Blobs now get to know what their chemical does.
Added two more buttons, for readapt chemical and storage blob.
Added hotkey for removing blobs, alt-click.
Removing a blob gives you some points back.
Fixes healing fountain construction sprite.
Nexus are now destroyed properly.
Borged cultists will now lose antag status properly.
Round end message fixed.
Feedback messages improved to be clearer, and lots of typos fixed.
Smite no longer uses up faith if there is no valid target in the turf.
Adds an atom/attack_god() proc.
Fixes the greeting messages for prophets and followers, improves god msg.
Fixes nexus being spawned on dense turf after 2min, and general sanity.
Fixes attacking structures with abstract items.
Adds click delay and attack animation for attacking structures.
Fixes a lot more typos.
Fixes defense pylon friendly fire.
Makes defense pylon togglable on its god's click.
Cleans up gun_turret code a little in general.
Adds deconversion by loyalty implant or holy water (basically rev+cult).
Gods will now die when they have no followers left.
Adds the HoG gods to the traitor panel.
Fixes a bug in which fumbling around with more than one scanner device
equipped at a time can cause weird bugs either preventing their use or
vise versa.
Fixes a bug where removing a scanner with it active requires two clicks
to activate it again.
When handcuffed, a handcuffed-alert appears and clicking it is the same as clicking on resist. Same with legcuffing.
Moving in a Suit Storage Unit or welded/locked locker or morgue tray is now the equivalent of pressing resist.
- Added new Xeno sprites by WJohn!
- New blood trails!
- New Xeno blood and gibs!
- Removed walk/run mode from Xenos.
- Alien sneaking is now an action button, small delay when sneaking.
- Fixed NPC xenos missing sprites
Specifically I wanted to allow #12043 to correctly implement clicking an "on fire" alert to call resist without affecting other alerts which is currently impssible. Plus this whole mess was stupid and bothering me so here we go.
* Morph no longer automatically drop its content on death, you have to butcher it to retrieve the content, 10 items at a time.
* And those items are spread in a one tile radius to avoid having too many things on one tile).
*The morph also drops generic meat during final butchering (it's only because it needed to drop something to be able to be butchered, feel free to change the meat to something else)
be_special and antag defines are no longer limited to 16 values (1 - 32768) by being changed from a bitfield to a list, an appropriate block of code exists to automatically update bitfield versions to the new list format. the list format allows us to have (functionally) infinite antag types.
Adds a warning-message when you try to help-intent someone who's on fire.
Makes fire spread from burning people who are lying down take 2 seconds if you stand on top of them. Spreading is immediate if you're covered in flammable stuff.