Commit Graph

7 Commits

Author SHA1 Message Date
Potato-Masher
ddeac511a1 Fixes Guardian Spirits not being able to move in stopped time along with their user. (#35895)
* I have no idea if this will work, but hopefully makes stands immune to timestops if their master is.

* That looks better

* Maybe that will work, maybe it will not.

* Checks if the summoner actually exists.

As per review advice from @DaedalusGame.
2018-03-04 17:11:24 -06:00
XDTM
2ac902ab3c Refactors anti-magic into a component (#35639)
* Refactors anti-magic into a component

* plenty o stuff, mainly holy and antimagic traits

* fix

* fix2

* moved to components, moved some of the logic to the component

* don't blame me if the code looks copypastey

* right
2018-02-26 09:45:12 +13:00
Ian Turk
dd202e3a42 Fixed overlapping timestop behavior 2018-02-17 19:33:02 -06:00
YPO
ca688bc7cd Fixes players not being immune to their own slime timestops 2018-01-12 12:25:00 -07:00
CosmicScientist
91f461856b Adds colour shift to timestop (#33847)
* For PKPenguin, from Cosmic

* Removes a colour removal line due to no functionality
2017-12-29 03:52:47 -05:00
vuonojenmustaturska
a927f2a64c expand simple_animals/hostile/aistatus into a simple_animals-wide system for putting mobs into idling mode (#31778)
* Initial commit

* Time is a circus

* Send in the clowns

* i broke something

* Revert "i broke something"

This reverts commit 5a29c40d131b39effe9ebcb6c8c1883693baf07f.

* I think it works?

* cleanup

* define reminders

* Fixes tendrils and such

* sentience_act now moves the mob to AI_OFF state
2017-10-19 11:57:10 +02:00
kevinz000
bd8d9592f1 [READY]Refactors timestops to use fields (#30858)
* kek

* fixes

* Fixes

* fixes

* throw freeze

* woops

* double woops
2017-09-29 15:46:10 +13:00