* Add disabling footstep sounds and parallax to the lag switch panel (#62999)
At the last Toolbox Tournament, @ MrStonedOne pointed out some big performance consumers. Some are disablable through easy means, but others were not. This adds two easy ones to the mix.
* Add disabling footstep sounds and parallax to the lag switch panel
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
* Allows players to send more visible adminhelps when no admins are on, which'll definitely alert admins
* db portion sorted out
* now it really is
* should work about fine
* one last touch
* well, one more
* also botched comment
Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
* Admin: Fix Camera Report verb (#62866)
There is still the potential for false positives since the way diagonal
cameras were made didn't exactly line up with where their direction was.
However, this brings functionality back to parity with before the
dir-sanity PR.
* Fix Camera Report verb
Co-authored-by: esainane <esainane+github@gmail.com>
* Antag HUDs will now animate if you have multiple antagonists, and will no longer clear on deconversion (#62718)
About The Pull Request
This is for the admin combo HUD. Players shouldn't notice any difference (except at roundend).
2021-11-09T16-27-26.mp4
Removes the ability to set custom antag HUDs for custom admin teams for complexity, though if there's a large enough demand I can try to bring it back in another PR.
Fixes#59767
TM candidate only so that I can make sure antags aren't getting leaked to people who shouldn't see them.
Changelog
cl
fix: Antag HUDs will no longer clear on deconversion if the player was another antag.
qol: Antag HUDs (as seen by admins and at the round end) will now animate between all antagonists, rather than just choosing the most latest.
/cl
* Antag HUDs will now animate if you have multiple antagonists, and will no longer clear on deconversion
* Update sol_fed.dm
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
* Adds debug verbs for grabbing the amount of food and stacks on the station (#62787)
Adds mapping debug verbs that pull info about how many food/stacks are in the world and on the station.
Puts them into happy little html uis to make em easier to read.
A stacks amount is it's actual amount, so the amount of items inside it, rather then the amount of stack groups
* Adds debug verbs for grabbing the amount of food and stacks on the station
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
* anonymous names fixes (#62497)
the "Stations?" theme now properly describes what its extra does
fixes runtimes with anonymous names! i'll point em out
* anonymous names fixes
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
* removes double spaces before symbols (#62397)
This can apparently cause some bugs on occasions, so I thought I might as well try to kill them all.
* removes double spaces before symbols
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
* adds silent var to sdql spells (#62217)
Adds a suppress_message_admins var to SDQL spells, which makes the query not appear in chat, while still writing it to the game log.
* SDQL spells can have their admin messages suppressed (+a small ui fix)
Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
* The monkey portrait decoration is now a set of random pictures that also act as persistent photo frames. Every station map gets one.
* mirrors changes
* Update mothership_astrum.dmm
* Update BlueShift.dmm
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Kat <evesovereign@hotmail.co.uk>
* toggle random events on/off no longer sends unspanned feedback to user (#61982)
The verb already messages admins and pressing the verb requires you to be an admin. to_chat entirely unneeded!
* toggle random events on/off no longer sends unspanned feedback to user
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
* Adds SHOULD_NOT_SLEEP to Destroy. Why didn't we do this before. (#61943)
* Adds SHOULD_NOT_SLEEP to Destroy. Why didn't we do this before.
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
* [s] Cleanup escalation unsafe procs (#61905)
Fixes admins spawning in atoms and datums without the DF_VAR_EDITED flag
* [s] Cleanup escalation unsafe procs
Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
* Removes a useless but very hilarious define and really I just want to show the rest of you that this used to be here (#61866)
Removes SDQL_qdel_datum and please just click files changed okay
* Removes a useless but very hilarious define and really I just want to show the rest of you that this used to be here
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
* renames enable debug verbs to enable mapping verbs (#61725)
its such a stupid fucking name, the verbs are all mapping related, they are all in the mapping tab, nobody knows about them because its called debug verbs for some reason instead of mapping verbs
* renames enable debug verbs to enable mapping verbs
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
* Adds pinging to asay (#61712)
I spend a lot of my time adminning the servers alt tabbed when not much is going on, tabbing back in every 5-10 minutes to see what's happening or when I hear a bwoink. Sometimes I miss out on other admins asking me questions or trying to get my attention, and I'll only realize way later when I'm scrolling back up through the chat logs, if at all.
This PR adds the ability to @ other admins in asay by their ckey, which underlines the pinged name, plays a bloop sound (the one when a vote starts) and flashes their window icon if they're not tabbed in.
* Adds pinging to asay
Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
* Changes a bunch of New()s to Initialize()s (#61626)
* Changes a bunch of New()s to Initialize()s
Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
* [TM Candidate] Overhauls orbit and POI code to fix part of issue #61508 where players could observe /mob/living/new_player on the lobby.
* E
* Missed merge
Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf <jzo123@hotmail.com>
* tgui Preferences Menu + total rewrite of the preferences backend
* nah, we dont need to ping those people
* trying to remove the funny stuff
* unmodularizing this
* prefs reset
* this may need to be reverted, who knows
* okay, this part
* perhaps
* EEEEEEEEE
* unsanitary
* E
* Stage 1 + loadout system
* more fixes
* E
* I mean, it launches?
* More fixes and reorganisation
* E
* customisation code is spaget.
* disable ERP prefs
* Update erp_preferences.dm
* Update erp_preferences.dm
* E
* Slowly getting there
* It may be time for help :)
* tri...colors... help
* preferences now pass preferences
* Update dna.dm
* Fuck this man
* missing savefile return, set_species works, removed dumb stuff from updateappearance
* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8199
* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8224
* https://github.com/tgstation/tgstation/pull/61519
* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8278
* e
* le butonAZARAK HELLO
* hhh
* Proper recognition where it's due, MrMelbert!
* EEEE
* examine block
* Better gen hit sounds from whitedream
* final loadout touches, more bug fixes im sure to come
* i said there would be bugfixes
* Update LoadoutManager.js
* Missing preferences in the html menu
* LIVE TESTING PHASE BABY
* Update LoadoutManager.js
* EEE
* LAUNCH TEST FIRE
* Update job.dm
* Update new_player.dm
* 50gb DAY ONE PATCH
* EEE
* Update preferences.dm
* buggle fixes
* Update examine.dm
* >LOOC starts on
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
* server restarting stuff uses alert instead of tgui alert (#61405)
if tgui is broken you should still be able to reboot world
* server restarting stuff uses alert instead of tgui alert
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
* individual logging is now visible even with client logged out (#61269)
individual logging now relies on the global list of player details, instead of checking that client's player details which doesnt work if client is logged off
* individual logging is now visible even with client logged out
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
* makes rslve button in admin help panel not wrap around (#61239)
makes admin help panel wider so rslve doesnt wrap around to the bottom line
* makes rslve button in admin help panel not wrap around
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
* Reorder the POPUP button (#61174)
Hurts muscle memory in a way I didn't anticipate. New version puts it behind the REJT button.
* Reorder the POPUP button to be behind closure links
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
* Give admins the ability to put a popup notice for players in tickets (#61010)
Admins can now give players a popup if they are not responding to tickets.
Popup is cleared when player replies or ticket is resolved/closed.
As more and more of the chat screen is made irrelevant, new players read it less and less.
This means that a lot of new players are ignoring ahelps, which is something I've encountered myself.
* Give admins the ability to put a popup notice for players in tickets
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
* Refactors and improves SDQL spells (#60972)
SDQL spells have been improved in several ways:
- The behavior of executing SDQL spell queries using datums has been migrated to a component
- Projectile SDQL spells can now fire any subtype of /obj/projectile
- Touch SDQL spells can use any subtype of /obj/item/melee/touch_attack
- More robust parse error detection
- Parse errors while loading a file from json are displayed in a modal window, with the option to load whatever parts of the spell were correctly parsed (be forewarned, scrollable sections are scuffed, and the ones that appear in the parse error modal can only be scrolled through by drag-selecting the text within them)
- Fixes a bug with the names of variables within lists
- Compartmentalizes SDQL spell code into several .dm files.
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>
* Refactors and improves SDQL spells
Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>
* AAAAAAAAAAA
* pollution scrubbbies
* fires cause smoke, right? Also NSS journey has scrubbies
* washing things removes the smell!
* what the fuck were you doing last night
* Update temporary_pollution_emission_component.dm
* space turfs shouldn't have pollution
* Fix air now fixes smoke
* Update pollution.dm
* Update pollution.dm
* Update bonfire.dm
* Revert "[MIRROR] Refactors dbcore and limits the maximum amount of concurrent async queries to a variable amount (#6436)"
This reverts commit e2519525f9.
* Update time_track.dm
Co-authored-by: Gandalf <jzo123@hotmail.com>