Commit Graph

13453 Commits

Author SHA1 Message Date
SkyratBot
747a8273d8 [MIRROR] Gradients can now be applied to facial hair too. [MDB IGNORE] (#9719)
* Gradients can now be applied to facial hair too.

* Fixing dem conflicts

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-27 20:22:36 +00:00
SkyratBot
b67e385e49 [MIRROR] PORT: Makes diagonal movement euclidean [MDB IGNORE] (#9725)
* PORT: Makes diagonal movement euclidean (#63058)

* PORT: Makes diagonal movement euclidean

Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-11-26 15:33:41 -05:00
SkyratBot
bb090006c8 [MIRROR] Fixes clown mobs spawning banana peels on turfs they can't reach or while inside objects [MDB IGNORE] (#9720)
* Fixes clown mobs spawning banana peels on turfs they can't reach or while inside closets and other objects. (#62923)

See the title. They previously ignored whether they were on a turf or not and used get_atmos_adjacent_turfs, which also included turfs on above and below z-levels, to get the list of adjacent turfs.

This will fix #62828:
    Create one of many eldritch clown demons that passively spawn banana peels below or around them.
    Place said clown demon into a bluespace bodybag and walk around the station.
    Banana peels will follow you in your wake, with no clear cause. Confuse and annoy everyone.

* Fixes clown mobs spawning banana peels on turfs they can't reach or while inside objects

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-26 07:13:32 -05:00
SkyratBot
bf1a2409c5 [MIRROR] Catwalk Tiles REVAMP + floorbot buff [MDB IGNORE] (#9724)
* Catwalk Tiles REVAMP + floorbot buff (#63016)

Requested to bring this upstream, so here we are now. The floorbot stuff is new though.

Adds new catwalk tiles that blend better with other flooring

Also does some improvements to floorbots, specifically:
-Auto-place catwalks in maints (now when they wander in there they'll actually be helpful!)
-Actually patch holes (they used to just lay a tile over space and call it good; crowbarring it up would show a lack of plating)
-Repairing floor tiles actually REPAIRS it, leaving the decals intact

More usable catwalks, rather than what we currently had.

Added new reskins of the Catwalk Tiles, which will blend better with other types of floor! These can be selected via a radial on the base catwalk tile, crafted with iron rods.
Floorbots will automatically place catwalks when they're in a maintenance area, and will repair damaged/burnt tiles rather than fully replacing them.
Floorbots will actually place a plating when repairing a breach with tiles, rather than haphazardly laying a tile that has space below it.

* Catwalk Tiles REVAMP + floorbot buff

Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>
2021-11-26 07:11:59 -05:00
SkyratBot
2113f5a749 [MIRROR] Replace slime extract experiments, required for biotech, with dissection surgery [MDB IGNORE] (#9713)
* Replace slime extract experiments, required for biotech, with dissection surgery

* Fix

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-25 19:03:44 -05:00
magatsuchi
3183d29126 removed observer msg (#9706) 2021-11-25 17:21:39 -05:00
GoldenAlpharex
01db35d656 The Roleplay Update - Slightly more versatile emotes (#9395)
* Better emotes and auto-punctuation.

* Making ' and " work, adding ' to the characters that cause the space to get removed

* Making one part use RegEx

* Makes this even better.

* Removing auto-punctuation

* Improving subtler code, again.

* Time to test this out instead

* Properly fixing it, while also making it more efficient, yeet!
2021-11-25 04:14:30 +00:00
SkyratBot
41964f5f56 [MIRROR] Make all slimes chirp like the non humans they are [MDB IGNORE] (#9674)
* Make all slimes chirp like the non humans they are (#63000)

* Make all slimes chirp like the non humans they are

Co-authored-by: Thedragmeme <81540056+Draggeru@users.noreply.github.com>
2021-11-24 11:15:51 -05:00
SkyratBot
c1ca55382d [MIRROR] Fixes ghosts' boo ability going on cooldown when the light they tried to flicker didn't flick [MDB IGNORE] (#9672)
* Fixes ghosts' boo ability going on cooldown when the light they tried to flicker didn't flick

* Update code/modules/power/lighting/light.dm

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-23 21:35:02 -05:00
Tom
bbea48a3e0 Poly perch command (#9615)
* Poly commands

* Update modular_skyrat/modules/poly_commands/parrot.dm
2021-11-23 13:53:16 -05:00
SkyratBot
6ac6dae856 [MIRROR] Fix random names breaking preferences [MDB IGNORE] (#9370)
* Fix random names breaking preferences (#62668)

The randomization (specifically from the random names secret) overrode your preferences, this fixes that.

* Fix random names breaking preferences

* Should fix the issue with that damn unit test.

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-23 13:36:22 -05:00
SkyratBot
743adc9f45 [MIRROR] Splits antag huds into their own .dmi file and de-hardcodes antag huds [MDB IGNORE] (#9523)
* Splits antag huds into their own .dmi file and de-hardcodes antag huds

* Should be good now? I thought this would be more of a pain than this

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-23 15:30:24 +00:00
SkyratBot
12b70ac2e5 Fixes the master controller dying sometimes (#9650)
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-23 10:21:36 -05:00
SkyratBot
e1bbccc59f [MIRROR] Fix dragon rift not healing dragon [MDB IGNORE] (#9643)
* Fix dragon rift not healing dragon (#62843)

About The Pull Request

Fixes #62816, caused by the healing aura refactor.
Changelog

cl
fix: Fix the space dragon's rift not healing the dragon.
/cl

* Fix dragon rift not healing dragon

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-11-23 09:48:41 -05:00
SkyratBot
74b16f99e3 [MIRROR] Fixed a mistake in the Drone repair message feedback when repaired by someone else. [MDB IGNORE] (#9651)
* Update interaction.dm (#62979)

* Fixed a mistake in the Drone repair message feedback when repaired by someone else.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-23 09:36:01 -05:00
SkyratBot
8bcb0dfd7a [MIRROR] Move current pick_weight consumers to not pass in zeros [MDB IGNORE] (#9647)
* Move current pick_weight consumers to not pass in zeros (#62940)

About The Pull Request

pick_weight_allow_zero was a backwards compatible hack, so it exists alongside pick_weight.

I would really like to just remove the old proc and just rename it, so I want to log what, if anything, is relying on this behavior, to see if it's a bug or if it needs to be handled especially in that case.

* Move current pick_weight consumers to not pass in zeros

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-11-23 08:39:03 -05:00
SkyratBot
2141ea0259 [MIRROR] Vampire victims no longer receive messages about bloodsucking while unconscious. [MDB IGNORE] (#9653)
* Vampire victims no longer receive messages about bloodsucking while unconscious. (#62953)

* Vampire victims no longer receive messages about bloodsucking while unconscious.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-23 08:24:01 -05:00
SkyratBot
de4647c320 [MIRROR] Replaces Batform with Vampire houses [MDB IGNORE] (#9636)
* Replaces Batform with Vampire houses (#62516)

Permissions for species change

image
About The Pull Request

Goodbye batform

Hello, new preference called vampire status. Outcast vampires act just like normal, Inoculated vampires join their department under a unified "vampire house name" everyone shares.

image

image

image
Why It's Good For The Game

I've heard people complain about batform for years now, if vampires aren't gone by next halloween we can at least enjoy making them far less griefy (ruining a lot of the fun of halloween as just a dumb grief holiday) and more roleplay oriented. I don't even know why vampires got a griefy spell when they already have their main mechanic encourage randomly attacking people and stealing their blood to stay alive
Changelog

cl
del: Batform is gone!
add: ...Replaced by vampire houses as a preference. Join your department as a vampire ménage!
/cl

* Replaces Batform with Vampire houses

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-11-23 04:09:07 +00:00
SkyratBot
8199960b9f [MIRROR] Adds swearing [MDB IGNORE] (#9629)
* Possibly contains crude/indecent language (#62985)

* Adds swearing

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-11-23 04:07:56 +00:00
SkyratBot
0ab81fe466 [MIRROR] Refactors Sign Language & Fixes Inconsistency [MDB IGNORE] (#9596)
* Refactors Sign Language & Fixes Inconsistency (#62836)

Refactors Sign Language code so instead of copy-pasting the same giant wall of checks we can just use a proc.
Also now checks to see if your limb is disabled, which fixes people with disabled robotic limbs being able to sign still.
Finally, the tongue only has ORGAN_UNREMOVABLE if you attained it from the trait. I've been told that the tongue could be attained from meateors and I think that's funny as hell so I swapped that over.

* Refactors Sign Language & Fixes Inconsistency

Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
2021-11-21 18:33:00 +00:00
SkyratBot
9c6890ecc1 [MIRROR] Exempts non-deadminned admins from all the chat filters so they can break the server rules and get banned if they want to. [MDB IGNORE] (#9582)
* Exempts non-deadminned admins from all the chat filters so they can break the server rules and get banned if they want to. (#62944)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Exempts non-deadminned admins from all the chat filters so they can break the server rules and get banned if they want to.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-11-20 08:50:20 -05:00
SkyratBot
1e4db6e8df [MIRROR] Hotfix: Vendor, Crafting, Mulebots [MDB IGNORE] (#9574)
* Hotfix: Vendor, Crafting, Mulebots (#62863)

* Hotfix: Vendor, Crafting, Mulebots

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
2021-11-19 22:02:10 +00:00
SkyratBot
11023650c2 [MIRROR] Prevents mindswaping into ghost poly [MDB IGNORE] (#9563)
* prevents mindswaping into ghost poly (#62554)

About The Pull Request

Closes #62465

Also makes ghost poly technically designated as a boss in the code as their sentience type, as far as I can tell this doesn't actually change anything other than the ability to make it sentient, but it also makes sense for a creature effectively incapable of death to be designated as a boss in the code.
Why It's Good For The Game

As funny as it is, mindswapping (blood into a rainbow slime extract gives you a mindswap potion) into ghost poly, or otherwise making ghost poly sentient, is an exploit that should be patched. Ghost poly is as fast as a ghost, can move through walls, has godmode, and if you give it a fugu gland it can beat people up. It can also pick up things, such as the nuke disk, which would make nukeops rounds pretty unfair and unfun.
Changelog

cl
fix: Aspiring xenobiologists and ambitious wizards can no longer mindswap into ghost poly or otherwise make them sentient in an attempt to gain godmode + ghost speed + the ability to go through walls.
/cl

* Prevents mindswaping into ghost poly

Co-authored-by: Bond <58570888+TheBonded@users.noreply.github.com>
2021-11-19 20:37:26 +00:00
SkyratBot
0d6fdb3943 [MIRROR] Fixes an oversight with tail pulling and the Bad Touch trait [MDB IGNORE] (#9542)
* Fixes an oversight with tail pulling and the Bad Touch trait

* Fex

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-18 13:01:22 +00:00
SkyratBot
9a4e5a2c81 [MIRROR] the ultimate hulk nerf [MDB IGNORE] (#9540)
* the ultimate hulk nerf (#62891)

* the ultimate hulk nerf

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
2021-11-18 07:48:17 -05:00
SkyratBot
2ad7552457 [MIRROR] Makes the "Ian's Adventure" station trait more interesting by making the dog deadchat controllable plus extra lives. [MDB IGNORE] (#9529)
* Makes the "Ian's Adventure" station trait more interesting by making the dog deadchat controllable plus extra lives. (#62617)

About The Pull Request

Makes the "Ian Adventure" station trait more interesting by giving him deadchat control (democracy mode, 3 seconds cooldown on inputs) and a couple extra lives* to survive early round tiding.

*Basically, a new component that respawns the critter when he dies. The component itself is simple enough, but it sends a signal each respawn to allow other datums to expand this behavior how they want. I've contemplated adding a signal that can stop death, dusting and gibbing instead of respawning the mob at first but because death(), dust() and gib() were made with the assertion that the mob is always going to die I've quickly realized it'd require a refactor that's way too big and out of scope.

The deadchat control of corgis only include commands to change and drop hats, "speak" (random lines from the speak list of the mob) and spin (other than cardinal movement) for now. I'd have loved to add more complex commands (like, argumented) that can potentially be relayed to the AI controller, but I guess that'll have to wait until the thing gets refactored a little.
Why It's Good For The Game

"Ian's Adventure" is a really bland station trait at the moment. All it does is move Ian somewhere else at the start of the round. Even by the station traits standard of being small things this is insignificant, and also pretty bad considering Ian is not actually going on an adventure since he lacks the initiative to do anything being an npc dog.
This PR aims to breath fresh air into this station trait and push it toward a slighty more engaging direction, though it relies on observers to work, while still being a small """"cute"""" station trait.
Changelog

cl
expansion: The "Ian's Adventure" station trait now makes Ian deadchat controllable and gives him a couple extra lives (to survive early round tiding)
/cl

* Makes the "Ian's Adventure" station trait more interesting by making the dog deadchat controllable plus extra lives.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-17 20:09:48 -05:00
SkyratBot
5080c88ee3 [MIRROR] Fixing floorbot [MDB IGNORE] (#9527)
* Fixing floorbot (#62878)

Not tested, but YOLOmerge requested

* Fixing floorbot

Co-authored-by: Archemagus <32466328+Archemagus@users.noreply.github.com>
2021-11-17 17:30:09 -05:00
SkyratBot
054b4d9739 [MIRROR] nitryl and stimulum merge in nitrium [MDB IGNORE] (#9514)
* nitryl and stimulum merge in nitrium (#62061)

This PR is the first of a few were i'll be merging similar working gases into one.
This time is Nitryl and Stimulum. They'll be merged into Nitrium , a brown gas with both features of the two gases
The main scope is to add dept to atmos by removing bloated content and/or repeated content that has never seen the lights of the day (how many times have you seen both gases made and used at the same time?)
The PR so far:
-removed nitryl
-removed stimulum
-merged them into Nitrium (Nitrium is now made with trit, nitrogen and bz from a minimum temperature of 1500 K)
-made Nitrium have both gases features such as fast movements and sleep and stun immunity but increased damage taken
-Nitrium can make crystals that spread the chemicals with a cloud (is still far more efficient to just breathe the gas)

Less rare gases, going towards a better atmos gameplay loop

* nitryl and stimulum merge in nitrium

* Fixing blackmesa

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-17 15:14:33 -05:00
OrionTheFox
6c117e2d3f Modularizes HUD icons, fixes missing HUD icons & department guards' IDs (#9482)
* Fix departmental guard ID/HUD

* hudfuckeryihatethissomuch

Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-11-17 03:10:18 +00:00
Iamgoofball
cb7d0a2d1f [NONMODULAR] Security Cyborgs are now locked behind the techweb! Requires the Mother of God experiment to research! (#9445)
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-11-17 02:16:06 +00:00
SkyratBot
625dfb5c1c [MIRROR] Wings negate fall damage from short falls (remake) [MDB IGNORE] (#9468)
* Wings negate fall damage from short falls (remake)

* Feeeeex

* Alright now we're good.

Co-authored-by: Mickyan <38563876+Mickyan@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-16 13:29:30 -05:00
Gandalf
4a950241b6 [PRIORITY] MODULARISATION AUDIT PART 1: MAKING SKYRAT GREAT AGAIN (#9464)
* EFT

* E

* EEE

* E

* INTO TO ORBIT

* I hate this but I'm going to ignore it.

* Seriously, fuck this.

* Update CentCom_skyrat_z2.dmm

* Update tgstation.dme

* oops

* Update positronic_alert_console.dm

* E
2021-11-16 12:01:30 -05:00
SkyratBot
e36a256f51 [MIRROR] Hydroponics Tray USB Port (plus a tiny refactor needed to fit it in) [MDB IGNORE] (#9478)
* Hydroponics Tray USB Port (plus a tiny refactor needed to fit it in) (#62652)

Adds a USB port to constructable hydroponic trays. I had to refactor some hydro tray code, which is kinda old, to fit the USB circuit and the new signals in.

* Hydroponics Tray USB Port (plus a tiny refactor needed to fit it in)

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-15 13:02:31 -05:00
Seris02
46b61e2d27 [NONMODULAR] fixes pocket stripping issues (#9459)
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* should fix stripping issues

Co-authored-by: Changelogs <action@github.com>
2021-11-14 21:55:59 -05:00
SkyratBot
64ef87503c [MIRROR] Simplebot TGUI conversion [MDB IGNORE] (#9452)
* Simplebot TGUI conversion

* Update medbot.dm

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-11-14 23:51:20 +00:00
SkyratBot
196eb4354f [MIRROR] Allows any character to use the body type setting regardless of gender [MDB IGNORE] (#9426)
* Allows any character to use the body type setting regardless of gender

* Feex

* Another feex

* Avoiding savefile corruption

* Shut up linters

Co-authored-by: Thunder12345 <Thunder12345@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-14 15:18:56 -05:00
SkyratBot
395f31fdad [MIRROR] The detomatix cart now sends forged messages that make PDAs explode if one tries to reply to them instead of detonating them right off the bat. [MDB IGNORE] (#9441)
* The detomatix cart now sends forged messages that make PDAs explode if one tries to reply to them instead of detonating them right off the bat.

* Feex

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-14 13:54:48 -05:00
SkyratBot
ce87dbfe33 [MIRROR] Fixes Multi lavaland tumor combat (and possible sources of harddels) [MDB IGNORE] (#9443)
* Fixes Multi lavaland tumor combat (and possible sources of harddels) (#62540)

This will fix #62065 by adding a new trait that prevents mobs from activating another elite tumor structure until he's won or lost the previous challenge, along with possible sources of harddels by making sure the hard-refs are properly cleared if the mobs get qdeleted.

* Fixes Multi lavaland tumor combat (and possible sources of harddels)

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-14 12:04:21 -05:00
SkyratBot
2e3bb5ce31 [MIRROR] You can now pull tails, it makes the person happy! [MDB IGNORE] (#9409)
* You can now pull tails, it makes the person happy! (#62763)

About The Pull Request

You can now pull on tails and it makes the person happy! It was supposed to just be felinid but it changed when mothblocks requested I check for tails!
Why It's Good For The Game

Cute interaction with our cat friends. And Lizards. And anything with a tail.
Changelog

cl
add: You can now pull on a felinid's tail to make them happy!
/cl

* You can now pull tails, it makes the person happy!

* no

Co-authored-by: Cimika/Lessie/KathyRyals <65850818+KathyRyals@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-12 07:25:19 -05:00
SkyratBot
94c42253b2 [MIRROR] Felinids don't like getting sprayed with water. [MDB IGNORE] (#9399)
* Felinids don't like getting sprayed with water. (#59506)

This PR is an ode to @ Ryll-Ryll, who inspired me to try and find fun, silly things to PR to try and make people smile.
About The Pull Request

Felinids now get a SMALL and SHORT mood debuff when getting sprayed with water. The intent of this PR is not to provide content to grief felinid (flashback to the "Felinids hate water" pr), but rather to provide a funny interaction.

Bonus point (Suggested by Ninja) : Getting sprayed with water interrupts do_after. Felinid climbing on your table ? Pssshttt. Straight in the face.

PR with permission from @ ninjanomnom
Why It's Good For The Game

Light-hearted fun and a bit of flavour to felinids.
Changelog

cl
add: Felinids don't like getting sprayed with water.
code: Adds a new status effect, incapacitated, which causes your do_afters to stop.
/cl

* Felinids don't like getting sprayed with water.

* Yes

Co-authored-by: Cimika/Lessie/KathyRyals <65850818+KathyRyals@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-11 19:09:20 -05:00
SkyratBot
08bd01ea3d [MIRROR] Overhauls job eligibility checking and improves job debug logging. [MDB IGNORE] (#9348)
* Overhauls job eligibility checking and improves job debug logging.

* Fixing conflicts

* Makes Veteran the first check since it's the most likely.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-10 16:39:42 -05:00
GoldenAlpharex
8752612dd2 Fixing the Felinid/Tajaran's ability to land on their feet (#9347)
* Gonna start by enabling it, but we're not done

* Now it works

* Even better

* Makes it better for one level (which is what you will see 99% of the time)
2021-11-11 09:52:26 +13:00
SkyratBot
4881c080bb [MIRROR] Protects blob structures against bolts of animation [MDB IGNORE] (#9364)
* Protects blob structures against bolt of animation (#62690)

* Protects blob structures against bolts of animation

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-10 10:32:28 -05:00
SkyratBot
2543559ec7 [MIRROR] Chimps no longer get grumpy when you hug them or throw things with no throw force at them. [MDB IGNORE] (#9361)
* Chimps no longer get grumpy when you hug them or throw things with no throw force at them. (#62685)

* Chimps no longer get pissed when you hug them.

* Pun Pun no longer hates hat throwing.

* Chimps no longer get grumpy when you hug them or throw things with no throw force at them.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-10 10:25:52 -05:00
SkyratBot
6a3b1385a9 [MIRROR] Cyborgs can now shake up compromised carbons [MDB IGNORE] (#9356)
* Cyborgs can now shake up compromised carbons (#62468)

The Hug Module from Medical and Peacekeeper Cyborgs now removes negative stats (the same as a human) from carbons when used on Mode 1. Put in a simple way, this allows the three referred Cyborg types to wake up and remove stuns from carbons with the use of their Hug Module.

* Cyborgs can now shake up compromised carbons

Co-authored-by: Justice <42555530+Justice12354@users.noreply.github.com>
2021-11-10 10:09:47 -05:00
SkyratBot
d606475976 [MIRROR] Fixes Fall Chance Embed Value on Mending Globules [MDB IGNORE] (#9355)
* Fixes Fall Chance Embed Value on Mending Globules (#62557)

* Fixes Fall Chance Embed Value on Mending Globules

Co-authored-by: Pinta <68373373+softcerv@users.noreply.github.com>
2021-11-10 10:07:08 -05:00
SkyratBot
4eb10ac1fc [MIRROR] Locker Shoving Re-Reloaded [MDB IGNORE] (#9350)
* Locker Shoving Re-Reloaded (#62618)

* Locker Shoving Re-Reloaded

The signals here were weird, converted them to connect loc. I did my best to make sure behavior matched what
existed pre arcane pr
Unshat shove code considerably, believe it or not it used to be worse.

* Locker Shoving Re-Reloaded

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-11-09 16:44:40 -05:00
Seris02
985e677b91 [semi-modular] thieving gloves (#8772)
* yeet

* goddamn fucking trailing newline

* edit: I reread the bounty

* leftover from: I reread the bounty

* *more* leftover from: I reread the bounty

* speedup

* here too

* empty commit for linter reruns

* there

* remembered the newline this time

* okay I forgot that
2021-11-09 15:42:28 -05:00
SkyratBot
ad008ecfa6 [MIRROR] Adds logging for all Silicon rather than just Laws [MDB IGNORE] (#9346)
* Adds logging for all Silicon rather than just Laws (#62500)

I find stuffing everything in game.log is a real problem when you need to actually find useful information about what happened to a specific Silicon. It's hard to tell what happened to Silicon throughout a round, even when crossreferencing attack/game logs, so having a Silicon log for all the information related to them would be really useful.
For example, a Cyborg can spawn unlinked on Robocop, go Janitor and crowbar someone to death with a Robodoctor AI. When looking through logs, an Admin can easily assume it was a rogue Engineering cyborg who disobeyed their laws to kill someone.
This also isn't adding a whole new log file, more than it is just renaming the law log file to silicon and adding more useful things into it, so it isn't logging bloat (if that's even a concern)

* Adds logging for all Silicon rather than just Laws

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2021-11-09 14:16:27 -05:00
SkyratBot
c9b3accbac [MIRROR] Adminwho and the status panel now shows when fellow admins are readied up in pre-game lobby [MDB IGNORE] (#9341)
* Adminwho and the status panel now shows when fellow admins are readied up in pre-game lobby (#62670)

* Adminwho and the status panel now shows when fellow admins are readied up in pre-game lobby

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-11-09 09:41:43 -05:00