* Buffs Clogged Vents
🆑 Iamgoofball
feature: Clogged Vents now has some teeth
/🆑
This was the only part of GoofEvents players liked
* Update effects_foam.dm
* Update vent_clog.dm
* Update vent_clog.dm
* Update vent_clog.dm
* Update vent_clog.dm
* Update vent_clog.dm
* Draft 1
* requested changes
* fixes & refactoring & vv support
* one more vars access
* there we go
* change arg name
* Update lava.dm
* Update armor.dm
* Update armor.dm
* Update armor.dm
* fixes
* Update datumvars.dm
* Update goliath_hide.dm
* Update objs.dm
* 0 -> none in checkrights()
* Update armor.dm
* Update datumvars.dm
* Update armor.dm
* Adds magic armor type
this did not exist before
* two missing things from previous commit
* I shouldn't webeditor at work
This way you can add/remove traits without fear of other sources overriding them. Now you can add TRAIT_STUNIMMUNE to somebody without what if hulk
Notable changes:
Fakedeath now updates instantly, instead of waiting for the next life tick.
Fakedeath now sets time of death when acquired.
Removed extremely snowflake code in reagents that checked if you had morphine to remove slow immunity and so on.
Hulk no longer overrides status_flag changes, in case there are any.
* Add a proc for getting the station center
* Add a couple of comments to ZTRAIT defines
* Remove unused global_map list
* Refactor weather to use the trait system
* Un-hardcode the transit z-level
* Use Z traits to determine Portal Storm event areas
* Fix loading away missions containing anything that reads traits
* Antag Panel & Friends Refactor
* Prettfying
* Removes abduction also blob from default configs.
* Ninja fixes
* Ninjafix
* First draft of the new check_antags
* I love coding without compiler
* Yes
* Fixes
* Check_antags part 2
* Fixes and cleanup
* Okay should be good now.
* Adds simple no move & no tc syndie for events
* Integrates toggle objective pr
* Why i even bother.
* Offer mob shows all antags
* Some minor visual stuff
* Proper name for the helper
The Electrical Storm event now just picks a random spot on the station
(using find_safe_turf()), and then overloads APCS near it.
Less work for mappers, more randomness in the selection of lightbulb
destruction.
* Add basic structure of z-level traits
* Restore space transitions and add z-level debug verb
* Restore proper ruin spawning and transit level creation
* Replace station_z_levels and related checks with traits
* Eliminate more uses of ZLEVEL_{STATION_PRIMARY,LAVALAND}
🆑 coiax
add: If you have the (mis)fortune of late joining a shift where a crazy
wizard has given magical items or firearms to the crew, you will find
yourself also carrying such equipment.
/🆑
- Scrying orb now just grants the XRAY mutation to the first human that
picks it up
- The chance of a "special" magical item is now 1/50, up/down from 0-1
times per summon magic.
- The suppressor option in summon guns has been changed from a stetchkin
plus a silencer, to just a stetchkin with a silencer pre-installed.
- The summon magic/gun tables are now global typelists, rather than a
godforsaken giant switch statement
- Badmins can call the global /proc/give_guns(human) or
/proc/give_magic(human) for all their badmin needs.
- The chance of new players being survivor antags is the last effect
that triggered summon guns/magic (25 for wizard, 10 for summon event).
* A christmas tree with presents is now a subtype
Admins can now spawn `/obj/structure/flora/tree/pine/xmas/presents`
directly, instead of spawning regular christmas trees and then
triggering the event.
Also, the event now just deletes and replaces the xmas tree with a
present tree; saves on duplication of icon states and vars and all that.
* Code review I
* Gaia's Landing: The PR
* Refactors disabilities into lists, allowing for independent disability sources
* defines
* Xhuiiiiissss
* living
* did that
* adjusted for traumas
* Updates pacifism and removed remove_all_disabilities from fully_heal to prevent issues.
* makes antur happy
* Roundend report refactor
* I won't be fixining every moved part but here you go
* Preparation for feedback
* Fixup
* First draft of feedback (wip)
* Simple version of feedback for custom objectives/explanation texts
* Debug verb removal
* Fixes & show again action button
* Admin objective handling
* Fix and first step of css standarization.
* Every time
* More css
* Fix
* Fixes, abductee datum, css tweak
* Feedback and css fix
* CLIENT DETAILS DATUM + CLIENT ACTIONS + spilled css fix
* Integrates clockult badcode
* Fix
* Fix lists in assoc feedback
* Unified antagonists and teams feedbacks, bumped up antagonists version
* Adds chat link to reopen the the report
* Fixes some clockcult stuff, passes antag name to feedback
* review stuff
* fix
* Adds some missing spacing
* Roundend corners, has css gone too far.
* Spacing between same antags
* Changeling and traitor objectives now have same spacing
* Wizar report typo fix
* Wrap brother team.
* Also move it to more relevant file
* Fixes cult summon objective
* Fixes roundend report for full-round observers
* Fixes wizard with apprentices roundend report
* Tutorial scarabs don't show in roundend anymore, adds some check_ticks
* Prettier station goals
* Merges roundend delay things
* Spread the lag around
* Fixes relogin qdeling eminence
* ckey -> key
* Revert "all this wrapping and it's not even christmas (#33035)"
This reverts commit faaf151580.
* Revert "fuck me for forgetting to graph this one"
This reverts commit 45d7acea2f.
* Revert "defines math"
This reverts commit 2817a1737b.
* wip
* wip2
* makes code actually compile on 511 + fixes
* versioning
* s
* adds python conversion script, schema change and removes 'force ' from item_used_for_combat
* fix to compile
* forgot to actually commit this