:15:38 -04:00
SkyratBot
612568daa0 [MIRROR] Swaps sleep() to use SECONDS define [MDB IGNORE] (#16973)
* Swaps sleep() to use SECONDS define

* merge conflicts and skyrat modules

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-10-19 19:43:24 -04:00
SkyratBot
9bf006d189 [MIRROR] Multiz Rework: Human Suffering Edition (Contains PLANE CUBE) [MDB IGNORE] (#16472)
* Multiz Rework: Human Suffering Edition (Contains PLANE CUBE)

* skyrat changes

* bodyparts merge

* unres door floorlight fix

* Future upstream fix for blindness

* upcoming upstream airlock fix

* fix button emissive

* Fix FOV markings?

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-10-02 23:30:09 -04:00
SkyratBot
a8c10d1659 [MIRROR] Converts a shitload of istypes to their more concise macros [MDB IGNORE] (#15702)
Converts a shitload of istypes to their more concise macros

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-08-27 16:23:44 -04:00
SkyratBot
fc89469491 [MIRROR] Fixes weakref resolving in View Variables not working [MDB IGNORE] (#15820)
* Fixes weakref resolving in View Variables not working (#69375)

m

* Fixes weakref resolving in View Variables not working

Co-authored-by: distributivgesetz <distributivgesetz93@gmail.com>
2022-08-25 14:48:44 +01:00
SkyratBot
18d253a989 [MIRROR] adds location atom to deletion message [MDB IGNORE] (#15764)
* adds location atom to deletion message (#69372)

Helps with debugging to know that a flash was deleted from engi borg #424 at robotics than just a flash was deleted at X,Y,Z.

* adds location atom to deletion message

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2022-08-24 18:25:22 -04:00
Zonespace
15a223ff2d [MIRROR] Admin lua scripting (#65635) (#15118)
[Ready for Review] Admin lua scripting (#65635)

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>

Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-07-24 19:55:53 +01:00
SkyratBot
fb24e440a6 [MIRROR] Adds linking tickets in asay, referencing mob datums in asay, improves asay ref code [MDB IGNORE] (#12475)
* Adds linking tickets in asay, referencing mob datums in asay, improves asay ref code (#65634)

About The Pull Request

Continuing on the work started in #65154 and 61712, this PR expands what asay linking can be used for and improves the code for it. You can now link tickets in asay by saying #[ticket ID] like #1. This shows the ticket's status and who filed the ahelp. Might remove the ticket filer if it's not really useful.

This also fixes an oversight of mine with datum linking, with how mobs and certain other datums (armor datums, landmarks) don't follow the memory address format for their tag values. Datum linking now uses a @ [tag] format, so you can link to a mob by saying @ mob_702 and such.

dreamseeker_2022-03-22_21-51-41.png
Why It's Good For The Game

More robust admin tools
Changelog

cl Ryll/Shaps
admin: You can now link tickets in asay with #[ticket ID], like #1 and #5.
admin: asay datum linking now functions by saying '@ [datum's tag value]`, whether it's a normal datum (@ 0x2001169) or a mob (@ mob_702) or whatever else.

Discord_2022-03-16_23-38-09.png
(old pic)

* Adds linking tickets in asay, referencing mob datums in asay, improves asay ref code

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2022-04-07 15:42:34 +01:00
SkyratBot
f47d2c57fa [MIRROR] Fixes checking if the client is a turf [MDB IGNORE] (#11784)
* Fixes checking if the client is a turf (#65166)

* Fixes checking if the client is a turf

Co-authored-by: adamsong <adamsong@users.noreply.github.com>
2022-02-28 12:12:31 -05:00
SkyratBot
4688ecfc2e [MIRROR] Adds linking datums in asay [MDB IGNORE] (#11771)
* Adds linking datums in asay (#65154)

* Adds linking datums in asay

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2022-02-28 11:36:59 -05:00
SkyratBot
579f6e384b [MIRROR] Adds direct support for weakrefs to vv [MDB IGNORE] (#11227)
* Adds direct support for weakrefs to vv (#64521)

* Adds direct support for weakrefs to vv

* Update code/modules/admin/view_variables/get_variables.dm

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Fine, have a readable name.

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Adds direct support for weakrefs to vv

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2022-02-02 16:59:16 +00:00
SkyratBot
65b8082678 [MIRROR] Harddel Fix Pack #42 + Better Live Reftracking Support [MDB IGNORE] (#10639)
* Harddel Fix Pack #42 + Better Live Reftracking Support

* awooga

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-01-12 21:57:49 +00:00
SkyratBot
092e534e75 [MIRROR] TGUI list conversions + bug fixes [MDB IGNORE] (#10355)
* TGUI list conversions + bug fixes

* Fixing conflicts

* Maintaining a few modular files while we're at it...

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-03 22:53:58 +00:00
SkyratBot
c5d3946d74 [MIRROR] Adds Datum Tagging for admins [MDB IGNORE] (#10185)
* Adds Datum Tagging for admins (#62982)

* Adds Datum Tagging for admins

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-12-21 17:42:13 -05:00
SkyratBot
3b23a57eeb [MIRROR] Cleans up unnecessary transformation options in admin player panel [MDB IGNORE] (#9826)
* Cleans up unnecessary transformation options in admin player panel (#62832)

I got tired of having to walk new admin candidates through the admin buttons and telling them about all of the antiquated buttons they'd never use, so I'm doing my part and removing a bunch of the transformation bloat from the player panel. Below is the current menu
The only button admins I know ever actually use is the human rudimentary transformation one, and literally nothing else. Judging by how the options are a random choice of some of the station pets, these options probably haven't been updated since like 2012. In addition, the non-rudimentary transformations only work if you're a human, so not sure why they show up for non human player panels.
Here's the new pared down selection, I figured these would be the only useful ones from the bunch. They work no matter what mob the target was previously, whether it be another living mob or a ghost. In addition, I also cut out the transformation equivalents from the VV dropdown, because lord knows that menu keeps getting longer and longer. Lastly, I refactored stuff where possible without getting too trapped in cursed pre-MSO era admincode.

* Cleans up unnecessary transformation options in admin player panel

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-12-02 22:23:20 +00:00
SkyratBot
259b859076 [MIRROR] Ref tracker TLC, makes unit test harddel errors more descriptive [MDB IGNORE] (#9396)
* Ref tracker TLC, makes unit test harddel errors more descriptive (#62725)

* Ref tracker TLC, makes unit test harddel errors more descriptive

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-11-11 21:41:11 -05:00
SkyratBot
c9b2d1ab35 [MIRROR] Makes the color matrix editor log all color edits [MDB IGNORE] (#9384)
* makes the color matrix editor log all color edits (#62717)

* Makes the color matrix editor log all color edits

Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
2021-11-11 11:16:08 -05:00
SkyratBot
b7b6bd501f [MIRROR] removes double spaces AFTER symbols [MDB IGNORE] (#9226)
* removes double spaces AFTER symbols

* Fixing conflicts

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-05 18:15:12 -04:00
SkyratBot
91fd0e9145 [MIRROR] Adds the color matrix editor [MDB IGNORE] (#9265)
* tgui: Color matrix editor (#62413)

* adds the color matrix editor

* weakrefs and add_atom_color

* a little ui polish

* Adds the color matrix editor

Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
2021-11-05 16:57:04 -04:00
SkyratBot
fad38d8c24 [MIRROR] Adds the ability to soft filter words, also fixes some word filter bugs [MDB IGNORE] (#9062)
* Adds the ability to soft filter words, also fixes some word filter bugs (#62158)

* Adds the ability to soft filter words, also fixes some word filter bugs

* Fixing linters (you're welcome Jake!)

* Punctuation is my passion!1!!111!

Co-authored-by: NamelessFairy <40036527+NamelessFairy@users.noreply.github.com>
Co-authored-by: GoldenAlpharex<jerego1234@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-10-27 20:06:23 -04:00
SkyratBot
fa519bdde3 [MIRROR] cleanup _HELPERS/_lists.dm and all the necessary files [MDB IGNORE] (#8783)
* cleanup _HELPERS/_lists.dm and all the necessary files

* Epbic

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-13 21:07:35 +01:00
SkyratBot
357150d50e [MIRROR] Change the word filter configuration to allow providing reasons, fix emotes not working in filters, and implement separate OOC/IC/PDA filters (#8406)
* Change the word filter configuration to allow providing reasons, fix emotes not working in filters, and implement separate OOC/IC/PDA filters (#61606)

* Change the word filter configuration to allow providing reasons, fix emotes not working in filters, and implement separate OOC/IC/PDA filters

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-09-26 14:26:51 +01:00