Commit Graph

36211 Commits

Author SHA1 Message Date
SkyratBot
aefaa7e228 [MIRROR] Re-paths and changes the worn layer of GAR glasses [MDB IGNORE] (#9736)
* Re-paths and changes the layer of GAR glasses (#63009)

Re-paths GAR glasses to make them subtypes of each other, where applicable.
Re-names some of the icon states, to make it clearer as to what they are.

Changes the alternate_worn_layer to make them show over hair, rather than under. (Muh reference)

Subtypes good. Being able to see what you're wearing properly also good.

* Re-paths and changes the worn layer of GAR glasses

* Feex

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-28 01:10:36 +00:00
SkyratBot
6e13367e78 [MIRROR] Abductor Frankenstein edition: How aliens got a limb grower. [MDB IGNORE] (#9731)
* Abductor Frankenstein edition: How aliens got a limb grower. (#62841)

This PR will completely remove the brain traumas component of being abducted. in its place, there will be a round start limb grower machine to make up for it. All upgrade disks for the machine come in the above locker and I was even nice enough to include 50 units of synthflesh! Wow!

* Abductor Frankenstein edition: How aliens got a limb grower.

* Fixed Skyrat's abductor ships

Co-authored-by: carshalash <carshalash@gmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-27 17:10:31 -05:00
SkyratBot
28f8bc0c4b [MIRROR] Fixes tend wounds being inacessible without an operating table + computer [MDB IGNORE] (#9743)
* Fixes tend wounds being inacessible without an operating table + computer (#63079)

* Fixes tend wounds being inacessible without an operating table + computer

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-11-27 20:31:44 +00:00
SkyratBot
747a8273d8 [MIRROR] Gradients can now be applied to facial hair too. [MDB IGNORE] (#9719)
* Gradients can now be applied to facial hair too.

* Fixing dem conflicts

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-27 20:22:36 +00:00
SkyratBot
3420c40ec5 [MIRROR] Upgrades the Fission360 app to be more on par to the old pinpointer [MDB IGNORE] (#9727)
* Upgrades the Fission360 app to be more on par to the old pinpointer (#63045)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Upgrades the Fission360 app to be more on par to the old pinpointer

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-11-26 15:36:55 -05:00
SkyratBot
b67e385e49 [MIRROR] PORT: Makes diagonal movement euclidean [MDB IGNORE] (#9725)
* PORT: Makes diagonal movement euclidean (#63058)

* PORT: Makes diagonal movement euclidean

Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-11-26 15:33:41 -05:00
SkyratBot
4edbe7d92a [MIRROR] Changes the heretic sac from gib to spill all your organs and kills you [MDB IGNORE] (#9707)
* Changes the heretic sac from gib to spill all your organs and kills you

* There we go

Co-authored-by: Cimika/Lessie/KathyRyals <65850818+KathyRyals@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-26 07:14:03 -05:00
SkyratBot
bb090006c8 [MIRROR] Fixes clown mobs spawning banana peels on turfs they can't reach or while inside objects [MDB IGNORE] (#9720)
* Fixes clown mobs spawning banana peels on turfs they can't reach or while inside closets and other objects. (#62923)

See the title. They previously ignored whether they were on a turf or not and used get_atmos_adjacent_turfs, which also included turfs on above and below z-levels, to get the list of adjacent turfs.

This will fix #62828:
    Create one of many eldritch clown demons that passively spawn banana peels below or around them.
    Place said clown demon into a bluespace bodybag and walk around the station.
    Banana peels will follow you in your wake, with no clear cause. Confuse and annoy everyone.

* Fixes clown mobs spawning banana peels on turfs they can't reach or while inside objects

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-26 07:13:32 -05:00
SkyratBot
2059833c0f [MIRROR] Adds timezones to US Thanksgiving so it doesn't pop early [MDB IGNORE] (#9723)
* Adds timezones to US Thanksgiving so it doesn't pop early (#63046)

* Adds timezones to US Thanksgiving so it doesn't pop early

Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
2021-11-26 07:12:48 -05:00
SkyratBot
bf1a2409c5 [MIRROR] Catwalk Tiles REVAMP + floorbot buff [MDB IGNORE] (#9724)
* Catwalk Tiles REVAMP + floorbot buff (#63016)

Requested to bring this upstream, so here we are now. The floorbot stuff is new though.

Adds new catwalk tiles that blend better with other flooring

Also does some improvements to floorbots, specifically:
-Auto-place catwalks in maints (now when they wander in there they'll actually be helpful!)
-Actually patch holes (they used to just lay a tile over space and call it good; crowbarring it up would show a lack of plating)
-Repairing floor tiles actually REPAIRS it, leaving the decals intact

More usable catwalks, rather than what we currently had.

Added new reskins of the Catwalk Tiles, which will blend better with other types of floor! These can be selected via a radial on the base catwalk tile, crafted with iron rods.
Floorbots will automatically place catwalks when they're in a maintenance area, and will repair damaged/burnt tiles rather than fully replacing them.
Floorbots will actually place a plating when repairing a breach with tiles, rather than haphazardly laying a tile that has space below it.

* Catwalk Tiles REVAMP + floorbot buff

Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>
2021-11-26 07:11:59 -05:00
SkyratBot
2113f5a749 [MIRROR] Replace slime extract experiments, required for biotech, with dissection surgery [MDB IGNORE] (#9713)
* Replace slime extract experiments, required for biotech, with dissection surgery

* Fix

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-25 19:03:44 -05:00
magatsuchi
3183d29126 removed observer msg (#9706) 2021-11-25 17:21:39 -05:00
SkyratBot
92db59bf1b [MIRROR] The CentCom-ening Part 3: The total sprite makeover [MDB IGNORE] (#9698)
* The CentCom-ening Part 3: The total sprite makeover (#63029)

imageadd: every Central Command outfit have been either redesigned or reshaded

* The CentCom-ening Part 3: The total sprite makeover

Co-authored-by: Imaginos16 <77556824+Imaginos16@users.noreply.github.com>
2021-11-25 13:21:43 -05:00
SkyratBot
9b9b7ef70b [MIRROR] fixes borgs getting radiation burn message and rewrites some SM dust messages [MDB IGNORE] (#9695)
* fixes borgs getting radiation burn message and rewrites some SM dust messages (#63015)

* Bastardblaster

* Update code/modules/power/supermatter/supermatter.dm

Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com>

* bigchungus

Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com>

* fixes borgs getting radiation burn message and rewrites some SM dust messages

Co-authored-by: redsunover <76170211+redsunoverparadise@users.noreply.github.com>
Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com>
2021-11-25 06:36:13 +00:00
GoldenAlpharex
01db35d656 The Roleplay Update - Slightly more versatile emotes (#9395)
* Better emotes and auto-punctuation.

* Making ' and " work, adding ' to the characters that cause the space to get removed

* Making one part use RegEx

* Makes this even better.

* Removing auto-punctuation

* Improving subtler code, again.

* Time to test this out instead

* Properly fixing it, while also making it more efficient, yeet!
2021-11-25 04:14:30 +00:00
GoldenAlpharex
4c5030d794 Fixing modular drink glass icons (#9633)
* I'm sorry little glass

* It WORKS!
2021-11-24 20:16:34 -05:00
SkyratBot
08dece4a21 [MIRROR] Fixes hydroponics tray icon on spading / changing seeds [MDB IGNORE] (#9691)
* Fixes hydroponics tray icon on spading / changing seeds (#62900)

Fixes #62893

Updates the appearance of a tray after a new seed is set. I didn't include an update_icon argument since I feel that changing the seed should always change the icon, but I can if it's needed.
Why It's Good For The Game

Makes plants you destroy actually go away.
Changelog

cl Melbert
fix: Spading plants correctly updates the tray icon again
/cl

* Fixes hydroponics tray icon on spading / changing seeds

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-11-25 00:45:55 +00:00
SkyratBot
74258c9f74 [MIRROR] Allows you to tie shoes in your hand again (and stops you from tying shoes without laces) [MDB IGNORE] (#9687)
* shoes (#63025)

* Allows you to tie shoes in your hand again (and stops you from tying shoes without laces)

Co-authored-by: Seth Scherer <supernovaa41@protonmail.com>
2021-11-24 23:30:14 +00:00
SkyratBot
e99b87ad42 [MIRROR] Toy Crossbows can be fired with one hand again [MDB IGNORE] (#9686)
* Toy Crossbows can be fired with one hand again (#63021)

* Toy Crossbows can be fired with one hand again

Co-authored-by: Seth Scherer <supernovaa41@protonmail.com>
2021-11-24 23:26:56 +00:00
SkyratBot
41964f5f56 [MIRROR] Make all slimes chirp like the non humans they are [MDB IGNORE] (#9674)
* Make all slimes chirp like the non humans they are (#63000)

* Make all slimes chirp like the non humans they are

Co-authored-by: Thedragmeme <81540056+Draggeru@users.noreply.github.com>
2021-11-24 11:15:51 -05:00
SkyratBot
49d7e240bc [MIRROR] Fix vampire clan last names applying to everyone [MDB IGNORE] (#9675)
* Fix vampire clans applying to everyone (#63036)

* Fix vampire clan last names applying to everyone

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-11-24 03:34:38 +00:00
SkyratBot
c1ca55382d [MIRROR] Fixes ghosts' boo ability going on cooldown when the light they tried to flicker didn't flick [MDB IGNORE] (#9672)
* Fixes ghosts' boo ability going on cooldown when the light they tried to flicker didn't flick

* Update code/modules/power/lighting/light.dm

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-23 21:35:02 -05:00
SkyratBot
ea98a73d70 [MIRROR] Spades can now dig up botany soil plots on right click [MDB IGNORE] (#9673)
* Spades can now dig up botany soil plots on right click (#62957)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Spades can now dig up botany soil plots on right click

Co-authored-by: Bond <58570888+TheBonded@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-11-24 02:32:28 +00:00
SkyratBot
a20f1d7492 [MIRROR] Department orders now include unique circuitboards [MDB IGNORE] (#9668)
* Department orders now include unique circuitboards (#62830)

About The Pull Request

I missed the circuitboards in the original pr, now they have em!
Why It's Good For The Game

Not really even printable right now but they are needed to reconstruct them in case of damage
Changelog

cl
fix: department order consoles include circuitboards
/cl

* Department orders now include unique circuitboards

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-11-23 21:05:23 -05:00
SkyratBot
f00b0cf12e [MIRROR] [MDB IGNORE] Repath wall reagent dispensers [MDB IGNORE] (#9587)
* [MDB IGNORE] Repath wall reagent dispensers (#62593)

* Repath wall reagent dispensers

This changes /obj/structure/reagent_dispensers/{virusfood,peppertank}
to be subpaths of /obj/structure/reagent_dispensers/wall.

The WALLITEMS test now checks for all wall mounted reagent dispensers,
instead of just peppertank specifically.

> git ls-files '*.dmm' | xargs -d\\n sed -i 's@ /obj/structure/reagent_dispensers/peppertank@ /obj/structure/reagent_dispensers/wall/peppertank@ g'
> git ls-files '*.dmm' | xargs -d\\n sed -i 's@ /obj/structure/reagent_dispensers/virusfood@ /obj/structure/reagent_dispensers/wall/virusfood@ g'

* [MDB IGNORE] Repath wall reagent dispensers

* Fixing our maps for this

* Fixing our map, bis

* Merge branch 'master' into upstream-merge-62593

* Merge branch 'master' into upstream-merge-62593

Co-authored-by: esainane <esainane+github@gmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-23 16:07:21 -05:00
Tom
ebd5914af5 Patches digi and vox gags jumpsuits and sneakers (#9665)
* It's ALWAYS the digi icons

* remove indent
2021-11-23 16:06:15 -05:00
Tom
bbea48a3e0 Poly perch command (#9615)
* Poly commands

* Update modular_skyrat/modules/poly_commands/parrot.dm
2021-11-23 13:53:16 -05:00
SkyratBot
6ac6dae856 [MIRROR] Fix random names breaking preferences [MDB IGNORE] (#9370)
* Fix random names breaking preferences (#62668)

The randomization (specifically from the random names secret) overrode your preferences, this fixes that.

* Fix random names breaking preferences

* Should fix the issue with that damn unit test.

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-23 13:36:22 -05:00
SkyratBot
40f7364842 [MIRROR] Refactor cult dagger rune drawing and null rod rune clearing into components + minor rune / blood magic tweaks [MDB IGNORE] (#9662)
* Refactor cult dagger rune drawing and null rod rune clearing into components + minor rune / blood magic tweaks (#62918)

The act of inscribing runes, anchoring / unanchoring cult structures, deconstructing cult girders, and purging cultists of holy water have all been moved off of the cult dagger itself and onto a component, cult_ritual_item.

The act of destroying a cult rune or heretic rune with the null rod have been moved off of their respective items and onto the nullrod itself.

Added a signal, COMSIG_ITEM_ATTACK_EFFECT, for the above purposes.
Various cult spells and dagger interactions have had their code improved slightly.

* Refactor cult dagger rune drawing and null rod rune clearing into components + minor rune / blood magic tweaks

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-11-23 12:45:12 -05:00
SkyratBot
774dbda401 [MIRROR] Instant cameras can now be used as circuit shells. [MDB IGNORE] (#9661)
* Instant cameras can now be used as circuit shells. (#62810)

A circuit and shell components have been given to instant cameras around the station, so they can now be used for wiremod. There's no new wiremod design here since they can already be printed at any autolathe.
@ Watermelon914 also told me a while ago that items should be given the shell component and not the usb port one.
Outside of the sci department and more specifically the protolathe and component printer, there's currently a lack of objects that can be used as circuit shells, which means wiremod is more or less limited to its own printables and the less versatile, higher end usb ports around the station. This is a small step toward a more inclusive wiremod that can use station devices for circuits building.

* Instant cameras can now be used as circuit shells.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-23 12:43:59 -05:00
SkyratBot
d3692922ef [MIRROR] Donuts found in sec vendors and boxes can now be used to make glazed donuts [MDB IGNORE] (#9559)
* Donuts found in sec vendors and boxes can now be used to make glazed donuts (#62910)

* Donuts found in sec vendors and boxes can now be used to make glazed donuts

* Hopefully fixes CI

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-23 12:02:47 -05:00
SkyratBot
3571a7db8b [MIRROR] Adds additional DB logging for admin help interactions [MDB IGNORE] (#9627)
* Adds additional DB logging for admin help interactions

* fixed conflicts

Co-authored-by: Nick <nick@nfreader.net>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2021-11-23 11:33:38 -05:00
SkyratBot
698d06dad7 [MIRROR] Add station trait for varying colored assistant jumpsuits [MDB IGNORE] (#9646)
* Add station trait for varying colored assistant jumpsuits

* Feex

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-23 11:25:32 -05:00
SkyratBot
cda93811e6 [MIRROR] Add admin ckey to known alts panel [MDB IGNORE] (#9649)
* Add admin ckey to known alts panel

* fixed conflicts

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2021-11-23 10:48:21 -05:00
SkyratBot
743adc9f45 [MIRROR] Splits antag huds into their own .dmi file and de-hardcodes antag huds [MDB IGNORE] (#9523)
* Splits antag huds into their own .dmi file and de-hardcodes antag huds

* Should be good now? I thought this would be more of a pain than this

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-23 15:30:24 +00:00
SkyratBot
12b70ac2e5 Fixes the master controller dying sometimes (#9650)
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-23 10:21:36 -05:00
SkyratBot
d0a9c24bbd [MIRROR] A step up: The Lawyer Suit Resprite! [MDB IGNORE] (#9642)
* A step up: The Lawyer Suit Resprite! (#62961)

Co-authored-by: Changelogs <action@ github.com>

* A step up: The Lawyer Suit Resprite!

Co-authored-by: Imaginos16 <77556824+Imaginos16@users.noreply.github.com>
Co-authored-by: Changelogs <action@ github.com>
2021-11-23 09:53:08 -05:00
SkyratBot
e1bbccc59f [MIRROR] Fix dragon rift not healing dragon [MDB IGNORE] (#9643)
* Fix dragon rift not healing dragon (#62843)

About The Pull Request

Fixes #62816, caused by the healing aura refactor.
Changelog

cl
fix: Fix the space dragon's rift not healing the dragon.
/cl

* Fix dragon rift not healing dragon

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-11-23 09:48:41 -05:00
SkyratBot
74b16f99e3 [MIRROR] Fixed a mistake in the Drone repair message feedback when repaired by someone else. [MDB IGNORE] (#9651)
* Update interaction.dm (#62979)

* Fixed a mistake in the Drone repair message feedback when repaired by someone else.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-23 09:36:01 -05:00
SkyratBot
92f2eccfea [MIRROR] de-hardcodes moth antennae preference icons [MDB IGNORE] (#9657)
* de-hardcodes moth antennae preference icons (#62888)

It just makes the preferences actually appear for downstreams who have unique moth preferences.

* de-hardcodes moth antennae preference icons

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2021-11-23 09:35:29 -05:00
SkyratBot
ea65511447 [MIRROR] Add disabling footstep sounds and parallax to the lag switch panel [MDB IGNORE] (#9645)
* Add disabling footstep sounds and parallax to the lag switch panel (#62999)

At the last Toolbox Tournament, @ MrStonedOne pointed out some big performance consumers. Some are disablable through easy means, but others were not. This adds two easy ones to the mix.

* Add disabling footstep sounds and parallax to the lag switch panel

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-11-23 08:44:29 -05:00
SkyratBot
8bcb0dfd7a [MIRROR] Move current pick_weight consumers to not pass in zeros [MDB IGNORE] (#9647)
* Move current pick_weight consumers to not pass in zeros (#62940)

About The Pull Request

pick_weight_allow_zero was a backwards compatible hack, so it exists alongside pick_weight.

I would really like to just remove the old proc and just rename it, so I want to log what, if anything, is relying on this behavior, to see if it's a bug or if it needs to be handled especially in that case.

* Move current pick_weight consumers to not pass in zeros

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-11-23 08:39:03 -05:00
SkyratBot
19b9214d2a [MIRROR] Makes hypnosis victims more visible to admins [MDB IGNORE] (#9648)
* Makes hypnosis victims more visible to admins (#62745)

Gives hypnotized victims a visible antag hud for admins, puts them in the Check Antags panel, and makes their objectives visible in the Traitor Panel and on the round end report.
Why It's Good For The Game

Right now, victims of hypnosis are very difficult to visually identify as an admin. This not only distinguishes them easily but makes their objective easily visible too.
Changelog

cl
admin: hypnotized players now have a visible antag hud, are visible in the check antag panel, and have objectives visible on the traitor panel
expansion: hypnotized victims and their objectives are now visible on the round end report
/cl

* Makes hypnosis victims more visible to admins

Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
2021-11-23 08:35:51 -05:00
SkyratBot
aab832240e [MIRROR] Makes sure the abandoned crates anti-tamper mechanism is reenabled only when the crate is actually locked. [MDB IGNORE] (#9652)
* Makes sure the abandoned crates anti-tamper mechanism is reenabled only when the crate is locked. (#63012)

* Makes sure the abandoned crates anti-tamper mechanism is reenabled only when the crate is actually locked.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-23 08:30:24 -05:00
SkyratBot
2141ea0259 [MIRROR] Vampire victims no longer receive messages about bloodsucking while unconscious. [MDB IGNORE] (#9653)
* Vampire victims no longer receive messages about bloodsucking while unconscious. (#62953)

* Vampire victims no longer receive messages about bloodsucking while unconscious.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-23 08:24:01 -05:00
SkyratBot
2822e0a75d [MIRROR] Make varedited pumps/pipes keep their varedited part of their names [MDB IGNORE] (#9654)
* Make varedited pumps/pipes keep their varedited part of their names (#62782)

* Make varedited pumps/pipes keep their varedited part of their names

* Make name override system still use initial

* Make varedited pumps/pipes keep their varedited part of their names

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
2021-11-23 08:23:22 -05:00
SkyratBot
de4647c320 [MIRROR] Replaces Batform with Vampire houses [MDB IGNORE] (#9636)
* Replaces Batform with Vampire houses (#62516)

Permissions for species change

image
About The Pull Request

Goodbye batform

Hello, new preference called vampire status. Outcast vampires act just like normal, Inoculated vampires join their department under a unified "vampire house name" everyone shares.

image

image

image
Why It's Good For The Game

I've heard people complain about batform for years now, if vampires aren't gone by next halloween we can at least enjoy making them far less griefy (ruining a lot of the fun of halloween as just a dumb grief holiday) and more roleplay oriented. I don't even know why vampires got a griefy spell when they already have their main mechanic encourage randomly attacking people and stealing their blood to stay alive
Changelog

cl
del: Batform is gone!
add: ...Replaced by vampire houses as a preference. Join your department as a vampire ménage!
/cl

* Replaces Batform with Vampire houses

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-11-23 04:09:07 +00:00
SkyratBot
8e6590c600 [MIRROR] Add Ethereal lungs to the limbgrower [MDB IGNORE] (#9634)
* Add Etheral lungs to the limbgrower (#62469)

Saturday morning, calm shift.
I spend most of my time staring at CANARY waiting for an atmos alarm to pop up while I sit at the foyer hearing what random craziness Poly is spewing and wondering about the previous and more interesting shifts.
When suddenly, an atmos alarm pops up at the Incinerator.
"Fucks sake, I bet the other atmos are torching the place again..."
I rush there expecting to fix a fire, but instead I find the start of something great...

The madman kidnapped an Ethereal to use as an organic Hydrogen farm, nothing I haven't seen before but... my hands start shaking, a spark of brilliance and potential in my eyes as I mumbled the words:
"I always hear that organic things are healthier... so what if we throw the Electrolyzer away and instead, print Etheral lungs in the limbgrower and implant them on monkeys..."
To our sadness, Ethereal lungs weren't added to the Ethereal disk design, this fixes that!

* Add Ethereal lungs to the limbgrower

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
2021-11-23 04:08:29 +00:00
SkyratBot
8199960b9f [MIRROR] Adds swearing [MDB IGNORE] (#9629)
* Possibly contains crude/indecent language (#62985)

* Adds swearing

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-11-23 04:07:56 +00:00
SkyratBot
137bd41185 [MIRROR] Fixes some issues and an exploit with abandoned crates. [MDB IGNORE] (#9628)
* Fixes some issues and an exploit with abandoned crates. (#62949)

* Fixes some issues and an exploit with abandoned crates.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-22 23:15:18 +00:00