* Adds emag effects to the mini-nuke and meteor toys
* Reduces range of mini-meteor explosion
* Normal meteor toy doesn't break after one throw, emagged one does.
* 90% of the time I have no idea what the fuck I'm talking about
* Refactor
* Adds emag effects to the mini-nuke and meteor toys
* Reduces range of mini-meteor explosion
* Normal meteor toy doesn't break after one throw, emagged one does.
* 90% of the time I have no idea what the fuck I'm talking about
* Adds brass/bronze to the sheet snatcher's whitelist
* I have no idea how this keeps happening
* Modified the RCD to fit on a belt, cleaned up some of the upgrade descriptions.
* reeeeee tabbing
* As above except RPD
* Added the same functionality for the Plumbing Constructor and RLD
* Delete stale.yml
* Create stale.yml
* does most of the things
* build_path thingy
* box, take two
* Summary (required)
* meta take two
* pubby, delta, donut take 2
* I hate map merger
* Don't need to walk around in circles
* a thousand times I've done this
* sound effect
* incomming > incoming
* removed unneeded "var/"
* Mining borgs can choose the old mining borg icon.
* Adds two new mining borg skins from Citadel.
* Renames the mining cyborg lavaproof tracks to mining cyborg lavaproof chassis.
* Removes the hover miner from the PR completely.
* birdboat now chokes on plastic
* update maps
* Update goose.dm
* cleanup and fixes
* more improvements, goose will eat any item with plastic now
* limit goose to only eating 10 food per turf
* End this nightmare
* more sanity
* Die in your own vomit you broken goose
Co-Authored-By: skoglol <33292112+kriskog@users.noreply.github.com>
* hardstuns? nostuns*
* WELCOME TO THE HAPPY HOTEL
* YOU'RE GOING TO LOVE IT HERE
* whoops i accidentally a status effect and a new item
* skog alert
* Update code/game/objects/items/defib.dm
Co-Authored-By: skoglol <33292112+kriskog@users.noreply.github.com>
* Update code/game/objects/items/defib.dm
Co-Authored-By: skoglol <33292112+kriskog@users.noreply.github.com>
Hey you, punk Are you hip with modular computers?
...What's that, you think there's nothing to do on that old tablet of yours? Whoah brochacho, don't dump that tablet in the trash, and check out the new gaming app that's sweeping the station!
* Map initial
* removes abstract
ok
* cleanup+Ninja fixes
* Update map_popups.dm
Fixes some runtimes.
* Update map_popups.dm
* coded cringe
gonna lose
* WIP
Adds spyglasses, fixes a pretty major bug.
* more bugfixes
* more bugfixes
* fixes the lighting issue.
* fixes tracking/reorganizes it
just need to do the polishing now. I'll do it when I wake up.
* fixes and shit
should be good to go now. didn't impliment the cloning, mostly because I'd feel it'd be kinda OP.
* feedback for dummies
Fuck the entire "For Dummies" series of books seriously the way that dumb fucker on the cover looks pisses me off it's like his eyes are some shitty anime girl but without any of the ass or thighs present on normal anime girls, literally all the minuses without a smidgen of a plus god FUCK I hate him. He knows it too, the smug bastard is smiling. "tee hee" he thinks, point up at some text we OBVIOUSLY can't see without noticing his smug ass mentioning it. "What a dumbass, can't even see the text" well guess what, idiot. I CAN see it, and I hate you all the more for it.
* ‼️
* background
remember when this was just to get a hacktoberfest tshirt lmao
* b
* helps to commit huh
* math is hard
* parenthesis are even harder
* Update code/datums/skills/_skill.dm
Co-Authored-By: Bobbahbrown <bobbahbrown@gmail.com>
* removes efficiency... or efficacy 😏
* baby sha... i mean files
AKA: This shit again.
About The Pull Request
So based on feedback I've been getting over the past month, the main issue with medical kiosks is that even as a roundstart, public medical analyzer, the cost on use at T1 isn't anywhere near helpful enough to warrant not breaking into medical storage and printing an analyzer. This go around I'm pretty much scrapping the dependence on upgrades in order to turn it into an economy reliant machine instead.
Now featuring so much info with all 4 scans, I had to put them into tabs!
Now, the machine begins with the full docket of information typically provided by the Advanced Medical Analyzer, but each section of information is an individual purchase. General Information is provided under "Patient Health", Issues where the player may realize something non-obvious is wrong can be found under "Symptom Based Checkup", and "Neuro/Radiological Scan" covers the host of Cellular/Radiation issues.
As a means of alleviating concerns about having the whole host of advanced medical scanner information available round-start, I've bumped up the minimum cost for each scan type to 10 credits, so for the whole set of information it'll cost you about 40 credits.
Quick video link showing how it works in practice:
https://cdn.discordapp.com/attachments/184507411648741378/642437277632561182/2019-11-08_13-49-31.mp4
In addition to that, some sanity checks that were missing from the first couple PRs were added, so Ghosts and Borgs won't runtime trying to use a machine that only works on the living.
Bugfixes from the first time (I am so sorry about the line spacing)
Have a working, functional TGUI that shows all the old Kiosk information plus what you can get off of medical analyzers that I skipped over
And these things if/when I get to it:
Adds emagged functionality.
Allow for crew to scan other crew using the machine.
In the meantime this is SUPER DNM until at least those first 3 are ironed out.
Why It's Good For The Game
Helps to Enforce the Medical Kiosk as what I initially hoped it would function as, a money sink for Medbay. With the new budget changes, this means that crew who use the medical kiosk are actively paying every member of medbay.
Additionally, the feedback I got from literally everyone I've talked to has been pretty universal: The medical kiosk is pretty much worthless to use, even at shift start, because it's not worth upgrading and by the time you DO upgrade it, you can just print your own medical analyzer and skip the whole process.
Changelog
cl
add: Medical Kiosks now have more functionality available, including showing blood levels, virus information, and cumulative total health.
add: You now now alt-click a Medical Kiosk to remove a medical scanner wand, so that you can scan someone else.
add: Medical Kiosks now use TGUI-next.
tweak: Now, the information in the medical kiosk is split up between 4 different scan types, General, Symptom based, Neuro/Radiologic, and Chemical Analysis scans.
balance: Each medical kiosk scan costs a base 10 credits minimum.
fix: Medical Kiosks don't runtime on ghosts and borgs anymore.
/cl
* Improve tgui fatal error reporting
* Keyboard passthrough in tgui
* New Rapid Pipe Dispenser interface
* Update README with new components
* Release held keys when browser window loses focus
* Power Monitor Interface, NtOS theme and core components
* Yet another CSS rework
* Fix Table, Chart stubs for IE8
* NtOS Main interface
* Supermatter Monitor interface
* Tweak NT color, color + sort gas bars
About The Pull Request
Mura, noticing a disturbing lack of banjos in space, decided to start making some!
Why It's Good For The Game
-Adds a very nice banjo to the musician's arsenal, which hopefully may offset the ear-destruction that is the violin and accordion.
-Play rag on something that sounds nice.
-Space redneck shenanigans.
-Murder people with a banjo.
Changelog
cl
add: Mura space banjos are now in stock at your local NT instrument supplier! Start picking today!
/cl