* Adds the power flow control console
* Minor cleanup
* Adds some new stuff
* Tweaks sounds
* Added access requirements, admin logging, AI restriction
* Part 1: Remove dem consoles
* Put dem consoles back
* Small patch
* Some work I can't remember
* Sanity checkin'
* Maybe now!
* Sanity checks pass 3295912
* Sanity checks
* Adds new gas interactions to supermatter.
Adds new minor and major failures to supermatter.
Adds highpressure windows to box.
* Shard now announces critical power and critical mass.
* Balance adjustments, some test stuff.
* Higher mole hot setups now scale in damage because they are harder to heat. Low mole setups, like the roundstart shard now cause less damage because they heat up smaller amounts of gas faster.
Actually made windows heat resistant now.
The supermatter crystal now takes damage from heat much earlier.
* Testing and tweaking more stuff.
Added tesla_zap proc.
Added anomaly generation.
Added occasional gravity pull in.
* Fixes anomaly spawner, hopefully fixes lightning bolts.
* Fixes supermatter lightning. Tweaks and balances some more values.
* Resolves conflicts for real now.
* Adds high pressure windows to the supermatter in box, meta and delta.
Fixed supermatter shutter button requiring atmos id on box and meta.
Readded the missing electrical supplies and welding locker to engineering of metastation.
Fixed stuff for travis.
* More balancing and behaviour changes.
* Adds heat_resistance to windows so windows can now survive more than TOC+1600 K if desired.
Also makes high pressure windows able to withstand 50000° K.
* More overcharge tweaks.
* Makes stuff compile and removes extra whitespaces.
* Even more tweaks.
* Rebalances power increase from matter, removes mass paper radiation exploits. Nerfs plasma. Removes mapchanges for the time being.
* Adds high pressure windows to the supermatter engine in box, meta and delta.
* Merge conflicts.
* Requested changes.
* Fixes supermatter zap overriding src.
* Fixes message timing.
* Improved supermatter headaches and voice
🆑 coiax
add: You only have a headache looking at the supermatter if you're a
human without mesons.
add: The supermatter now speaks in a robotic fashion.
/🆑
* Hallucination range is a macro
* Adds supermatter to box.
Adds orange pipes.
Makes the supermatter spawn a singulo.
* Added orange pipe manifolds.
Added a supermatter crystal and replaced the varedited shards on box and meta.
Added supermatter engine to metastation.
* Removed singulo from Deltastation.
Gave engineers access to some Deltastation atmos areas, including the engine.
Fixed some access bugs.
* Misc fixes.
* Fixed the roundstart reflectors being impossible to deconstruct.
Bunch chamber tweaks on meta.
* Poly now squawks about the supermatter engine instead of the singulo.
Radiation collectors are now half as efficient.
* Overlay queuing
* Fix SS flags
* Don't copy on assignment
* Flags processing
* Fix icon_smoothing
* MSO's helper proc
* Legacy detection
* Make it work
* Fixes shitcode
* Fix the flag
* |= -> +=
* OK, how did I fuck that up?
* shitcode
* Conditional assoc queue while initializing
* Cleanup everything
* Orange meme
* This isn't perfect, but its the best byond will give us.
* forgot about dir
* oh ya
* This was litterally the last thing i did last night before heading to bed
You can tell can't you?
* Fixes various shit
* Let's not ever pause
* Fix the flag
* Cleaned up some missing shit. Added image dummys
* Remove the one usage of FPRINT
* Jesus get rid of this
* ZAP!
* YOU DID NOT SEE THAT
* YOU DI NOT SEE THAT 2
* object orientated pr
* gdi
* protection
* object orientated pr v2
* REEEE
* blacklists
* Update magicarp.dm
tweak: The tesla engine no longer destroys energy ball generators.
/🆑
This brings back multi-tesla shenanigans from before the "tesla blows up things!!1!1" pull request.
* Makes qdeleted and qdestroying macros
* Makes QDELETED and QDESTROYING uppercase
* Swap qdel checks istype's for != null's
* Fix it
* How was this missed?