Commit Graph

17 Commits

Author SHA1 Message Date
Zephyr
a00df2ed76 Hazardous Area Component | Free Golem Soft-Restriction (#65720)
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-03-28 14:49:50 -07:00
axietheaxolotl
376aa36626 Medical Revamp: Resprites and Jumpsuit/Under Changes (#65236)
New sprites for the CMO's turtleneck/skirtleneck, paramedic jumpsuit/jumpskirt, virologist jumpsuit/jumpskirt, and chemist jumpsuit/jumpskirt
2022-03-03 14:53:36 -03:00
MrMelbert
e2d794136d Makes the Russian fugitive hunters less bad (also gives them a pet bear) (#65016) 2022-02-23 17:32:29 -07:00
BluBerry016
d6e1762844 Removes reference to removed starfury SM (#64758)
* Ghostroles literally crying right now

* Revert "Ghostroles literally crying right now"

This reverts commit c419bca393b96d6b20d509063f8cc33ca9e443c5.

* partial unrevert
2022-02-08 21:43:03 -05:00
Watermelon914
78d620051e Rebalances some things about progression traitors and adds some uplink items. (#64132)
About The Pull Request

Lowers TC rewards for assassination objectives, steal and destroy item objectives.
Makes it so that when you take the battlecruiser final objective, you become a battlecruiser ally and can assist with nuking the station.
Moves the elite syndicate modsuit from the nukie uplink to the traitor uplink at a high cost and high progression cost.
Adds new uplink items that cause station-wide blackout and telecommunication disruption temporarily.
Why It's Good For The Game

People can get an enormous amount of TC by completing these infinitely available objectives, and because of an oversight with the 'steal item' objective in regards to how much TC it rewards, they were worth a lot more TC than they should've been.
The battlecruiser objective changes have been made so that the traitor feels more involved with the battlecruiser they've summoned and can assist them with the nuke.
The new uplink items have been added so that there is more lategame gear that a traitor is able to purchase, as lategame traitor items are lacking right now. The elite syndicate modsuit gives traitors the opportunity to protect themselves during lategame engagements with security or other forces which could prove to be a threat when performing anything deeply antagonistic, like blowing up parts of the station in space.
Changelog

cl
expansion: Final objective battlecruiser will now make you a battlecruiser ally, giving you the nuke codes and making it obvious to other battlecruiser members that you are one of them.
expansion: Added telecom disruption and blackout purchases for traitors to purchase, and moved the elite syndicate hardsuit from the nukie uplink to the traitor uplink as a high progression cost item.
balance: Rebalanced TC rewards from assassinations to be less, and lowered TC rewards for plentiful objectives.
balance: Lowers the progression reward of assassination objectives.
/cl
2022-02-01 09:48:08 +13:00
Ghom
c0092255d5 Fixes #64489 (#64518) 2022-01-31 00:34:39 -08:00
Ghom
9dfba9bb7c Removes useless defines for mutation paths (#64512) 2022-01-30 01:19:23 -08:00
Seth Scherer
b2f70d2580 Fixes spiders spawned from eggs not having a number (#64452)
When spiders are spawned, they're given a random name, however the mob
spawner name setter overwrites that... fixed that by randomizing the
name inside of the mob spawn `create` proc. Also gaves spiders an
`\improper` to stop `An a spider`
2022-01-27 23:45:22 -05:00
Fikou
0ba4436dd9 fixes mod devices permanently fucking up (#64237)
if you couldnt equip a device, it would drop it on the ground and fuck up being a nodrop item, fixes that
fixes the modsuit outfits not having internal slots set
adds feedback to not being able to turn on a module due to suit not being active
2022-01-21 02:47:24 -08:00
Fikou
505e441495 Kinesis Module (#64151)
fixes #64029 (Springlock MOD module kills you even when you have Memento Mori necklace)
fixes #64136 (modsuits cant run out of charge)
fixes #64158 (trying to install a battery into a modsuit with free storage space places the battery into storage)
fixes #64186 (ModSuits : taking out cell doesn't give it back)
fixes #64161 (Modsuit cores disappear in construction)
makes mod jetpacks show particles indoors
gives the prototype suit back their upgraded cell (they literally lose 1% of power per 3 seconds with their current one)
Fully reworks the kinesis module to not be TK but lamer, it is now a gravitational anomaly locked module. 

Unique stuff that can be used in fun scenarios
2022-01-18 16:30:11 -08:00
Watermelon914
8fd85e9666 [MDB IGNORE] BIDDLE TRAITORS - Adds progression traitors. Refactors uplink code in its entirety (#63588)
Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: tgstation-server <tgstation-server@tgstation13.org>
Co-authored-by: gbfree <guillaumebfree@gmail.com>
Co-authored-by: Sealed101 <75863639+Sealed101@users.noreply.github.com>
Co-authored-by: Changelogs <action@github.com>
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: vincentiusvin <54709710+vincentiusvin@users.noreply.github.com>
Co-authored-by: oranges <email@oranges.net.nz>
Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: ike709 <ike709@users.noreply.github.com>
Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Pepsilawn <reisenrui@gmail.com>
Co-authored-by: AnturK <AnturK@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: SuperNovaa41 <supernovaa41@protonmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: san7890 <34697715+san7890@users.noreply.github.com>
Co-authored-by: MMMiracles <lolaccount1@hotmail.com>
Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com>
Co-authored-by: Aziz Chynaliev <azizonkg@gmail.com>
Co-authored-by: Tastyfish <crazychris32@gmail.com>
Co-authored-by: Mooshimi <85910816+Mooshimi@users.noreply.github.com>
Co-authored-by: carshalash <carshalash@gmail.com>
Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2022-01-11 15:47:10 -08:00
tralezab
3707fc3938 Pirates fix (#63698) 2022-01-01 03:49:53 -06:00
tralezab
c84c672554 Fixes some weird stuff with clown corpses (#63614) 2021-12-26 22:38:53 -06:00
Fikou
7b38dd4ff7 MODsuits (#59109) 2021-12-24 12:00:24 -08:00
AnturK
488301cdaa Golem name fix (#63506)
Fixes names of golems from golem shells.
This whole manual transfer mess (golems having a special ability to swap into another mob spawner) needs better implementation.
2021-12-21 01:02:04 -08:00
tralezab
87a8ac5f33 Fixes the golem outfit spontaneous fail (#63431)
Fixes CI outfit_sanity test failure
2021-12-16 11:42:30 +01:00
tralezab
82615e7462 Super Mega Mob Spawn Refactor (#63279)
About The Super Hyper Ultra Ultimate Deluxe Perfect Amazing Shining Mob Spawn Refactor

The Super Hyper Ultra Ultimate Deluxe Perfect Amazing Shining Mob Spawn Refactor is my attempt to clean up the file structure, the code, and the type tree for mob spawns.

    Splits mob spawn types into corpses (dead spawns) and ghost roles (living spawns you can possess). The vars that didn't make sense for corpses and vice versa for ghost roles are now appropriately there
    Because of above, there are no longer the fucking "death, roundstart, and instant" vars. thank god
    Removes a lot of single or very few used vars, whose properties can be applied on special().
    All Mob Spawns are given fitting folders instead of just being stuck in a single ghost roles file. Corpses are in the corpse folder, Ghost Roles are in the ghost role folder. Only exception are drones which should stay near their respective homes
    Just generally cleaner all around you know
    spider structures file renamed to spiderwebs now that spider eggs are gone

Why Super Hyper Ultra Ultimate Deluxe Perfect Amazing Shining Mob Spawn Refactor Is Good For The Game

The Super Hyper Ultra Ultimate Deluxe Perfect Amazing Shining Mob Spawn Refactor cleans up so many terrible cases and uses
Changelog For The Super Hyper Ultra Ultimate Deluxe Perfect Amazing Shining Mob Spawn Refactor

cl armhulen
refactor: Mob spawns are refactored, no more assortment of "random, instant, and roundstart" vars on every mob spawn type
refactor: if there are some minimal differences in how mob spawners feel, that's why!
/cl
2021-12-15 11:13:21 +13:00